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mystery_of_reflection.rb
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mystery_of_reflection.rb
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##| live_loop :rythmus do
##| sleep 2
##| sample :perc_impact1
##| sleep 0.6
##| play 60
##| sleep 1
##| play 80
##| sample :perc_snap
##| end
live_loop :reflektion do
##| sleep 1
##| 4.times do
##| sample :vinyl_scratch, attack_level: 2
##| end
#sync :rythmus
sleep 2
##| sample :drum_bass_soft
##| sleep 0.6
##| sample :drum_cowbell
##| sleep 0.6
##| sample :vinyl_scratch
##| sleep 0.3
##| sample :drum_cowbell
##| sleep 0.4
##| sample :vinyl_scratch
##| sleep 0.4
##| sample :drum_cowbell
##| sleep 0.4
##| sample :vinyl_scratch
##| sleep 0.4
##| sample :vinyl_scratch
##| sleep 0.4
##| sample :vinyl_scratch
##| sample :vinyl_scratch
##| sleep 0.2
##| sample :vinyl_scratch
##| sleep 0.2
##| sample :vinyl_scratch
##| sample :vinyl_scratch
##| sleep 0.4
##| sample :vinyl_scratch
##| sleep 0.4
##| sample :vinyl_scratch
##| sample :vinyl_scratch
4.times do
sleep 1
sample :tabla_dhec , rate: 2
sleep 0.3
sample :ambi_haunted_hum
end
play 60
play 48
sample :drum_heavy_kick
sample :drum_heavy_kick
sample :drum_bass_soft
sample :drum_bass_soft
sleep 0.2
sample :drum_bass_soft
sample :drum_bass_soft
sleep 0.2
sample :drum_bass_soft
sample :drum_bass_soft
sleep 0.2
sample :drum_bass_soft
sample :drum_bass_soft
sleep 0.2
sleep 0.4
sample :vinyl_scratch
sample :drum_heavy_kick
sleep 0.2
sample :vinyl_scratch
sleep 0.2
sample :vinyl_scratch
sample :drum_heavy_kick
sample :vinyl_scratch
sleep 0.4
sample :vinyl_scratch
sleep 0.4
sample :vinyl_scratch
sample :drum_heavy_kick
sample :vinyl_scratch
end
# sample :perc_snap
##| 3.times do
##| sample :perc_door, rate: 2
##| end
##| live_loop :y do
##| sleep 2
##| sync :x
##| play 48
##| 6.times do
##| sample :bass_thick_c, rate: 2
##| sleep 1
##| end