-
-
Notifications
You must be signed in to change notification settings - Fork 960
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Linux support for the Stride Game Studio #1922
Comments
We can also enable GitHub projects for this. It is easier to track issues in a Kanban than as checkboxes that need a text edit. |
Sounds good. I just don't have the ability to create or manage a project, but I can manage the checkboxes. 😄 |
This Issue #1394 |
After some consideration, I also think there is no need but it would be welcome. I've recently checked MonoGame and turns out we have many of the same dependencies (https://github.com/MonoGame/MonoGame.Dependencies): |
Out of curiousity, I dont see any VHACD dlls at all. is there a linux version of this? I know Digitalrune implemented their own decomposition classes if it doesnt have its own linux version for whatever reason.https://github.com/rds1983/DigitalRise/blob/d1a26dc89655b876ebe6ead246acab829afecf93/Source/DigitalRise.Geometry/Meshes/Convex%20Decomposition/ConvexDecomposition.cs#L37 |
This is the top-level Feature Issue, which tracks all work related to adding Linux support to the Stride Game Studio.
Any issues or sub-projects (i.e., migration to Avalonia.NET) that must be finished before Linux support for Stride Game Studio can be completed should be linked to this project, and a task should be added. Additionally, anyone interested in contributing to Linux Stride Game Studio support should be directed to this issue for alignment on the remaining work.
Finally, this issue is reserved for discussing what issues must be resolved to make a Linux Stride Game Studio possible. Additional discussion on how those issues need to be fixed should be directed to individual issues created to track those work items and linked here.
At a high level, the work involved in getting a Linux Game Studio includes the following (note: this list will be expanded upon and sub-tasks created as more tasks are identified):
If you identify any work that needs to be done, please post a comment below for discussion and inclusion in the list. Also, feel free to comment on any issues that you feel should be duped to this issue.
Thanks!
The text was updated successfully, but these errors were encountered: