List of things to do, planned
for next releases.
This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.
Priorities marked: !, crucial
, Next or Big, Important.
📽️ new game video
editor videos all new
new tracks ghosts, add to champs, challs 🏆
ed
apply shadows crash
ed fix brushes png load
🌧️ Ambient Sounds: rain, wind, forest etc
📦 object hit sounds🔊
fix tracks:
MogFoss waterfals up, Preyth bld up-
Tiny, Mudflats, Knotted - ssao bad alpha bridge
MiningCity, KapabaRiv, Overgrowth, Glitchy - road segs white blend transp/invisible
! auto road/ter Surface: Particles, trail, fix clr, sounds, from presets.xml
not per track
new road particles
🛣️! new Road textures, from ground 4k CC0, rem old road**
detail mix in .json, 2,3 variations
traces alpha texture, blending with color per vertex: in turns, noise
finish remove all non CC data, new topic, old topic
- replace fir*
- grass1, grassA* texture
- full chk, wave tex?
- redo sounds/vdrift: bump, gravel,grass,squeal
! ed key for obj random rot, yaw, set up/dn y +-90
ed add underwater
ed add arrow for emit dir
! ed manual update minimap RTTs, upd skip slower, or create on save?
ed fields rot, focus, teleport offset
, no cam ray cut
objects pick errors
new terrain issues here
edit moved
terrains, error in ray pos-
tools: fix scale ter h
copy horizon which ter, copy roads which combo,all
lens flare, ed add real pos on sky, other for sun dir?
sunbeams dither, par hq, shaders
HDR, bloom, fix fireflies, adjust bright,sky all tracks
Soft Particles, Pbs: fog fade, lit by diffuse
old motion blur-
Track sounds: waterfall, volcano, river, shore waves.. ed mode, pos, radius
Track lights ed mode, spot angle, dist, -easy add: bridges, pipe lights?
low pass filter for: underwater, no throttle,
reverb change in water, caves, pipes-
in-car or back exhaust filter?-
meh, sound engine from RoR PR, fix branch sound..
merge replace with ogre-audiovideo
or add new code for:
- limit? dynamic hit sounds pool (e.g. 10)
- more tire sounds, load only used (few, pool e.g. 2)
New tracks, also with fields
walls repeat mul uv, more mtr, wall types, link
💎Add gems to tracks, more types 3d
xml par continuous?, logic btn continue, hid collected gems on start?
translucency - lighter tree leaves, outside, facing sun
underwater: darken fog from car depth, fix issues at end
less poly, own collision *_p.mesh for veget/obj/bld, e.g. shrooms on Cloud etc
hud new best time show, win particles-
move rest? from SR3.compositor to AppGui_Compositor.cpp
own rqg/vis for veget on horiz? to skip in wtr refl etc
specular on terrain
move trails before particles/clouds
car glass, pipes, beam etc not visible in fluid if seen from above
glass pipes not fogged?
rivers wrong way
rqg rivers after water
river alpha fade last segs
! 🌊refract, depth: pass projmatrix NOT
inverse
waterfalls refract cuts
off above cam y
underwater top has no surface, refract
shader params: refract clr, depth clr, emissive fluids?
! wind anim shadow caster
too, ed prv obj no wind-
🌪️ wind scale params in json, for all trees, bushes, grass sway own-
! fix no fog in fluids, no refract depth with fsaa
win place twice 1st on Oc, 3plr?
car glass reflect cube sky pos bad on Test1-Flat?
-each car own reflect cube
fix gauges etc
fix .car thrusters lights pos
hide flares for in car camera
old Splitscreen issues
🏆 new game Modes: Career
Score for: drift (sliding on road), air time (jumps etc), hitting dynamic objects
🕹️ New Game elements:
🎳 moving & rotating obstacles, elevators
entities.xml (sum of object, animation, light, 🔥particles, sound, code script, etc)
🤪 Mods: rainbow roads vertex clrs, rgb anim cars/obj
barrel stacks on track?, funny sounds replace,
🌦️ weather change? to: heavy, light rain, cloudy, time: aft/noon, night, sunset, dawn
test, big, move to bullet3?
🌊! Terra waves
, vehicle deform tex/compute-, fluid particles
💦 Vehicle, wheels dirt,mud and damage shader, by dynamic paint, detail texture
🕳️ Terrain new ssao map added to shadowmap: normals, ssao pass, from top view
GI for terrain issue?
🌫️ inside height fog?
volumetric clouds,dust, noise 3d, for depth, add cur fog, particles-
⏲️ Gauges with shader? demo
🌀 Add FastNoise for brushes and ter gen
parallelize vegetation, add test grass, veget on more threads
- ⛰️ Terrain
! shadowmap fix < 0
fix restore pages visibility, bug video
triplanar only for chosen layers
add emissive, reflect par
read blendmap, for ter wheel surface ids, many ters
fix triplanar normalmaps- bug video - 🛣️ Road
Grid for walls, road, pipes, ed update cell
1 mesh with 4 LODs, shader fix specular stretch - 🌿 Grass
lights ongrass
, set tbn?
grass density as RTT, noise, color
grass shader get hmap?
grass far fade-
no index, vertex buffers? texture atlas-
Minimap circle, terrain add, fix pos tris
tire trails clr, no uv tex-
🖥️ finish render system rest options
🖱️ Input mouse bind
👀 VR mode meh-
DX- .hlsl or .any, from only .glsl: blendmap? effects
btnRplDelete for ghost should also remove its track record from .txt
auto Add SR icons to: game & editor for Windows & Linux, and installer
upmerge MyGui ?CMake .lib, Conan
broken MyGui set scrollview size, gallery list
.mesh LODs test adjust-
water refl vis dist? low gets cut bad
Fog, 2 colors cam dir fix-
gpu mem leaks or renders inactive
slow track load, shaders cache big
🚗! New Vehicles: new topic, old topic, models collection link
🌳new trees, plants
📦 New static Objects, tall city buildings, dynamic hay
redo or replace lowest quality meshes: , skyscraper* 🏢
🏢 finish rest of 0AD han buildings, maur, others?
🌟 Sceneries: Spring blooming🌸 trees, Fractal, Organic?, Candy?
Horizons, add to rest of tracks
Basically all Tasks with priority 1 to 12.
🏞️ Rivers/waterfalls
✨ Particles
⚡ lightning weather: mesh line, thunder sound, light, hdr glow-
ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs