From 61f29078a368125b3321176125af1d7d31cb01f8 Mon Sep 17 00:00:00 2001 From: cryham Date: Thu, 5 Dec 2024 01:38:19 +0100 Subject: [PATCH] fix warn, gui --- data/gui/Editor_Options.layout | 11 ++++++++--- data/gui/Game_Options.layout | 13 +++++++++---- data/materials/Common/SR3_LensFlare.material | 2 +- data/materials/Common/SR3_SunBeams.material | 2 +- docs/Roadmap.md | 18 ++++++++++-------- 5 files changed, 29 insertions(+), 17 deletions(-) diff --git a/data/gui/Editor_Options.layout b/data/gui/Editor_Options.layout index 628959aa..3248c37f 100644 --- a/data/gui/Editor_Options.layout +++ b/data/gui/Editor_Options.layout @@ -183,6 +183,11 @@ --> + + + + + @@ -213,19 +218,19 @@ - + - + - + diff --git a/data/gui/Game_Options.layout b/data/gui/Game_Options.layout index 73623dbf..a6a2ceb0 100644 --- a/data/gui/Game_Options.layout +++ b/data/gui/Game_Options.layout @@ -182,9 +182,14 @@ --> + + + + + - + @@ -212,19 +217,19 @@ - + - + - + diff --git a/data/materials/Common/SR3_LensFlare.material b/data/materials/Common/SR3_LensFlare.material index 35aa612a..46592221 100644 --- a/data/materials/Common/SR3_LensFlare.material +++ b/data/materials/Common/SR3_LensFlare.material @@ -53,7 +53,7 @@ material LensFlare texture_unit depthTexture { - filtering linear + filtering bilinear tex_address_mode clamp } texture_unit sceneTexture diff --git a/data/materials/Common/SR3_SunBeams.material b/data/materials/Common/SR3_SunBeams.material index fc4a088d..4ba3d221 100644 --- a/data/materials/Common/SR3_SunBeams.material +++ b/data/materials/Common/SR3_SunBeams.material @@ -53,7 +53,7 @@ material SunBeams texture_unit depthTexture { - filtering linear + filtering bilinear tex_address_mode clamp } texture_unit sceneTexture diff --git a/docs/Roadmap.md b/docs/Roadmap.md index 58f0df19..a90b38e5 100644 --- a/docs/Roadmap.md +++ b/docs/Roadmap.md @@ -11,19 +11,22 @@ Marked: `crucial`, **Next or Big**, _Important_. 📽️ new game **video** *editor videos*? all new -finish effects, and add sounds, WIP from [Changelog.md](Changelog.md) +**ed** rtt from cpp, fix no water +redo all track views, with ssao, effects + +add **sounds**, WIP from [Changelog.md](Changelog.md) +AnomalyFun invisible boxes? ---- ### 🪄 Effects lens flare, [shaders](https://www.shadertoy.com/results?query=lens+flare), [code](https://nehe.gamedev.net/tutorial/3d_lens_flare_with_occlusion_testing/16007/) -fix *occlude* depth read, fix sun pos on few tracks, -ed add real pos on sky, other for sun dir +ed add real pos on sky, other for sun dir? -sunrays, [shaders](https://www.shadertoy.com/results?query=tag%3Dgodrays) +sunbeams dither, par hq, [shaders](https://www.shadertoy.com/results?query=tag%3Dgodrays) -HDR, bloom, [fix fireflies](https://catlikecoding.com/unity/tutorials/custom-srp/hdr/), adjust all tracks +HDR, bloom, [fix fireflies](https://catlikecoding.com/unity/tutorials/custom-srp/hdr/), adjust bright,sky *all* tracks *Soft* Particles old motion blur @@ -35,8 +38,7 @@ merge **replace** with [ogre-audiovideo](https://github.com/OGRECave/ogre-audiov or add **new** code for: - dynamic hit [sounds pool](https://github.com/kcat/openal-soft/issues/972#issuecomment-1934265230) (e.g. 10), auto removed after play - more tire sounds, load only used (few, pool e.g. 2), or: -- init more sources, gui opt, [ref 1](https://github.com/kcat/openal-soft/issues/736), [ref 2](https://github.com/kcat/openal-soft/issues/972) -- ed mode, track sounds: waterfall, volcano, river.. +- ed mode, **track sounds**: waterfall, volcano, river.. 🌧️ **Ambient** [Sounds](https://stuntrally.tuxfamily.org/mantis/view.php?id=1): rain, wind, forest etc 🚗🔊 More `car Sounds`, todo [task](https://stuntrally.tuxfamily.org/mantis/view.php?id=1), use [engine-sim](https://github.com/stuntrally/stuntrally3/issues/7), exhaust [muffler spectrum](https://duckduckgo.com/?t=ftsa&q=muffler+spectrum&atb=v395-1&ia=web)? @@ -141,8 +143,8 @@ redo or replace lowest quality meshes: , skyscraper* 🏢 ---- ### Ogre new -Terrain new **ssao map** added to shadowmap: normals, ssao pass, from top view 🌊 Ocean from Terra, **waves**, vehicle deform, fluid *particles* +Terrain new **ssao map** added to shadowmap: normals, ssao pass, from top view GI for terrain [issue](https://github.com/OGRECave/ogre-next/issues/475)? ⏲️ Gauges with shader? [demo](https://www.shadertoy.com/view/7t3fzs)