From a1df9efdf5d7938491a982c876c186d9c9684421 Mon Sep 17 00:00:00 2001 From: Crystal Hammer Date: Mon, 8 Apr 2024 08:05:28 +0000 Subject: [PATCH 1/3] Translated using Weblate (German) Currently translated at 96.7% (1284 of 1327 strings) Translation: Stunt Rally 3/Stunt Rally 3 Translate-URL: https://hosted.weblate.org/projects/stunt-rally-3/stunt-rally-3/de/ --- locale/translations/stuntrally.srpot/de.po | 30 ++++++++++++---------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/locale/translations/stuntrally.srpot/de.po b/locale/translations/stuntrally.srpot/de.po index 057ad4f8..d686d215 100644 --- a/locale/translations/stuntrally.srpot/de.po +++ b/locale/translations/stuntrally.srpot/de.po @@ -11,7 +11,7 @@ msgstr "" "Project-Id-Version: Stunt Rally\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-04-07 23:18+0200\n" -"PO-Revision-Date: 2024-02-09 21:02+0000\n" +"PO-Revision-Date: 2024-04-08 09:01+0000\n" "Last-Translator: Crystal Hammer \n" "Language-Team: German \n" @@ -20,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 5.4-dev\n" +"X-Generator: Weblate 5.5-dev\n" #. General #: data/gui/Editor_Help.layout:20 ..Help.Input/help.Text @@ -231,7 +231,7 @@ msgstr "Zurück" #: data/gui/Game_Main.layout:92 ..StuntRally##{GameVersion}.Button msgctxt "TrackEditor" msgid "Track Editor" -msgstr "" +msgstr "Strecken-Editor" #. MAIN Menu #: data/gui/Game_Main.layout:97 ..StuntRally##{GameVersion}.Button @@ -240,6 +240,8 @@ msgid "" "Press to start the SR3 Track Editor, a separate program for creating and " "editing tracks. This will not close the game." msgstr "" +"Drücken Sie , um den SR3 Track Editor zu starten, ein separates Programm zum " +"Erstellen und Bearbeiten von Tracks. Dadurch wird das Spiel nicht beendet." #. MAIN Menu #: data/gui/Editor_Help.layout:5 ..Window data/gui/Editor_Main.layout:63 @@ -867,37 +869,37 @@ msgstr "Kaninchen" #. Car Names from animals msgctxt "Python" msgid "Python" -msgstr "" +msgstr "Python" #. Car Names from animals msgctxt "Cobra" msgid "Cobra" -msgstr "" +msgstr "Kobra" #. Car Names from animals msgctxt "Eagle" msgid "Eagle" -msgstr "" +msgstr "Adler" #. Car Names from animals msgctxt "Crow" msgid "Crow" -msgstr "" +msgstr "Krähe" #. Car Names from animals msgctxt "Falcon" msgid "Falcon" -msgstr "" +msgstr "Falke" #. Car Names from animals msgctxt "Owl" msgid "Owl" -msgstr "" +msgstr "Eule" #. Car Names from animals msgctxt "Sparrow" msgid "Sparrow" -msgstr "" +msgstr "Sperling" #. Vehicle #: data/gui/Game.layout:374 ..SingleRace.Track.Text :494..SingleRace.Tab @@ -1258,12 +1260,12 @@ msgstr "Andere" #. MAIN Car types msgctxt "CarType_Hover" msgid "Hover" -msgstr "" +msgstr "Schwebend" #. MAIN Car types msgctxt "CarType_Hovercraft" msgid "Hovercraft" -msgstr "" +msgstr "Luftkissenboot" #. MAIN Car types msgctxt "CarType_Spaceship" @@ -1273,7 +1275,7 @@ msgstr "Raumschiff" #. MAIN Car types msgctxt "CarType_Drone" msgid "Drone" -msgstr "" +msgstr "Drohne" #. MsgBox #: src/game/Gui_Network.cpp:415:487 @@ -6412,7 +6414,7 @@ msgstr "Original" #: data/gui/Editor_Track.layout:694 ..Track.Tab :698..Track.Export.Button msgctxt "Export" msgid "Export" -msgstr "" +msgstr "Exportieren" #. Tweak #: data/gui/Editor_Track.layout:968 ..Track.Export.Settings.Check From c549660e4224660f1b8b493ac9328fb815e4977a Mon Sep 17 00:00:00 2001 From: Crystal Hammer Date: Mon, 8 Apr 2024 07:26:56 +0000 Subject: [PATCH 2/3] Translated using Weblate (Polish) Currently translated at 99.5% (1321 of 1327 strings) Translation: Stunt Rally 3/Stunt Rally 3 Translate-URL: https://hosted.weblate.org/projects/stunt-rally-3/stunt-rally-3/pl/ --- locale/translations/stuntrally.srpot/pl.po | 98 ++++++++++++++++------ 1 file changed, 71 insertions(+), 27 deletions(-) diff --git a/locale/translations/stuntrally.srpot/pl.po b/locale/translations/stuntrally.srpot/pl.po index f44a8775..efe381c5 100644 --- a/locale/translations/stuntrally.srpot/pl.po +++ b/locale/translations/stuntrally.srpot/pl.po @@ -10,7 +10,7 @@ msgstr "" "Project-Id-Version: Stunt Rally\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-04-07 23:18+0200\n" -"PO-Revision-Date: 2024-02-09 21:02+0000\n" +"PO-Revision-Date: 2024-04-08 09:01+0000\n" "Last-Translator: Crystal Hammer \n" "Language-Team: Polish \n" @@ -18,10 +18,10 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : (n%10>=2 && n%10<=4) && " -"(n%100<12 || n%100>14) ? 1 : n!=1 && (n%10>=0 && n%10<=1) || (n%10>=5 && " +"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : (n%10>=2 && n%10<=4) && (" +"n%100<12 || n%100>14) ? 1 : n!=1 && (n%10>=0 && n%10<=1) || (n%10>=5 && " "n%10<=9) || (n%100>=12 && n%100<=14) ? 2 : 3);\n" -"X-Generator: Weblate 5.4-dev\n" +"X-Generator: Weblate 5.5-dev\n" #. General #: data/gui/Editor_Help.layout:20 ..Help.Input/help.Text @@ -232,7 +232,7 @@ msgstr "Wstecz" #: data/gui/Game_Main.layout:92 ..StuntRally##{GameVersion}.Button msgctxt "TrackEditor" msgid "Track Editor" -msgstr "" +msgstr "Edytor Tras" #. MAIN Menu #: data/gui/Game_Main.layout:97 ..StuntRally##{GameVersion}.Button @@ -241,6 +241,8 @@ msgid "" "Press to start the SR3 Track Editor, a separate program for creating and " "editing tracks. This will not close the game." msgstr "" +"Naciśnij by uruchomić edytor tras SR3 Track Editor, osobny program do " +"tworzenia i edycji tras. To nie zamknie gry." #. MAIN Menu #: data/gui/Editor_Help.layout:5 ..Window data/gui/Editor_Main.layout:63 @@ -485,6 +487,12 @@ msgid "" "on gravel. In Hard - cars rotate easier, and wheels spin already on gravel, " "good control is required." msgstr "" +"Tryb symulacji zmienia jak realne są pojazdy i jak trudno się prowadzi. " +"Również zmienia model uszkodzeń i jak szybko pojazdy się niszczą po " +"uderzeniach. W trybie łatwym - pojazdy są wolne, ociężałe i ślizgają się " +"mniej. W średnim - są szybkie, ślizgają się i kręcą kołami w miejscu na " +"śniegu i mogą na szutrze. W trudnym - pojazdy obracają się łatwiej a koła " +"kręcą w miejscu już na szutrze, dobra kontrola jest wymagana." #. MAIN Track #: data/gui/Common.layout:36 ..Window data/gui/Editor_Help.layout:228 @@ -871,37 +879,37 @@ msgstr "Królik" #. Car Names from animals msgctxt "Python" msgid "Python" -msgstr "" +msgstr "Pyton" #. Car Names from animals msgctxt "Cobra" msgid "Cobra" -msgstr "" +msgstr "Kobra" #. Car Names from animals msgctxt "Eagle" msgid "Eagle" -msgstr "" +msgstr "Orzeł" #. Car Names from animals msgctxt "Crow" msgid "Crow" -msgstr "" +msgstr "Kruk" #. Car Names from animals msgctxt "Falcon" msgid "Falcon" -msgstr "" +msgstr "Sokół" #. Car Names from animals msgctxt "Owl" msgid "Owl" -msgstr "" +msgstr "Sowa" #. Car Names from animals msgctxt "Sparrow" msgid "Sparrow" -msgstr "" +msgstr "Wróbel" #. Vehicle #: data/gui/Game.layout:374 ..SingleRace.Track.Text :494..SingleRace.Tab @@ -1262,12 +1270,12 @@ msgstr "Inny" #. MAIN Car types msgctxt "CarType_Hover" msgid "Hover" -msgstr "" +msgstr "Unoszący" #. MAIN Car types msgctxt "CarType_Hovercraft" msgid "Hovercraft" -msgstr "" +msgstr "Poduszkowiec" #. MAIN Car types msgctxt "CarType_Spaceship" @@ -1277,7 +1285,7 @@ msgstr "Statek kosmiczny" #. MAIN Car types msgctxt "CarType_Drone" msgid "Drone" -msgstr "" +msgstr "Dron" #. MsgBox #: src/game/Gui_Network.cpp:415:487 @@ -1795,6 +1803,8 @@ msgid "" "Vehicle speed rating, more means faster car. Warning, on gravel too fast " "cars won't be faster because they don't have enough grip." msgstr "" +"Klasyfikacja szybkości pojazdu, wyższa oznacza szybsze. Uwaga, na szutrze " +"zbyt szybkie auta nie będą szybsze gdyż nie mają wymaganej przyczepności." #. TIP Vehicle stats #: data/gui/Game.layout:769 ..SingleRace.Vehicle.Text :773 @@ -1803,6 +1813,8 @@ msgid "" "Vehicle type, primary destination. Some can still be used on gravel even if " "not meant for it." msgstr "" +"Typ pojazdu, główne przeznaczenie. Niektóre auta mogą być używane na " +"szutrze, nawet jeśli nie przeznaczone do tego." #. TIP Vehicle stats #: data/gui/Game.layout:781 ..SingleRace.Vehicle.Text :786 @@ -1817,6 +1829,8 @@ msgid "" "Vehicle handling difficulty. Higher values require more skill driving this " "vehicle well on tracks, and bring more trouble." msgstr "" +"Trudność kierowania pojazdem. Wyższe wartości wymagają więcej umiejętności " +"by prowadzić ten pojazd na trasach, i sprawiają więcej kłopotów." #. TIP Vehicle stats #: data/gui/Game.layout:838 ..SingleRace.Vehicle.Text :844 @@ -1824,6 +1838,8 @@ msgctxt "TipCarWidth" msgid "" "Rating of vehicle's width. Higher values mean more trouble in narrow tracks." msgstr "" +"Ocena szerokości pojazdu. Wyższe wartości oznaczają więcej kłopotów na " +"wąskich trasach." #. TIP Vehicle stats #: data/gui/Game.layout:476 ..SingleRace.Track.Image @@ -3952,7 +3968,7 @@ msgstr "Modele wegetacji" #: src/common/GuiCom_Options.cpp:243 msgctxt "FPS_Workspaces" msgid "Workspaces" -msgstr "" +msgstr "Przestrzenie robocze" #. Settings debug #: src/common/GuiCom_Options.cpp:240:243 @@ -3996,7 +4012,7 @@ msgstr "Pełne info dźwięków w grafach." #: data/gui/Game_Options.layout:1460 ..Options.Settings.Check msgctxt "CacheMaterials" msgid "Cache Materials" -msgstr "" +msgstr "Buforuj materiały" #. Settings cache, shaders #: data/gui/Editor_Options.layout:958 ..Options.Settings.Settings.Check @@ -4061,12 +4077,13 @@ msgstr "Kolor tekstu" msgctxt "DevKeys" msgid "Developer keys. Ctrl-F global, Alt-shift-.. load test tracks." msgstr "" +"Klawisze dewelopera. Ctrl-F globalne, Alt-shift-.. wczytuje trasy testowe." #. Settings car tweak visualizeations #: data/gui/Game_Options.layout:1632 ..Options.Tweak.Advanced.Text msgctxt "CarPreview" msgid "Force car preview" -msgstr "" +msgstr "Wymuś podgląd pojazdu" #. Settings startup #: data/gui/Editor_Options.layout:927 ..Options.Settings.Settings.Text @@ -6409,31 +6426,31 @@ msgstr "Oryginalny" #: data/gui/Editor_Track.layout:694 ..Track.Tab :698..Track.Export.Button msgctxt "Export" msgid "Export" -msgstr "" +msgstr "Eksport" #. Tweak #: data/gui/Editor_Track.layout:968 ..Track.Export.Settings.Check msgctxt "ExportOnLoad" msgid "Export after load" -msgstr "" +msgstr "Eksportuj po wczytaniu" #. Tweak #: data/gui/Editor_Track.layout:973 ..Track.Export.Settings.Check msgctxt "ExportCopyData" msgid "Copy data to track on export" -msgstr "" +msgstr "Kopiuj dane do trasy przy eksporcie" #. Tweak #: data/gui/Editor_Track.layout:948 ..Track.Export.Settings.Text msgctxt "PathRoRExport" msgid "Rigs of Rods content path" -msgstr "" +msgstr "Ścieżka Rigs of Rods z zawartością" #. Tweak #: data/gui/Editor_Track.layout:958 ..Track.Export.Settings.Text msgctxt "PathOldSR" msgid "Path to Stunt Rally 2.x data" -msgstr "" +msgstr "Ścieżka do danych Stunt Rally 2.x (data)" #. MAIN Editor Input Gui #: data/gui/Editor_Help.layout:18 ..Help.Tab @@ -7419,6 +7436,9 @@ msgid "" "on all planets for whole team. It is fast but very long and can't do loops, " "pipes or jumps." msgstr "" +"Wielki i ciężki pojazd do eksploracji z napędem na 8 kół, bliski autobusu. " +"Świetny na wszystkich planetach dla całej grupy. Jest szybki ale bardzo " +"długi i nie nadaje się do wyczynów jak pętle, rury i skoki." #. Car descriptions msgctxt "CarDesc_MO" @@ -7555,6 +7575,8 @@ msgid "" "Another extremely powerful and fast car. Only for fast smooth tracks, due to " "length and low suspension." msgstr "" +"Kolejny ekstremalnie mocny i szybki samochód. Tylko do płaskich, gładkich " +"tras, z powodu długości i niskiego zawieszenia." #. Car descriptions msgctxt "CarDesc_Y7" @@ -7571,6 +7593,8 @@ msgid "" "Extremely fast car. Not long and quite agile. Bad on bumpy terrain. Can spin " "wheels easily, even on gravel." msgstr "" +"Ekstremalnie szybki samochód. Nie długi i dość zwrotny. Zły na wybojach. " +"Może kręcić kołami w miejscu łatwo, nawet na szutrze." #. Car descriptions msgctxt "CarDesc_U6" @@ -7637,6 +7661,10 @@ msgid "" "Slower speed. Goes sideways much after turning. Needs boost to jump over. " "Fun to drive but very loud and inefficient. Brakes added." msgstr "" +"Powolny poduszkowiec, napędzany tylko jednym śmigłem do zawisu i ciągu. " +"Mniejsza prędkość. Znacznie idzie na bok po skręceniu. Wymaga dopalacza, aby " +"przeskoczyć. Zabawny w prowadzeniu, ale bardzo głośny i nieefektywny. Dodano " +"hamulce." #. Car descriptions msgctxt "CarDesc_H2" @@ -7645,12 +7673,16 @@ msgid "" "hovering and separate for thrust. Normal speed and still goes sideways but " "less. May need boost to jump over. Fun to drive and do stunts. Brakes added." msgstr "" +"Szybki poduszkowiec wyścigowy, napędzany tylko dwoma śmigłami i silnikami. " +"Jednym do zawisu i osobnym do ciągu. Normalna prędkość i mniej idzie na bok " +"po skręceniu. Może wymagać dopalacza aby przeskoczyć. Zabawny w prowadzeniu " +"i do wyczynów. Dodano hamulce." #. Car descriptions #: src/game/Gui_UtilCar.cpp:256 msgctxt "CarDesc_Hovercraft" msgid "Does hover over water, but can be forced under if on side." -msgstr "" +msgstr "Unosi się nad wodą, ale można go zmusić pod wodę, gdy jest bokiem." #. Car descriptions msgctxt "CarDesc_R1" @@ -7658,6 +7690,8 @@ msgid "" "First antigravity hovering car. Fast and rather easy to drive. But somewhat " "big and bulky, goes more sideways." msgstr "" +"Pierwsze antygrawitacyjne unoszące się auto. Szybkie i raczej łatwe w " +"prowadzeniu. Ale trochę duże i masywne, leci więcej bokiem." #. Car descriptions msgctxt "CarDesc_R2" @@ -7665,6 +7699,8 @@ msgid "" "Antigravity hovering car. Small, fast, agile and easy to drive. For all " "tracks and stunts." msgstr "" +"Antygrawitacyjne unoszące się auto. Małe, szybkie, zwrotne i łatwe w " +"prowadzeniu. Na wszystkie trasy i wyczyny." #. Car descriptions msgctxt "CarDesc_R3" @@ -7672,17 +7708,19 @@ msgid "" "Antigravity hovering car. Long, fast, easy to drive. Suited for all tracks " "and stunts." msgstr "" +"Antygrawitacyjne unoszące się auto. Długie, szybkie i łatwe w prowadzeniu. " +"Nadaje się na wszystkie trasy i wyczyny." #. Car descriptions #: src/game/Gui_UtilCar.cpp:258 msgctxt "CarDesc_HoverHandbrake" msgid "Handbrake pushes down and lets steer more." -msgstr "" +msgstr "Ręczny pcha w dół i steruje szybciej." #. Car descriptions msgctxt "CarDesc_Q1" msgid "First working prototype of antigravity hovering drone. Not very fast." -msgstr "" +msgstr "Pierwszy działający prototyp antygrawitacyjnego drona. Niezbyt szybki." #. Car descriptions msgctxt "CarDesc_Q3" @@ -7690,12 +7728,14 @@ msgid "" "Incredibly fast antigravity drone. Very agile, needs quick reactions. Press " "throttle sparingly and briefly at first." msgstr "" +"Niesamowicie szybki antygrawitacyjny dron. Bardzo zwrotny, wymaga szybkich " +"reakcji. Użyj gazu rzadko i krótko na początku." #. Car descriptions #: src/game/Gui_UtilCar.cpp:260 msgctxt "CarDesc_HoverFluids" msgid "By antigravity it ignores all fluids completely." -msgstr "" +msgstr "Dzięki antygrawitacji ignoruje wszystkie ciecze kompletnie." #. TIP Hints title+text (in How To Play) #: data/gui/Game_Help.layout:400 ..HowToPlay.Button :407:414:421:428:435:442 @@ -8011,6 +8051,10 @@ msgid "" "jumps, also text with ideal speed is shown. Turning green on close match, " "orange when too slow and cyan or white when too fast." msgstr "" +"Notatki rajdowe ostrzegają również przed wyczynami jak skoki, pętle i jazda " +"na rurze. W przypadku skoków wyświetlany jest również tekst z idealną " +"prędkością. Zmienia kolor na zielony przy bliskim dopasowaniu, pomarańczowy " +"przy zbyt wolnym i turkus lub biały przy zbyt szybkim." #. TIP Hints title+text (in How To Play) #: data/gui/Game_Help.layout:428 ..HowToPlay.Button From 69e8bc4864bd3691ee0701848f5faf2b65220b66 Mon Sep 17 00:00:00 2001 From: Crystal Hammer Date: Tue, 9 Apr 2024 00:17:37 +0200 Subject: [PATCH 3/3] Added translation using Weblate (Japanese) --- locale/translations/stuntrally.srpot/ja.po | 10271 +++++++++++++++++++ 1 file changed, 10271 insertions(+) create mode 100644 locale/translations/stuntrally.srpot/ja.po diff --git a/locale/translations/stuntrally.srpot/ja.po b/locale/translations/stuntrally.srpot/ja.po new file mode 100644 index 00000000..7a31dee3 --- /dev/null +++ b/locale/translations/stuntrally.srpot/ja.po @@ -0,0 +1,10271 @@ +# Stunt Rally translation. +# .pot template by SR-Translator tool, 2022-04-09. +# +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2024-04-07 23:18+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"Language: ja\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#. General +#: data/gui/Editor_Help.layout:20 +#: ..Help.Input/help.Text +#: data/gui/Game_Help.layout:114 +#: ..Help.Support.Text +msgctxt "Language" +msgid "Language" +msgstr "" + +#. General +#: src/game/Gui_Network.cpp:26 +#: src/editor/Gui_Init.cpp:328 +#: src/editor/Update_EditKeyTxt.cpp:349 +msgctxt "Yes" +msgid "Yes" +msgstr "" + +#. General +#: src/game/Gui_Network.cpp:26:404 +#: src/editor/Gui_Init.cpp:328 +#: src/editor/Update_EditKeyTxt.cpp:349 +msgctxt "No" +msgid "No" +msgstr "" + +#. General +#: src/game/Gui_Replay.cpp:64:85:128 +#: src/game/Gui_Network.cpp:29:361:592 +msgctxt "Error" +msgid "Error" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_Create.cpp:247 +#: src/game/Challenges.cpp:411:541:563:645:663:680 +#: src/game/Gui_Init.cpp:531 +msgctxt "TBTime" +msgid "Time" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_Create.cpp:277 +msgctxt "TBLast" +msgid "Last" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_Create.cpp:278 +#: src/game/Gui_Init.cpp:531 +msgctxt "TBBest" +msgid "Best" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_Create.cpp:246:276 +#: src/game/Gui_Init.cpp:532 +msgctxt "TBLap" +msgid "Lap" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_UpdatesAll.cpp:360 +#: src/game/Gui_Init.cpp:530 +msgctxt "TBPlace" +msgid "Place" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_Create.cpp:249:280 +#: src/game/Challenges.cpp:418:553:565:641:662:679 +msgctxt "TBPosition" +msgid "Position" +msgstr "" + +#. HUD Times bar +#: data/gui/Game.layout:400 +#: ..SingleRace.Track.Text +#: src/game/Championships.cpp:470 +#: src/game/Hud_Create.cpp:250:281 +#: src/game/Challenges.cpp:437:452:547:564:637:661:678 +msgctxt "TBPoints" +msgid "Points" +msgstr "" + +#. HUD Times bar +#: src/game/Hud_UpdatesAll.cpp:411 +msgctxt "TBLapResults" +msgid "Lap Results" +msgstr "" + +#. HUD +#: data/gui/Game_Options.layout:1336 +#: ..Options.Sound.HUD.Check +msgctxt "Checkpoint" +msgid "Checkpoint" +msgstr "" + +#. HUD +#: data/gui/Game_Options.layout:1332 +#: ..Options.Sound.HUD.Check +#: src/game/Hud_Create.cpp:319 +msgctxt "WrongChk" +msgid "Wrong Checkpoint" +msgstr "" + +#. Editor status +#: src/editor/SceneInit.cpp:274 +msgctxt "Loading" +msgid "Loading" +msgstr "" + +#. Editor status +#: src/game/Gui_TweakSim.cpp:220 +#: src/editor/SceneInit.cpp:373 +msgctxt "Loaded" +msgid "Loaded" +msgstr "" + +#. Editor status +#: src/editor/SceneInit.cpp:487 +msgctxt "Saving" +msgid "Saving" +msgstr "" + +#. Editor status +#: src/game/Gui_TweakSim.cpp:567 +#: src/editor/SceneInit.cpp:521 +#: src/editor/Update_Key.cpp:44 +#: src/editor/ExportRoR.cpp:60 +msgctxt "Saved" +msgid "Saved" +msgstr "" + +#. Editor status +#: src/editor/SceneInit.cpp:416 +msgctxt "Updating" +msgid "Updating" +msgstr "" + +#. Editor status +#: src/editor/SceneInit.cpp:443 +msgctxt "Updated" +msgid "Updated" +msgstr "" + +#. MAIN Menu +#: data/gui/Game.layout:5 +#: ..Window +#: data/gui/Game_Main.layout:121 +#: ..NewGame.Button +#: src/game/Gui_Util.cpp:184 +msgctxt "SingleRace" +msgid "Single Race" +msgstr "" + +#. MAIN Menu +#: data/gui/Game.layout:1883 +#: ..SingleRace.Tab +#: data/gui/Game_Main.layout:157 +#: ..NewGame.Button +#: data/gui/Game_Options.layout:279 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Utils.layout:18 +#: ..Window +#: :47 +#: src/game/Championships.cpp:280:424:446 +#: src/game/Gui_Util.cpp:106:166 +msgctxt "Championship" +msgid "Championship" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Main.layout:139 +#: ..NewGame.Button +#: data/gui/Game_Options.layout:276 +#: ..Options.Input.Shortcuts.Text +#: src/game/Championships.cpp:280:424:446 +#: src/game/Gui_Util.cpp:105:165 +msgctxt "Tutorial" +msgid "Tutorial" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Main.layout:175 +#: ..NewGame.Button +#: data/gui/Game_Options.layout:282 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Utils.layout:86 +#: ..Window +#: :115 +#: src/game/Challenges.cpp:395:514:635 +#: src/game/Gui_Util.cpp:106:166 +msgctxt "Challenge" +msgid "Challenge" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Help.layout:382 +#: ..Window +#: data/gui/Game_Main.layout:265 +#: ..NewGame.Button +msgctxt "HowToPlay" +msgid "How To Play" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Main.layout:48 +#: ..StuntRally##{GameVersion}.Button +#: data/gui/Game_Replay.layout:5 +#: ..Window +msgctxt "ReplaysMenu" +msgid "Replays" +msgstr "" + +#. MAIN Menu +#: data/gui/Editor_Main.layout:81 +#: ..StuntRally-TrackEditor-version##{GameVersion}.Button +#: data/gui/Editor_Options.layout:5 +#: ..Window +#: data/gui/Game_Main.layout:84 +#: ..StuntRally##{GameVersion}.Button +#: data/gui/Game_Options.layout:5 +#: ..Window +msgctxt "Options" +msgid "Options" +msgstr "" + +#. MAIN Menu +#: data/gui/Common.layout:4 +#: ..Button +msgctxt "Quit" +msgid "Quit" +msgstr "" + +#. MAIN Menu +#: data/gui/Editor_Help.layout:14 +#: ..Help.Tab +#: data/gui/Editor.layout:14 +#: ..Editor.Tab +#: data/gui/Editor_Options.layout:14 +#: ..Options.Tab +#: data/gui/Editor_Track.layout:14 +#: ..Track.Tab +#: data/gui/Game_Help.layout:13 +#: ..Help.Tab +#: :500..HowToPlay.Button +#: data/gui/Game.layout:13 +#: ..SingleRace.Tab +#: data/gui/Game_Main.layout:283 +#: ..NewGame.Button +#: data/gui/Game_Options.layout:13 +#: ..Options.Tab +#: data/gui/Game_Replay.layout:13 +#: ..Replays.Tab +#: data/gui/Game_Utils.layout:26 +#: ..Championship.Button +#: :94..Challenge.Button +#: :167..Multiplayer.Button +#: data/gui/MaterialEditor.layout:53 +#: ..MaterialEditor.Tab +msgctxt "BackMenu" +msgid "Back" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Main.layout:92 +#: ..StuntRally##{GameVersion}.Button +msgctxt "TrackEditor" +msgid "Track Editor" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Main.layout:97 +#: ..StuntRally##{GameVersion}.Button +msgctxt "TipTrackEditor" +msgid "Press to start the SR3 Track Editor, a separate program for creating and editing tracks. This will not close the game." +msgstr "" + +#. MAIN Menu +#: data/gui/Editor_Help.layout:5 +#: ..Window +#: data/gui/Editor_Main.layout:63 +#: ..StuntRally-TrackEditor-version##{GameVersion}.Button +#: data/gui/Game_Help.layout:5 +#: ..Window +#: data/gui/Game_Main.layout:66 +#: ..StuntRally##{GameVersion}.Button +msgctxt "Help" +msgid "Help" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Help.layout:131 +#: ..Help.Tab +msgctxt "Readme" +msgid "Readme" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Help.layout:17 +#: ..Help.Tab +msgctxt "Support" +msgid "Support" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Help.layout:149 +#: ..Help.Tab +msgctxt "Contributing" +msgid "Contributing" +msgstr "" + +#. MAIN Menu +#: data/gui/Game_Help.layout:173 +#: ..Help.Tab +msgctxt "Credits" +msgid "Credits" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:36 +#: ..Help.Support.Text +msgctxt "LinksToWeb" +msgid "Links to websites:" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:49 +#: ..Help.Support.Button +msgctxt "Homepage" +msgid "Homepage" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:55 +#: ..Help.Support.Button +msgctxt "DocumentationWiki" +msgid "Documentation (Wiki)" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:68 +#: ..Help.Support.Button +msgctxt "Forum" +msgid "Forum" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:86 +#: ..Help.Support.Button +msgctxt "Sources" +msgid "Sources" +msgstr "" + +#. MAIN Help links +#: data/gui/Editor_Help.layout:24 +#: ..Help.Input/help.Button +#: data/gui/Game_Help.layout:74 +#: ..Help.Support.Button +msgctxt "TrackEditorTutorial" +msgid "Track Editor Tutorials" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:80 +#: ..Help.Support.Button +msgctxt "Translations" +msgid "Translations" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:61 +#: ..Help.Support.Button +msgctxt "GameControllers" +msgid "Game Controllers" +msgstr "" + +#. MAIN Help links +#: data/gui/Game_Help.layout:92 +#: ..Help.Support.Button +msgctxt "Donations" +msgid "Donations" +msgstr "" + +#. MAIN Championship buttons +#: data/gui/Game.layout:1977 +#: ..SingleRace.Championship.Button +#: :1988:1999 +#: data/gui/Game_Utils.layout:29 +#: ..Championship.Button +#: :97..Challenge.Button +#: src/game/Championships.cpp:227:480 +#: src/game/Challenges.cpp:572:686 +msgctxt "Start" +msgid "Start" +msgstr "" + +#. MAIN Championship buttons +#: src/game/Championships.cpp:227:475:480 +#: src/game/Challenges.cpp:557:572:686 +msgctxt "Continue" +msgid "Continue" +msgstr "" + +#. MAIN Championship buttons +#: src/game/Championships.cpp:227 +#: src/game/Challenges.cpp:686 +msgctxt "Restart" +msgid "Restart" +msgstr "" + +#. MAIN Championship buttons +#: data/gui/Common.layout:47 +#: ..Track-Filter.Button +#: data/gui/Game_Help.layout:368 +#: ..Welcometo.Button +#: data/gui/Game_Utils.layout:78 +#: ..Championship.Button +#: :151..Challenge.Button +msgctxt "Close" +msgid "Close" +msgstr "" + +#. MAIN Challenge prizes +#: src/game/Challenges.cpp:460:675 +#: src/game/Gui_InitChamps.cpp:78 +msgctxt "Prize" +msgid "Prize" +msgstr "" + +#. MAIN Challenge prizes +#: src/game/Challenges.cpp:490 +msgctxt "Bronze" +msgid "Bronze" +msgstr "" + +#. MAIN Challenge prizes +#: src/game/Challenges.cpp:490 +msgctxt "Silver" +msgid "Silver" +msgstr "" + +#. MAIN Challenge prizes +#: src/game/Challenges.cpp:490 +msgctxt "Gold" +msgid "Gold" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1908 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Rally" +msgid "Rally" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1914 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Endurance" +msgid "Endurance" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1917 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Chase" +msgid "Chase" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1923 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Stunts" +msgid "Stunts" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1920 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Extreme" +msgid "Extreme" +msgstr "" + +#. Challenge types +#: data/gui/Game.layout:1929 +#: ..SingleRace.Championship.Tab +msgctxt "Chall_Special" +msgid "Special" +msgstr "" + +#. MAIN Track Difficulty +msgctxt "Diff0" +msgid "Test Easy" +msgstr "" + +#. MAIN Track Difficulty +msgctxt "Diff1" +msgid "Very Easy" +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game.layout:1908 +#: ..SingleRace.Championship.Tab +msgctxt "Diff2" +msgid "Easy" +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game.layout:1887 +#: ..SingleRace.Championship.Tab +msgctxt "Diff3" +msgid "Medium" +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game.layout:1890 +#: ..SingleRace.Championship.Tab +msgctxt "Diff4" +msgid "Hard" +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game.layout:1893 +#: ..SingleRace.Championship.Tab +msgctxt "Diff5" +msgid "Very Hard" +msgstr "" + +#. MAIN Track Difficulty +msgctxt "Diff6" +msgid "Extreme" +msgstr "" + +#. MAIN Track Difficulty +msgctxt "Diff7" +msgid "Ultra" +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game_Main.layout:199 +#: ..NewGame.Button +#: :214..NewGame.Image +msgctxt "DifficultyHelp" +msgid "Changing difficulty does set: Tracks list filter and sorting, selected Vehicle and Track, visible HUD elements and driving aids. All can be changed manually later." +msgstr "" + +#. MAIN Track Difficulty +#: data/gui/Game_Main.layout:234 +#: ..NewGame.Button +#: :249..NewGame.Image +msgctxt "SimulationHelp" +msgid "Simulation mode does change how realistic vehicles are and how difficult driving is. It also changes damage mode and how fast vehicles break after hits. In Easy mode - vehicles are slow, feel heavy and cars don't slide much. In Medium - they are fast, slide and will spin wheels on snow and can on gravel. In Hard - cars rotate easier, and wheels spin already on gravel, good control is required." +msgstr "" + +#. MAIN Track +#: data/gui/Common.layout:36 +#: ..Window +#: data/gui/Editor_Help.layout:228 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Main.layout:27 +#: ..StuntRally-TrackEditor-version##{GameVersion}.Button +#: data/gui/Editor_Options.layout:830 +#: ..Options.View.Pacenotes.Check +#: data/gui/Editor_Track.layout:5 +#: ..Window +#: :18..Track.Tab +#: :22..Track.Track.Text +#: :399..Track.Track.Button +#: :733..Track.Export.Tab +#: data/gui/Game.layout:17 +#: ..SingleRace.Tab +#: :370..SingleRace.Track.Text +#: :461..SingleRace.Track.Button +#: :933..SingleRace.Setup.Paint.Tab +#: :1772..SingleRace.Multiplayer.Game.Text +#: :2066..SingleRace.Tab +#: :2070..SingleRace.Track.Text +#: data/gui/Game_Options.layout:262 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Replay.layout:32 +#: ..Replays.Replay.Button +#: :151..Replays.View.Text +#: src/game/Championships.cpp:445 +#: src/game/CarModel_Config.cpp:110 +#: src/game/Hud_Create.cpp:248:279 +#: src/game/Challenges.cpp:516 +#: src/game/Gui_Init.cpp:435 +#: src/game/SceneInit.cpp:241 +#: src/game/Gui_Replay.cpp:75:77:147 +#: src/game/Gui_Network.cpp:124 +#: src/game/Gui_InitChamps.cpp:90 +#: src/game/ChampChall.cpp:389 +#: src/editor/Gui_Tools.cpp:32:39:265:309 +#: src/editor/SceneInit.cpp:482 +msgctxt "Track" +msgid "Track" +msgstr "" + +#. MAIN Track +#: data/gui/Editor.layout:3018 +#: ..Editor.Vegetation.Road.Advanced.Text +#: data/gui/Editor_Options.layout:830 +#: ..Options.View.Pacenotes.Check +#: data/gui/Game.layout:19 +#: ..SingleRace.Track.Check +#: :1959..SingleRace.Championship.Check +#: src/game/Gui_Network.cpp:125 +msgctxt "Reverse" +msgid "Reverse" +msgstr "" + +#. MAIN Track +#: data/gui/Game.layout:25 +#: ..SingleRace.Track.Button +#: :513..SingleRace.Vehicle.Button +#: :1684..SingleRace.SplitScreen.Button +#: data/gui/Game_Main.layout:30 +#: ..StuntRally##{GameVersion}.Button +#: :105..Window +#: data/gui/Game_Options.layout:736 +#: ..Options.Graphics.Button +msgctxt "NewGame" +msgid "New Game" +msgstr "" + +#. MAIN Track +#: data/gui/Editor_Track.layout:383 +#: ..Track.Track.Text +#: data/gui/Game.layout:445 +#: ..SingleRace.Track.Text +#: data/gui/Game_Replay.layout:81 +#: ..Replays.Replay.Text +msgctxt "Find" +msgid "Find" +msgstr "" + +#. MAIN Track stats +#: data/gui/Game.layout:378 +#: ..SingleRace.Track.Text +#: :2367 +msgctxt "TrackBestTime" +msgid "Best time" +msgstr "" + +#. MAIN Track stats +#: data/gui/Game.layout:383 +#: ..SingleRace.Track.Text +#: :2371 +msgctxt "TrackAvgSpeed" +msgid "Avg. speed" +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:118 +#: ..Track.Track.Text +#: data/gui/Game.layout:134 +#: ..SingleRace.Track.Text +#: :2132 +msgctxt "TrackLength" +msgid "Length" +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:122 +#: ..Track.Track.Text +#: data/gui/Game.layout:138 +#: ..SingleRace.Track.Text +#: :2136 +msgctxt "TrackArea" +msgid "Area" +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:138 +#: ..Track.Track.Text +#: :187..Track.Track.Image +#: data/gui/Game.layout:154 +#: ..SingleRace.Track.Text +#: :203..SingleRace.Track.Image +#: :2152..SingleRace.Track.Text +#: :2201..SingleRace.Track.Image +msgctxt "TrackWidthAvg" +msgid "Width avg." +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:144 +#: ..Track.Track.Text +#: :194..Track.Track.Image +#: data/gui/Game.layout:160 +#: ..SingleRace.Track.Text +#: :210..SingleRace.Track.Image +#: :2158..SingleRace.Track.Text +#: :2208..SingleRace.Track.Image +msgctxt "TrackHeightDiff" +msgid "Height diff." +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:150 +#: ..Track.Track.Text +#: :200..Track.Track.Image +#: data/gui/Game.layout:166 +#: ..SingleRace.Track.Text +#: :216..SingleRace.Track.Image +#: :2164..SingleRace.Track.Text +#: :2214..SingleRace.Track.Image +#: src/editor/Update_EditKeyTxt.cpp:118 +msgctxt "TrackInAir" +msgid "In air" +msgstr "" + +#. MAIN Track stats +#: data/gui/Editor_Track.layout:156 +#: ..Track.Track.Text +#: :206..Track.Track.Image +#: data/gui/Game.layout:172 +#: ..SingleRace.Track.Text +#: :222..SingleRace.Track.Image +#: :2170..SingleRace.Track.Text +#: :2220..SingleRace.Track.Image +#: src/editor/Update_EditKeyTxt.cpp:119 +msgctxt "TrackPipes" +msgid "Pipes" +msgstr "" + +#. Championship Stage stats +#: data/gui/Common.layout:71 +#: ..Track-Filter.Check +#: :74 +#: src/game/Gui_InitCar.cpp:147 +#: src/game/Gui_InitChamps.cpp:62:74 +#: src/common/GuiCom_Track.cpp:210:211 +msgctxt "Name" +msgid "Name" +msgstr "" + +#. Championship Stage stats +#: data/gui/Game_Options.layout:1793 +#: ..Options.Tweak.Tab +#: src/game/Championships.cpp:211 +#: src/game/Challenges.cpp:599 +msgctxt "Tracks" +msgid "Tracks" +msgstr "" + +#. Championship Stage stats +#: data/gui/Game.layout:2416 +#: ..SingleRace.Track.Text +#: src/game/Championships.cpp:444 +#: src/game/Challenges.cpp:515:659 +msgctxt "Stage" +msgid "Stage" +msgstr "" + +#. Championship Stage stats +#: data/gui/Game.layout:2042 +#: ..SingleRace.Tab +#: src/game/Gui_InitChamps.cpp:63:76 +msgctxt "Stages" +msgid "Stages" +msgstr "" + +#. Championship Stage stats +#: data/gui/Common.layout:81 +#: ..Track-Filter.Check +#: data/gui/Game.layout:1896 +#: ..SingleRace.Championship.Tab +#: :1899:1911 +#: src/game/Gui_InitChamps.cpp:90 +#: src/common/GuiCom_Track.cpp:214 +msgctxt "Scenery" +msgid "Scenery" +msgstr "" + +#. Championship Stage stats +msgctxt "Length" +msgid "Length" +msgstr "" + +#. Championship Stage stats +#: data/gui/Game.layout:796 +#: ..SingleRace.Vehicle.Text +#: data/gui/Game_Main.layout:194 +#: ..NewGame.Button +#: src/game/Championships.cpp:208:455 +#: src/game/Challenges.cpp:524:596 +#: src/game/Gui_InitCar.cpp:150 +#: src/game/Gui_InitChamps.cpp:62:74:91 +msgctxt "Difficulty" +msgid "Difficulty" +msgstr "" + +#. Championship Stage stats +#: data/gui/Editor_Options.layout:280 +#: ..Options.Graphics.Reflections.Text +#: :338..Options.Graphics.Water.Text +#: :411..Options.Graphics.Shadows.Text +#: data/gui/Game_Options.layout:798 +#: ..Options.Graphics.Reflections.Text +#: :856..Options.Graphics.Water.Text +#: :929..Options.Graphics.Shadows.Text +#: src/game/Championships.cpp:458 +#: src/game/Challenges.cpp:527 +#: src/editor/Update_Frame.cpp:85 +msgctxt "Distance" +msgid "Distance" +msgstr "" + +#. Championship Stage stats +#: data/gui/Game.layout:564 +#: ..SingleRace.Vehicle.Text +#: src/game/Championships.cpp:215 +#: src/game/Challenges.cpp:603 +#: src/game/Gui_InitChamps.cpp:63:76:92 +#: src/editor/Gui_Events.cpp:644 +msgctxt "Time" +msgid "Time" +msgstr "" + +#. Championship Stage stats +#: src/game/Championships.cpp:215 +#: src/game/Challenges.cpp:603 +#: src/game/Gui_InitChamps.cpp:63:92 +msgctxt "TimeMS" +msgid "m:s" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:219 +#: src/game/Hud_Create.cpp:251 +#: src/game/Challenges.cpp:674 +#: src/game/Gui_InitChamps.cpp:64:77 +msgctxt "Progress" +msgid "Progress" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:220 +#: src/game/Gui_InitChamps.cpp:64:78:92 +msgctxt "Score" +msgid "Score" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:425 +msgctxt "TotalScore" +msgid "Total score" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:471 +#: src/game/Challenges.cpp:562:635:659 +msgctxt "Needed" +msgid "Needed" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:219:469 +#: src/game/Challenges.cpp:478:534:674 +msgctxt "Finished" +msgid "Finished" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:475 +#: src/game/Challenges.cpp:396 +msgctxt "Passed" +msgid "Passed" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:477 +#: src/game/Challenges.cpp:396 +msgctxt "DidntPass" +msgid "Didn't pass" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:475 +#: src/game/Challenges.cpp:557 +msgctxt "NextStage" +msgid "Continuing to next stage" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Championships.cpp:477 +#: src/game/Challenges.cpp:558 +msgctxt "RepeatStage" +msgid "Repeating stage" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Challenges.cpp:609 +msgctxt "CarChange" +msgid "Vehicle change" +msgstr "" + +#. MAIN Challenge Stage progress +#: src/game/Challenges.cpp:609 +msgctxt "Allowed" +msgid "Allowed" +msgstr "" + +#. Car Names from animals +msgctxt "Turtle" +msgid "Turtle" +msgstr "" + +#. Car Names from animals +msgctxt "Elephant" +msgid "Elephant" +msgstr "" + +#. Car Names from animals +msgctxt "Alligator" +msgid "Alligator" +msgstr "" + +#. Car Names from animals +msgctxt "Bison" +msgid "Bison" +msgstr "" + +#. Car Names from animals +msgctxt "Caterpillar" +msgid "Caterpillar" +msgstr "" + +#. Car Names from animals +msgctxt "Rhino" +msgid "Rhino" +msgstr "" + +#. Car Names from animals +msgctxt "Bear" +msgid "Bear" +msgstr "" + +#. Car Names from animals +msgctxt "Coyote" +msgid "Coyote" +msgstr "" + +#. Car Names from animals +msgctxt "Squirrel" +msgid "Squirrel" +msgstr "" + +#. Car Names from animals +msgctxt "Fox" +msgid "Fox" +msgstr "" + +#. Car Names from animals +msgctxt "Hyena" +msgid "Hyena" +msgstr "" + +#. Car Names from animals +msgctxt "Gorilla" +msgid "Gorilla" +msgstr "" + +#. Car Names from animals +msgctxt "Lizard" +msgid "Lizard" +msgstr "" + +#. Car Names from animals +msgctxt "Weasel" +msgid "Weasel" +msgstr "" + +#. Car Names from animals +msgctxt "Wolf" +msgid "Wolf" +msgstr "" + +#. Car Names from animals +msgctxt "Scorpion" +msgid "Scorpion" +msgstr "" + +#. Car Names from animals +msgctxt "Buffalo" +msgid "Buffalo" +msgstr "" + +#. Car Names from animals +msgctxt "Gazelle" +msgid "Gazelle" +msgstr "" + +#. Car Names from animals +msgctxt "Jaguar" +msgid "Jaguar" +msgstr "" + +#. Car Names from animals +msgctxt "Puma" +msgid "Puma" +msgstr "" + +#. Car Names from animals +msgctxt "Leopard" +msgid "Leopard" +msgstr "" + +#. Car Names from animals +msgctxt "Beetle" +msgid "Beetle" +msgstr "" + +#. Car Names from animals +msgctxt "Swan" +msgid "Swan" +msgstr "" + +#. Car Names from animals +msgctxt "Duck" +msgid "Duck" +msgstr "" + +#. Car Names from animals +msgctxt "Hawk" +msgid "Hawk" +msgstr "" + +#. Car Names from animals +msgctxt "Rabbit" +msgid "Rabbit" +msgstr "" + +#. Car Names from animals +msgctxt "Python" +msgid "Python" +msgstr "" + +#. Car Names from animals +msgctxt "Cobra" +msgid "Cobra" +msgstr "" + +#. Car Names from animals +msgctxt "Eagle" +msgid "Eagle" +msgstr "" + +#. Car Names from animals +msgctxt "Crow" +msgid "Crow" +msgstr "" + +#. Car Names from animals +msgctxt "Falcon" +msgid "Falcon" +msgstr "" + +#. Car Names from animals +msgctxt "Owl" +msgid "Owl" +msgstr "" + +#. Car Names from animals +msgctxt "Sparrow" +msgid "Sparrow" +msgstr "" + +#. Vehicle +#: data/gui/Game.layout:374 +#: ..SingleRace.Track.Text +#: :494..SingleRace.Tab +#: :1932..SingleRace.Championship.Tab +#: data/gui/Game_Options.layout:265 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Tweak.layout:14 +#: ..Tweak.Tab +#: :424 +#: src/game/Gui_Init.cpp:458 +#: src/game/Gui_Replay.cpp:81 +msgctxt "Vehicle" +msgid "Vehicle" +msgstr "" + +#. Vehicle +#: src/game/Challenges.cpp:607 +#: src/game/Gui_Replay.cpp:151 +#: src/game/Gui_InitChamps.cpp:75 +msgctxt "Vehicles" +msgid "Vehicles" +msgstr "" + +#. TIP Vehicle +msgctxt "TipCarsList" +msgid "Cars list. Press Enter or [New Game] to drive with it." +msgstr "" + +#. TIP Vehicle +#: data/gui/Game.layout:534 +#: ..SingleRace.Vehicle.Widget +#: :723..SingleRace.Vehicle.Edit +#: :729..SingleRace.Vehicle.Widget +#: :736..SingleRace.Vehicle.Image +msgctxt "TipCarDesc" +msgid "Vehicle description text. Can have driving advices." +msgstr "" + +#. TIP Vehicle +#: data/gui/Game.layout:516 +#: ..SingleRace.Vehicle.Button +#: :1687..SingleRace.SplitScreen.Button +msgctxt "TipNewGameCar" +msgid "Restart game." +msgstr "" + +#. Color params +#: data/gui/Game.layout:907 +#: ..SingleRace.Setup.Tab +msgctxt "Paint" +msgid "Paint" +msgstr "" + +#. Color params +#: src/game/Gui_InitCar.cpp:57 +msgctxt "P_1color" +msgid "1 color, simple" +msgstr "" + +#. Color params +#: src/game/Gui_InitCar.cpp:58 +msgctxt "P_2colors" +msgid "2 colors" +msgstr "" + +#. Color params +#: src/game/Gui_InitCar.cpp:58 +msgctxt "P_3colors" +msgid "3 colors, changing" +msgstr "" + +#. Color params +#: data/gui/Editor_Utils.layout:108 +#: ..Color.Text +#: data/gui/Game.layout:1114 +#: ..SingleRace.Setup.Paint.Text +msgctxt "ColHue" +msgid "Color - Hue" +msgstr "" + +#. Color params +#: data/gui/Editor_Utils.layout:124 +#: ..Color.Text +#: data/gui/Game.layout:1133 +#: ..SingleRace.Setup.Paint.Text +msgctxt "ColSat" +msgid "Saturation" +msgstr "" + +#. Color params +#: data/gui/Editor_Utils.layout:140 +#: ..Color.Text +#: data/gui/Game.layout:1150 +#: ..SingleRace.Setup.Paint.Text +msgctxt "ColBright" +msgid "Brightness" +msgstr "" + +#. Color params +#: data/gui/Game.layout:1167 +#: ..SingleRace.Setup.Paint.Text +msgctxt "ColGloss" +msgid "Glossiness" +msgstr "" + +#. Color params +#: data/gui/Editor.layout:544 +#: ..Editor.Terrain.Light.Text +#: data/gui/Game.layout:1199 +#: ..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:207 +#: ..MaterialEditor.Main.Text +msgctxt "ColReflect" +msgid "Reflection" +msgstr "" + +#. Color params +#: data/gui/Game.layout:1229 +#: ..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:149 +#: ..MaterialEditor.Main.Text +#: :194 +msgctxt "ColMetalness" +msgid "Metalness" +msgstr "" + +#. Color params +#: data/gui/Game.layout:1184 +#: ..SingleRace.Setup.Paint.Text +#: :1185:1189..SingleRace.Setup.Paint.Slider +#: :1193..SingleRace.Setup.Paint.Text +#: :1213:1214:1218..SingleRace.Setup.Paint.Slider +#: :1223..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:179 +#: ..MaterialEditor.Main.Text +#: :180:184..MaterialEditor.Main.Slider +#: :188..MaterialEditor.Main.Edit +#: :222..MaterialEditor.Main.Text +#: :223:227..MaterialEditor.Main.Slider +#: :231..MaterialEditor.Main.Edit +msgctxt "ColRoughness" +msgid "Roughness" +msgstr "" + +#. Color params +#: data/gui/Game.layout:1230 +#: ..SingleRace.Setup.Paint.Text +#: :1234..SingleRace.Setup.Paint.Slider +#: :1238..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:135 +#: ..MaterialEditor.Main.Text +#: :136:140..MaterialEditor.Main.Slider +#: :144..MaterialEditor.Main.Edit +#: :149..MaterialEditor.Main.Text +#: :150:154..MaterialEditor.Main.Slider +#: :158..MaterialEditor.Main.Edit +#: :163..MaterialEditor.Main.Text +#: :164:168..MaterialEditor.Main.Slider +#: :172..MaterialEditor.Main.Edit +msgctxt "ColFresnel" +msgid "Fresnel" +msgstr "" + +#. Color params +#: data/gui/Game.layout:1200 +#: ..SingleRace.Setup.Paint.Text +#: :1204..SingleRace.Setup.Paint.Slider +#: :1208..SingleRace.Setup.Paint.Text +#: :1214:1218..SingleRace.Setup.Paint.Slider +#: :1223..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:208 +#: ..MaterialEditor.Main.Text +#: :212..MaterialEditor.Main.Slider +#: :216..MaterialEditor.Main.Edit +#: :223..MaterialEditor.Main.Text +#: :227..MaterialEditor.Main.Slider +#: :231..MaterialEditor.Main.Edit +msgctxt "ColClearCoat" +msgid "Clear coat" +msgstr "" + +#. Color extras +#: data/gui/Editor_Options.layout:883 +#: ..Options.View.Pacenotes.Text +#: data/gui/Editor_Utils.layout:156 +#: ..Color.Text +#: data/gui/Game_Options.layout:537 +#: ..Options.View.Pacenotes.Text +#: data/gui/MaterialEditor.layout:249 +#: ..MaterialEditor.Main.Text +msgctxt "Transparency" +msgid "Transparency" +msgstr "" + +#. Color extras +#: data/gui/Editor_Utils.layout:172 +#: ..Color.Text +msgctxt "Negative" +msgid "Negative (darken)" +msgstr "" + +#. Color extras +#: data/gui/Editor.layout:822 +#: ..Editor.Terrain.Brushparameters.Button +#: :827:1678..Editor.Layers.Blendmap.Noise.Button +#: data/gui/Game.layout:1262 +#: ..SingleRace.Setup.Paint.Button +msgctxt "CarClrRandom" +msgid "Random" +msgstr "" + +#. Color extras +#: data/gui/Editor.layout:686 +#: ..Editor.Terrain.Brushes.Check +#: data/gui/Game.layout:945 +#: ..SingleRace.Setup.Paint.Check +msgctxt "Adjust" +msgid "Adjust" +msgstr "" + +#. Color extras +#: data/gui/Editor.layout:746 +#: ..Editor.Terrain.Brushes.Text +#: data/gui/Game.layout:961 +#: ..SingleRace.Setup.Paint.Check +msgctxt "NewLine" +msgid "New line" +msgstr "" + +#. TIP Vehicle Color +#: src/game/Gui_Paints.cpp:465 +msgctxt "TipCarColor" +msgid "Click to apply color to vehicle, and select. Shift-Click move selected here. Alt-Click swap color with selected." +msgstr "" + +#. TIP Vehicle Color +#: data/gui/Game.layout:1117 +#: ..SingleRace.Setup.Paint.Text +#: :1121..SingleRace.Setup.Paint.Slider +#: :1127..SingleRace.Setup.Paint.Text +msgctxt "TipChangeHue" +msgid "Change car color (hue)." +msgstr "" + +#. TIP Vehicle Color +#: data/gui/Game.layout:1024 +#: ..SingleRace.Setup.Paint.Slider +#: :1029..SingleRace.Setup.Paint.Text +#: :1135:1139..SingleRace.Setup.Paint.Slider +#: :1144..SingleRace.Setup.Paint.Text +msgctxt "TipChangeSat" +msgid "Change car color saturation (white-black)." +msgstr "" + +#. TIP Vehicle Color +#: data/gui/Game.layout:1152 +#: ..SingleRace.Setup.Paint.Text +#: :1156..SingleRace.Setup.Paint.Slider +#: :1161..SingleRace.Setup.Paint.Text +msgctxt "TipChangeBright" +msgid "Change car color brightness (dark-light)." +msgstr "" + +#. TIP Vehicle Color +#: data/gui/Game.layout:1168 +#: ..SingleRace.Setup.Paint.Text +#: :1172..SingleRace.Setup.Paint.Slider +#: :1176..SingleRace.Setup.Paint.Text +#: :1185:1189..SingleRace.Setup.Paint.Slider +#: :1193..SingleRace.Setup.Paint.Text +#: :1230:1234..SingleRace.Setup.Paint.Slider +#: :1238..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:136 +#: ..MaterialEditor.Main.Text +#: :140..MaterialEditor.Main.Slider +#: :144..MaterialEditor.Main.Edit +#: :150..MaterialEditor.Main.Text +#: :154..MaterialEditor.Main.Slider +#: :158..MaterialEditor.Main.Edit +#: :164..MaterialEditor.Main.Text +#: :168..MaterialEditor.Main.Slider +#: :172..MaterialEditor.Main.Edit +#: :180..MaterialEditor.Main.Text +#: :184..MaterialEditor.Main.Slider +#: :188..MaterialEditor.Main.Edit +msgctxt "TipChangeGloss" +msgid "Change car color glossiness (matte-shiny)." +msgstr "" + +#. TIP Vehicle Color +#: data/gui/Game.layout:1200 +#: ..SingleRace.Setup.Paint.Text +#: :1204..SingleRace.Setup.Paint.Slider +#: :1208..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:208 +#: ..MaterialEditor.Main.Text +#: :212..MaterialEditor.Main.Slider +#: :216..MaterialEditor.Main.Edit +msgctxt "TipChangeReflect" +msgid "Change car color reflectiveness (matte-mirror)." +msgstr "" + +#. MAIN Vehicle basic stats +#: data/gui/Game.layout:79 +#: ..SingleRace.Track.Text +#: :741..SingleRace.Vehicle.Text +#: :746 +msgctxt "Author" +msgid "Author(s)" +msgstr "" + +#. MAIN Vehicle basic stats +#: data/gui/Game.layout:538 +#: ..SingleRace.Vehicle.Text +#: :753:1517..SingleRace.Setup.Steering.Text +#: src/game/Gui_InitCar.cpp:148 +msgctxt "CarSpeed" +msgid "Speed" +msgstr "" + +#. MAIN Vehicle basic stats +#: data/gui/Game.layout:777 +#: ..SingleRace.Vehicle.Text +#: src/game/Gui_InitCar.cpp:154 +msgctxt "CarYear" +msgid "Year" +msgstr "" + +#. MAIN Vehicle basic stats +#: data/gui/Game.layout:767 +#: ..SingleRace.Vehicle.Text +#: src/game/Gui_InitCar.cpp:155 +msgctxt "CarType" +msgid "Type" +msgstr "" + +#. MAIN Vehicle basic stats +#: data/gui/Game.layout:479 +#: ..SingleRace.Track.Text +#: :856..SingleRace.Vehicle.Text +#: :2391..SingleRace.Track.Text +msgctxt "TrackDrivability" +msgid "Track Drivability" +msgstr "" + +#. MAIN Vehicle basic stats +#: src/game/Gui_UtilCar.cpp:284 +msgctxt "Undrivable" +msgid "Undrivable" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:429 +msgctxt "Car_Mass" +msgid "Mass" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:432 +msgctxt "Car_MassFront" +msgid "Mass on front" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:436 +msgctxt "Car_MaxTorque" +msgid "Max Torque" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:439 +msgctxt "Car_MaxPower" +msgid "Max Power" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:442 +msgctxt "Car_BhpPerTon" +msgid "Bhp per tonne" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:450 +msgctxt "Car_TopSpeed" +msgid "Top Speed" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:458:462:466 +msgctxt "Car_TimeTo" +msgid "Time to" +msgstr "" + +#. MAIN Vehicle Stats +#: src/game/Gui_UtilCar.cpp:470 +msgctxt "Car_StopTimeFrom" +msgid "Stop time from" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Asphalt" +msgid "Asphalt" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Racing" +msgid "Racing" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Gravel" +msgid "Gravel" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Slow" +msgid "Slow" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Terrain" +msgid "Terrain" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Extreme" +msgid "Extreme" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Other" +msgid "Other" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Hover" +msgid "Hover" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Hovercraft" +msgid "Hovercraft" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Spaceship" +msgid "Spaceship" +msgstr "" + +#. MAIN Car types +msgctxt "CarType_Drone" +msgid "Drone" +msgstr "" + +#. MsgBox +#: src/game/Gui_Network.cpp:415:487 +msgctxt "MessageBox_Ok" +msgid "Ok" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Yes" +msgid "Yes" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_No" +msgid "No" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Abort" +msgid "Abort" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Retry" +msgid "Retry" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Ignore" +msgid "Ignore" +msgstr "" + +#. MsgBox +#: src/game/Gui_Network.cpp:415:487 +msgctxt "MessageBox_Cancel" +msgid "Cancel" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Try" +msgid "Try" +msgstr "" + +#. MsgBox +msgctxt "MessageBox_Continue" +msgid "Continue" +msgstr "" + +#. Loading game tags +#: data/gui/Editor_Utils.layout:44 +#: ..Text +#: src/game/BaseApp_Create.cpp:119 +msgctxt "LoadingDesc" +msgid "Loading, please wait..." +msgstr "" + +#. Loading game tags +#: src/game/BaseApp_Create.cpp:125 +msgctxt "Initializing" +msgid "Initializing" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:816 +msgctxt "LS_CLEANUP" +msgid "Cleaning up" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:816 +msgctxt "LS_GAME" +msgid "Loading Game" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:816:892 +msgctxt "LS_SCENE" +msgid "Loading Scene" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:816 +msgctxt "LS_CAR" +msgid "Loading Vehicles" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:817 +msgctxt "LS_TER" +msgid "Loading Terrains" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:817 +msgctxt "LS_ROAD" +msgid "Loading Roads" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:817 +msgctxt "LS_OBJS" +msgid "Loading Objects" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:817 +msgctxt "LS_TREES" +msgid "Loading Vegetation" +msgstr "" + +#. Loading game tags +#: src/game/SceneInit.cpp:819 +msgctxt "LS_MISC" +msgid "Finishing" +msgstr "" + +#. Units +#: data/gui/Game.layout:538 +#: ..SingleRace.Vehicle.Text +#: :1517..SingleRace.Setup.Steering.Text +#: data/gui/Game_Options.layout:405 +#: ..Options.View.HUD.Button +#: src/game/Gui_UtilCar.cpp:447 +#: src/common/GuiCom_Track.cpp:480 +msgctxt "UnitKmh" +msgid "km/h" +msgstr "" + +#. Units +#: data/gui/Game_Options.layout:409 +#: ..Options.View.HUD.Button +#: src/game/Gui_UtilCar.cpp:448 +#: src/common/GuiCom_Track.cpp:480 +msgctxt "UnitMph" +msgid "mph" +msgstr "" + +#. Units +#: data/gui/Editor.layout:454 +#: ..Editor.Terrain.Size.Text +#: src/game/Championships.cpp:459 +#: src/game/Challenges.cpp:528 +#: src/common/GuiCom_Track.cpp:395 +#: src/common/GuiCom_Options.cpp:44:105:123 +msgctxt "UnitKm" +msgid "km" +msgstr "" + +#. Units +#: src/game/Championships.cpp:459 +#: src/game/Challenges.cpp:528 +#: src/common/GuiCom_Track.cpp:395 +msgctxt "UnitMi" +msgid "mi" +msgstr "" + +#. Units +#: data/gui/Editor.layout:440 +#: ..Editor.Terrain.Size.Text +#: src/editor/Gui_Events.cpp:313 +#: src/common/GuiCom_Track.cpp:396 +msgctxt "UnitM" +msgid "m" +msgstr "" + +#. Units +#: src/game/Gui_Replay.cpp:184 +#: src/game/Update_Poses.cpp:204 +msgctxt "UnitMB" +msgid "MB" +msgstr "" + +#. Units +#: src/game/Gui_UtilCar.cpp:430 +msgctxt "UnitKg" +msgid "kg" +msgstr "" + +#. Units +#: src/game/Gui_UtilCar.cpp:437 +msgctxt "UnitNm" +msgid "Nm" +msgstr "" + +#. Units +#: src/game/Gui_UtilCar.cpp:437:440:456 +msgctxt "at" +msgid "at" +msgstr "" + +#. Units +#: src/game/Gui_UtilCar.cpp:437:440 +msgctxt "UnitRpm" +msgid "rpm" +msgstr "" + +#. Units +#: src/game/Gui_UtilCar.cpp:440 +msgctxt "UnitBhp" +msgid "bhp" +msgstr "" + +#. Units +#: data/gui/Game.layout:564 +#: ..SingleRace.Vehicle.Text +#: src/game/Gui_UtilCar.cpp:456:459:463:467:471 +msgctxt "UnitS" +msgid "s" +msgstr "" + +#. Scenery names +msgctxt "SC_Asphalt" +msgid "Asphalt" +msgstr "" + +#. Scenery names +msgctxt "SC_Jungle" +msgid "Jungle" +msgstr "" + +#. Scenery names +msgctxt "SC_JungleDark" +msgid "JungleDark" +msgstr "" + +#. Scenery names +msgctxt "SC_Desert" +msgid "Desert" +msgstr "" + +#. Scenery names +msgctxt "SC_DesertMud" +msgid "DesertMud" +msgstr "" + +#. Scenery names +msgctxt "SC_Savanna" +msgid "Savanna" +msgstr "" + +#. Scenery names +msgctxt "SC_SavannaDry" +msgid "SavannaDry" +msgstr "" + +#. Scenery names +msgctxt "SC_Winter" +msgid "Winter" +msgstr "" + +#. Scenery names +msgctxt "SC_WinterWet" +msgid "WinterWet" +msgstr "" + +#. Scenery names +msgctxt "SC_Forest" +msgid "Forest" +msgstr "" + +#. Scenery names +msgctxt "SC_ForestMntn" +msgid "ForestMntn" +msgstr "" + +#. Scenery names +msgctxt "SC_ForestYellow" +msgid "ForestYellow" +msgstr "" + +#. Scenery names +msgctxt "SC_Finland" +msgid "Finland" +msgstr "" + +#. Scenery names +msgctxt "SC_Island" +msgid "Island" +msgstr "" + +#. Scenery names +msgctxt "SC_IslandDark" +msgid "IslandDark" +msgstr "" + +#. Scenery names +msgctxt "SC_Mud" +msgid "Mud" +msgstr "" + +#. Scenery names +msgctxt "SC_Australia" +msgid "Australia" +msgstr "" + +#. Scenery names +msgctxt "SC_Greece" +msgid "Greece" +msgstr "" + +#. Scenery names +msgctxt "SC_Canyon" +msgid "Canyon" +msgstr "" + +#. Scenery names +msgctxt "SC_Autumn" +msgid "Autumn" +msgstr "" + +#. Scenery names +msgctxt "SC_AutumnDark" +msgid "AutumnDark" +msgstr "" + +#. Scenery names +msgctxt "SC_Moss" +msgid "Moss" +msgstr "" + +#. Scenery names +msgctxt "SC_Volcanic" +msgid "Volcanic" +msgstr "" + +#. Scenery names +msgctxt "SC_VolcanicDark" +msgid "VolcanicDark" +msgstr "" + +#. Scenery names +msgctxt "SC_Unidentified" +msgid "Unidentified" +msgstr "" + +#. Scenery names +msgctxt "SC_Mars" +msgid "Mars" +msgstr "" + +#. Scenery names +msgctxt "SC_Crystals" +msgid "Crystals" +msgstr "" + +#. Scenery names +msgctxt "SC_GreeceWhite" +msgid "GreeceWhite" +msgstr "" + +#. Scenery names +msgctxt "SC_Toxic" +msgid "Toxic" +msgstr "" + +#. Scenery names +msgctxt "SC_Surreal" +msgid "Surreal" +msgstr "" + +#. Scenery names +msgctxt "SC_Alien" +msgid "Alien" +msgstr "" + +#. Scenery names +msgctxt "SC_Other" +msgid "Other" +msgstr "" + +#. Scenery names +msgctxt "SC_Stone" +msgid "Stone" +msgstr "" + +#. Scenery names +#: data/gui/Game.layout:1926 +#: ..SingleRace.Championship.Tab +msgctxt "SC_Space" +msgid "Space" +msgstr "" + +#. Scenery names +msgctxt "SC_BlackDesert" +msgid "BlackDesert" +msgstr "" + +#. Scenery names +msgctxt "SC_SurrealSpace" +msgid "SurrealSpace" +msgstr "" + +#. Scenery names +msgctxt "SC_GreeceRocky" +msgid "GreeceRocky" +msgstr "" + +#. Scenery names +msgctxt "SC_Marble" +msgid "Marble" +msgstr "" + +#. Scenery names +msgctxt "SC_Spring" +msgid "Spring" +msgstr "" + +#. Scenery names +msgctxt "SC_Anomaly" +msgid "Anomaly" +msgstr "" + +#. Vehicle Paint names +#: data/gui/Editor.layout:502 +#: ..Editor.Terrain.Light.Text +#: data/gui/Editor_Options.layout:989 +#: ..Options.Settings.Tweak.Text +#: data/gui/Game_Options.layout:1502 +#: ..Options.Tweak.Other.Text +#: data/gui/MaterialEditor.layout:67 +#: ..MaterialEditor.Main.Text +#: :101:135 +msgctxt "P_Red" +msgid "Red" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Orange" +msgid "Orange" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Yellow" +msgid "Yellow" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Lime" +msgid "Lime" +msgstr "" + +#. Vehicle Paint names +#: data/gui/Editor.layout:514 +#: ..Editor.Terrain.Light.Text +#: data/gui/MaterialEditor.layout:78 +#: ..MaterialEditor.Main.Text +#: :112:149 +msgctxt "P_Green" +msgid "Green" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Olive" +msgid "Olive" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_SkyBlue" +msgid "SkyBlue" +msgstr "" + +#. Vehicle Paint names +#: data/gui/Editor.layout:526 +#: ..Editor.Terrain.Light.Text +#: data/gui/MaterialEditor.layout:89 +#: ..MaterialEditor.Main.Text +#: :123:163 +msgctxt "P_Blue" +msgid "Blue" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Cyan" +msgid "Cyan" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Teal" +msgid "Teal" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Violet" +msgid "Violet" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Magenta" +msgid "Magenta" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Brown" +msgid "Brown" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Black" +msgid "Black" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_White" +msgid "White" +msgstr "" + +#. Vehicle Paint names +#: data/gui/Game.layout:1052 +#: ..SingleRace.Setup.Paint.Tab +msgctxt "P_Mix" +msgid "Mix" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Neon" +msgid "Neon" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Ice" +msgid "Ice" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Fire" +msgid "Fire" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Rainbow" +msgid "Rainbow" +msgstr "" + +#. Vehicle Paint names +msgctxt "P_Silver" +msgid "Silver" +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:755 +#: ..SingleRace.Vehicle.Text +#: :763 +msgctxt "TipCarSpeed" +msgid "Vehicle speed rating, more means faster car. Warning, on gravel too fast cars won't be faster because they don't have enough grip." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:769 +#: ..SingleRace.Vehicle.Text +#: :773 +msgctxt "TipCarType" +msgid "Vehicle type, primary destination. Some can still be used on gravel even if not meant for it." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:781 +#: ..SingleRace.Vehicle.Text +#: :786 +msgctxt "TipCarYear" +msgid "Year when this vehicle's production started." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:800 +#: ..SingleRace.Vehicle.Text +#: :806 +msgctxt "TipCarDifficulty" +msgid "Vehicle handling difficulty. Higher values require more skill driving this vehicle well on tracks, and bring more trouble." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:838 +#: ..SingleRace.Vehicle.Text +#: :844 +msgctxt "TipCarWidth" +msgid "Rating of vehicle's width. Higher values mean more trouble in narrow tracks." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Game.layout:476 +#: ..SingleRace.Track.Image +#: :483..SingleRace.Track.Text +#: :489:853..SingleRace.Vehicle.Image +#: :860..SingleRace.Vehicle.Text +#: :866:2388..SingleRace.Track.Image +#: :2395..SingleRace.Track.Text +#: :2401 +msgctxt "TipDrivability" +msgid "Drivability tells how well will vehicle drive on track. If undrivable, best to change vehicle. Many vehicles can't handle certain track properties. Gravel type cars handle all tracks well." +msgstr "" + +#. TIP Vehicle stats +#: data/gui/Editor_Track.layout:229 +#: ..Track.Track.Image +#: :331..Track.Track.Text +#: data/gui/Game.layout:245 +#: ..SingleRace.Track.Image +#: :347..SingleRace.Track.Text +#: :819..SingleRace.Vehicle.Text +#: :825:2243..SingleRace.Track.Image +#: :2345..SingleRace.Track.Text +msgctxt "TipRating" +msgid "Quality rating. Higher values mean: well made, playable, good looking and interesting design." +msgstr "" + +#. Championship end +#: data/gui/Game_Utils.layout:63 +#: ..Championship.Text +#: :132..Challenge.Text +#: src/game/Challenges.cpp:477 +msgctxt "ChampEndCongrats" +msgid "Congratulations !" +msgstr "" + +#. Championship end +#: src/game/Championships.cpp:281 +msgctxt "TutorEndFinished" +msgid "You have finished this tutorial." +msgstr "" + +#. Championship end +#: data/gui/Game_Utils.layout:70 +#: ..Championship.Text +#: src/game/Championships.cpp:281 +msgctxt "ChampEndFinished" +msgid "You have finished this championship." +msgstr "" + +#. Championship end +#: data/gui/Game_Utils.layout:139 +#: ..Challenge.Text +#: src/game/Challenges.cpp:478 +msgctxt "ChallEndFinished" +msgid "You have passed this challenge." +msgstr "" + +#. Championship info text +#: data/gui/Game.layout:2033 +#: ..SingleRace.Championship.Edit +#: src/game/ChampChall.cpp:325:326 +msgctxt "ChampInfo" +msgid "In tutorial/championship mode you drive a series of tracks. Minimum score (depending on your time) is needed to pass to next stage. Car changing is possible." +msgstr "" + +#. Championship info text +#: src/game/ChampChall.cpp:324 +msgctxt "ChallInfo" +msgid "In challenge mode the game has setup, most settings can't be changed. Time or position is needed. If you pass you receive bronze, silver or gold prize." +msgstr "" + +#. Championship info text +#: src/game/ChampChall.cpp:326 +msgctxt "ChampInfo2" +msgid "Championships are usually long, have many tracks, but are easy to pass." +msgstr "" + +#. Championship info text +#: src/game/ChampChall.cpp:324 +msgctxt "ChallInfo2" +msgid "Challenges are short but usually difficult to pass." +msgstr "" + +#. Championship info text +#: src/game/ChampChall.cpp:325 +msgctxt "TutorInfo" +msgid "Tutorials have just a few tracks. They are easy to pass and show various track elements." +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Replay.layout:240 +#: ..Window +#: src/game/Gui_Events.cpp:478 +msgctxt "Hint" +msgid "Hint" +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Help.layout:359 +#: ..Welcometo.Check +msgctxt "HintShow" +msgid "Show at startup" +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Help.layout:43 +#: ..Help.Support.Button +#: :363..Welcometo.Text +#: data/gui/Game_Options.layout:218 +#: ..Options.Input.General.Text +msgctxt "HintKey" +msgid "Ctrl-F1 - Show" +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Help.layout:43 +#: ..Help.Support.Button +#: :257..Window +#: data/gui/Game_Options.layout:218 +#: ..Options.Input.General.Text +msgctxt "WelcomeTo" +msgid "Welcome to" +msgstr "" + +#. Hint welcome screen +msgctxt "HintScreen" +msgid "To change screen resolution and adjust graphics to your card press Screen button." +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Help.layout:283 +#: ..Welcometo.Edit +msgctxt "HintGraphics" +msgid "To adjust graphics to your card press Screen button." +msgstr "" + +#. Hint welcome screen +#: data/gui/Game_Help.layout:308 +#: ..Welcometo.Edit +msgctxt "HintInput" +msgid "To check keys used in game or reassign them, or to configure controller press Input button." +msgstr "" + +#. TIP Track messages +#: src/game/SceneInit.cpp:242 +msgctxt "TrackNotFound" +msgid "Track not found !" +msgstr "" + +#. TIP Track messages +#: data/gui/Editor_Options.layout:833 +#: ..Options.View.Pacenotes.Check +#: data/gui/Game.layout:22 +#: ..SingleRace.Track.Check +#: :1962..SingleRace.Championship.Check +msgctxt "TipReverse" +msgid "Reverse track direction." +msgstr "" + +#. TIP Track messages +#: data/gui/Game.layout:28 +#: ..SingleRace.Track.Button +msgctxt "TipNewGame" +msgid "Start game on new track or Restart on current." +msgstr "" + +#. TIP Track messages +#: data/gui/Editor_Track.layout:386 +#: ..Track.Track.Text +#: :392..Track.Track.Edit +#: data/gui/Game.layout:448 +#: ..SingleRace.Track.Text +#: :454..SingleRace.Track.Edit +#: data/gui/Game_Replay.layout:83 +#: ..Replays.Replay.Text +#: :89..Replays.Replay.Edit +#: data/gui/MaterialEditor.layout:23 +#: ..MaterialEditor.Edit +msgctxt "TipFind" +msgid "Enter part of name to find (filters list)." +msgstr "" + +#. TIP Track messages +#: data/gui/Editor_Track.layout:350 +#: ..Track.Track.Image +#: :355 +#: data/gui/Game.layout:412 +#: ..SingleRace.Track.Image +#: :417 +msgctxt "TrackDifficulties" +msgid "Various Track Difficulties" +msgstr "" + +#. TIP Track +#: data/gui/Game.layout:116 +#: ..SingleRace.Track.Edit +#: :123..SingleRace.Track.Image +#: :2114..SingleRace.Track.Edit +#: :2121..SingleRace.Track.Image +msgctxt "TipTrackDesc" +msgid "Track description text." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:91 +#: ..Track.Track.Image +#: data/gui/Game.layout:98 +#: ..SingleRace.Track.Edit +#: :105..SingleRace.Track.Image +#: :2096..SingleRace.Track.Edit +#: :2103..SingleRace.Track.Image +msgctxt "TipTrackAdvice" +msgid "Track driving advices and warnings." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:34 +#: ..Track.Track.Image +#: data/gui/Game.layout:38 +#: ..SingleRace.Track.Image +#: :2074 +msgctxt "TipTrackImg" +msgid "In game screenshot for selected track." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:37 +#: ..Track.Track.Image +#: :40 +#: data/gui/Game.layout:41 +#: ..SingleRace.Track.Image +#: :44:2077:2080 +msgctxt "TipTrackMap" +msgid "Minimap of selected track, view from top." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:34 +#: ..Track.Track.Image +#: :37:40 +#: data/gui/Game.layout:38 +#: ..SingleRace.Track.Image +#: :41:44:2074:2077:2080 +msgctxt "TipClickMax" +msgid "Click to maximize. Then click to close." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:362 +#: ..Track.Track.Button +#: data/gui/Game.layout:424 +#: ..SingleRace.Track.Button +#: :501..SingleRace.Vehicle.Button +msgctxt "TipTrkViewShort" +msgid "Short list view." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:374 +#: ..Track.Track.Button +#: data/gui/Game.layout:436 +#: ..SingleRace.Track.Button +#: :509..SingleRace.Vehicle.Button +msgctxt "TipTrkViewDetailed" +msgid "Detailed list view." +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:124 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:255 +#: ..Track.Track.Image +#: :298..Track.Track.Text +#: data/gui/Game.layout:271 +#: ..SingleRace.Track.Image +#: :314..SingleRace.Track.Text +#: :2269..SingleRace.Track.Image +#: :2312..SingleRace.Track.Text +msgctxt "fluids" +msgid "fluids (water or mud)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:132 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:260 +#: ..Track.Track.Image +#: :302..Track.Track.Text +#: data/gui/Game.layout:276 +#: ..SingleRace.Track.Image +#: :318..SingleRace.Track.Text +#: :2274..SingleRace.Track.Image +#: :2316..SingleRace.Track.Text +msgctxt "bumps" +msgid "bumps (bumpy terrain)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:140 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:265 +#: ..Track.Track.Image +#: :306..Track.Track.Text +#: data/gui/Game.layout:281 +#: ..SingleRace.Track.Image +#: :322..SingleRace.Track.Text +#: :2279..SingleRace.Track.Image +#: :2320..SingleRace.Track.Text +msgctxt "jumps" +msgid "jumps" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:148 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:270 +#: ..Track.Track.Image +#: :310..Track.Track.Text +#: data/gui/Game.layout:286 +#: ..SingleRace.Track.Image +#: :326..SingleRace.Track.Text +#: :2284..SingleRace.Track.Image +#: :2324..SingleRace.Track.Text +msgctxt "loops" +msgid "loops" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:156 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:275 +#: ..Track.Track.Image +#: :314..Track.Track.Text +#: data/gui/Game.layout:291 +#: ..SingleRace.Track.Image +#: :330..SingleRace.Track.Text +#: :2289..SingleRace.Track.Image +#: :2328..SingleRace.Track.Text +msgctxt "pipes" +msgid "pipes" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:164 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:280 +#: ..Track.Track.Image +#: :318..Track.Track.Text +#: data/gui/Game.layout:296 +#: ..SingleRace.Track.Image +#: :334..SingleRace.Track.Text +#: :2294..SingleRace.Track.Image +#: :2332..SingleRace.Track.Text +msgctxt "banked" +msgid "banked" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:172 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:285 +#: ..Track.Track.Image +#: :322..Track.Track.Text +#: data/gui/Game.layout:301 +#: ..SingleRace.Track.Image +#: :338..SingleRace.Track.Text +#: :2299..SingleRace.Track.Image +#: :2336..SingleRace.Track.Text +msgctxt "frenzy" +msgid "frenzy (curly road)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:188 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:234 +#: ..Track.Track.Image +#: :336..Track.Track.Text +#: data/gui/Game.layout:250 +#: ..SingleRace.Track.Image +#: :352..SingleRace.Track.Text +#: :2248..SingleRace.Track.Image +#: :2350..SingleRace.Track.Text +msgctxt "long" +msgid "long" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:181 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:239 +#: ..Track.Track.Image +#: :341..Track.Track.Text +#: data/gui/Game.layout:255 +#: ..SingleRace.Track.Image +#: :357..SingleRace.Track.Text +#: :2253..SingleRace.Track.Image +#: :2355..SingleRace.Track.Text +msgctxt "sum" +msgid "sum (of difficulties)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:93 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:224 +#: ..Track.Track.Image +#: :327..Track.Track.Text +#: data/gui/Game.layout:240 +#: ..SingleRace.Track.Image +#: :343..SingleRace.Track.Text +#: :2238..SingleRace.Track.Image +#: :2341..SingleRace.Track.Text +msgctxt "difficulty" +msgid "difficulty" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:100 +#: ..Track-Filter.Check +#: :197 +#: data/gui/Editor.layout:723 +#: ..Editor.Terrain.Brushes.Image +#: :727..Editor.Terrain.Brushes.Text +#: data/gui/Editor_Track.layout:62 +#: ..Track.Track.Image +#: :67..Track.Track.Text +#: :71..Track.Track.Slider +#: data/gui/Game.layout:66 +#: ..SingleRace.Track.Image +#: :71..SingleRace.Track.Text +#: :75..SingleRace.Track.Slider +#: :815..SingleRace.Vehicle.Text +#: :1248..SingleRace.Setup.Paint.Image +#: :1253..SingleRace.Setup.Paint.Text +#: :1257..SingleRace.Setup.Paint.Slider +#: src/game/Gui_InitCar.cpp:149 +msgctxt "rating" +msgid "rating" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:108 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:245 +#: ..Track.Track.Image +#: :290..Track.Track.Text +#: data/gui/Game.layout:261 +#: ..SingleRace.Track.Image +#: :306..SingleRace.Track.Text +#: :2259..SingleRace.Track.Image +#: :2304..SingleRace.Track.Text +msgctxt "objects" +msgid "objects (dynamic)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:116 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:250 +#: ..Track.Track.Image +#: :294..Track.Track.Text +#: data/gui/Game.layout:266 +#: ..SingleRace.Track.Image +#: :310..SingleRace.Track.Text +#: :2264..SingleRace.Track.Image +#: :2308..SingleRace.Track.Text +msgctxt "obstacles" +msgid "obstacles (on road or in pipe)" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:197 +#: ..Track-Filter.Check +#: :204 +#: data/gui/Editor.layout:723 +#: ..Editor.Terrain.Brushes.Image +#: data/gui/Editor_Track.layout:51 +#: ..Track.Track.Image +#: :56..Track.Track.Check +#: :62..Track.Track.Image +#: :67..Track.Track.Text +#: :71..Track.Track.Slider +#: data/gui/Game.layout:55 +#: ..SingleRace.Track.Image +#: :60..SingleRace.Track.Check +#: :66..SingleRace.Track.Image +#: :71..SingleRace.Track.Text +#: :75..SingleRace.Track.Slider +#: :1248..SingleRace.Setup.Paint.Image +#: :1253..SingleRace.Setup.Paint.Text +#: :1257..SingleRace.Setup.Paint.Slider +msgctxt "user" +msgid "user" +msgstr "" + +#. TIP Track difficulties, on icons +#: data/gui/Common.layout:204 +#: ..Track-Filter.Check +#: data/gui/Editor_Track.layout:51 +#: ..Track.Track.Image +#: :56..Track.Track.Check +#: data/gui/Game.layout:55 +#: ..SingleRace.Track.Image +#: :60..SingleRace.Track.Check +msgctxt "bookmark" +msgid "bookmark" +msgstr "" + +#. TIP Track stats +#: data/gui/Editor_Track.layout:161 +#: ..Track.Track.Text +#: :166:212..Track.Track.Image +#: data/gui/Game.layout:177 +#: ..SingleRace.Track.Text +#: :182:228..SingleRace.Track.Image +#: :2175..SingleRace.Track.Text +#: :2180:2226..SingleRace.Track.Image +msgctxt "TrackBankAng" +msgid "Road banking angles: average and maximum, in degrees." +msgstr "" + +#. Setup Vehicle,Game +#: data/gui/Editor_Help.layout:234 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Track.layout:588 +#: ..Track.Tab +#: data/gui/Game.layout:1283 +#: ..SingleRace.Setup.Tab +#: data/gui/Game_Options.layout:272 +#: ..Options.Input.Shortcuts.Text +#: src/game/Challenges.cpp:614 +#: src/game/Gui_Network.cpp:131 +msgctxt "Game" +msgid "Game" +msgstr "" + +#. Setup Vehicle,Game +#: data/gui/Game.layout:900 +#: ..SingleRace.Tab +#: data/gui/Game_Options.layout:269 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Tweak.layout:220 +#: ..Tweak.Tires.Text +msgctxt "Setup" +msgid "Setup" +msgstr "" + +#. Game Split screen +#: data/gui/Game.layout:1608 +#: ..SingleRace.Tab +#: src/game/Gui_Util.cpp:185 +msgctxt "SplitScreen" +msgid "Split Screen" +msgstr "" + +#. Game Split screen +#: data/gui/Game.layout:1658 +#: ..SingleRace.SplitScreen.Text +msgctxt "NumLocalPlayers" +msgid "Number of local players" +msgstr "" + +#. Game Split screen +#: data/gui/Game.layout:1619 +#: ..SingleRace.SplitScreen.Check +msgctxt "SplitVertically" +msgid "Split Vertically" +msgstr "" + +#. Game Split screen +#: data/gui/Game.layout:1623 +#: ..SingleRace.SplitScreen.Check +#: src/game/Gui_Network.cpp:128 +msgctxt "ReverseStartOrder" +msgid "Reverse starting order" +msgstr "" + +#. Game Split screen +#: data/gui/Game.layout:1671 +#: ..SingleRace.SplitScreen.Text +msgctxt "NumLaps" +msgid "Number of laps" +msgstr "" + +#. MAIN Game Simulation +#: data/gui/Game.layout:1558 +#: ..SingleRace.Setup.Steering.Text +#: data/gui/Game_Main.layout:229 +#: ..NewGame.Button +#: src/game/Challenges.cpp:616 +#: src/game/Gui_Init.cpp:439 +#: src/game/Gui_Replay.cpp:168 +#: src/game/Gui_Network.cpp:132 +#: src/editor/Update_EditKeyTxt.cpp:349 +msgctxt "Simulation" +msgid "Simulation" +msgstr "" + +#. Setup ABS,TCS +#: data/gui/Game.layout:1600 +#: ..SingleRace.Setup.Other.Text +msgctxt "NotRecommended" +msgid "Not recommended" +msgstr "" + +#. Setup ABS,TCS +#: data/gui/Game.layout:1590 +#: ..SingleRace.Setup.Other.Check +msgctxt "ABS" +msgid "ABS (antilock brakes)" +msgstr "" + +#. Setup ABS,TCS +#: data/gui/Game.layout:1592 +#: ..SingleRace.Setup.Other.Check +msgctxt "TipABS" +msgid "Prevents wheel lock when braking (default: off)." +msgstr "" + +#. Setup ABS,TCS +#: data/gui/Game.layout:1595 +#: ..SingleRace.Setup.Other.Check +msgctxt "TCS" +msgid "TCS (traction control)" +msgstr "" + +#. Setup ABS,TCS +#: data/gui/Game.layout:1597 +#: ..SingleRace.Setup.Other.Check +msgctxt "TipTCS" +msgid "Prevents wheel spinning when accelerating (default: off)." +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1483 +#: ..SingleRace.Setup.Steering.Tab +msgctxt "Gravel" +msgid "Gravel" +msgstr "" + +#. Setup steering +#: data/gui/Editor_Track.layout:615 +#: ..Track.Game.Check +#: data/gui/Game.layout:1486 +#: ..SingleRace.Setup.Steering.Tab +msgctxt "Asphalt" +msgid "Asphalt" +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1490 +#: ..SingleRace.Setup.Steering.Text +msgctxt "SpeedSensitiveSteering" +msgid "Speed Sensitive Steering" +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1492 +#: ..SingleRace.Setup.Steering.Text +msgctxt "TipSpeedSensitiveSteering" +msgid "Decreases steering range with higher velocity." +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1495 +#: ..SingleRace.Setup.Steering.Text +#: :1532 +msgctxt "SSS_Effect" +msgid "Effect" +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1503 +#: ..SingleRace.Setup.Steering.Text +msgctxt "SSS_SpeedFactor" +msgid "Speed Factor" +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1554 +#: ..SingleRace.Setup.Steering.Text +msgctxt "SteerRange" +msgid "Steering range multipliers" +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1560 +#: ..SingleRace.Setup.Steering.Text +#: :1564:1567..SingleRace.Setup.Steering.Slider +msgctxt "TipSteerSim" +msgid "Steering range multiplier, for simulation mode (Easy,Normal)." +msgstr "" + +#. Setup steering +#: data/gui/Game.layout:1572 +#: ..SingleRace.Setup.Steering.Text +#: :1576:1579..SingleRace.Setup.Steering.Slider +msgctxt "TipSteerSurf" +msgid "Steering range multiplier, for surface (Gravel,Asphalt)." +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1450 +#: ..SingleRace.Setup.Tab +msgctxt "Gearbox" +msgid "Gearbox" +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1457 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "AutoGearbox" +msgid "Auto gearbox" +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1459 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "TipAutoGearbox" +msgid "Uncheck for manual gears changing." +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1462 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "AutoRear" +msgid "Auto Rear gear" +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1464 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "TipAutoRear" +msgid "Uncheck for manual Rear gear changing." +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1467 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "RearThrottleInverse" +msgid "Rear throttle inverse" +msgstr "" + +#. Setup Gearbox +#: data/gui/Game.layout:1469 +#: ..SingleRace.Setup.Gearbox.Check +msgctxt "TipRearThrottleInverse" +msgid "Inverse throttle and brake function in rear gear." +msgstr "" + +#. Setup collision +#: data/gui/Game.layout:1369 +#: ..SingleRace.Setup.Collision.Check +msgctxt "VegetCol" +msgid "Vegetation collision" +msgstr "" + +#. Setup collision +#: data/gui/Game.layout:1615 +#: ..SingleRace.SplitScreen.Check +#: src/game/Gui_Network.cpp:133 +msgctxt "CarCollis" +msgid "Cars collision" +msgstr "" + +#. Setup collision +#: data/gui/Game.layout:1377 +#: ..SingleRace.Setup.Collision.Check +msgctxt "RoadWallFullCollis" +msgid "Road wall full collision" +msgstr "" + +#. Setup collision +#: data/gui/Game.layout:1373 +#: ..SingleRace.Setup.Collision.Check +msgctxt "DynamicObjects" +msgid "Dynamic Objects" +msgstr "" + +#. Setup collision +#: data/gui/Game.layout:1381 +#: ..SingleRace.Setup.Collision.Check +msgctxt "DriveOnHorizons" +msgid "Allow driving outside map, on horizons" +msgstr "" + +#. Game Damage +#: data/gui/Editor.layout:336 +#: ..Editor.Sun.Fog.Text +#: :1616..Editor.Layers.Blendmap.Blendmap.Text +#: data/gui/Editor_Track.layout:590 +#: ..Track.Game.Text +#: data/gui/Game.layout:1339 +#: ..SingleRace.Setup.Game.Text +#: src/game/Challenges.cpp:617 +#: src/game/Gui_Network.cpp:139 +msgctxt "Damage" +msgid "Damage" +msgstr "" + +#. Game Damage +#: src/game/Gui_Init.cpp:317:323 +#: src/editor/Gui_Init.cpp:643 +#: src/editor/Update_EditKeyTxt.cpp:295 +#: src/common/GuiCom_Options.cpp:60:82:237 +msgctxt "None" +msgid "None" +msgstr "" + +#. Game Damage +#: src/game/Gui_Init.cpp:317 +msgctxt "Reduced" +msgid "Reduced" +msgstr "" + +#. Game Damage +#: src/game/Gui_Init.cpp:318 +#: src/common/GuiCom_Options.cpp:61 +msgctxt "Normal" +msgid "Normal" +msgstr "" + +#. Game Damage +#: data/gui/Game.layout:1355 +#: ..SingleRace.Setup.Game.Text +#: src/game/Gui_Network.cpp:140 +msgctxt "DamageDecLap" +msgid "Repair each lap" +msgstr "" + +#. Game Boost +#: data/gui/Game.layout:1292 +#: ..SingleRace.Setup.Game.Text +#: :1387..SingleRace.Setup.Tab +#: data/gui/Game_Options.layout:665 +#: ..Options.View.Camera.Text +#: :676 +#: src/game/Challenges.cpp:620 +#: src/game/Gui_Init.cpp:440 +#: src/game/Gui_Network.cpp:136 +msgctxt "Boost" +msgid "Boost" +msgstr "" + +#. Game Boost +#: data/gui/Game.layout:1307 +#: ..SingleRace.Setup.Game.Text +#: src/game/Challenges.cpp:621 +#: src/game/Gui_Network.cpp:137 +msgctxt "Flip" +msgid "Flip" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:305:311 +#: src/game/Gui_Network.cpp:43 +msgctxt "Never" +msgid "Never" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:306:312:323 +#: src/game/Gui_Network.cpp:43 +msgctxt "Always" +msgid "Always" +msgstr "" + +#. Game Boost +#: src/game/Challenges.cpp:615 +#: src/game/Gui_Network.cpp:135 +#: src/common/GuiCom_Options.cpp:58 +msgctxt "Any" +msgid "Any" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:305:325 +#: src/game/Gui_Network.cpp:43 +msgctxt "FuelLap" +msgid "Fuel each lap" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:306:325 +#: src/game/Gui_Network.cpp:43 +msgctxt "FuelTime" +msgid "Fuel over time" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:311 +msgctxt "FuelBoost" +msgid "Boost Fuel" +msgstr "" + +#. Game Boost +#: src/game/Gui_Init.cpp:324 +msgctxt "GoBackTime" +msgid "Go back time" +msgstr "" + +#. Replay +#: data/gui/Game_Options.layout:237 +#: ..Options.Input.General.Text +#: :289..Options.Input.Shortcuts.Text +#: data/gui/Game_Replay.layout:17 +#: ..Replays.Tab +#: src/game/Gui_Replay.cpp:64:85:121:128:285:312:321 +msgctxt "Replay" +msgid "Replay" +msgstr "" + +#. Replay +#: data/gui/Editor.layout:797 +#: ..Editor.Terrain.Brushes.Button +#: :809 +#: data/gui/Game.layout:992 +#: ..SingleRace.Setup.Paint.Button +#: :1015 +#: data/gui/Game_Replay.layout:45 +#: ..Replays.Replay.Button +#: data/gui/Game_Tweak.layout:253 +#: ..Tweak.Tires.Button +#: data/gui/MaterialEditor.layout:554 +#: ..MaterialEditor.Save.Button +#: :589 +#: src/game/Gui_Replay.cpp:64:85 +msgctxt "RplLoad" +msgid "Load" +msgstr "" + +#. Replay +#: data/gui/Editor.layout:785 +#: ..Editor.Terrain.Brushes.Button +#: data/gui/Editor_Track.layout:704 +#: ..Track.Export.Button +#: data/gui/Game.layout:1003 +#: ..SingleRace.Setup.Paint.Button +#: data/gui/Game_Replay.layout:40 +#: ..Replays.Replay.Button +#: data/gui/Game_Tweak.layout:22 +#: ..Tweak.Vehicle.Button +#: :234..Tweak.Tires.Button +#: :397..Tweak.Surface.Button +#: :460..Tweak.collisions.Button +#: data/gui/MaterialEditor.layout:35 +#: ..MaterialEditor.Button +#: :524..MaterialEditor.Tab +#: :565..MaterialEditor.Save.Button +#: :577 +#: src/game/Gui_Replay.cpp:121:128 +#: src/editor/SceneInit.cpp:482 +msgctxt "RplSave" +msgid "Save" +msgstr "" + +#. Replay +msgctxt "ToolsTime" +msgid "Warning: May take several minutes!" +msgstr "" + +#. Replay +#: src/game/Gui_Replay.cpp:121:312:321 +#: src/game/Gui_TweakSim.cpp:510 +#: src/editor/Gui_Tools.cpp:265:309 +msgctxt "AlreadyExists" +msgid "Already exists" +msgstr "" + +#. Replay +#: src/game/Gui_Replay.cpp:75:77:81 +msgctxt "DoesntExist" +msgid "Doesn't exist" +msgstr "" + +#. Replay list +#: data/gui/Common.layout:220 +#: ..Track-Filter.Text +#: data/gui/Editor.layout:358 +#: ..Editor.Terrain.Text +#: :1316..Editor.Layers.Text +#: :2649..Editor.Vegetation.Road.Text +#: data/gui/Editor_Track.layout:979 +#: ..Track.Export.Settings.Text +#: data/gui/Editor_Utils.layout:74 +#: ..Tab-close/openpickwindow.Button +#: data/gui/Game.layout:1955 +#: ..SingleRace.Championship.Check +#: data/gui/Game_Replay.layout:27 +#: ..Replays.Replay.Button +#: data/gui/Game_Tweak.layout:260 +#: ..Tweak.Tires.Button +#: data/gui/MaterialEditor.layout:577 +#: ..MaterialEditor.Save.Button +#: src/editor/Gui_Events.cpp:315 +#: src/common/GuiCom_Options.cpp:51 +#: src/common/GuiCom_TrackUpd.cpp:145 +msgctxt "RplAll" +msgid "All" +msgstr "" + +#. Replay list +#: data/gui/Editor.layout:356 +#: ..Editor.Terrain.Text +#: :358:1314..Editor.Layers.Text +#: :1316:2647..Editor.Vegetation.Road.Text +#: :2649 +#: data/gui/Editor_Utils.layout:79 +#: ..Tab-close/openpickwindow.Button +#: data/gui/Game_Replay.layout:32 +#: ..Replays.Replay.Button +#: src/editor/Gui_Events.cpp:126:386 +#: src/editor/Update_EditKeyTxt.cpp:184 +msgctxt "RplCurrent" +msgid "Current" +msgstr "" + +#. Replay list +#: data/gui/Game.layout:930 +#: ..SingleRace.Setup.Paint.Tab +#: data/gui/Game_Replay.layout:121 +#: ..Replays.View.Check +#: :142..Replays.View.Text +#: src/game/CarModel_Config.cpp:111 +msgctxt "Ghost" +msgid "Ghost" +msgstr "" + +#. Replay list +#: data/gui/Game_Replay.layout:37 +#: ..Replays.Replay.Check +msgctxt "RplGhosts" +msgid "Ghosts" +msgstr "" + +#. Replay stats +#: src/game/Gui_Replay.cpp:167 +msgctxt "RplTime" +msgid "Time" +msgstr "" + +#. Replay stats +#: src/game/Gui_Replay.cpp:185 +msgctxt "RplVersion" +msgid "Version" +msgstr "" + +#. Replay stats +#: src/game/Update_Poses.cpp:204 +msgctxt "RplSize" +msgid "size" +msgstr "" + +#. Replay stats +#: data/gui/Editor.layout:435 +#: ..Editor.Terrain.Size.Text +#: src/game/Gui_Replay.cpp:184 +msgctxt "RplFileSize" +msgid "File size" +msgstr "" + +#. Replay stats +#: src/game/Update_Poses.cpp:204 +msgctxt "RplRecTime" +msgid "Recorded time" +msgstr "" + +#. Replay View Main +#: data/gui/Game_Replay.layout:97 +#: ..Replays.View.Check +msgctxt "RplGhost" +msgid "Show ghost drive - best lap" +msgstr "" + +#. Replay View Main +#: data/gui/Game_Replay.layout:101 +#: ..Replays.View.Check +msgctxt "TracksGhost" +msgid "Track's ghost (ES car best drive for track)" +msgstr "" + +#. Replay View other +#: data/gui/Game_Replay.layout:113 +#: ..Replays.View.Check +msgctxt "RplRewindGhost" +msgid "Rewind Ghost" +msgstr "" + +#. Replay View other +#: data/gui/Game_Replay.layout:117 +#: ..Replays.View.Check +msgctxt "RplGhostOther" +msgid "Other car ghost (when current unavailable)" +msgstr "" + +#. Replay View setup +#: data/gui/Game_Replay.layout:104 +#: ..Replays.View.Check +msgctxt "RplAutoRec" +msgid "Auto record replay" +msgstr "" + +#. Replay View setup +#: data/gui/Game_Replay.layout:109 +#: ..Replays.View.Check +msgctxt "RplBestOnly" +msgid "Save ghost only for best time" +msgstr "" + +#. Replay View setup +msgctxt "RplAlpha" +msgid "Transparent ghost" +msgstr "" + +#. Replay View setup +#: data/gui/Game_Replay.layout:129 +#: ..Replays.View.Text +msgctxt "RplMaxNumViewports" +msgid "Max. number of viewports (see less, for more player replays)" +msgstr "" + +#. Replay View setup +#: data/gui/Game_Replay.layout:138 +#: ..Replays.View.Text +msgctxt "GhostHideDist" +msgid "Hide ghosts if distance is below" +msgstr "" + +#. Replay View setup +#: data/gui/Game_Replay.layout:125 +#: ..Replays.View.Check +msgctxt "RplHideHudAids" +msgid "Hide HUD aids when playing replay (pacenotes, trail)" +msgstr "" + +#. Screen +#: data/gui/Editor_Help.layout:241 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Options.layout:18 +#: ..Options.Tab +#: data/gui/Game_Help.layout:288 +#: ..Welcometo.Button +#: data/gui/Game_Options.layout:19 +#: ..Options.Tab +#: :296..Options.Input.Shortcuts.Text +msgctxt "Screen" +msgid "Screen" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:81 +#: ..Options.Screen.Tab +#: data/gui/Game_Options.layout:82 +#: +msgctxt "Video" +msgid "Video" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:30 +#: ..Options.Screen.Main.Text +#: data/gui/Game_Options.layout:31 +#: +msgctxt "Resolution" +msgid "Resolution" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:37 +#: ..Options.Screen.Main.Check +#: data/gui/Game_Options.layout:38 +#: +msgctxt "Fullscreen" +msgid "Fullscreen" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:115 +#: ..Options.Screen.Video.Check +#: data/gui/Game_Options.layout:116 +#: +msgctxt "VRmode" +msgid "VR Mode" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:121 +#: ..Options.Screen.Video.Text +#: :444..Options.Graphics.Lights.Text +#: data/gui/Game_Options.layout:122 +#: ..Options.Screen.Video.Text +#: :962..Options.Graphics.Lights.Text +msgctxt "Brightness" +msgid "Brightness" +msgstr "" + +#. Screen +#: data/gui/Editor_Options.layout:132 +#: ..Options.Screen.Video.Text +#: data/gui/Game_Options.layout:133 +#: +msgctxt "Contrast" +msgid "Contrast" +msgstr "" + +#. Gamma +msgctxt "Complex" +msgid "Complex" +msgstr "" + +#. Gamma +#: data/gui/Editor.layout:1224 +#: ..Editor.Terrain.Tools.Button +msgctxt "Simple" +msgid "Simple" +msgstr "" + +#. Screen info +#: data/gui/Editor_Options.layout:74 +#: ..Options.Screen.Main.Text +#: :110..Options.Screen.Video.Text +#: :191..Options.Graphics.Text +#: data/gui/Game_Options.layout:75 +#: ..Options.Screen.Main.Text +#: :111..Options.Screen.Video.Text +#: :709..Options.Graphics.Text +msgctxt "NeedRestart" +msgid "* need restart" +msgstr "" + +#. Screen info +#: data/gui/Editor.layout:1887 +#: ..Editor.Grasses.Properties.Text +#: data/gui/Editor_Options.layout:115 +#: ..Options.Screen.Video.Check +#: :203..Options.Graphics.Text +#: data/gui/Game_Options.layout:116 +#: ..Options.Screen.Video.Check +#: :721..Options.Graphics.Text +msgctxt "NotDone" +msgid "not done yet, ToDo" +msgstr "" + +#. Screen info +#: data/gui/Editor_Options.layout:197 +#: ..Options.Graphics.Text +#: data/gui/Game_Options.layout:715 +#: +msgctxt "NeedApply" +msgid "need Apply" +msgstr "" + +#. Screen info +#: data/gui/Editor_Options.layout:209 +#: ..Options.Graphics.Text +msgctxt "Ignored" +msgid "ignored" +msgstr "" + +#. Screen info +#: data/gui/Editor_Options.layout:221 +#: ..Options.Graphics.Edit +#: data/gui/Game_Options.layout:733 +#: +msgctxt "GraphicsRightHQ" +msgid "By default better quality (less Fps) is on right. Marked with + if on left." +msgstr "" + +#. Screen vertical synchronisation +#: data/gui/Editor_Options.layout:84 +#: ..Options.Screen.Video.Check +#: data/gui/Game_Options.layout:85 +#: +msgctxt "VSync" +msgid "VSync" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:100 +#: ..Options.Screen.Video.Text +#: data/gui/Game_Options.layout:101 +#: +msgctxt "RenderSystem" +msgid "Render System" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:88 +#: ..Options.Screen.Video.Text +#: data/gui/Game_Options.layout:89 +#: +msgctxt "AntiAliasing" +msgid "Antialiasing" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:49 +#: ..Options.Screen.Main.Button +#: data/gui/Game_Options.layout:50 +#: +msgctxt "Change" +msgid "Change" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:144 +#: ..Options.Screen.Video.Check +#: data/gui/Game_Options.layout:145 +#: +msgctxt "LimitFPS" +msgid "Limit frames per second" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:148 +#: ..Options.Screen.Video.Text +#: data/gui/Game_Options.layout:149 +#: +msgctxt "FramesPerSec" +msgid "Frames per second" +msgstr "" + +#. Screen advanced +#: data/gui/Editor_Options.layout:162 +#: ..Options.Screen.Video.Text +#: data/gui/Game_Options.layout:163 +#: +msgctxt "SleepMS" +msgid "Sleep interval [milisec]" +msgstr "" + +#. Graphics Presets +#: data/gui/Editor_Options.layout:61 +#: ..Options.Screen.Main.Text +#: data/gui/Game_Options.layout:62 +#: +msgctxt "GraphicsPreset" +msgid "Graphics preset" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:132 +msgctxt "GraphicsAll_Lowest" +msgid "Lowest" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:132 +msgctxt "GraphicsAll_Low" +msgid "Low" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:133 +msgctxt "GraphicsAll_Medium" +msgid "Medium" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:133 +msgctxt "GraphicsAll_High" +msgid "High" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:134 +msgctxt "GraphicsAll_Higher" +msgid "Higher" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:134 +msgctxt "GraphicsAll_VeryHigh" +msgid "Very High" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:135 +msgctxt "GraphicsAll_Highest" +msgid "Highest" +msgstr "" + +#. Graphics Presets +#: src/common/GuiCom_Options.cpp:135 +msgctxt "GraphicsAll_Ultra" +msgid "Ultra" +msgstr "" + +#. Network Multiplayer headers +#: data/gui/Game.layout:1698 +#: ..SingleRace.Tab +#: data/gui/Game_Options.layout:286 +#: ..Options.Input.Shortcuts.Text +#: data/gui/Game_Utils.layout:159 +#: ..Window +#: src/game/Gui_Replay.cpp:166 +#: src/game/Gui_Util.cpp:182 +msgctxt "Multiplayer" +msgid "Multiplayer" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:434 +msgctxt "Game name" +msgid "Game name" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:436 +#: src/game/Gui_Network.cpp:127 +#: src/game/Gui_InitChamps.cpp:91 +msgctxt "Laps" +msgid "Laps" +msgstr "" + +#. Network Multiplayer headers +#: data/gui/Game.layout:872 +#: ..SingleRace.Vehicle.Tab +#: :875:878:912..SingleRace.Setup.Paint.Tab +#: :915:918 +#: data/gui/Game_Options.layout:188 +#: ..Options.Input.Tab +#: src/game/CarModel_Config.cpp:113 +#: src/game/Gui_Init.cpp:457 +msgctxt "Player" +msgid "Player" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:437 +#: src/game/Gui_Util.cpp:182:185 +#: src/game/Gui_Network.cpp:129 +msgctxt "Players" +msgid "Players" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:438 +msgctxt "Collis." +msgid "Collis." +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:441 +msgctxt "Locked" +msgid "Locked" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:459 +msgctxt "Peers" +msgid "Peers" +msgstr "" + +#. Network Multiplayer headers +#: src/game/Gui_Init.cpp:460 +msgctxt "Ping" +msgid "Ping" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1821 +#: ..SingleRace.Multiplayer.Tab +msgctxt "NetServer" +msgid "Server" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1833 +#: ..SingleRace.Multiplayer.Server.Text +msgctxt "NetGamesAvail" +msgid "Available games" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1841 +#: ..SingleRace.Multiplayer.Server.Button +msgctxt "NetRefreshList" +msgid "Get/refresh list" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1847 +#: ..SingleRace.Multiplayer.Server.Button +msgctxt "NetJoinGame" +msgid "Join game" +msgstr "" + +#. Network Server +#: src/game/Gui_Network.cpp:412 +msgctxt "NetJoinLocked" +msgid "Protected game" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1710 +#: ..SingleRace.Multiplayer.Directconnect.Button +msgctxt "NetCreateGame" +msgid "Create game" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1703 +#: ..SingleRace.Multiplayer.Tab +#: :1717..SingleRace.Multiplayer.Directconnect.Button +#: src/game/Gui_Network.cpp:484 +msgctxt "NetDirectConnect" +msgid "Direct connect" +msgstr "" + +#. Network Server +#: src/game/Gui_Network.cpp:485 +msgctxt "NetAddress" +msgid "Address" +msgstr "" + +#. Network Server +#: src/game/Gui_Init.cpp:442 +msgctxt "NetHost" +msgid "Host" +msgstr "" + +#. Network Server +#: src/game/Gui_Init.cpp:443 +#: src/game/Gui_Network.cpp:485 +msgctxt "NetPort" +msgid "Port" +msgstr "" + +#. Network Server +#: data/gui/Game.layout:1735 +#: ..SingleRace.Multiplayer.Game.Text +#: src/game/Gui_Network.cpp:413:485 +msgctxt "NetPassword" +msgid "Password" +msgstr "" + +#. Network Game +#: data/gui/Game.layout:1725 +#: ..SingleRace.Multiplayer.Tab +msgctxt "NetGame" +msgid "Game" +msgstr "" + +#. Network Game +#: data/gui/Game.layout:1727 +#: ..SingleRace.Multiplayer.Game.Text +msgctxt "NetGameName" +msgid "Game Name" +msgstr "" + +#. Network Game +#: src/game/Gui_Network.cpp:230:520 +msgctxt "NetStart" +msgid "Start" +msgstr "" + +#. Network Game +#: data/gui/Game.layout:1743 +#: ..SingleRace.Multiplayer.Game.Button +#: src/game/Gui_Init.cpp:461 +#: src/game/Gui_Network.cpp:230:326:526 +msgctxt "NetReady" +msgid "Ready" +msgstr "" + +#. Network Game +#: src/game/Gui_Network.cpp:525 +msgctxt "NetWaiting" +msgid "Waiting..." +msgstr "" + +#. Network Game +#: src/game/Gui_Network.cpp:514 +msgctxt "NetNew" +msgid "New game" +msgstr "" + +#. Network Game +#: data/gui/Game.layout:1748 +#: ..SingleRace.Multiplayer.Game.Button +msgctxt "NetLeaveGame" +msgid "Leave game" +msgstr "" + +#. Network Game +#: data/gui/Game.layout:1756 +#: ..SingleRace.Multiplayer.Game.Text +msgctxt "NetChat" +msgid "Chat" +msgstr "" + +#. Network Game +#: src/game/Hud_UpdatesAll.cpp:116 +msgctxt "FinishedCommaPlace" +msgid "finished, place" +msgstr "" + +#. Network status +#: src/game/Hud_UpdatesAll.cpp:120 +msgctxt "NetWaitingForOthers" +msgid "Waiting for others" +msgstr "" + +#. Network status +#: src/game/Gui_Network.cpp:463 +msgctxt "ListeningOnPort" +msgid "Listening on port" +msgstr "" + +#. Network status +#: src/game/Gui_Network.cpp:371 +msgctxt "ConnectingTo" +msgid "Connecting to" +msgstr "" + +#. Network status +#: src/game/Gui_Network.cpp:258 +msgctxt "Connected" +msgid "Connected" +msgstr "" + +#. Network status +#: src/game/Gui_Network.cpp:269 +msgctxt "Disconnected" +msgid "Disconnected" +msgstr "" + +#. Network status +msgctxt "NetworkError" +msgid "Network Error" +msgstr "" + +#. Network messages +#: src/network/gameclient.cpp:344 +msgctxt "NetWrongPassword" +msgid "Wrong password." +msgstr "" + +#. Network messages +#: src/network/gameclient.cpp:342:379 +msgctxt "NetGameProtocolError" +msgid "Incompatible protocol versions between peers." +msgstr "" + +#. Network messages +#: src/network/masterclient.cpp:107 +msgctxt "NetMasterProtocolError" +msgid "Incompatible protocol version - update Stunt Rally or contact server administrator." +msgstr "" + +#. Network messages +#: src/network/masterclient.cpp:113 +msgctxt "NetMasterConnectionError" +msgid "Couldn't reach the master server." +msgstr "" + +#. Network messages +#: src/game/Gui_Network.cpp:373:441 +msgctxt "NewtworkFailed" +msgid "Failed to initialize networking. Try different local port and make sure your firewall is properly configured." +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1781 +#: ..SingleRace.Multiplayer.Tab +msgctxt "NetSettings" +msgid "Settings" +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1783 +#: ..SingleRace.Multiplayer.Settings.Text +#: src/game/Gui_Init.cpp:530 +msgctxt "NetNickname" +msgid "Nickname" +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1858 +#: ..SingleRace.Multiplayer.Server.Text +msgctxt "NetMasterIp" +msgid "Master Server IP" +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1863 +#: ..SingleRace.Multiplayer.Server.Text +msgctxt "NetMasterPort" +msgid "Master Server Port" +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1787 +#: ..SingleRace.Multiplayer.Settings.Text +msgctxt "NetLocalPort" +msgid "Local Port" +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1816 +#: ..SingleRace.Multiplayer.Settings.Edit +msgctxt "NetRouterTip" +msgid "Router port forwarding configuration might be required in order to allow peers to connect to the local port." +msgstr "" + +#. Network Settings +#: data/gui/Game.layout:1807 +#: ..SingleRace.Multiplayer.Settings.Edit +msgctxt "MultiplayerTip" +msgid "Hosting a multiplayer game requires port forwarding. Connecting to existing game doesn't need it, provided other players have it." +msgstr "" + +#. Effects Main +#: data/gui/Game_Options.layout:313 +#: ..Options.Input.Shortcuts.Text +#: :1164..Options.Graphics.Tab +msgctxt "Effects" +msgid "Effects" +msgstr "" + +#. Effects Main +#: data/gui/Game_Options.layout:1173 +#: ..Options.Graphics.Effects.Check +msgctxt "AllEffects" +msgid "Effects Enabled" +msgstr "" + +#. Effects +#: data/gui/Game_Options.layout:1180 +#: ..Options.Graphics.Effects.Check +msgctxt "Bloom" +msgid "Bloom" +msgstr "" + +#. Effects +#: data/gui/Game_Options.layout:1184 +#: ..Options.Graphics.Effects.Text +msgctxt "Intensity" +msgid "Intensity" +msgstr "" + +#. Effects +msgctxt "OrigImage" +msgid "Darken" +msgstr "" + +#. Effects +msgctxt "MotionBlur" +msgid "Motion Blur" +msgstr "" + +#. Effects +msgctxt "godrays" +msgid "God Rays" +msgstr "" + +#. Effects +msgctxt "filmgrain" +msgid "Film Grain" +msgstr "" + +#. Effects +#: data/gui/Game_Options.layout:1198 +#: ..Options.Graphics.Effects.Check +msgctxt "softparticles" +msgid "Soft Particles" +msgstr "" + +#. Effects DOF +msgctxt "DepthOfField" +msgid "Depth of Field" +msgstr "" + +#. Effects DOF +#: data/gui/Editor_Options.layout:873 +#: ..Options.View.Pacenotes.Text +#: data/gui/Game_Options.layout:517 +#: +msgctxt "Near" +msgid "Near" +msgstr "" + +#. Effects DOF +msgctxt "Far" +msgid "Far" +msgstr "" + +#. Effects DOF +msgctxt "Small" +msgid "Small" +msgstr "" + +#. Effects DOF +#: data/gui/Common.layout:74 +#: ..Track-Filter.Check +msgctxt "Big" +msgid "Big" +msgstr "" + +#. Effects (ambient shadows) +#: data/gui/Game_Options.layout:1193 +#: ..Options.Graphics.Effects.Check +msgctxt "ssao" +msgid "SSAO" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRTab" +msgid "HDR" +msgstr "" + +#. Effects HDR broken +#: data/gui/Game_Options.layout:1203 +#: ..Options.Graphics.Effects.Check +msgctxt "HDR" +msgid "HDR+Bloom" +msgstr "" + +#. Effects HDR broken +#: data/gui/Game_Options.layout:1208 +#: ..Options.Graphics.Effects.Text +msgctxt "HDRAdaptationScale" +msgid "Adapt Scale" +msgstr "" + +#. Effects HDR broken +#: data/gui/Game_Options.layout:1216 +#: ..Options.Graphics.Effects.Text +msgctxt "HDRIntensity" +msgid "Bloom Intensity" +msgstr "" + +#. Effects HDR broken +msgctxt "HDROrigImage" +msgid "Bloom Darken" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRParam1" +msgid "Exposure" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRParam2" +msgid "Brightness" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRParam3" +msgid "Grain" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRVignettingRadius" +msgid "Vignetting Radius" +msgstr "" + +#. Effects HDR broken +msgctxt "HDRVignettingDarkness" +msgid "Vignetting Darken" +msgstr "" + +#. Graphics +#: data/gui/Editor_Help.layout:244 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Options.layout:182 +#: ..Options.Tab +#: data/gui/Game_Options.layout:310 +#: ..Options.Input.Shortcuts.Text +#: :700..Options.Tab +msgctxt "Graphics" +msgid "Graphics" +msgstr "" + +#. Graphics +#: data/gui/Game_Options.layout:703 +#: ..Options.Graphics.Text +msgctxt "NeedNewGame" +msgid "* need New Game" +msgstr "" + +#. Graphics +#: data/gui/Game_Options.layout:739 +#: ..Options.Graphics.Button +msgctxt "RestartApply" +msgid "Restart game, to apply *changes." +msgstr "" + +#. Graphics +#: data/gui/Editor_Options.layout:239 +#: ..Options.Graphics.Reflections.Button +#: :313..Options.Graphics.Water.Button +#: :375..Options.Graphics.Shadows.Button +#: :457..Options.Graphics.Vegetation.Button +#: :555..Options.Graphics.Textures.Button +#: data/gui/Game_Options.layout:757 +#: ..Options.Graphics.Reflections.Button +#: :831..Options.Graphics.Water.Button +#: :893..Options.Graphics.Shadows.Button +#: :975..Options.Graphics.Vegetation.Button +#: :1073..Options.Graphics.Textures.Button +msgctxt "Apply" +msgid "Apply" +msgstr "" + +#. Graphics Detail +#: data/gui/Editor_Track.layout:994 +#: ..Track.Export.Settings.Button +msgctxt "Materials" +msgid "Materials" +msgstr "" + +#. Graphics Detail +#: data/gui/Editor.layout:2899 +#: ..Editor.Vegetation.Road.Tab +#: data/gui/Editor_Options.layout:290 +#: ..Options.Graphics.Reflections.Text +#: :348..Options.Graphics.Water.Text +#: :563..Options.Graphics.Tab +#: :602..Options.Graphics.Detail.Text +#: :837..Options.View.Pacenotes.Text +#: data/gui/Editor_Track.layout:877 +#: ..Track.Export.Road.Text +#: :886 +#: data/gui/Game_Options.layout:808 +#: ..Options.Graphics.Reflections.Text +#: :866..Options.Graphics.Water.Text +#: :1081..Options.Graphics.Tab +#: :1120..Options.Graphics.Detail.Text +#: data/gui/MaterialEditor.layout:504 +#: ..MaterialEditor.Tab +msgctxt "Detail" +msgid "Detail" +msgstr "" + +#. Graphics Detail +msgctxt "TerrainError" +msgid "Terrain error" +msgstr "" + +#. Graphics Detail +msgctxt "TerHQDist" +msgid "Terrain HQ dist" +msgstr "" + +#. Graphics Detail +#: data/gui/Editor.layout:3007 +#: ..Editor.Vegetation.Road.Advanced.Text +#: :3018 +#: data/gui/Editor_Options.layout:583 +#: ..Options.Graphics.Detail.Text +#: :854..Options.View.Pacenotes.Text +#: data/gui/Game_Options.layout:498 +#: :1101..Options.Graphics.Detail.Text +msgctxt "ViewDist" +msgid "View distance" +msgstr "" + +#. Graphics Detail +#: data/gui/Editor_Options.layout:574 +#: ..Options.Graphics.Detail.Text +#: data/gui/Game_Options.layout:1092 +#: +msgctxt "RoadQual" +msgid "Road far quality" +msgstr "" + +#. Graphics Textures +#: data/gui/Editor_Options.layout:506 +#: ..Options.Graphics.Tab +#: :513..Options.Graphics.Textures.Text +#: data/gui/Editor_Track.layout:835 +#: ..Track.Export.Track.Text +#: data/gui/Game_Options.layout:1024 +#: ..Options.Graphics.Tab +#: :1031..Options.Graphics.Textures.Text +msgctxt "Textures" +msgid "Textures" +msgstr "" + +#. Graphics Textures +#: src/common/GuiCom_Options.cpp:50 +msgctxt "Bilinear" +msgid "Bilinear" +msgstr "" + +#. Graphics Textures +#: src/common/GuiCom_Options.cpp:50 +msgctxt "Trilinear" +msgid "Trilinear" +msgstr "" + +#. Graphics Textures +#: src/common/GuiCom_Options.cpp:51 +msgctxt "Anisotropic" +msgid "Anisotropic" +msgstr "" + +#. Graphics Textures +#: data/gui/Editor_Options.layout:520 +#: ..Options.Graphics.Textures.Text +#: data/gui/Game_Options.layout:1038 +#: +msgctxt "Anisotropy" +msgid "Anisotropy" +msgstr "" + +#. Graphics Textures +#: data/gui/Editor_Options.layout:531 +#: ..Options.Graphics.Textures.Text +#: data/gui/Game_Options.layout:1049 +#: +msgctxt "Triplanar" +msgid "Triplanar" +msgstr "" + +#. Graphics Textures +#: data/gui/Editor.layout:1377 +#: ..Editor.Layers.Check +msgctxt "HighestSlopes" +msgid "Highest slopes" +msgstr "" + +#. Graphics Vegetation +#: data/gui/Editor_Help.layout:211 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:2291 +#: ..Editor.Tab +#: data/gui/Editor_Options.layout:455 +#: ..Options.Graphics.Tab +#: :565..Options.Graphics.Detail.Text +#: data/gui/Editor_Track.layout:508 +#: ..Track.Tools.Button +#: data/gui/Game_Options.layout:973 +#: ..Options.Graphics.Tab +#: :1083..Options.Graphics.Detail.Text +msgctxt "Vegetation" +msgid "Vegetation" +msgstr "" + +#. Graphics Vegetation +#: data/gui/Editor_Options.layout:467 +#: ..Options.Graphics.Vegetation.Text +#: data/gui/Game_Options.layout:985 +#: +msgctxt "TreeMult" +msgid "Trees multiplier" +msgstr "" + +#. Graphics Vegetation +#: data/gui/Editor_Options.layout:472 +#: ..Options.Graphics.Vegetation.Text +#: :482 +#: data/gui/Game_Options.layout:990 +#: :1000 +msgctxt "DistMult" +msgid "Distance mul" +msgstr "" + +#. Graphics Vegetation +#: data/gui/Editor_Options.layout:477 +#: ..Options.Graphics.Vegetation.Text +#: data/gui/Game_Options.layout:995 +#: +msgctxt "GrassMult" +msgid "Grass mul" +msgstr "" + +#. Graphics Vegetation +#: data/gui/Editor.layout:809 +#: ..Editor.Terrain.Brushes.Button +#: data/gui/Editor_Options.layout:462 +#: ..Options.Graphics.Vegetation.Button +#: data/gui/Game.layout:1015 +#: ..SingleRace.Setup.Paint.Button +#: :1511..SingleRace.Setup.Steering.Button +#: :1582 +#: data/gui/Game_Options.layout:980 +#: ..Options.Graphics.Vegetation.Button +#: data/gui/Game_Tweak.layout:260 +#: ..Tweak.Tires.Button +#: data/gui/MaterialEditor.layout:589 +#: ..MaterialEditor.Save.Button +#: src/game/Gui_TweakSim.cpp:579 +msgctxt "Reset" +msgid "Reset" +msgstr "" + +#. Graphics reflections +#: data/gui/Editor_Options.layout:237 +#: ..Options.Graphics.Tab +#: data/gui/Game_Options.layout:755 +#: +msgctxt "Reflections" +msgid "Reflections" +msgstr "" + +#. Graphics reflections +#: data/gui/Editor_Options.layout:249 +#: ..Options.Graphics.Reflections.Text +#: :361..Options.Graphics.Water.Text +#: data/gui/Game_Options.layout:767 +#: ..Options.Graphics.Reflections.Text +#: :879..Options.Graphics.Water.Text +msgctxt "FrameSkip" +msgid "Frames skip" +msgstr "" + +#. Graphics reflections +#: data/gui/Editor_Options.layout:270 +#: ..Options.Graphics.Reflections.Text +#: :328..Options.Graphics.Water.Text +#: :401..Options.Graphics.Shadows.Text +#: data/gui/Game_Options.layout:788 +#: ..Options.Graphics.Reflections.Text +#: :846..Options.Graphics.Water.Text +#: :919..Options.Graphics.Shadows.Text +msgctxt "MapSize" +msgid "Map size" +msgstr "" + +#. Graphics reflections +#: data/gui/Editor_Options.layout:260 +#: ..Options.Graphics.Reflections.Text +#: data/gui/Game_Options.layout:778 +#: +msgctxt "FacesOnce" +msgid "Faces at once" +msgstr "" + +#. Graphics reflections +#: data/gui/Editor_Options.layout:300 +#: ..Options.Graphics.Reflections.Text +#: data/gui/Game_Options.layout:818 +#: +msgctxt "IblSamples" +msgid "IBL samples" +msgstr "" + +#. Graphics reflections +msgctxt "ReflMode" +msgid "Mode" +msgstr "" + +#. Graphics reflections +#: src/common/GuiCom_Options.cpp:111 +msgctxt "ReflMode_static" +msgid "Static" +msgstr "" + +#. Graphics reflections +#: src/common/GuiCom_Options.cpp:111 +msgctxt "ReflMode_single" +msgid "Single" +msgstr "" + +#. Graphics reflections +#: src/common/GuiCom_Options.cpp:112 +msgctxt "ReflMode_full" +msgid "Full" +msgstr "" + +#. Graphics Water +#: data/gui/Editor_Options.layout:311 +#: ..Options.Graphics.Tab +#: data/gui/Game_Options.layout:829 +#: +msgctxt "Water" +msgid "Water" +msgstr "" + +#. Graphics Water +#: data/gui/Editor_Options.layout:318 +#: ..Options.Graphics.Water.Check +#: data/gui/Game_Options.layout:836 +#: +#: src/editor/Update_EditKeyTxt.cpp:309 +msgctxt "WaterReflection" +msgid "Reflection" +msgstr "" + +#. Graphics Water +#: data/gui/Editor_Options.layout:322 +#: ..Options.Graphics.Water.Check +#: data/gui/Game_Options.layout:840 +#: +#: src/editor/Update_EditKeyTxt.cpp:309 +msgctxt "WaterRefraction" +msgid "Refraction" +msgstr "" + +#. Graphics shadows +#: data/gui/Editor_Options.layout:373 +#: ..Options.Graphics.Tab +#: :381..Options.Graphics.Shadows.Text +#: :439..Options.Graphics.Lights.Check +#: data/gui/Game_Options.layout:891 +#: ..Options.Graphics.Tab +#: :899..Options.Graphics.Shadows.Text +#: :957..Options.Graphics.Lights.Check +msgctxt "Shadows" +msgid "Shadows" +msgstr "" + +#. Graphics shadows +msgctxt "Shaders" +msgid "Shaders" +msgstr "" + +#. Graphics shadows +#: data/gui/Editor.layout:396 +#: ..Editor.Terrain.Tab +#: data/gui/Editor_Options.layout:864 +#: ..Options.View.Pacenotes.Text +#: data/gui/Game_Options.layout:417 +#: ..Options.View.HUD.Text +#: :508..Options.View.Pacenotes.Text +#: :578..Options.View.Minimap.Text +#: :612 +#: src/editor/Gui_Events.cpp:313 +#: src/editor/Update_EditKeyTxt.cpp:381 +msgctxt "Size" +msgid "Size" +msgstr "" + +#. Graphics shadows +msgctxt "TexSize" +msgid "Texture size" +msgstr "" + +#. Graphics shadows +#: data/gui/Editor_Options.layout:421 +#: ..Options.Graphics.Shadows.Text +#: data/gui/Game_Options.layout:939 +#: +msgctxt "ShadowFilter" +msgid "Filter" +msgstr "" + +#. Graphics shadows +#: data/gui/Editor_Options.layout:391 +#: ..Options.Graphics.Shadows.Text +#: data/gui/Game_Options.layout:909 +#: +#: src/editor/Update_EditKeyTxt.cpp:383 +msgctxt "Count" +msgid "Count" +msgstr "" + +#. Graphics shadows +msgctxt "LightmapSize" +msgid "Lightmap size" +msgstr "" + +#. Graphics lights +#: data/gui/Editor_Options.layout:433 +#: ..Options.Graphics.Tab +#: data/gui/Game_Options.layout:951 +#: +msgctxt "Lights" +msgid "Lights" +msgstr "" + +#. Graphics lights +#: data/gui/Editor_Options.layout:435 +#: ..Options.Graphics.Lights.Check +#: data/gui/Game_Options.layout:953 +#: +msgctxt "VehicleLights" +msgid "Vehicle Lights" +msgstr "" + +#. Graphics particles +#: data/gui/Editor_Help.layout:224 +#: ..Help.Input/help.Shortcuts.Text +#: :758..Help.Input/help.Tab +#: data/gui/Editor.layout:147 +#: ..Editor.Sun.Sun.Check +#: :3279..Editor.Vegetation.Tab +#: data/gui/Editor_Tools.layout:445 +#: ..Window +#: data/gui/Editor_Track.layout:550 +#: ..Track.Tools.Button +#: data/gui/Game_Options.layout:1143 +#: ..Options.Graphics.Tab +#: :1147..Options.Graphics.Particles.Check +#: data/gui/Game_Replay.layout:121 +#: ..Replays.View.Check +msgctxt "Particles" +msgid "Particles" +msgstr "" + +#. Graphics particles +#: data/gui/Game_Options.layout:1151 +#: ..Options.Graphics.Particles.Check +msgctxt "TireTrails" +msgid "Tire Trails" +msgstr "" + +#. View Gauges +#: data/gui/Editor_Help.layout:88 +#: ..Help.Input/help.Tab +#: :248..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Options.layout:628 +#: ..Options.Tab +#: data/gui/Game_Options.layout:303 +#: ..Options.Input.Shortcuts.Text +#: :389..Options.Tab +#: data/gui/Game_Replay.layout:94 +#: ..Replays.Tab +msgctxt "View" +msgid "View" +msgstr "" + +#. View Gauges +#: data/gui/Editor_Options.layout:1030 +#: ..Options.Settings.Tweak.Check +#: data/gui/Game_Options.layout:395 +#: ..Options.View.Tab +#: :1318..Options.Sound.Tab +#: :1321..Options.Sound.HUD.Text +#: :1529..Options.Tweak.Other.Check +msgctxt "HUD" +msgid "HUD" +msgstr "" + +#. View Gauges +#: data/gui/Game_Options.layout:397 +#: ..Options.View.HUD.Check +msgctxt "Digits" +msgid "Digits (gear, speed)" +msgstr "" + +#. View Gauges +#: data/gui/Game_Options.layout:401 +#: ..Options.View.HUD.Text +msgctxt "SpeedUnit" +msgid "Speed unit" +msgstr "" + +#. View Gauges +#: data/gui/Game_Options.layout:413 +#: ..Options.View.HUD.Check +msgctxt "Gauges" +msgid "Gauges (rpm, speed)" +msgstr "" + +#. View Gauges +#: data/gui/Game_Options.layout:437 +#: ..Options.View.HUD.Text +msgctxt "Layout" +msgid "Layout" +msgstr "" + +#. View Minimap +#: data/gui/Editor_Options.layout:728 +#: ..Options.View.Tab +#: data/gui/Game_Options.layout:306 +#: ..Options.Input.Shortcuts.Text +#: :559..Options.View.Tab +#: :567..Options.View.Minimap.Check +msgctxt "Minimap" +msgid "Minimap" +msgstr "" + +#. View Minimap +#: data/gui/Editor.layout:699 +#: ..Editor.Terrain.Brushes.Text +#: data/gui/Game_Options.layout:581 +#: ..Options.View.Minimap.Check +msgctxt "MinimapZoom" +msgid "Zoom" +msgstr "" + +#. View Minimap +#: data/gui/Editor_Options.layout:803 +#: ..Options.View.Minimap.Text +#: data/gui/Game_Options.layout:585 +#: ..Options.View.Minimap.Check +msgctxt "MinimapRotate" +msgid "Rotate" +msgstr "" + +#. View Minimap +#: data/gui/Game_Options.layout:599 +#: ..Options.View.Minimap.Check +msgctxt "MinimapTerrain" +msgid "Terrain" +msgstr "" + +#. View Minimap +#: data/gui/Game_Options.layout:595 +#: ..Options.View.Minimap.Check +msgctxt "MinimapBorder" +msgid "Border" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:448 +#: ..Options.View.HUD.Check +msgctxt "TimesBar" +msgid "Times bar" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:452 +#: ..Options.View.HUD.Check +msgctxt "OpponentsList" +msgid "Opponents List" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:456 +#: ..Options.View.HUD.Check +msgctxt "OpponentsSorted" +msgid "Opponents Sorted" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:608 +#: ..Options.View.Minimap.Check +msgctxt "CheckArrow" +msgid "Checkpoint Arrow" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:604 +#: ..Options.View.Minimap.Check +msgctxt "CheckBeam" +msgid "Next checkpoint beam" +msgstr "" + +#. View HUD +#: data/gui/Game_Options.layout:473 +#: ..Options.View.HUD.Text +msgctxt "CountdownTime" +msgid "Race countdown time" +msgstr "" + +#. View Pacenotes +#: data/gui/Editor_Options.layout:827 +#: ..Options.View.Tab +#: :837..Options.View.Pacenotes.Text +#: data/gui/Game_Options.layout:486 +#: ..Options.View.Tab +#: :493..Options.View.Pacenotes.Check +msgctxt "Pacenotes" +msgid "Pacenotes" +msgstr "" + +#. View Pacenotes +#: data/gui/Game_Options.layout:527 +#: ..Options.View.Pacenotes.Text +msgctxt "PaceNextVisible" +msgid "Next shown" +msgstr "" + +#. View Racing Line trail +#: data/gui/Editor_Options.layout:894 +#: ..Options.View.Pacenotes.Check +#: data/gui/Game_Options.layout:548 +#: +#: src/editor/Update_EditKeyTxt.cpp:57 +msgctxt "RacingLine" +msgid "Racing Line (trail)" +msgstr "" + +#. View Camera +#: data/gui/Editor_Options.layout:640 +#: ..Options.View.Tab +#: data/gui/Game_Options.layout:624 +#: +#: src/editor/Update_Frame.cpp:77 +msgctxt "Camera" +msgid "Camera" +msgstr "" + +#. View Camera +#: data/gui/Game_Options.layout:626 +#: ..Options.View.Camera.Check +msgctxt "CameraInfo" +msgid "Camera info" +msgstr "" + +#. View Camera +#: data/gui/Game_Options.layout:630 +#: ..Options.View.Camera.Check +msgctxt "CameraAutoTilt" +msgid "Camera auto tilt on slopes" +msgstr "" + +#. View Camera +#: data/gui/Game_Options.layout:634 +#: ..Options.View.Camera.Check +msgctxt "CameraLoopChange" +msgid "Camera change in loops" +msgstr "" + +#. View Camera +#: data/gui/Game_Options.layout:639 +#: ..Options.View.Camera.Check +msgctxt "CameraBounce" +msgid "Dynamic camera bouncing" +msgstr "" + +#. View Camera +msgctxt "BoostFOV" +msgid "Adaptive FOV" +msgstr "" + +#. View Camera +#: data/gui/Game_Options.layout:654 +#: ..Options.View.Camera.Text +#: :665:676 +msgctxt "FOV" +msgid "View angle" +msgstr "" + +#. Settings debug +#: data/gui/Game.layout:1588 +#: ..SingleRace.Setup.Tab +#: data/gui/Game_Options.layout:1352 +#: ..Options.Sound.Tab +#: :1476..Options.Tweak.Tab +msgctxt "Other" +msgid "Other" +msgstr "" + +#. Settings debug +#: data/gui/Editor_Options.layout:1052 +#: ..Options.Settings.Advanced.Text +#: data/gui/Game_Options.layout:1642 +#: ..Options.Tweak.Advanced.Text +msgctxt "Development" +msgid "Development" +msgstr "" + +#. Settings debug +#: data/gui/Editor_Options.layout:1053 +#: ..Options.Settings.Advanced.Text +#: :1058..Options.Settings.Advanced.Check +#: :1063 +#: data/gui/Game_Options.layout:1643 +#: ..Options.Tweak.Advanced.Text +#: :1648..Options.Tweak.Advanced.Check +#: :1653 +msgctxt "TipDebugShaders" +msgid "Will save generated shaders in user's cache/shaders/ folder. Only for those not cached already. Optionally also properties on top, messing error line numbers." +msgstr "" + +#. Settings debug +#: data/gui/Editor_Options.layout:972 +#: ..Options.Settings.Tweak.Text +#: data/gui/Game_Options.layout:1485 +#: ..Options.Tweak.Other.Text +msgctxt "FPS" +msgid "Fps bar, render statistics" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:238:239:240:241 +msgctxt "FPS_Fps" +msgid "Frames per second" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:239:241 +msgctxt "FPS_Triangles" +msgid "Millions of triangles" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:239:240:241 +msgctxt "FPS_Draws" +msgid "Draw calls" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:242 +msgctxt "FPS_Instances" +msgid "Instances" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:242 +msgctxt "FPS_Vegetation" +msgid "Vegetation models" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:243 +msgctxt "FPS_Workspaces" +msgid "Workspaces" +msgstr "" + +#. Settings debug +#: src/common/GuiCom_Options.cpp:240:243 +msgctxt "FPS_Memory" +msgid "GPU memory" +msgstr "" + +#. Settings debug +#: data/gui/Editor_Options.layout:1007 +#: ..Options.Settings.Tweak.Check +#: data/gui/Game_Options.layout:1519 +#: ..Options.Tweak.Other.Check +msgctxt "Wireframe" +msgid "Wireframe" +msgstr "" + +#. Settings debug +#: data/gui/Game_Options.layout:1615 +#: ..Options.Tweak.Advanced.Check +msgctxt "BulletDebug" +msgid "Bullet debug" +msgstr "" + +#. Settings debug +#: data/gui/Game_Options.layout:1612 +#: ..Options.Tweak.Advanced.Check +msgctxt "BulletLines" +msgid "Bullet debug lines" +msgstr "" + +#. Settings debug +#: data/gui/Game_Options.layout:1619 +#: ..Options.Tweak.Advanced.Check +msgctxt "BulletProfilerTxt" +msgid "Bullet Profiler Times" +msgstr "" + +#. Settings debug +#: data/gui/Game_Options.layout:1574 +#: ..Options.Tweak.Graphs.Check +msgctxt "FullSoundsInfo" +msgid "Full sounds info in graphs." +msgstr "" + +#. Settings cache, shaders +#: data/gui/Editor_Options.layout:954 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1460 +#: ..Options.Settings.Check +msgctxt "CacheMaterials" +msgid "Cache Materials" +msgstr "" + +#. Settings cache, shaders +#: data/gui/Editor_Options.layout:958 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1464 +#: ..Options.Settings.Check +msgctxt "CacheShaders" +msgid "Cache Shaders" +msgstr "" + +#. Settings cache, shaders +#: data/gui/Editor_Options.layout:1057 +#: ..Options.Settings.Advanced.Check +#: data/gui/Game_Options.layout:1647 +#: ..Options.Tweak.Advanced.Check +msgctxt "DebugShaders" +msgid "Debug Shaders" +msgstr "" + +#. Settings cache, shaders +#: data/gui/Editor_Options.layout:1062 +#: ..Options.Settings.Advanced.Check +#: data/gui/Game_Options.layout:1652 +#: ..Options.Tweak.Advanced.Check +msgctxt "DebugProperties" +msgid "Debug Properties" +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1546 +#: ..Options.Tweak.Graphs.Check +msgctxt "CarDebug" +msgid "Car susp, long|,lat- slips" +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1542 +#: ..Options.Tweak.Graphs.Check +#: :1764..Options.Tweak.Tires.Text +msgctxt "CarTireVisCircles" +msgid "Tire force circles visualisation" +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1584 +#: ..Options.Tweak.Graphs.Check +msgctxt "CarDebugText" +msgid "Car debug text " +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1550 +#: ..Options.Tweak.Graphs.Check +msgctxt "CarDebugSurfaces" +msgid "Car tire surfaces" +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1524 +#: ..Options.Tweak.Other.Check +msgctxt "ProfilerTxt" +msgid "Profiler times text " +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1592 +#: ..Options.Tweak.Graphs.Text +msgctxt "TextColor" +msgid "Text color" +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1797 +#: ..Options.Tweak.Tracks.Check +msgctxt "DevKeys" +msgid "Developer keys. Ctrl-F global, Alt-shift-.. load test tracks." +msgstr "" + +#. Settings car tweak visualizeations +#: data/gui/Game_Options.layout:1632 +#: ..Options.Tweak.Advanced.Text +msgctxt "CarPreview" +msgid "Force car preview" +msgstr "" + +#. Settings startup +#: data/gui/Editor_Options.layout:927 +#: ..Options.Settings.Settings.Text +#: data/gui/Game_Options.layout:1429 +#: ..Options.Settings.Text +#: :1612..Options.Tweak.Advanced.Check +msgctxt "Startup" +msgid "Startup" +msgstr "" + +#. Settings startup +#: data/gui/Editor_Options.layout:948 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1450 +#: ..Options.Settings.Check +msgctxt "MouseCapture" +msgid "Capture mouse" +msgstr "" + +#. Settings startup +#: data/gui/Editor_Options.layout:944 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1446 +#: ..Options.Settings.Check +msgctxt "OgreDialog" +msgid "Show Ogre dialog" +msgstr "" + +#. Settings startup +#: data/gui/Editor_Options.layout:931 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1433 +#: ..Options.Settings.Check +msgctxt "StartInMain" +msgid "Start in main menu" +msgstr "" + +#. Settings startup +#: data/gui/Game_Options.layout:1437 +#: ..Options.Settings.Check +msgctxt "AutoLoad" +msgid "Auto Load track" +msgstr "" + +#. Settings startup +#: data/gui/Editor_Options.layout:939 +#: ..Options.Settings.Settings.Check +#: data/gui/Game_Options.layout:1441 +#: ..Options.Settings.Check +msgctxt "EscQuit" +msgid "Esc quits" +msgstr "" + +#. Settings startup +#: data/gui/Game_Options.layout:1454 +#: ..Options.Settings.Check +msgctxt "ShowPictures" +msgid "Show pictures while loading" +msgstr "" + +#. Settings startup +msgctxt "MultiThread" +msgid "Multi Threaded" +msgstr "" + +#. Settings startup +msgctxt "ScreenshotPng" +msgid "Screenshots saved as .png" +msgstr "" + +#. Input bind +#: data/gui/Game_Help.layout:313 +#: ..Welcometo.Button +#: data/gui/Game_Options.layout:183 +#: ..Options.Tab +#: :299..Options.Input.Shortcuts.Text +msgctxt "Input" +msgid "Input" +msgstr "" + +#. Input bind +#: src/game/Gui_Input.cpp:228 +msgctxt "InputUnbind" +msgid "Press RMB on button to unbind." +msgstr "" + +#. Input bind +msgctxt "InputNoJS" +msgid "No joystick" +msgstr "" + +#. Input bind +#: src/game/Gui_Input.cpp:26:81 +msgctxt "InputKeyUnassigned" +msgid "-- None --" +msgstr "" + +#. Input bind +#: src/game/Gui_Input.cpp:35:277 +msgctxt "InputAssignKey" +msgid "<Assign>" +msgstr "" + +#. Input bind +#: data/gui/Game_Options.layout:329 +#: ..Options.Input.Check +msgctxt "OneAxisThrottleBrake" +msgid "One axis for throttle and brake" +msgstr "" + +#. Input bind +#: data/gui/Game_Options.layout:332 +#: ..Options.Input.Check +msgctxt "TipOneAxisThrottleBrake" +msgid "If your controller has throttle and brake in one axis, check this. Bind axis to throttle, unbind brake. Use Inverse from throttle if needed." +msgstr "" + +#. Input headers +#: data/gui/Game_Options.layout:215 +#: ..Options.Input.Tab +msgctxt "InputMapGeneral" +msgid "General" +msgstr "" + +#. Input headers +#: src/game/Gui_Input.cpp:110 +msgctxt "InputHeaderTxt1" +msgid "Action" +msgstr "" + +#. Input headers +#: src/game/Gui_Input.cpp:111 +msgctxt "InputHeaderTxt2" +msgid "Binding" +msgstr "" + +#. Input headers +#: src/game/Gui_Input.cpp:113 +msgctxt "InputHeaderTxt3" +msgid "Value" +msgstr "" + +#. Input headers +#: src/game/Gui_Input.cpp:114 +msgctxt "InputHeaderTxt4" +msgid "Edit" +msgstr "" + +#. Input Detail Control +msgctxt "InputControllers" +msgid "Controllers" +msgstr "" + +#. Input Detail Control +msgctxt "InputDetailPreset" +msgid "Set from preset" +msgstr "" + +#. Input Detail Control +#: data/gui/Game_Options.layout:346 +#: ..Options.Input.Text +#: src/game/Gui_Input.cpp:349 +msgctxt "InputDetailsFor" +msgid "Details for" +msgstr "" + +#. Input Detail Control +msgctxt "InputMinVal" +msgid "Min. Value" +msgstr "" + +#. Input Detail Control +msgctxt "InputMaxVal" +msgid "Max. Value" +msgstr "" + +#. Input Detail Control +#: data/gui/Editor_Track.layout:590 +#: ..Track.Game.Text +#: :747..Track.Export.Track.Text +#: :779 +msgctxt "InputMultiplier" +msgid "Multiplier" +msgstr "" + +#. Input Detail Control +#: data/gui/Game_Options.layout:350 +#: ..Options.Input.Check +msgctxt "InputInverse" +msgid "Inverse" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_KeyHalf" +msgid "Key Half" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_KeyFull" +msgid "Key Full" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_AxisHalf" +msgid "Axis Half" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_AxisHalfInv" +msgid "Axis Half Inversed" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_AxisFull" +msgid "Axis Full" +msgstr "" + +#. Input axis presets +msgctxt "InpSet_AxisFullInv" +msgid "Axis Full Inversed" +msgstr "" + +#. Input key setup +#: data/gui/Game_Options.layout:354 +#: ..Options.Input.Text +msgctxt "InputKeyboardEmulation" +msgid "Keyboard Emulation" +msgstr "" + +#. Input key setup +#: data/gui/Game_Options.layout:358 +#: ..Options.Input.Text +msgctxt "InputIncreaseSensitivity" +msgid "Sensitivity" +msgstr "" + +#. Input key setup +msgctxt "InputReturnDelay" +msgid "Return speed" +msgstr "" + +#. Input key setup +#: data/gui/Game_Options.layout:366 +#: ..Options.Input.Text +msgctxt "InputKeyAllPreset" +msgid "Set all from preset" +msgstr "" + +#. Input key setup +#: src/game/Gui_Input.cpp:254 +msgctxt "InpSet_Slow" +msgid "Slow" +msgstr "" + +#. Input key setup +#: src/game/Gui_Input.cpp:255 +msgctxt "InpSet_Medium" +msgid "Medium" +msgstr "" + +#. Input key setup +#: src/game/Gui_Input.cpp:256 +msgctxt "InpSet_Fast" +msgid "Fast" +msgstr "" + +#. MAIN Game Input Player +msgctxt "InputMapThrottle" +msgid "Throttle" +msgstr "" + +#. MAIN Game Input Player +msgctxt "InputMapBrake" +msgid "Brake" +msgstr "" + +#. MAIN Game Input Player +#: data/gui/Game.layout:1474 +#: ..SingleRace.Setup.Tab +msgctxt "InputMapSteering" +msgid "Steering" +msgstr "" + +#. MAIN Game Input Player +msgctxt "InputMapHandBrake" +msgid "Handbrake" +msgstr "" + +#. MAIN Game Input Player +msgctxt "InputMapBoost" +msgid "Boost" +msgstr "" + +#. MAIN Game Input Player +msgctxt "InputMapFlip" +msgid "Flip" +msgstr "" + +#. MAIN Game Input Player +#: data/gui/Game.layout:1323 +#: ..SingleRace.Setup.Game.Text +#: src/game/Challenges.cpp:618 +#: src/game/Gui_Network.cpp:141 +msgctxt "InputMapRewind" +msgid "Rewind (time)" +msgstr "" + +#. Game Input Player +msgctxt "InputMapShiftUp" +msgid "Shift up" +msgstr "" + +#. Game Input Player +msgctxt "InputMapShiftDown" +msgid "Shift down" +msgstr "" + +#. Game Input Player +#: data/gui/Game_Options.layout:230 +#: ..Options.Input.General.Text +msgctxt "InputMapPrevCamera" +msgid "Previous Camera" +msgstr "" + +#. Game Input Player +#: data/gui/Game_Options.layout:230 +#: ..Options.Input.General.Text +msgctxt "InputMapNextCamera" +msgid "Next Camera" +msgstr "" + +#. Game Input Player +msgctxt "InputMapLastChk" +msgid "Go to last checkp." +msgstr "" + +#. Game Input Player +msgctxt "InputMapLights" +msgid "Toggle lights" +msgstr "" + +#. MAIN Game Input +msgctxt "InputMapShowOptions" +msgid "Show options" +msgstr "" + +#. MAIN Game Input +#: data/gui/Game_Options.layout:1662 +#: ..Options.Tweak.Tweak.Text +msgctxt "InputMapPrevTab" +msgid "Previous tab" +msgstr "" + +#. MAIN Game Input +#: data/gui/Game_Options.layout:1662 +#: ..Options.Tweak.Tweak.Text +msgctxt "InputMapNextTab" +msgid "Next tab" +msgstr "" + +#. MAIN Game Input +msgctxt "InputMapRestartGame" +msgid "New game" +msgstr "" + +#. MAIN Game Input +msgctxt "InputMapResetGame" +msgid "Reset game" +msgstr "" + +#. MAIN Game Input +#: data/gui/Editor_Help.layout:145 +#: ..Help.Input/help.View.Text +msgctxt "InputMapScreenshot" +msgid "Screenshot" +msgstr "" + +#. MAIN Game Input +#: data/gui/Game_Options.layout:233 +#: ..Options.Input.General.Text +msgctxt "InputCameraTxt1" +msgid "with shift - main cameras only" +msgstr "" + +#. MAIN Game Input +#: data/gui/Game_Options.layout:1662 +#: ..Options.Tweak.Tweak.Text +msgctxt "InputGraphsType" +msgid "change graphs type in game" +msgstr "" + +#. Game Input General +#: data/gui/Game_Options.layout:221 +#: ..Options.Input.General.Text +msgctxt "InputOther1" +msgid "Up,Down - navigate in lists Enter - start" +msgstr "" + +#. Game Input General +#: data/gui/Game_Options.layout:224 +#: ..Options.Input.General.Text +msgctxt "InputOther2" +msgid "Enter - show/hide players window in multiplayer" +msgstr "" + +#. Game Input General +#: data/gui/Game_Options.layout:227 +#: ..Options.Input.General.Text +msgctxt "InputOther3" +msgid "Enter - show lap results" +msgstr "" + +#. Game Input General +#: data/gui/Editor_Help.layout:176 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Game_Options.layout:292 +#: ..Options.Input.Shortcuts.Text +msgctxt "InputFocusFind" +msgid "Ctrl-F go to find box" +msgstr "" + +#. Game Input General replay +#: data/gui/Game_Options.layout:240 +#: ..Options.Input.General.Text +msgctxt "InputRplCtrl1" +msgid "Backspace - show/hide controls (hold ctrl to use mouse)" +msgstr "" + +#. Game Input General replay +#: data/gui/Game_Options.layout:243 +#: ..Options.Input.General.Text +msgctxt "InputRplCtrl2" +msgid "P - pause/unpause replay" +msgstr "" + +#. Game Input General replay +#: data/gui/Game_Options.layout:246 +#: ..Options.Input.General.Text +msgctxt "InputRplCtrl3" +msgid "[ , ] - wind backwards/forwards (shift - slow, ctrl,alt - fast)" +msgstr "" + +#. Game Input General replay +#: data/gui/Game_Options.layout:249 +#: ..Options.Input.General.Text +msgctxt "InputRplCtrl4" +msgid "K, L - change camera view to other player" +msgstr "" + +#. Game Input Tweak edit +#: data/gui/Game_Options.layout:1671 +#: ..Options.Tweak.Tweak.Text +msgctxt "TweakEdit1" +msgid "Alt-Z - toggle tweak window (car edit)" +msgstr "" + +#. Game Input Tweak edit +#: data/gui/Game_Options.layout:1674 +#: ..Options.Tweak.Tweak.Text +#: data/gui/Game_Tweak.layout:26 +#: ..Tweak.Vehicle.Button +#: :464..Tweak.collisions.Button +msgctxt "TweakEdit2" +msgid "Alt-Shift-Z - save file and reload game" +msgstr "" + +#. Game Input Tweak edit +#: data/gui/Game_Options.layout:1677 +#: ..Options.Tweak.Tweak.Text +msgctxt "TweakEdit3" +msgid "Ctrl-F5 - start car performance test" +msgstr "" + +#. Game Input Tweak tire edit +#: data/gui/Game_Options.layout:1686 +#: ..Options.Tweak.Tweak.Text +#: :1711..Options.Tweak.Tires.Text +msgctxt "TiresEdit" +msgid "Tire Edit - (Graphs mode)" +msgstr "" + +#. Game Input Tweak tire edit +#: data/gui/Game_Options.layout:1689 +#: ..Options.Tweak.Tweak.Text +msgctxt "TiresEdit1" +msgid "PgUp/PgDn - previous, next value" +msgstr "" + +#. Game Input Tweak tire edit +#: data/gui/Game_Options.layout:1692 +#: ..Options.Tweak.Tweak.Text +msgctxt "TiresEdit2" +msgid "1,2 or Num /,* - change value" +msgstr "" + +#. Game Input Tweak tire edit +#: data/gui/Game_Options.layout:1695 +#: ..Options.Tweak.Tweak.Text +msgctxt "TiresEdit3" +msgid "Home - toggle longitudinal / lateral parameters" +msgstr "" + +#. Game Input Tweak tire edit +#: data/gui/Game_Options.layout:1698 +#: ..Options.Tweak.Tweak.Text +msgctxt "TiresEdit4" +msgid "End - toggle align moment parameters" +msgstr "" + +#. Game Input Tweak tire graphs +#: data/gui/Game_Options.layout:1759 +#: ..Options.Tweak.Tires.Check +msgctxt "TireEdCommonY" +msgid "Common y range" +msgstr "" + +#. Game Input Tweak tire graphs +#: data/gui/Game_Tweak.layout:241 +#: ..Tweak.Tires.Check +msgctxt "TireEdReference" +msgid "Show reference graph" +msgstr "" + +#. Sound main +#: data/gui/Editor.layout:3172 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Editor_Track.layout:635 +#: ..Track.Game.Text +#: data/gui/Game_Options.layout:317 +#: ..Options.Input.Shortcuts.Text +#: :1226..Options.Tab +#: data/gui/Game_Tweak.layout:402 +#: ..Tweak.Surface.Text +msgctxt "Sound" +msgid "Sound" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1234 +#: ..Options.Sound.Main.Text +#: :1354..Options.Sound.Other.Text +msgctxt "Volume" +msgid "Volume" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1239 +#: ..Options.Sound.Main.Text +msgctxt "VolMaster" +msgid "Master" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1251 +#: ..Options.Sound.Main.Text +msgctxt "Engine" +msgid "Engine" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1404 +#: ..Options.Sound.Other.Text +msgctxt "Turbo" +msgid "Turbo" +msgstr "" + +#. Sound main +#: data/gui/Editor.layout:3181 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Editor_Track.layout:615 +#: ..Track.Game.Check +#: data/gui/Game_Options.layout:1262 +#: ..Options.Sound.Main.Text +#: :1703..Options.Tweak.Tab +#: data/gui/Game_Tweak.layout:216 +#: ..Tweak.Tab +#: :407..Tweak.Surface.Text +msgctxt "Tires" +msgid "Tires" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1273 +#: ..Options.Sound.Main.Text +msgctxt "Suspension" +msgid "Suspension" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1284 +#: ..Options.Sound.Main.Text +msgctxt "Environment" +msgid "Environment" +msgstr "" + +#. Sound main +#: data/gui/Game_Options.layout:1295 +#: ..Options.Sound.Main.Text +msgctxt "Ambience" +msgid "Ambience" +msgstr "" + +#. Sound main +#: data/gui/Editor_Track.layout:635 +#: ..Track.Game.Text +#: data/gui/Game_Options.layout:1306 +#: ..Options.Sound.Main.Check +msgctxt "Reverb" +msgid "Reverberation" +msgstr "" + +#. Sound other +#: data/gui/Game_Options.layout:1360 +#: ..Options.Sound.Other.Text +msgctxt "FluidSplash" +msgid "Fluid Splash" +msgstr "" + +#. Sound other +#: data/gui/Game_Options.layout:1371 +#: ..Options.Sound.Other.Text +msgctxt "FluidCont" +msgid "Fluid Cont." +msgstr "" + +#. Sound other +#: data/gui/Game_Options.layout:1382 +#: ..Options.Sound.Other.Text +msgctxt "CarCrash" +msgid "Car Crash" +msgstr "" + +#. Sound other +#: data/gui/Game_Options.layout:1393 +#: ..Options.Sound.Other.Text +msgctxt "CarScrap" +msgid "Car Scrap" +msgstr "" + +#. About +#: data/gui/Game_Help.layout:192 +#: ..Help.Tab +msgctxt "About" +msgid "About" +msgstr "" + +#. About +#: data/gui/Common.layout:84 +#: ..Track-Filter.Check +#: data/gui/Game_Help.layout:199 +#: ..Help.About.Text +msgctxt "Version" +msgid "version" +msgstr "" + +#. About +#: data/gui/Game_Help.layout:205 +#: ..Help.About.Text +msgctxt "GameBy" +msgid "A game by" +msgstr "" + +#. About +#: data/gui/Game_Help.layout:211 +#: ..Help.About.Text +msgctxt "AndContributors" +msgid "and contributors." +msgstr "" + +#. About +#: data/gui/Game_Help.layout:221 +#: ..Help.About.Text +msgctxt "BasedOn" +msgid "based on" +msgstr "" + +#. About +#: data/gui/Game_Help.layout:240 +#: ..Help.About.Text +msgctxt "AndUsing" +msgid "and using" +msgstr "" + +#. About +msgctxt "ProjectPage" +msgid "project's page:" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:4 +#: ..Window +msgctxt "PreviewCam" +msgid "Preview Camera" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:11 +#: ..PreviewCamera.Text +msgctxt "Leave" +msgid "Leave (exit)" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:16 +#: ..PreviewCamera.Text +msgctxt "EnterSave" +msgid "Enter - save" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:21 +#: ..PreviewCamera.Text +msgctxt "Screenshot" +msgid "screenshot" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:29 +#: ..Window +msgctxt "TerrainBrush" +msgid "Terrain brush" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:548 +#: ..Window +msgctxt "RoadPoint" +msgid "Road Point" +msgstr "" + +#. Editor Main +#: data/gui/Editor_Tools.layout:862 +#: ..Window +msgctxt "RoadStats" +msgid "Road Stats" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor.layout:5 +#: ..Window +#: data/gui/Editor_Main.layout:45 +#: ..StuntRally-TrackEditor-version##{GameVersion}.Button +msgctxt "Editor" +msgid "Editor" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor_Options.layout:224 +#: ..Options.Graphics.Button +#: data/gui/Editor_Track.layout:27 +#: ..Track.Track.Button +msgctxt "LoadTrack" +msgid "Load Track" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor_Track.layout:410 +#: ..Track.Track.Button +msgctxt "CopySource" +msgid "Set as copy source" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor_Track.layout:422 +#: ..Track.Track.Button +#: src/editor/Gui_Tools.cpp:265 +msgctxt "NewDup" +msgid "New (Duplicate)" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor_Track.layout:434 +#: ..Track.Track.Button +#: data/gui/Game_Replay.layout:57 +#: ..Replays.Replay.Button +#: src/game/Gui_Replay.cpp:312:321 +#: src/editor/Gui_Tools.cpp:309 +msgctxt "Rename" +msgid "Rename" +msgstr "" + +#. Editor Main Track +#: data/gui/Editor.layout:772 +#: ..Editor.Terrain.Brushes.Button +#: data/gui/Editor_Track.layout:447 +#: ..Track.Track.Button +#: :529..Track.Tools.Text +#: data/gui/Game.layout:967 +#: ..SingleRace.Setup.Paint.Button +#: :2010..SingleRace.Championship.Button +#: data/gui/Game_Replay.layout:51 +#: ..Replays.Replay.Button +#: data/gui/Game_Tweak.layout:268 +#: ..Tweak.Tires.Button +#: data/gui/MaterialEditor.layout:529 +#: ..MaterialEditor.Save.Button +#: src/game/Gui_Replay.cpp:285 +#: src/game/Gui_TweakSim.cpp:186 +msgctxt "Delete" +msgid "Delete" +msgstr "" + +#. Editor Track message +#: src/editor/Gui_Tools.cpp:329 +msgctxt "DeleteTrack" +msgid "Delete track ?" +msgstr "" + +#. Editor Track message +#: src/editor/Gui_Tools.cpp:32 +msgctxt "CopyTrackNoSource" +msgid "No source track selected." +msgstr "" + +#. Editor Track message +#: src/editor/Gui_Tools.cpp:39 +msgctxt "CopyTrackSourceSame" +msgid "Source track and current track are the same." +msgstr "" + +#. Editor Track message +#: src/editor/SceneInit.cpp:482 +msgctxt "CantSaveOrgTrack" +msgid "Can't save original track. Duplicate it first." +msgstr "" + +#. Editor Track message +#: data/gui/Editor_Options.layout:185 +#: ..Options.Graphics.Text +msgctxt "NeedReload" +msgid "* need reload" +msgstr "" + +#. Editor Sun +#: data/gui/Editor_Help.layout:187 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:21 +#: ..Editor.Tab +#: :27..Editor.Sun.Tab +#: data/gui/Editor_Track.layout:747 +#: ..Track.Export.Track.Text +msgctxt "Sun" +msgid "Sun" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:45 +#: ..Editor.Sun.Sun.Text +#: src/editor/Gui_InitLists.cpp:248 +msgctxt "Sky" +msgid "Sky" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:80 +#: ..Editor.Sun.Sun.Text +msgctxt "SunDir" +msgid "Sun dir." +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:68 +#: ..Editor.Sun.Sun.Text +#: :89 +msgctxt "Yaw" +msgid "yaw" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:84 +#: ..Editor.Sun.Sun.Text +#: src/editor/Gui_InitLists.cpp:249 +msgctxt "Pitch" +msgid "pitch" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:114 +#: ..Editor.Sun.Sun.Text +#: :491..Editor.Terrain.Tab +#: :567..Editor.Terrain.Light.Text +msgctxt "Light" +msgid "Light" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:118 +#: ..Editor.Sun.Sun.Text +#: data/gui/Editor_Track.layout:738 +#: ..Track.Export.Track.Text +#: :751 +msgctxt "Ambient" +msgid "Ambient" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:123 +#: ..Editor.Sun.Sun.Text +#: :502..Editor.Terrain.Light.Text +#: :514:526:1416..Editor.Layers.Button +#: data/gui/Editor_Track.layout:760 +#: ..Track.Export.Track.Text +#: data/gui/Game.layout:1037 +#: ..SingleRace.Setup.Paint.Tab +#: :1168..SingleRace.Setup.Paint.Text +#: :1172..SingleRace.Setup.Paint.Slider +#: :1176..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:67 +#: ..MaterialEditor.Main.Text +#: :78:89 +#: src/editor/Gui_InitLists.cpp:273 +#: src/editor/Update_EditKeyTxt.cpp:309 +#: src/common/GuiCom_Options.cpp:60 +msgctxt "Diffuse" +msgid "Diffuse" +msgstr "" + +#. Editor Sun +#: data/gui/Editor.layout:128 +#: ..Editor.Sun.Sun.Text +#: data/gui/Editor_Track.layout:769 +#: ..Track.Export.Track.Text +#: data/gui/Game.layout:1040 +#: ..SingleRace.Setup.Paint.Tab +#: :1168..SingleRace.Setup.Paint.Text +#: :1172..SingleRace.Setup.Paint.Slider +#: :1176..SingleRace.Setup.Paint.Text +#: data/gui/MaterialEditor.layout:101 +#: ..MaterialEditor.Main.Text +#: :112:123 +#: src/common/GuiCom_Options.cpp:61 +msgctxt "Specular" +msgid "Specular" +msgstr "" + +#. Editor Fog +#: data/gui/Editor.layout:212 +#: ..Editor.Sun.Tab +#: :218..Editor.Sun.Fog.Check +#: data/gui/Editor_Track.layout:779 +#: ..Track.Export.Track.Text +msgctxt "Fog" +msgid "Fog" +msgstr "" + +#. Editor Fog +#: src/common/GuiCom_Options.cpp:82 +msgctxt "FogNormal" +msgid "Normal" +msgstr "" + +#. Editor Fog +#: data/gui/Editor.layout:214 +#: ..Editor.Sun.Fog.Text +#: :280 +msgctxt "FogHeight" +msgid "Height" +msgstr "" + +#. Editor Fog +#: data/gui/Editor.layout:223 +#: ..Editor.Sun.Fog.Text +#: :231:271:1951..Editor.Grasses.Grasses.Text +#: data/gui/Editor_Utils.layout:92 +#: ..Window +msgctxt "Color" +msgid "Color" +msgstr "" + +#. Editor Fog +#: data/gui/Editor.layout:240 +#: ..Editor.Sun.Fog.Text +#: :309 +#: src/editor/Update_EditKeyTxt.cpp:277 +msgctxt "FogStart" +msgid "start" +msgstr "" + +#. Editor Fog +#: data/gui/Editor.layout:255 +#: ..Editor.Sun.Fog.Text +#: :322 +#: src/editor/Update_EditKeyTxt.cpp:277 +msgctxt "FogEnd" +msgid "end" +msgstr "" + +#. Editor Weather +#: data/gui/Editor.layout:149 +#: ..Editor.Sun.Sun.Check +#: :154:220..Editor.Sun.Fog.Check +msgctxt "DisableEdit" +msgid "Disable/enable for editing." +msgstr "" + +#. Editor Weather +#: data/gui/Editor.layout:142 +#: ..Editor.Sun.Sun.Text +#: :152..Editor.Sun.Sun.Check +msgctxt "Weather" +msgid "Weather" +msgstr "" + +#. Editor Weather +#: data/gui/Editor.layout:189 +#: ..Editor.Sun.Sun.Text +msgctxt "set1" +msgid "set1" +msgstr "" + +#. Editor Weather +#: data/gui/Editor.layout:194 +#: ..Editor.Sun.Sun.Text +msgctxt "set2" +msgid "set2" +msgstr "" + +#. Editor Weather +#: data/gui/Editor.layout:199 +#: ..Editor.Sun.Sun.Text +#: :204 +msgctxt "intensity" +msgid "intensity" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:190 +#: ..Help.Input/help.Shortcuts.Text +#: :267..Help.Input/help.Tab +#: data/gui/Editor.layout:352 +#: ..Editor.Tab +#: :358..Editor.Terrain.Text +#: :1170..Editor.Terrain.Generator.Text +#: :1316..Editor.Layers.Text +#: :2123..Editor.Grasses.Channels.Text +#: :2633..Editor.Vegetation.Models.Text +#: data/gui/Editor_Options.layout:536 +#: ..Options.Graphics.Textures.Text +#: :606..Options.Graphics.Detail.Text +#: data/gui/Editor_Track.layout:837 +#: ..Track.Export.Track.Text +#: :866..Track.Export.Road.Text +#: :1000..Track.Export.Settings.Button +#: data/gui/Game_Options.layout:1054 +#: ..Options.Graphics.Textures.Text +#: :1124..Options.Graphics.Detail.Text +#: src/editor/Update_Frame.cpp:83 +msgctxt "Terrain" +msgid "Terrain" +msgstr "" + +#. Terrain Edit modes +#: src/editor/Gui_Util.cpp:187 +msgctxt "TerDeform" +msgid "Deform" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Common.layout:36 +#: ..Window +#: data/gui/Editor.layout:934 +#: ..Editor.Terrain.Brushparameters.Text +#: data/gui/Editor_Track.layout:399 +#: ..Track.Track.Button +#: data/gui/Game.layout:461 +#: ..SingleRace.Track.Button +#: src/editor/Gui_Util.cpp:192 +msgctxt "TerFilter" +msgid "Filter" +msgstr "" + +#. Terrain Edit modes +#: src/editor/Gui_Util.cpp:197 +msgctxt "TerSmooth" +msgid "Smooth" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor.layout:922 +#: ..Editor.Terrain.Brushparameters.Text +#: data/gui/Editor_Track.layout:801 +#: ..Track.Export.Track.Text +#: src/editor/Gui_Util.cpp:202 +msgctxt "TerHeight" +msgid "Height" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:400 +#: ..Editor.Terrain.Size.Text +#: :1258..Editor.Terrain.Tools.Text +msgctxt "HeightmapSize" +msgid "Heightmap size" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:440 +#: ..Editor.Terrain.Size.Text +msgctxt "TriSize" +msgid "Triangle size" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:454 +#: ..Editor.Terrain.Size.Text +msgctxt "TerrainSize" +msgid "Terrain size" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:466 +#: ..Editor.Terrain.Size.Button +msgctxt "NewTerrainFlat" +msgid "New flat" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:955 +#: ..Editor.Terrain.Generator.Text +msgctxt "NewTerrainGenerate" +msgid "Generate new" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:760 +#: ..Editor.Terrain.Brushes.Button +#: :961..Editor.Terrain.Generator.Button +#: data/gui/Game.layout:978 +#: ..SingleRace.Setup.Paint.Button +#: data/gui/MaterialEditor.layout:540 +#: ..MaterialEditor.Save.Button +msgctxt "Add" +msgid "Add" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:966 +#: ..Editor.Terrain.Generator.Button +msgctxt "Substract" +msgid "Substract" +msgstr "" + +#. Terrain heightmap +#: data/gui/Editor.layout:971 +#: ..Editor.Terrain.Generator.Button +#: :1175..Editor.Terrain.Generator.Text +msgctxt "Multiply" +msgid "Multiply" +msgstr "" + +#. Terrain properties +#: data/gui/Editor.layout:600 +#: ..Editor.Terrain.Tab +#: :604..Editor.Terrain.Collision.Check +#: data/gui/Game.layout:1367 +#: ..SingleRace.Setup.Tab +msgctxt "Collision" +msgid "Collision" +msgstr "" + +#. Terrain properties +#: data/gui/Editor.layout:610 +#: ..Editor.Terrain.Collision.Text +#: :1247..Editor.Terrain.Tools.Text +msgctxt "Border" +msgid "Border" +msgstr "" + +#. Terrain properties +#: data/gui/Editor.layout:479 +#: ..Editor.Terrain.Size.Text +#: data/gui/Editor_Options.layout:546 +#: ..Options.Graphics.Textures.Text +#: :592..Options.Graphics.Detail.Text +#: :614 +#: data/gui/Game_Options.layout:1064 +#: ..Options.Graphics.Textures.Text +#: :1110..Options.Graphics.Detail.Text +#: :1132 +msgctxt "Horizon" +msgid "Horizon" +msgstr "" + +#. Terrain advanced light +#: data/gui/Editor.layout:571 +#: ..Editor.Terrain.Light.Text +#: data/gui/MaterialEditor.layout:237 +#: ..MaterialEditor.Main.Text +msgctxt "NormalsScale" +msgid "Normals scale" +msgstr "" + +#. Terrain advanced light +#: data/gui/Editor.layout:539 +#: ..Editor.Terrain.Light.Check +msgctxt "TerrainEmissiveLight" +msgid "Terrain has emissive light" +msgstr "" + +#. Terrain advanced light +#: data/gui/Editor.layout:586 +#: ..Editor.Terrain.Light.Text +msgctxt "SpecularPower" +msgid "Specular power" +msgstr "" + +#. Terrain advanced light +#: data/gui/Editor.layout:555 +#: ..Editor.Terrain.Light.Text +msgctxt "SpecularPowerEm" +msgid "Emissive power" +msgstr "" + +#. Terrain tools +#: data/gui/Editor_Help.layout:193 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:665 +#: ..Editor.Terrain.Tab +msgctxt "Brushes" +msgid "Brushes" +msgstr "" + +#. Terrain tools +#: data/gui/Editor.layout:1264 +#: ..Editor.Terrain.Tools.Button +msgctxt "TerrainHalf" +msgid "Half" +msgstr "" + +#. Terrain tools +#: data/gui/Editor.layout:1271 +#: ..Editor.Terrain.Tools.Button +msgctxt "TerrainDouble" +msgid "Double" +msgstr "" + +#. Terrain tools +#: data/gui/Editor.layout:632 +#: ..Editor.Terrain.Collision.Text +#: :1280..Editor.Terrain.Tools.Button +#: :1338..Editor.Layers.Text +msgctxt "TerrainMove" +msgid "Move" +msgstr "" + +#. Terrain Layers +#: data/gui/Common.layout:44 +#: ..Track-Filter.Check +#: data/gui/Editor.layout:1370 +#: ..Editor.Layers.Check +#: :1960..Editor.Grasses.Grasses.Check +#: :2458..Editor.Vegetation.Models.Check +#: data/gui/Editor_Options.layout:1030 +#: ..Options.Settings.Tweak.Check +#: data/gui/Game_Options.layout:1529 +#: ..Options.Tweak.Other.Check +msgctxt "Enabled" +msgid "Enabled" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor.layout:1357 +#: ..Editor.Layers.Text +#: :1363:1967..Editor.Grasses.Grasses.Text +#: :2465..Editor.Vegetation.Models.Text +#: src/editor/Gui_EventsTer.cpp:513 +#: src/editor/Gui_Events.cpp:33 +msgctxt "Used" +msgid "Used" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor_Track.layout:866 +#: ..Track.Export.Road.Text +#: src/editor/Gui_InitLists.cpp:179 +#: src/editor/Gui_Events.cpp:629 +msgctxt "Layer" +msgid "Layer" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor_Help.layout:197 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:1310 +#: ..Editor.Tab +#: data/gui/Editor_Track.layout:1000 +#: ..Track.Export.Settings.Button +msgctxt "Layers" +msgid "Layers" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor_Help.layout:200 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:1479 +#: ..Editor.Layers.TabC +#: :1484..Editor.Layers.Blendmap.Tab +msgctxt "BlendMap" +msgid "Blendmap" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor.layout:1428 +#: ..Editor.Layers.Text +msgctxt "TerNormal" +msgid "Normal" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor.layout:1442 +#: ..Editor.Layers.Check +#: src/editor/Gui_Init.cpp:328:643 +msgctxt "auto" +msgid "Auto" +msgstr "" + +#. Terrain Layers +#: data/gui/Editor.layout:1052 +#: ..Editor.Terrain.Generator.Text +#: :1449..Editor.Layers.Text +#: data/gui/Editor_Track.layout:835 +#: ..Track.Export.Track.Text +#: data/gui/Game_Options.layout:643 +#: ..Options.View.Camera.Text +#: :1768..Options.Tweak.Tires.Text +#: :1779 +#: src/editor/Update_EditKeyTxt.cpp:305:347:379 +msgctxt "scale" +msgid "Scale" +msgstr "" + +#. Terrain Layers buttons +#: data/gui/Editor.layout:1464 +#: ..Editor.Layers.Check +#: :1469 +#: data/gui/Game.layout:1902 +#: ..SingleRace.Championship.Tab +#: :1935 +#: data/gui/Game_Tweak.layout:424 +#: ..Tweak.Tab +msgctxt "Test" +msgid "Test" +msgstr "" + +#. Terrain Layers buttons +#: data/gui/Editor.layout:471 +#: ..Editor.Terrain.Size.Button +#: :494..Editor.Terrain.Light.Button +#: :1330..Editor.Layers.Button +#: :1939..Editor.Grasses.Grasses.Button +#: :2368..Editor.Vegetation.Models.Button +msgctxt "Update" +msgid "Update" +msgstr "" + +#. Terrain Layers buttons +#: data/gui/Editor.layout:1689 +#: ..Editor.Layers.Blendmap.Noise.Button +msgctxt "Swap" +msgid "Swap" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1084 +#: ..Editor.Terrain.Generator.Text +#: :1486..Editor.Layers.Blendmap.Blendmap.Text +#: :2127..Editor.Grasses.Channels.Text +msgctxt "AngleMin" +msgid "Angle Min" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1097 +#: ..Editor.Terrain.Generator.Text +#: :1499..Editor.Layers.Blendmap.Blendmap.Text +#: :2142..Editor.Grasses.Channels.Text +#: :2578..Editor.Vegetation.Models.Text +msgctxt "AngleMax" +msgid "Angle Max" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1110 +#: ..Editor.Terrain.Generator.Text +#: :1512..Editor.Layers.Blendmap.Blendmap.Text +#: :2157..Editor.Grasses.Channels.Text +#: data/gui/Editor_Track.layout:886 +#: ..Track.Export.Road.Text +msgctxt "TerLAngSm" +msgid "Angle smooth" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1124 +#: ..Editor.Terrain.Generator.Text +#: :1525..Editor.Layers.Blendmap.Blendmap.Text +#: :2172..Editor.Grasses.Channels.Text +#: :2592..Editor.Vegetation.Models.Text +msgctxt "HeightMin" +msgid "Height Min" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1138 +#: ..Editor.Terrain.Generator.Text +#: :1539..Editor.Layers.Blendmap.Blendmap.Text +#: :2187..Editor.Grasses.Channels.Text +#: :2606..Editor.Vegetation.Models.Text +msgctxt "HeightMax" +msgid "Height Max" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:294 +#: ..Editor.Sun.Fog.Text +#: data/gui/Game_Options.layout:676 +#: ..Options.View.Camera.Text +msgctxt "smooth" +msgid "smooth" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1152 +#: ..Editor.Terrain.Generator.Text +#: :1553..Editor.Layers.Blendmap.Blendmap.Text +#: :2202..Editor.Grasses.Channels.Text +msgctxt "TerLHSm" +msgid "Height smooth" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:822 +#: ..Editor.Terrain.Brushparameters.Button +#: :1568..Editor.Layers.Blendmap.Blendmap.Text +#: :1582:1596:1629..Editor.Layers.Blendmap.Tab +#: :1693..Editor.Layers.Blendmap.Noise.Button +#: :1738:2232..Editor.Grasses.Channels.Text +msgctxt "TerLNoise" +msgid "Noise" +msgstr "" + +#. Terrain Blendmap +#: data/gui/Editor.layout:1609 +#: ..Editor.Layers.Blendmap.Blendmap.Check +msgctxt "TerLNoiseOnly" +msgid "Only Noise" +msgstr "" + +#. Terrain generator +#: data/gui/Editor.layout:949 +#: ..Editor.Terrain.Tab +#: data/gui/Editor_Options.layout:904 +#: ..Options.View.Tab +msgctxt "Generator" +msgid "Generator" +msgstr "" + +#. Terrain generator +#: data/gui/Editor.layout:979 +#: ..Editor.Terrain.Generator.Text +msgctxt "TerGenScale" +msgid "Scale Height" +msgstr "" + +#. Terrain generator +#: data/gui/Editor.layout:1031 +#: ..Editor.Terrain.Generator.Text +msgctxt "TerGenOfsX" +msgid "Offset X" +msgstr "" + +#. Terrain generator +#: data/gui/Editor.layout:1041 +#: ..Editor.Terrain.Generator.Text +msgctxt "TerGenOfsY" +msgid "Offset Y" +msgstr "" + +#. Terrain generator noise params +#: data/gui/Editor.layout:989 +#: ..Editor.Terrain.Generator.Text +#: :1697..Editor.Layers.Blendmap.Noise.Text +#: :1742:2242..Editor.Grasses.Channels.Text +msgctxt "TerGenFreq" +msgid "Freq. zoom" +msgstr "" + +#. Terrain generator noise params +#: data/gui/Editor.layout:1000 +#: ..Editor.Terrain.Generator.Text +#: :1707..Editor.Layers.Blendmap.Noise.Text +#: :1752:2252..Editor.Grasses.Channels.Text +msgctxt "TerGenOct" +msgid "Octaves" +msgstr "" + +#. Terrain generator noise params +#: data/gui/Editor.layout:1010 +#: ..Editor.Terrain.Generator.Text +#: :1717..Editor.Layers.Blendmap.Noise.Text +#: :1762:2262..Editor.Grasses.Channels.Text +msgctxt "TerGenPers" +msgid "Persistance noise" +msgstr "" + +#. Terrain generator noise params +#: data/gui/Editor.layout:1020 +#: ..Editor.Terrain.Generator.Text +#: :1727..Editor.Layers.Blendmap.Noise.Text +#: :1772:2272..Editor.Grasses.Channels.Text +msgctxt "TerGenPow" +msgid "Power (shape)" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3101 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "DustSize" +msgid "dust size" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3096 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "dust" +msgid "dust" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3106 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "mud" +msgid "mud" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3111 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "smoke" +msgid "smoke" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3116 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "trailColor" +msgid "trail color" +msgstr "" + +#. Terrain surface particles +#: data/gui/Editor.layout:3142 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "ParAmount" +msgid "Particle amounts" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor_Help.layout:218 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:3035 +#: ..Editor.Vegetation.Tab +#: :3046..Editor.Vegetation.Surface.Widget +#: :3152..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Editor_Track.layout:979 +#: ..Track.Export.Settings.Text +#: :1006..Track.Export.Settings.Button +#: data/gui/Game.layout:1570 +#: ..SingleRace.Setup.Steering.Text +#: data/gui/Game_Tweak.layout:272 +#: ..Tweak.Tab +#: src/editor/Gui_InitLists.cpp:354 +msgctxt "Surface" +msgid "Surface" +msgstr "" + +#. Terrain surface params +#: data/gui/Game_Options.layout:427 +#: ..Options.View.HUD.Text +msgctxt "Type" +msgid "Type" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor.layout:3196 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Game_Tweak.layout:323 +#: ..Tweak.Surface.Text +#: :348 +msgctxt "BumpWavelen" +msgid "Bump: WaveLen" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor.layout:3201 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Game_Tweak.layout:336 +#: ..Tweak.Surface.Text +#: :360 +msgctxt "Amplitude" +msgid "Amplitude" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor.layout:3206 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Editor_Track.layout:979 +#: ..Track.Export.Settings.Text +#: data/gui/Game_Tweak.layout:286 +#: ..Tweak.Surface.Text +#: :298:310 +msgctxt "Friction" +msgid "Friction" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor.layout:3211 +#: ..Editor.Vegetation.Surface.Surface.Text +#: data/gui/Game_Tweak.layout:372 +#: ..Tweak.Surface.Text +msgctxt "RollingDrag" +msgid "Rolling Drag" +msgstr "" + +#. Terrain surface params +msgctxt "RollingResist" +msgid "Rolling Resistance" +msgstr "" + +#. Terrain surface params +#: data/gui/Editor.layout:3041 +#: ..Editor.Vegetation.Surface.Check +msgctxt "Road1SurfOnly" +msgid "Only 1 road surface" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:832 +#: ..Editor.Terrain.Brushparameters.Text +#: src/editor/Update_EditKeyTxt.cpp:185 +msgctxt "Brush_Size" +msgid "Size" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:843 +#: ..Editor.Terrain.Brushparameters.Text +#: data/gui/Game.layout:1394 +#: ..SingleRace.Setup.Boost.Text +#: src/editor/Update_EditKeyTxt.cpp:186 +msgctxt "Brush_Force" +msgid "Force" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:854 +#: ..Editor.Terrain.Brushparameters.Text +#: src/editor/Update_EditKeyTxt.cpp:187 +msgctxt "Brush_Power" +msgid "Power" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:877 +#: ..Editor.Terrain.Brushparameters.Text +#: src/editor/Update_EditKeyTxt.cpp:190 +msgctxt "Brush_Freq" +msgid "Freq" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:888 +#: ..Editor.Terrain.Brushparameters.Text +#: src/editor/Update_EditKeyTxt.cpp:191 +msgctxt "Brush_Octaves" +msgid "Octaves" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor.layout:899 +#: ..Editor.Terrain.Brushparameters.Text +#: :910:1062..Editor.Terrain.Generator.Text +#: src/editor/Update_EditKeyTxt.cpp:192 +msgctxt "Brush_Offset" +msgid "Offset" +msgstr "" + +#. Terrain Brush params +#: src/editor/Update_EditKeyTxt.cpp:225 +msgctxt "Brush_Height" +msgid "Height" +msgstr "" + +#. Terrain Brush params +#: data/gui/Editor_Utils.layout:84 +#: ..Tab-close/openpickwindow.Button +#: src/editor/Update_EditKeyTxt.cpp:220 +msgctxt "Brush_Filter" +msgid "Filter" +msgstr "" + +#. Terrain Brush params +#: src/editor/Update_EditKeyTxt.cpp:230 +msgctxt "Brush_CurrentH" +msgid "Curr.H" +msgstr "" + +#. Terrain Brush params +#: src/editor/Update_EditKeyTxt.cpp:232 +msgctxt "Lock" +msgid "Lock" +msgstr "" + +#. Terrain Brush shapes +#: data/gui/Editor.layout:865 +#: ..Editor.Terrain.Brushparameters.Text +#: src/editor/Update_EditKeyTxt.cpp:188 +msgctxt "Brush_Shape" +msgid "Shape" +msgstr "" + +#. Terrain Brush shapes +#: data/gui/Editor_Help.layout:323 +#: ..Help.Input/help.Terrain.Text +msgctxt "Brush_ShapeTriangle" +msgid "Triang" +msgstr "" + +#. Terrain Brush shapes +#: data/gui/Editor_Help.layout:323 +#: ..Help.Input/help.Terrain.Text +msgctxt "Brush_ShapeSinus" +msgid "Sinus" +msgstr "" + +#. Terrain Brush shapes +#: data/gui/Editor_Help.layout:323 +#: ..Help.Input/help.Terrain.Text +msgctxt "Brush_ShapeNoise" +msgid "Noise" +msgstr "" + +#. Terrain Brush shapes +msgctxt "Brush_ShapeNoise2" +msgid "Noise2" +msgstr "" + +#. Terrain Brush shapes +msgctxt "Brush_ShapeN-gon" +msgid "N-gon" +msgstr "" + +#. Vegetation Main +#: data/gui/Editor.layout:1793 +#: ..Editor.Grasses.Tab +#: :2296..Editor.Vegetation.Tab +#: :2687..Editor.Vegetation.Road.TabC +msgctxt "Properties" +msgid "Properties" +msgstr "" + +#. Vegetation Main +#: data/gui/Editor_Help.layout:204 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:1788 +#: ..Editor.Tab +#: :1894..Editor.Grasses.Tab +msgctxt "Grasses" +msgid "Grasses" +msgstr "" + +#. Vegetation Main +#: data/gui/Editor_Help.layout:214 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:2366 +#: ..Editor.Vegetation.Tab +msgctxt "Models" +msgid "Models" +msgstr "" + +#. Vegetation Main +#: data/gui/Editor.layout:1800 +#: ..Editor.Grasses.Properties.Text +#: data/gui/Editor_Track.layout:824 +#: ..Track.Export.Track.Text +msgctxt "GrassDens" +msgid "Grass density" +msgstr "" + +#. Vegetation Main +#: data/gui/Editor.layout:2303 +#: ..Editor.Vegetation.Properties.Text +#: data/gui/Editor_Track.layout:812 +#: ..Track.Export.Track.Text +msgctxt "TreeDens" +msgid "Trees density" +msgstr "" + +#. Vegetation Model main +#: data/gui/Editor.layout:2433 +#: ..Editor.Vegetation.Models.Text +#: :2438..Editor.Vegetation.Models.Button +#: src/editor/Gui_InitLists.cpp:326 +msgctxt "Model" +msgid "Model" +msgstr "" + +#. Vegetation Model main +#: data/gui/Editor.layout:2063 +#: ..Editor.Grasses.Grasses.Text +#: :2445..Editor.Vegetation.Models.Text +#: src/editor/Update_EditKeyTxt.cpp:382 +msgctxt "Density" +msgid "Density" +msgstr "" + +#. Vegetation Model main +#: data/gui/Editor.layout:2499 +#: ..Editor.Vegetation.Models.Text +msgctxt "MinScale" +msgid "min scale" +msgstr "" + +#. Vegetation Model main +#: data/gui/Editor.layout:2504 +#: ..Editor.Vegetation.Models.Text +msgctxt "MaxScale" +msgid "max scale" +msgstr "" + +#. Vegetation Model main +#: data/gui/Editor.layout:2218 +#: ..Editor.Grasses.Channels.Text +#: :2553..Editor.Vegetation.Models.Text +msgctxt "DistToRoad" +msgid "dist. to road" +msgstr "" + +#. Vegetation common +#: data/gui/Editor.layout:2526 +#: ..Editor.Vegetation.Models.Text +#: :2531 +msgctxt "wind" +msgid "wind" +msgstr "" + +#. Vegetation common +#: data/gui/Editor.layout:1816 +#: ..Editor.Grasses.Properties.Text +#: :2319..Editor.Vegetation.Properties.Text +msgctxt "page" +msgid "page" +msgstr "" + +#. Vegetation common +#: data/gui/Common.layout:208 +#: ..Track-Filter.Text +#: data/gui/Editor.layout:1977 +#: ..Editor.Grasses.Grasses.Text +#: :2020 +#: data/gui/Game.layout:1416 +#: ..SingleRace.Setup.Boost.Text +msgctxt "min" +msgid "min" +msgstr "" + +#. Vegetation common +#: data/gui/Common.layout:211 +#: ..Track-Filter.Text +#: data/gui/Editor.layout:1992 +#: ..Editor.Grasses.Grasses.Text +#: :2035:2566..Editor.Vegetation.Models.Text +#: data/gui/Editor_Options.layout:592 +#: ..Options.Graphics.Detail.Text +#: data/gui/Game.layout:1405 +#: ..SingleRace.Setup.Boost.Text +#: data/gui/Game_Options.layout:1110 +#: ..Options.Graphics.Detail.Text +#: :1714..Options.Tweak.Tires.Text +#: :1725:1736 +#: src/common/GuiCom_Options.cpp:58 +msgctxt "max" +msgid "max" +msgstr "" + +#. Vegetation common +#: data/gui/Editor.layout:1821 +#: ..Editor.Grasses.Properties.Text +#: :2324..Editor.Vegetation.Properties.Text +msgctxt "distance" +msgid "distance" +msgstr "" + +#. Vegetation common +#: data/gui/Editor.layout:1846 +#: ..Editor.Grasses.Properties.Text +msgctxt "length" +msgid "length" +msgstr "" + +#. Vegetation global +#: data/gui/Editor.layout:2351 +#: ..Editor.Vegetation.Properties.Text +#: data/gui/Editor_Track.layout:906 +#: ..Track.Export.Road.Text +msgctxt "TreeRoadDist" +msgid "Trees to road dist." +msgstr "" + +#. Vegetation global +#: data/gui/Editor.layout:2340 +#: ..Editor.Vegetation.Properties.Text +msgctxt "ImpostorDist" +msgid "Impostors dist." +msgstr "" + +#. Vegetation global +#: data/gui/Editor.layout:2620 +#: ..Editor.Vegetation.Models.Text +msgctxt "LTrFlDepth" +msgid "max Depth in fluid" +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor.layout:1972 +#: ..Editor.Grasses.Grasses.Text +msgctxt "GrassSize" +msgid "Size" +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor.layout:1872 +#: ..Editor.Grasses.Properties.Text +msgctxt "GrDensSmooth" +msgid "Smooth grass dens." +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor.layout:1423 +#: ..Editor.Layers.Text +#: :2050..Editor.Grasses.Grasses.Text +#: :2055..Editor.Grasses.Grasses.Button +#: :2853..Editor.Vegetation.Road.Column.Text +#: src/editor/Gui_InitLists.cpp:300:353 +#: src/editor/Gui_Events.cpp:316 +msgctxt "GrMaterial" +msgid "Material" +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor.layout:2283 +#: ..Editor.Grasses.Tab +msgctxt "GrColorMap" +msgid "Color map" +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor_Help.layout:207 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:2093 +#: ..Editor.Grasses.Tab +msgctxt "Channels" +msgid "Channels" +msgstr "" + +#. Vegetation Grass +#: data/gui/Editor.layout:2077 +#: ..Editor.Grasses.Grasses.Text +msgctxt "Channel" +msgid "Channel" +msgstr "" + +#. Vegetation Grass sway +#: data/gui/Editor.layout:1837 +#: ..Editor.Grasses.Properties.Text +msgctxt "GrassSway" +msgid "Sway" +msgstr "" + +#. Vegetation Grass sway +#: data/gui/Editor.layout:1851 +#: ..Editor.Grasses.Properties.Text +msgctxt "speed" +msgid "speed" +msgstr "" + +#. Vegetation Grass sway +#: data/gui/Editor.layout:1841 +#: ..Editor.Grasses.Properties.Text +msgctxt "distribution" +msgid "distribution" +msgstr "" + +#. Road Main +#: data/gui/Editor_Help.layout:221 +#: ..Help.Input/help.Shortcuts.Text +#: :348..Help.Input/help.Tab +#: data/gui/Editor.layout:1073 +#: ..Editor.Terrain.Generator.Text +#: :2643..Editor.Vegetation.Tab +#: :2649..Editor.Vegetation.Road.Text +#: :2693..Editor.Vegetation.Road.Tab +#: :2902..Editor.Vegetation.Road.Detail.Text +#: data/gui/Editor_Track.layout:513 +#: ..Track.Tools.Button +#: :535:837..Track.Export.Track.Text +#: :858..Track.Export.Tab +#: src/editor/Gui_InitLists.cpp:180 +#: src/editor/Gui_Events.cpp:630 +#: src/editor/Update_EditKeyTxt.cpp:57 +msgctxt "Road" +msgid "Road" +msgstr "" + +#. Road Main +#: data/gui/Editor.layout:2772 +#: ..Editor.Vegetation.Road.Tab +#: :2929..Editor.Vegetation.Road.Detail.Text +#: src/editor/Gui_InitLists.cpp:181 +#: src/editor/Gui_Events.cpp:631 +msgctxt "Pipe" +msgid "Pipe" +msgstr "" + +#. Road Main +#: data/gui/Editor.layout:2699 +#: ..Editor.Vegetation.Road.Road.Text +#: :2839..Editor.Vegetation.Road.Pipe.Text +#: data/gui/Editor_Track.layout:923 +#: ..Track.Export.Road.Text +#: :932 +#: src/editor/Update_EditKeyTxt.cpp:50:57 +msgctxt "Wall" +msgid "Wall" +msgstr "" + +#. Road Main +#: src/editor/Update_EditKeyTxt.cpp:57 +msgctxt "River" +msgid "River" +msgstr "" + +#. Road Main +msgctxt "Hidden" +msgid "Hidden" +msgstr "" + +#. Road Main +#: data/gui/Editor.layout:2851 +#: ..Editor.Vegetation.Road.Tab +#: data/gui/Editor_Track.layout:917 +#: ..Track.Export.Road.Check +msgctxt "Column" +msgid "Column" +msgstr "" + +#. Road Main +#: data/gui/Editor.layout:1258 +#: ..Editor.Terrain.Tools.Text +#: :2982..Editor.Vegetation.Road.Tab +#: data/gui/Editor_Options.layout:1036 +#: ..Options.Settings.Tab +#: data/gui/Game_Options.layout:1603 +#: ..Options.Tweak.Tab +#: data/gui/MaterialEditor.layout:262 +#: ..MaterialEditor.Tab +msgctxt "Advanced" +msgid "Advanced" +msgstr "" + +#. Road materials +#: data/gui/Editor.layout:2695 +#: ..Editor.Vegetation.Road.Road.Text +msgctxt "RoadMaterials" +msgid "Road materials" +msgstr "" + +#. Road materials +#: data/gui/Editor.layout:2774 +#: ..Editor.Vegetation.Road.Pipe.Text +msgctxt "PipeMaterials" +msgid "Pipe materials" +msgstr "" + +#. Road materials +#: data/gui/Editor.layout:2747 +#: ..Editor.Vegetation.Road.Road.Text +#: :2758:2816..Editor.Vegetation.Road.Pipe.Text +#: :2827:2862..Editor.Vegetation.Road.Column.Text +msgctxt "TexCoordMul" +msgid "Tex Coord mul." +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2906 +#: ..Editor.Vegetation.Road.Detail.Text +#: data/gui/Editor_Track.layout:877 +#: ..Track.Export.Road.Text +msgctxt "LengthDim" +msgid "Length dim." +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2917 +#: ..Editor.Vegetation.Road.Detail.Text +msgctxt "WidthSteps" +msgid "Width Steps" +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2956 +#: ..Editor.Vegetation.Road.Detail.Text +#: data/gui/Editor_Track.layout:845 +#: ..Track.Export.Track.Text +#: :896..Track.Export.Road.Text +msgctxt "HeightOffset" +msgid "Height offset" +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2984 +#: ..Editor.Vegetation.Road.Advanced.Text +msgctxt "MergeLength" +msgid "Merge length" +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2995 +#: ..Editor.Vegetation.Road.Advanced.Text +msgctxt "LODPointsDist" +msgid "LOD points dist." +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2874 +#: ..Editor.Vegetation.Road.Column.Text +msgctxt "ColumnNSides" +msgid "Column N sides" +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2885 +#: ..Editor.Vegetation.Road.Column.Text +msgctxt "ColumnRadius" +msgid "Column Radius" +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2944 +#: ..Editor.Vegetation.Road.Detail.Text +msgctxt "PipeWStepsMul" +msgid "Pipe W steps mul." +msgstr "" + +#. Road build params +#: data/gui/Editor.layout:2933 +#: ..Editor.Vegetation.Road.Detail.Text +msgctxt "PipeLStepsMul" +msgid "Pipe L steps mul." +msgstr "" + +#. Road build skirt is the gap patch +#: data/gui/Editor.layout:2964 +#: ..Editor.Vegetation.Road.Detail.Text +msgctxt "SkirtLength" +msgid "Skirt Length" +msgstr "" + +#. Road build skirt is the gap patch +#: data/gui/Editor.layout:2972 +#: ..Editor.Vegetation.Road.Detail.Text +msgctxt "SkirtHeight" +msgid "Skirt Height" +msgstr "" + +#. Road Point Main dim +#: src/editor/Update_EditKeyTxt.cpp:114 +msgctxt "Road_Length" +msgid "Length" +msgstr "" + +#. Road Point Main dim +#: data/gui/Editor_Track.layout:932 +#: ..Track.Export.Road.Text +#: src/editor/Update_EditKeyTxt.cpp:64:116:275 +msgctxt "Road_Height" +msgid "Height" +msgstr "" + +#. Road Point Main dim +#: data/gui/Editor_Track.layout:923 +#: ..Track.Export.Road.Text +#: data/gui/Game.layout:834 +#: ..SingleRace.Vehicle.Text +#: src/game/Gui_InitCar.cpp:151 +#: src/editor/Update_EditKeyTxt.cpp:39:115:274 +msgctxt "Road_Width" +msgid "Width" +msgstr "" + +#. Road Point Main angles +#: src/editor/Update_EditKeyTxt.cpp:41 +msgctxt "Road_Yaw" +msgid "Yaw" +msgstr "" + +#. Road Point Main angles +#: src/editor/Update_EditKeyTxt.cpp:40 +msgctxt "Road_Roll" +msgid "Roll" +msgstr "" + +#. Road Point Main angles +#: src/editor/Update_EditKeyTxt.cpp:44:74 +msgctxt "Road_Pipe" +msgid "Pipe" +msgstr "" + +#. Road Point toggle +#: src/editor/Update_EditKeyTxt.cpp:64 +msgctxt "Road_OnTerrain" +msgid "On Terrain" +msgstr "" + +#. Road Point toggle +#: src/editor/Update_EditKeyTxt.cpp:45 +msgctxt "Road_Column" +msgid "Column" +msgstr "" + +#. Road Point toggle +msgctxt "Road_Loop" +msgid "Loop" +msgstr "" + +#. Road Point toggle +#: data/gui/Editor_Track.layout:172 +#: ..Track.Track.Text +#: :218..Track.Track.Image +#: data/gui/Game.layout:188 +#: ..SingleRace.Track.Text +#: :234..SingleRace.Track.Image +#: :2186..SingleRace.Track.Text +#: :2232..SingleRace.Track.Image +#: src/editor/Update_EditKeyTxt.cpp:74:120 +msgctxt "Road_OnPipe" +msgid "On Pipe" +msgstr "" + +#. Road Point toggle +#: src/editor/Update_EditKeyTxt.cpp:91 +msgctxt "Road_NotReal" +msgid "Not Real" +msgstr "" + +#. Road Point toggle +#: src/editor/Update_EditKeyTxt.cpp:104 +msgctxt "Road_Merged" +msgid "Merged" +msgstr "" + +#. Road Point toggle +#: src/editor/Update_EditKeyTxt.cpp:105 +msgctxt "Road_NotLooped" +msgid "Not looped" +msgstr "" + +#. Road Point short: checkpoint radius +#: src/editor/Update_EditKeyTxt.cpp:47 +msgctxt "Road_ChkR" +msgid "ChkR" +msgstr "" + +#. Road Point short: current +#: data/gui/Common.layout:215 +#: ..Track-Filter.Text +#: src/editor/Update_EditKeyTxt.cpp:99:300:338:373 +#: src/common/GuiCom_TrackUpd.cpp:143 +msgctxt "Road_Cur" +msgid "Cur" +msgstr "" + +#. Road Point short: new +#: src/editor/Update_EditKeyTxt.cpp:99:337:372 +msgctxt "Road_New" +msgid "New" +msgstr "" + +#. Road Point short: selection +#: src/editor/Update_EditKeyTxt.cpp:95:340 +msgctxt "Road_sel" +msgid "sel" +msgstr "" + +#. Road Point angles type +#: src/editor/Update_EditKeyTxt.cpp:43 +msgctxt "Road_Snap" +msgid "Snap" +msgstr "" + +#. Road Point angles type +#: src/editor/Gui_Init.cpp:643 +msgctxt "Road_AngleManual" +msgid "Manual" +msgstr "" + +#. Road Point angles type +msgctxt "Road_AngleAuto" +msgid "Auto" +msgstr "" + +#. Road Point angles type +msgctxt "Road_AngleBoth" +msgid "Both" +msgstr "" + +#. Road direction +#: src/editor/Update_EditKeyTxt.cpp:276 +msgctxt "Road_Dir" +msgid "Direction" +msgstr "" + +#. Objects, Fluids short: position +#: src/editor/Update_EditKeyTxt.cpp:302:345:377 +msgctxt "Obj_Pos" +msgid "Pos." +msgstr "" + +#. Objects, Fluids short: rotation +#: src/editor/Update_Frame.cpp:78 +#: src/editor/Update_EditKeyTxt.cpp:304:346:378 +msgctxt "Obj_Rot" +msgid "Rot." +msgstr "" + +#. Objects, Fluids window +#: src/editor/Update_EditKeyTxt.cpp:306 +msgctxt "Tile" +msgid "Tile" +msgstr "" + +#. Tools +#: data/gui/Editor_Help.layout:231 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:1184 +#: ..Editor.Terrain.Tab +#: data/gui/Editor_Track.layout:461 +#: ..Track.Tab +#: :990..Track.Export.Settings.Text +msgctxt "Tools" +msgid "Tools" +msgstr "" + +#. Tools +#: data/gui/Editor_Track.layout:472 +#: ..Track.Tools.Text +msgctxt "SourceTrack" +msgid "Source track" +msgstr "" + +#. Tools +#: data/gui/Editor_Track.layout:479 +#: ..Track.Tools.Text +msgctxt "ChngTrkTab" +msgid "changed in [Track] tab" +msgstr "" + +#. Tools Copy +#: data/gui/Editor_Track.layout:488 +#: ..Track.Tools.Text +#: src/editor/Update_KeyObjects.cpp:114 +#: src/editor/Gui_Tools.cpp:32:39 +#: src/editor/Update_KeyRoad.cpp:65 +msgctxt "Copy" +msgid "Copy" +msgstr "" + +#. Tools Copy +#: data/gui/Editor_Track.layout:492 +#: ..Track.Tools.Button +msgctxt "SunWeather" +msgid "Sun and Weather" +msgstr "" + +#. Tools Copy +#: data/gui/Editor_Track.layout:497 +#: ..Track.Tools.Button +msgctxt "TerHeightMap" +msgid "Terrain Heightmap" +msgstr "" + +#. Tools Copy +#: data/gui/Editor_Track.layout:503 +#: ..Track.Tools.Button +msgctxt "TerLayers" +msgid "Terrain Layers" +msgstr "" + +#. Tools Copy +#: data/gui/Editor_Track.layout:519 +#: ..Track.Tools.Button +msgctxt "RoadParams" +msgid "Road parameters" +msgstr "" + +#. Tools scale +#: data/gui/Editor_Track.layout:554 +#: ..Track.Tools.Text +msgctxt "ScaleMul" +msgid "Scale multiplier" +msgstr "" + +#. Tools scale +#: data/gui/Editor_Track.layout:560 +#: ..Track.Tools.Button +msgctxt "ScaleAll" +msgid "Scale all" +msgstr "" + +#. Tools scale +#: data/gui/Editor_Track.layout:565 +#: ..Track.Tools.Button +msgctxt "ScaleTerHeight" +msgid "Terrain Height" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1189 +#: ..Editor.Terrain.Tools.Button +msgctxt "AlignTerrainToRoad" +msgid "Align terrain to road" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1195 +#: ..Editor.Terrain.Tools.Text +msgctxt "AlignWidthAdd" +msgid "Width add" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1213 +#: ..Editor.Terrain.Tools.Text +msgctxt "AlignWidthMul" +msgid "Width multiply" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1204 +#: ..Editor.Terrain.Tools.Text +msgctxt "AlignSmooth" +msgid "Smooth size" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1224 +#: ..Editor.Terrain.Tools.Button +#: :1226 +msgctxt "AlignHorizonToTerrain" +msgid "Align horizon to terrain" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1229 +#: ..Editor.Terrain.Tools.Text +msgctxt "AH_BaseTer" +msgid "Base Terrain" +msgstr "" + +#. Tools Align +#: data/gui/Editor.layout:1238 +#: ..Editor.Terrain.Tools.Text +msgctxt "AH_Below" +msgid "Below" +msgstr "" + +#. Editor Game setup +#: data/gui/Editor_Track.layout:598 +#: ..Track.Game.Text +msgctxt "Gravity" +msgid "Gravity" +msgstr "" + +#. Editor Game setup +#: data/gui/Editor.layout:1837 +#: ..Editor.Grasses.Properties.Text +#: data/gui/Editor_Track.layout:606 +#: ..Track.Game.Text +msgctxt "Wind" +msgid "Wind" +msgstr "" + +#. Editor Game setup +#: data/gui/Editor_Track.layout:619 +#: ..Track.Game.Check +msgctxt "DenyReversed" +msgid "Deny reversed direction" +msgstr "" + +#. Editor Game setup +#: data/gui/Editor_Track.layout:623 +#: ..Track.Game.Check +msgctxt "NoWrongChks" +msgid "Don't show wrong checkpoint messages" +msgstr "" + +#. Editor Game setup +#: data/gui/Editor_Track.layout:627 +#: ..Track.Game.Check +msgctxt "NeedLights" +msgid "Requires vehicle lights" +msgstr "" + +#. Editor Warnings +#: data/gui/Editor_Help.layout:237 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Track.layout:651 +#: ..Track.Tab +#: :714..Track.Export.Tab +#: src/editor/Warnings.cpp:439 +msgctxt "Warnings" +msgid "Warnings" +msgstr "" + +#. Editor Warnings +#: data/gui/Editor_Track.layout:675 +#: ..Track.Warnings.Text +msgctxt "WarningsInfo" +msgid "Console for track errors, warnings and hints." +msgstr "" + +#. Editor Warnings +#: data/gui/Editor_Track.layout:683 +#: ..Track.Warnings.Check +msgctxt "CheckOnLoad" +msgid "Check on load" +msgstr "" + +#. Editor Warnings +#: data/gui/Editor_Track.layout:679 +#: ..Track.Warnings.Check +msgctxt "CheckOnSave" +msgid "Check on save" +msgstr "" + +#. Editor Warnings +#: data/gui/Editor_Track.layout:687 +#: ..Track.Warnings.Text +msgctxt "InputLoadNextTrack" +msgid "Load next track (shift - previous)" +msgstr "" + +#. Editor Pick window +msgctxt "Pick" +msgid "Pick" +msgstr "" + +#. Editor Pick window +#: data/gui/Editor_Utils.layout:58 +#: ..Tab-close/openpickwindow.Check +#: :63 +msgctxt "PickSetParam" +msgid "Set parameters, marked with" +msgstr "" + +#. Editor Settings +#: data/gui/Editor_Help.layout:251 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Options.layout:911 +#: ..Options.Tab +#: :923..Options.Settings.Tab +#: data/gui/Editor_Track.layout:944 +#: ..Track.Export.Tab +#: data/gui/Game_Options.layout:320 +#: ..Options.Input.Shortcuts.Text +#: :1426..Options.Tab +msgctxt "Settings" +msgid "Settings" +msgstr "" + +#. Editor Settings +#: data/gui/Editor_Main.layout:5 +#: ..Window +#: data/gui/Editor_Options.layout:630 +#: ..Options.View.Text +#: :913..Options.Settings.Text +msgctxt "SREditorVersion" +msgid "Stunt Rally - Track Editor - version" +msgstr "" + +#. Editor Settings main +#: data/gui/Editor_Options.layout:705 +#: ..Options.View.Camera.Text +msgctxt "CamSpeed" +msgid "Camera speed" +msgstr "" + +#. Editor Settings main +#: data/gui/Editor_Options.layout:716 +#: ..Options.View.Camera.Text +msgctxt "CamInertia" +msgid "Camera inertia" +msgstr "" + +#. Editor Settings main +#: data/gui/Editor_Options.layout:736 +#: ..Options.View.Minimap.Check +msgctxt "MinimapAndSize" +msgid "Minimap, size" +msgstr "" + +#. Editor Settings main +#: data/gui/Editor_Options.layout:748 +#: ..Options.View.Minimap.Text +msgctxt "MiniType" +msgid "Minimap type" +msgstr "" + +#. Editor Settings update +#: data/gui/Editor_Options.layout:792 +#: ..Options.View.Minimap.Text +msgctxt "RoadPointSize" +msgid "Road points size" +msgstr "" + +#. Editor Settings update +#: data/gui/Editor_Options.layout:781 +#: ..Options.View.Minimap.Text +msgctxt "RoadUpdSkip" +msgid "Road update skip" +msgstr "" + +#. Editor Settings update +#: data/gui/Editor_Options.layout:770 +#: ..Options.View.Minimap.Text +msgctxt "TerUpdSkip" +msgid "Terrain update skip" +msgstr "" + +#. Editor Settings update +#: data/gui/Editor_Options.layout:760 +#: ..Options.View.Minimap.Text +msgctxt "MinimapUpdSkip" +msgid "Minimap update skip" +msgstr "" + +#. Editor Settings update +#: data/gui/Editor_Options.layout:814 +#: ..Options.View.Minimap.Text +msgctxt "EditSpd" +msgid "Edit speed" +msgstr "" + +#. Editor Settings auto +#: data/gui/Editor_Options.layout:935 +#: ..Options.Settings.Settings.Check +msgctxt "TrackAutoLoad" +msgid "Auto Load track" +msgstr "" + +#. Editor Settings auto +msgctxt "AutoUpdateBlendmap" +msgid "Auto update blendmap (slow for big size brushes)" +msgstr "" + +#. Editor Settings extras +#: data/gui/Editor_Options.layout:1016 +#: ..Options.Settings.Tweak.Check +msgctxt "EdCamPos" +msgid "Camera position bar Ctrl-C" +msgstr "" + +#. Editor Settings extras +#: data/gui/Editor_Options.layout:1026 +#: ..Options.Settings.Tweak.Check +msgctxt "EdInputBar" +msgid "Input bar Ctrl-I" +msgstr "" + +#. Editor Settings extras +#: data/gui/Editor_Options.layout:1040 +#: ..Options.Settings.Advanced.Check +msgctxt "AllowSaveOrigTrk" +msgid "Allow saving original tracks" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:648 +#: ..Options.View.Camera.Text +msgctxt "SetCamTo" +msgid "Set camera to" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:654 +#: ..Options.View.Camera.Button +msgctxt "Top" +msgid "Top" +msgstr "" + +#. Settings camera views +#: data/gui/Editor.layout:614 +#: ..Editor.Terrain.Collision.Check +#: data/gui/Editor_Options.layout:659 +#: ..Options.View.Camera.Button +msgctxt "Left" +msgid "Left" +msgstr "" + +#. Settings camera views +#: data/gui/Editor.layout:618 +#: ..Editor.Terrain.Collision.Check +#: data/gui/Editor_Options.layout:664 +#: ..Options.View.Camera.Button +msgctxt "Right" +msgid "Right" +msgstr "" + +#. Settings camera views +#: data/gui/Editor.layout:622 +#: ..Editor.Terrain.Collision.Check +#: data/gui/Editor_Options.layout:674 +#: ..Options.View.Camera.Button +msgctxt "Front" +msgid "Front" +msgstr "" + +#. Settings camera views +#: data/gui/Editor.layout:626 +#: ..Editor.Terrain.Collision.Check +#: data/gui/Editor_Options.layout:669 +#: ..Options.View.Camera.Button +msgctxt "Back" +msgid "Back" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:680 +#: ..Options.View.Camera.Button +msgctxt "ViewFront" +msgid "View Front" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:685 +#: ..Options.View.Camera.Button +msgctxt "ViewLeft" +msgid "View Left" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:690 +#: ..Options.View.Camera.Button +msgctxt "ViewRight" +msgid "View Right" +msgstr "" + +#. Settings camera views +#: data/gui/Editor_Options.layout:695 +#: ..Options.View.Camera.Button +msgctxt "ViewStart" +msgid "View Start" +msgstr "" + +#. Tweak +#: data/gui/Game_Options.layout:1535 +#: ..Options.Tweak.Tab +#: :1560..Options.Tweak.Graphs.Check +msgctxt "Graphs" +msgid "Graphs" +msgstr "" + +#. Tweak +#: data/gui/Editor_Options.layout:963 +#: ..Options.Settings.Tab +#: data/gui/Game_Options.layout:1470 +#: ..Options.Tab +#: :1659..Options.Tweak.Tab +#: data/gui/Game_Tweak.layout:5 +#: ..Window +msgctxt "Tweak" +msgid "Tweak" +msgstr "" + +#. Tweak +#: data/gui/Editor_Help.layout:258 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Options.layout:1044 +#: ..Options.Settings.Advanced.Button +#: data/gui/Game_Options.layout:324 +#: ..Options.Input.Shortcuts.Text +#: :1625..Options.Tweak.Advanced.Button +#: data/gui/MaterialEditor.layout:5 +#: ..Window +msgctxt "MaterialEditor" +msgid "Material Editor" +msgstr "" + +#. Tweak +#: src/game/SceneInit.cpp:243 +#: src/game/Gui_Replay.cpp:77:148 +#: src/game/Gui_TweakSim.cpp:140:340 +msgctxt "TweakUser" +msgid "User" +msgstr "" + +#. Tweak +#: src/game/Gui_TweakSim.cpp:140:340 +msgctxt "TweakOriginal" +msgid "Original" +msgstr "" + +#. Tweak +#: data/gui/Editor_Help.layout:262 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Track.layout:694 +#: ..Track.Tab +#: :698..Track.Export.Button +msgctxt "Export" +msgid "Export" +msgstr "" + +#. Tweak +#: data/gui/Editor_Track.layout:968 +#: ..Track.Export.Settings.Check +msgctxt "ExportOnLoad" +msgid "Export after load" +msgstr "" + +#. Tweak +#: data/gui/Editor_Track.layout:973 +#: ..Track.Export.Settings.Check +msgctxt "ExportCopyData" +msgid "Copy data to track on export" +msgstr "" + +#. Tweak +#: data/gui/Editor_Track.layout:948 +#: ..Track.Export.Settings.Text +msgctxt "PathRoRExport" +msgid "Rigs of Rods content path" +msgstr "" + +#. Tweak +#: data/gui/Editor_Track.layout:958 +#: ..Track.Export.Settings.Text +msgctxt "PathOldSR" +msgid "Path to Stunt Rally 2.x data" +msgstr "" + +#. MAIN Editor Input Gui +#: data/gui/Editor_Help.layout:18 +#: ..Help.Tab +#: :254..Help.Input/help.Shortcuts.Text +msgctxt "InputHelp" +msgid "Input/help" +msgstr "" + +#. MAIN Editor Input Gui +#: data/gui/Editor_Help.layout:150 +#: ..Help.Input/help.Tab +#: data/gui/Game_Options.layout:253 +#: ..Options.Input.Tab +msgctxt "Shortcuts" +msgid "Shortcuts" +msgstr "" + +#. MAIN Editor Input Gui +#: data/gui/Editor_Help.layout:45 +#: ..Help.Input/help.Tab +#: data/gui/Editor_Options.layout:23 +#: ..Options.Screen.Tab +#: data/gui/Game_Options.layout:24 +#: :206..Options.Input.Tab +#: :1232..Options.Sound.Tab +#: data/gui/MaterialEditor.layout:58 +#: ..MaterialEditor.Tab +msgctxt "InputMain" +msgid "Main" +msgstr "" + +#. MAIN Editor Input Gui +#: data/gui/Editor_Help.layout:184 +#: ..Help.Input/help.Shortcuts.Edit +#: data/gui/Game_Options.layout:259 +#: ..Options.Input.Shortcuts.Edit +msgctxt "ShortcutsInfo" +msgid "Press with alt to quick access gui tab (or sub-tab). Pressing again will cycle sub-tabs (if any)." +msgstr "" + +#. MAIN Editor Input +#: data/gui/Editor_Help.layout:48 +#: ..Help.Input/help.Main.Text +msgctxt "InputToggleCam" +msgid "Tab - camera / edit mode toggle" +msgstr "" + +#. MAIN Editor Input +#: data/gui/Editor_Help.layout:52 +#: ..Help.Input/help.Main.Text +msgctxt "InputToggleGUIMode" +msgid "F1 or ` - GUI mode (toggle Options)" +msgstr "" + +#. MAIN Editor Input +#: data/gui/Editor_Help.layout:83 +#: ..Help.Input/help.Main.Text +msgctxt "InputContextHelp" +msgid "Ctrl-F1 - context help page" +msgstr "" + +#. Editor Input Shortcuts +#: data/gui/Editor_Help.layout:161 +#: ..Help.Input/help.Shortcuts.Text +msgctxt "InputNextOptTab" +msgid "F2,F3 - prev,next tab (alt - sub-tab)" +msgstr "" + +#. Editor Input Shortcuts +#: data/gui/Editor_Help.layout:165 +#: ..Help.Input/help.Shortcuts.Text +msgctxt "InputSubTabSpace" +msgid "Space - cycle sub-tabs (shift - back)" +msgstr "" + +#. Editor Input Shortcuts +#: data/gui/Editor_Help.layout:173 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor_Utils.layout:51 +#: ..Window +#: :70..Tab-close/openpickwindow.Text +msgctxt "InputPickTab" +msgid "Tab - close/open pick window" +msgstr "" + +#. Editor Input Shortcuts +#: data/gui/Editor_Help.layout:169 +#: ..Help.Input/help.Shortcuts.Text +msgctxt "InputNextLayTab" +msgid "alt-1,2 - prev,next Layer tab" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:55 +#: ..Help.Input/help.Main.Text +msgctxt "InputSaveTrack" +msgid "F4 - save track" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:64 +#: ..Help.Input/help.Main.Text +msgctxt "InputReadyToPlay" +msgid "(ready to play in game)" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:59 +#: ..Help.Input/help.Main.Text +msgctxt "InputReloadTrack" +msgid "F5 - reload track" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:68 +#: ..Help.Input/help.Main.Text +msgctxt "InputUndo" +msgid "(one time undo)" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:73 +#: ..Help.Input/help.Main.Text +msgctxt "InputUpdate" +msgid "F8 - update track" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:77 +#: ..Help.Input/help.Main.Text +msgctxt "InputAfterChanges" +msgid "(after Terrain/Vegetation changes)" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:136 +#: ..Help.Input/help.View.Text +msgctxt "InputTogglePreview" +msgid "F7 - enter/leave preview camera" +msgstr "" + +#. MAIN Editor Input save +#: data/gui/Editor_Help.layout:140 +#: ..Help.Input/help.View.Text +msgctxt "InputTrackScrn" +msgid "(for track screenshot)" +msgstr "" + +#. MAIN Editor Camera +#: data/gui/Editor_Help.layout:90 +#: ..Help.Input/help.View.Text +msgctxt "InputCameraMode" +msgid "Camera mode" +msgstr "" + +#. MAIN Editor Camera +#: data/gui/Editor_Help.layout:95 +#: ..Help.Input/help.View.Text +msgctxt "InputCamControl" +msgid "W,S A,D Q,E - move Arrows - rotate" +msgstr "" + +#. MAIN Editor Camera +#: data/gui/Editor_Help.layout:98 +#: ..Help.Input/help.View.Text +msgctxt "InputCamControl2" +msgid "LMB - rotate RMB - move MMB - zoom" +msgstr "" + +#. Editor Input Camera next +#: data/gui/Editor_Help.layout:103 +#: ..Help.Input/help.View.Text +msgctxt "InputValueChange" +msgid "Each (mouse/key) move or value change with " +msgstr "" + +#. Editor Input Camera next +#: data/gui/Editor_Help.layout:107 +#: ..Help.Input/help.View.Text +msgctxt "InputSlowFast" +msgid "shift - slow ctrl - fast" +msgstr "" + +#. Editor Input Camera next +#: data/gui/Editor_Help.layout:111 +#: ..Help.Input/help.View.Text +msgctxt "InputTopView" +msgid "Alt-Z - toggle top view" +msgstr "" + +#. Editor Input Camera next +#: data/gui/Editor_Help.layout:115 +#: ..Help.Input/help.View.Text +msgctxt "InputCamFocus" +msgid "focus camera on current (object, anything)" +msgstr "" + +#. MAIN Editor View toggle +#: data/gui/Editor_Help.layout:119 +#: ..Help.Input/help.View.Text +msgctxt "InputToggleVeget" +msgid "V - Disable / enable vegetation" +msgstr "" + +#. MAIN Editor View toggle +#: data/gui/Editor_Help.layout:123 +#: ..Help.Input/help.View.Text +msgctxt "InputToggleFog" +msgid "G - toggle Fog" +msgstr "" + +#. MAIN Editor View toggle +#: data/gui/Editor_Help.layout:127 +#: ..Help.Input/help.View.Text +msgctxt "InputToggleWeather" +msgid "I - toggle Weather" +msgstr "" + +#. MAIN Editor View toggle +#: data/gui/Editor_Help.layout:131 +#: ..Help.Input/help.View.Text +msgctxt "InputToggleParticles" +msgid "P - toggle Particles" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:270 +#: ..Help.Input/help.Terrain.Text +msgctxt "EditTerrainMode" +msgid "Edit Terrain mode" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:273 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputTerDeform" +msgid "D - Deform (LMB up, RMB down)" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:281 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputTerSmooth" +msgid "S - Smooth (flatten)" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:277 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputTerHeight" +msgid "E - Height set (RMB change height value)" +msgstr "" + +#. Terrain Edit modes +#: data/gui/Editor_Help.layout:285 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputTerFilter" +msgid "F - Filter (remove noise)" +msgstr "" + +#. Terrain Edit modes not used +msgctxt "InputTerPaint" +msgid "A - Paint Textures (layers)" +msgstr "" + +#. Terrain Edit modes not used +msgctxt "InputPaintColor" +msgid "C - Paint Color" +msgstr "" + +#. Terrain Toggle +#: data/gui/Editor_Help.layout:289 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputLockBrush" +msgid "Insert - lock brush position" +msgstr "" + +#. Terrain Toggle +#: data/gui/Editor_Help.layout:293 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputTerHeightSet" +msgid "Space - set height from cursor" +msgstr "" + +#. Terrain update +#: data/gui/Editor_Help.layout:298 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputMinimapType" +msgid "shift-F2,F3 - Prev,next minimap type" +msgstr "" + +#. Terrain update +msgctxt "InputUpdBlendmap" +msgid "F9 - update terrain blendmap (manual)" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:307 +#: ..Help.Input/help.Terrain.Text +#: data/gui/Editor.layout:819 +#: ..Editor.Terrain.Tab +msgctxt "InputBrushParams" +msgid "Brush parameters" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:311 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushSize" +msgid "-,= (or Wheel) - Size" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:315 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushForce" +msgid "[,] (or shift-Wheel) - Force (intensity)" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:319 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushPower" +msgid "; ' (or alt-Wheel) - Power exponent" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:323 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushShape" +msgid "K,L - Shape" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:328 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushFreq" +msgid "O,P - noise Frequency (scale)" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:332 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushOctaves" +msgid ", . - noise Octaves (detail)" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:336 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushOffset" +msgid "9,0 - noise generate Offset (position)" +msgstr "" + +#. Terrain brush params +#: data/gui/Editor_Help.layout:341 +#: ..Help.Input/help.Terrain.Text +msgctxt "InputBrushFilter" +msgid "1,2 - Filter frequency (kernel size)" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:461 +#: ..Help.Input/help.3.Text +#: :536..Help.Input/help.4.Text +msgctxt "InputRoadModify" +msgid "Modify" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:350 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadEdit" +msgid "R - edit road mode" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:467 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadLMB" +msgid "LMB (or Arrows)" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:471 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadRMB" +msgid "RMB (or Num +,-)" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:475 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadMMB" +msgid "MMB (or Num /,*)" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:485 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadMove" +msgid "- move point" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:489 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadHeight" +msgid "- change height" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:493 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadWidth" +msgid "- change road width" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:542 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadAltLMB" +msgid "alt-LMB (or 1,2)" +msgstr "" + +#. Road Input modify basic +#: data/gui/Editor_Help.layout:550 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadRoll" +msgid "- rotate roll / scale sel." +msgstr "" + +#. Road Input modify toggle +#: data/gui/Editor_Help.layout:498 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadOnTer" +msgid "Home - toggle on Terrain snap" +msgstr "" + +#. Road Input modify toggle +#: data/gui/Editor_Help.layout:502 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadColumn" +msgid "End - on/off column" +msgstr "" + +#. Road Input modify toggle +#: data/gui/Editor_Help.layout:480 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadNotOnTer" +msgid "when not on terrain" +msgstr "" + +#. Road Input modify toggle +#: data/gui/Editor_Help.layout:528 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadMostSel" +msgid "most work also on selection" +msgstr "" + +#. Road Input modify medium +#: data/gui/Editor_Help.layout:546 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadAltMMB" +msgid "alt-RMB (or 3,4)" +msgstr "" + +#. Road Input modify medium +#: data/gui/Editor_Help.layout:554 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadYaw" +msgid "- rotate yaw" +msgstr "" + +#. Road Input modify medium +#: data/gui/Editor_Help.layout:506 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadPipeAngle" +msgid "[,] - pipe angle (no pipe when 0)" +msgstr "" + +#. Road Input modify medium +#: data/gui/Editor_Help.layout:510 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadMat" +msgid "-,= - road/pipe material (-1 hidden)" +msgstr "" + +#. Road Input checkpoints +#: data/gui/Editor_Help.layout:515 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadChkRadius" +msgid "K,L - checkpoint radius (ChkR 0 - none)" +msgstr "" + +#. Road Input checkpoints +#: data/gui/Editor_Help.layout:520 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadChkCtrl" +msgid "with ctrl - force custom radius" +msgstr "" + +#. Road Input checkpoints +#: data/gui/Editor_Help.layout:524 +#: ..Help.Input/help.3.Text +msgctxt "InputRoadChkFirst" +msgid "0 - set checkpoint as first (1)" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:559 +#: ..Help.Input/help.4.Text +#: src/editor/Update_EditKeyTxt.cpp:42 +msgctxt "InputRoadAngType" +msgid "alt-1,2 - angles type" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:568 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadAngSnap" +msgid "5 - angles snap decrease (shift - increase)" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:564 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadAngZero" +msgid "alt-shift-1 - zero angles" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:574 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadLoopChk" +msgid "7 - change checkpoint as loop begin/end (for car camera change)" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:579 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadLoopType" +msgid "cycle loop type (shift - back), keep same on both ends" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:583 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadOnPipe" +msgid "8 - toggle on pipe (ctrl - mark only)" +msgstr "" + +#. Road Input modify advanced +#: data/gui/Editor_Help.layout:587 +#: ..Help.Input/help.4.Text +msgctxt "InputRoadNotReal" +msgid "shift-8 - toggle not real (only for decoration, or point move)" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:397 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadPickOne" +msgid "Pick (one)" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:400 +#: ..Help.Input/help.2.Text +#: :737..Help.Input/help.Objects.Text +msgctxt "InputRoadPick" +msgid "Space - pick one/none" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:405 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadNext" +msgid "PgUp,PgDn (or Wheel) - previous/next point" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:409 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadShiftSel" +msgid "shift - select" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:412 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadDel" +msgid "Del - delete picked" +msgstr "" + +#. Road Input (one) +#: data/gui/Editor_Help.layout:417 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadIns" +msgid "Ins - insert new (after picked, alt - before)" +msgstr "" + +#. Road Input (one) advanced +#: data/gui/Editor_Help.layout:420 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadInsAlt" +msgid "alt-shift - at start alt-ctrl - at end" +msgstr "" + +#. Road Input (one) advanced +#: data/gui/Editor_Help.layout:425 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadNew" +msgid "ctrl-Space - set new point's values from picked" +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:437 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadSelectMany" +msgid "Select (many)" +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:430 +#: ..Help.Input/help.2.Text +#: :741..Help.Input/help.Objects.Text +msgctxt "InputRoadSel" +msgid "Backspace - add to or remove from selection" +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:434 +#: ..Help.Input/help.2.Text +#: :745..Help.Input/help.Objects.Text +msgctxt "InputRoadSelAlt" +msgid "alt - select all ctrl - select none" +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:442 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadCopySel" +msgid "ctrl-Ins - copy selection ctrl-Del - delete sel." +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:446 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadShiftReverse" +msgid "shift-Ins - paste shift-ctrl-Ins - reversed" +msgstr "" + +#. Road Input (many) +#: data/gui/Editor_Help.layout:450 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadAfterPick" +msgid "after picked, center at mouse" +msgstr "" + +#. Road Input tools +#: data/gui/Editor_Help.layout:355 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadRebuild" +msgid "B - rebuild road (after terrain change, etc.)" +msgstr "" + +#. Road Input tools +#: data/gui/Editor_Help.layout:359 +#: ..Help.Input/help.Road1.Text +#: data/gui/Editor.layout:1191 +#: ..Editor.Terrain.Tools.Button +msgctxt "InputRoadAlignTerrain" +msgid "U - Align terrain to road (for selected segments)" +msgstr "" + +#. Road Input tools +#: data/gui/Editor_Help.layout:454 +#: ..Help.Input/help.2.Text +msgctxt "InputRoadMirror" +msgid "alt-Home - Mirror selection" +msgstr "" + +#. Road Input more roads +#: data/gui/Editor_Help.layout:381 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadsAdd" +msgid "ctrl-Enter - Add road, also for decoration or river etc." +msgstr "" + +#. Road Input more roads +#: data/gui/Editor_Help.layout:377 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadsNext" +msgid "Enter - next road (if many), shift - previous" +msgstr "" + +#. Road Input more roads +#: data/gui/Editor_Help.layout:385 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadsDel" +msgid "ctrl-shift-Enter - delete road" +msgstr "" + +#. Road Input more roads +#: data/gui/Editor_Help.layout:389 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadsRiver" +msgid "alt-Enter - toggle River (no wall, columns etc.)" +msgstr "" + +#. Road Input rarely used +#: data/gui/Editor_Help.layout:368 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadMerge" +msgid "M - toggle road merge segs (for test)" +msgstr "" + +#. Road Input rarely used +#: data/gui/Editor_Help.layout:372 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadStats" +msgid "T - road stats window" +msgstr "" + +#. Road Input rarely used +#: data/gui/Editor_Help.layout:364 +#: ..Help.Input/help.Road1.Text +msgctxt "InputRoadLooped" +msgid "N - toggle looped" +msgstr "" + +#. Car Start Main +#: data/gui/Editor_Tools.layout:183 +#: ..Window +msgctxt "CarStart" +msgid "Car Start" +msgstr "" + +#. Car Start Main +#: data/gui/Editor_Help.layout:592 +#: ..Help.Input/help.Tab +msgctxt "InputStart" +msgid "Start" +msgstr "" + +#. Car Start Main +#: data/gui/Editor_Help.layout:595 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartPos" +msgid "Q - edit car start pos" +msgstr "" + +#. Car Start Input +#: data/gui/Editor_Help.layout:600 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartLMB" +msgid "ctrl-LMB - place LMB - move RMB - height" +msgstr "" + +#. Car Start Input +#: data/gui/Editor_Help.layout:604 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartAltLMB" +msgid "alt-LMB - rotate (shift - global) alt-RMB - pitch (shift - roll)" +msgstr "" + +#. Car Start Input +#: data/gui/Editor_Help.layout:608 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartAltMMB" +msgid "alt-MMB - reset rotation" +msgstr "" + +#. Car Start Input advanced +#: data/gui/Editor_Help.layout:613 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartHeight" +msgid "[,] - adjust start box height (bigger for pipes)" +msgstr "" + +#. Car Start Input advanced +#: data/gui/Editor_Help.layout:617 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartWidth" +msgid "; ' - adjust start box width (for road width)" +msgstr "" + +#. Car Start Input advanced +#: data/gui/Editor_Help.layout:621 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartDir" +msgid "Space - change road direction (+ or -)" +msgstr "" + +#. Car Start Input advanced +#: data/gui/Editor_Help.layout:624 +#: ..Help.Input/help.Start.Text +msgctxt "InputStartMeet" +msgid "car will meet (next+ / prev-) point numbers" +msgstr "" + +#. Fluids Main +#: data/gui/Editor_Help.layout:224 +#: ..Help.Input/help.Shortcuts.Text +#: :630..Help.Input/help.Tab +#: data/gui/Editor.layout:3265 +#: ..Editor.Vegetation.Tab +#: data/gui/Editor_Tools.layout:257 +#: ..Window +#: data/gui/Editor_Track.layout:540 +#: ..Track.Tools.Button +#: :790..Track.Export.Track.Text +#: :801 +msgctxt "Fluids" +msgid "Fluids" +msgstr "" + +#. Fluids Main +#: data/gui/Editor_Help.layout:633 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsMode" +msgid "W - edit fluids" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:663 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsPrevNext" +msgid "PgUp,PgDn (or Wheel) - previous/next fluid" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:667 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsIns" +msgid "Ins - insert new, default fluid at cursor" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:671 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsDel" +msgid "Del - delete current" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:638 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsMove" +msgid "LMB - move RMB - height" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:642 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsSize" +msgid "alt-LMB - size alt-RMB - depth" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:646 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsType" +msgid "-,= - change fluid type (water,mud,etc.)" +msgstr "" + +#. Fluids Input +#: data/gui/Editor_Help.layout:658 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsQuality" +msgid "1,2 - change fluid rendering quality" +msgstr "" + +#. Fluids Input advanced +#: data/gui/Editor_Help.layout:650 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsTile" +msgid "[,] - change texture tiling" +msgstr "" + +#. Fluids Input advanced +#: data/gui/Editor_Help.layout:654 +#: ..Help.Input/help.Fluids.Text +msgctxt "InputFluidsTileY" +msgid "; ' - change texture tiling, one coord. only" +msgstr "" + +#. Fluids Input advanced +msgctxt "InputFluidsUpdate" +msgid "F10 - update depth map, after terrain deform near shore" +msgstr "" + +#. Objects Main +#: data/gui/Editor_Help.layout:224 +#: ..Help.Input/help.Shortcuts.Text +#: :676..Help.Input/help.Tab +#: data/gui/Editor.layout:3221 +#: ..Editor.Vegetation.Tab +#: data/gui/Editor_Options.layout:565 +#: ..Options.Graphics.Detail.Text +#: data/gui/Editor_Tools.layout:329 +#: ..Window +#: data/gui/Editor_Track.layout:545 +#: ..Track.Tools.Button +#: :845..Track.Export.Track.Text +#: data/gui/Game_Options.layout:1083 +#: ..Options.Graphics.Detail.Text +msgctxt "Objects" +msgid "Objects" +msgstr "" + +#. Objects Main +#: data/gui/Editor.layout:3223 +#: ..Editor.Vegetation.Objects.Text +#: :3267..Editor.Vegetation.Fluids.Text +#: :3281..Editor.Vegetation.Particles.Text +msgctxt "ObjDynamic" +msgid "Dynamic" +msgstr "" + +#. Objects Main +#: data/gui/Editor.layout:3231 +#: ..Editor.Vegetation.Objects.Text +#: :3248 +#: src/editor/Update_EditKeyTxt.cpp:352:383 +msgctxt "ObjStatic" +msgid "Static" +msgstr "" + +#. Objects Main +msgctxt "ObjBuildings" +msgid "Buildings" +msgstr "" + +#. Objects Main +#: src/editor/Gui_InitLists.cpp:168 +msgctxt "ObjRocks" +msgid "Rocks" +msgstr "" + +#. Objects Main +#: data/gui/Editor.layout:3239 +#: ..Editor.Vegetation.Objects.Text +#: :3248 +msgctxt "Group" +msgid "Group" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:679 +#: ..Help.Input/help.Objects.Text +msgctxt "InputObjectsMode" +msgid "X - edit Objects" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:725 +#: ..Help.Input/help.Objects.Text +#: :807..Help.Input/help.Particles.Text +msgctxt "InputObjectsPrevNext" +msgid "PgUp,PgDn (or Wheel) - previous/next object" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:729 +#: ..Help.Input/help.Objects.Text +#: :811..Help.Input/help.Particles.Text +msgctxt "InputObjectsIns" +msgid "Ins - insert new, at cursor" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:733 +#: ..Help.Input/help.Objects.Text +#: :815..Help.Input/help.Particles.Text +msgctxt "InputObjectsDel" +msgid "Del - delete current" +msgstr "" + +#. Objects Input Modes +#: data/gui/Editor_Help.layout:683 +#: ..Help.Input/help.Objects.Text +#: :765..Help.Input/help.Particles.Text +msgctxt "InputObjectsMove" +msgid "1 - Move LMB - plane XZ RMB - Y height" +msgstr "" + +#. Objects Input Modes +#: data/gui/Editor_Help.layout:687 +#: ..Help.Input/help.Objects.Text +#: :769..Help.Input/help.Particles.Text +msgctxt "InputObjectsRot" +msgid "2 - Rotate local (alt- global) LMB: Z RMB: Y MMB: X" +msgstr "" + +#. Objects Input Modes +#: data/gui/Editor_Help.layout:695 +#: ..Help.Input/help.Objects.Text +#: :777..Help.Input/help.Particles.Text +msgctxt "InputObjectsScale" +msgid "3 - Scale LMB - uniform XYZ RMB: Y MMB: Z" +msgstr "" + +#. Objects Input extras +#: data/gui/Editor_Help.layout:708 +#: ..Help.Input/help.Objects.Text +#: :803..Help.Input/help.Particles.Text +msgctxt "InputObjectsMoveReset" +msgid "shift-1 - move to cursor / reset new height" +msgstr "" + +#. Objects Input extras +#: data/gui/Editor_Help.layout:691 +#: ..Help.Input/help.Objects.Text +#: :773..Help.Input/help.Particles.Text +msgctxt "InputObjectsRotReset" +msgid "shift-2 - reset rotation" +msgstr "" + +#. Objects Input extras +#: data/gui/Editor_Help.layout:704 +#: ..Help.Input/help.Objects.Text +#: :799..Help.Input/help.Particles.Text +msgctxt "InputObjectsScaleReset" +msgid "shift-3 - reset scale to 1 (with shift to 0.5)" +msgstr "" + +#. Objects Input extras +#: data/gui/Editor_Help.layout:699 +#: ..Help.Input/help.Objects.Text +#: :781..Help.Input/help.Particles.Text +msgctxt "InputObjectsType" +msgid "-,= - change object type" +msgstr "" + +#. Objects Input extras +#: data/gui/Editor_Help.layout:720 +#: ..Help.Input/help.Objects.Text +msgctxt "InputObjectsMaterial" +msgid "O,P - change material" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:712 +#: ..Help.Input/help.Objects.Text +msgctxt "InputObjectsSimulate" +msgid "C - simulation toggle for dynamic objects" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:749 +#: ..Help.Input/help.Objects.Text +msgctxt "InputObjectsCopySel" +msgid "ctrl-Ins - copy selection" +msgstr "" + +#. Objects Input +#: data/gui/Editor_Help.layout:753 +#: ..Help.Input/help.Objects.Text +msgctxt "InputObjectsPaste" +msgid "shift-Ins - paste copied" +msgstr "" + +#. Particles Input +#: data/gui/Editor_Help.layout:761 +#: ..Help.Input/help.Particles.Text +msgctxt "InputParticlesMode" +msgid "A - edit Particles" +msgstr "" + +#. Particles Input +#: data/gui/Editor_Help.layout:786 +#: ..Help.Input/help.Particles.Text +msgctxt "InputParticlesDensity" +msgid "[,] - change density (emission rate)" +msgstr "" + +#. Particles Input +#: data/gui/Editor_Help.layout:716 +#: ..Help.Input/help.Objects.Text +#: :790..Help.Input/help.Particles.Text +msgctxt "InputParticlesStatic" +msgid "Enter - toggle static" +msgstr "" + +#. Particles Input +#: data/gui/Editor_Help.layout:794 +#: ..Help.Input/help.Particles.Text +msgctxt "InputParticlesSize" +msgid "K,L - change size scale" +msgstr "" + +#. HUD Camera info parts (use same count, separated by comma) +#: src/game/FollowCamera.cpp:602 +msgctxt "CamInfoStrings" +msgid "Type,Yaw,Pitch,Dist,Height,Speed,Offset,LEFT,RIGHT,Middle,Wheel,shift,Rotate,reset,move,H,Pos" +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_OT" +msgid "This is the slowest car. Very old and a bit creepy truck. Can drive only on flat tracks and with turtle speed." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_FR4" +msgid "Quite old, heavy, broad and slow. Good for terrain but not with the best suspension. Isn't suited for faster or stunt tracks." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_HR" +msgid "Very heavy and slow car, best for terrain and bumps, easy to drive. But useless on fast and stunt tracks." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_LK4" +msgid "Slow and heavy car. Can handle bumps well. Is stable and easy to drive. But isn't suited for faster tracks." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_U8" +msgid "Big and heavy exploration vehicle with 8 wheel drive, close to a bus. Great on all planets for whole team. It is fast but very long and can't do loops, pipes or jumps." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_MO" +msgid "Huge and heavy monster truck. Does terrain and jumps very well. But due to size, it has problems in everything narrow, even bridges." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_UV" +msgid "This big wheeled utility vehicle is powered by 4 electic engines. Suited for nearly all tracks, except when narrow. Great for exploring other planets. But has bad aerodynamics and gets stuck in mud." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_FN" +msgid "Another good rally car, suited for all tracks. Is not that long and thus easier to steer." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_S8" +msgid "Good rally car, drivable on all tracks, but shorter and more steerable." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_ES" +msgid "Best rally car in game, great driving experience on all tracks. A bit high though." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_HI" +msgid "Best rally car in game, drivable on all tracks with the best experience, similar to ES." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_TW" +msgid "This big, extreme vehicle is great for long and smooth tracks. But completely useless when narrow or in mud (e.g. in jungle). Also not easy to drive." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_TU" +msgid "Very futuristic and fast vehicle. Not suited for narrow roads, jumps or mud." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_SZ" +msgid "Fastest car meant for gravel. Light and with a powerful engine. Has great aerodynamics and steerability." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_XZ" +msgid "Very powerful engine fitted car, drivable on most tracks. Not best on bumps because of short and stiff suspension. So much torque also causes more wheels spin." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_3B" +msgid "Very fast, futuristic racing vehicle. Uses 3 stabilized spheres to drive. Not the best for bridges, mud or pipes." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_BE" +msgid "Normal size bike. Light, fast and very agile. Being small it does not like terrain bumps." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_BV" +msgid "Big extreme bike with advanced electric engine. Extremely fast and light. Also great for exploring other planets. Doesn't handle bad jump landings and bumps." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_SX" +msgid "Very tuned and powerful car. Drivable on all tracks. Not best on bumps. Can spin wheels easily." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_PH" +msgid "Another extremely powerful and fast car. Only for fast smooth tracks, due to length and low suspension." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_Y7" +msgid "Extremely fast car. Don't press throttle for too long. Drivable only on fast smooth tracks." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_YG" +msgid "Extremely fast car. Not long and quite agile. Bad on bumpy terrain. Can spin wheels easily, even on gravel." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_U6" +msgid "Incredibly fast, 6 wheels driving with advanced electric engine. Great for racing on all planets. Caution: it can spin wheels easily, it has 1 gear only. It also has high center of mass, meaning it will end with wheels up, after bad landings." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_V1" +msgid "A spaceship reworked as a hovercraft. Very fast and easy to steer. Doesn't care about terrain bumps. But being small does slide sideways." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_V2" +msgid "Another hovering spaceship. Slightly heavier and slower but doesn't go sideways that easily." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_V3" +msgid "A big and heavy spaceship. Very good acceleration at start and strong braking. But doesn't reach high speeds." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_O" +msgid "An experimental, perfectly stabilized, rotating sphere. Uses advanced spacecraft propulsion to easily move in any direction. Very fast but very bouncy." +msgstr "" + +#. Car descriptions +#: src/game/Gui_UtilCar.cpp:254 +msgctxt "CarDesc_Pipes" +msgid "NOTE: Currently impossible to use in pipes." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_H1" +msgid "Slow hovercraft, powered with only one propeller for hovering and thrust. Slower speed. Goes sideways much after turning. Needs boost to jump over. Fun to drive but very loud and inefficient. Brakes added." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_H2" +msgid "Fast racing hovercraft, powered with two propellers and engines. One for hovering and separate for thrust. Normal speed and still goes sideways but less. May need boost to jump over. Fun to drive and do stunts. Brakes added." +msgstr "" + +#. Car descriptions +#: src/game/Gui_UtilCar.cpp:256 +msgctxt "CarDesc_Hovercraft" +msgid "Does hover over water, but can be forced under if on side." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_R1" +msgid "First antigravity hovering car. Fast and rather easy to drive. But somewhat big and bulky, goes more sideways." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_R2" +msgid "Antigravity hovering car. Small, fast, agile and easy to drive. For all tracks and stunts." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_R3" +msgid "Antigravity hovering car. Long, fast, easy to drive. Suited for all tracks and stunts." +msgstr "" + +#. Car descriptions +#: src/game/Gui_UtilCar.cpp:258 +msgctxt "CarDesc_HoverHandbrake" +msgid "Handbrake pushes down and lets steer more." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_Q1" +msgid "First working prototype of antigravity hovering drone. Not very fast." +msgstr "" + +#. Car descriptions +msgctxt "CarDesc_Q3" +msgid "Incredibly fast antigravity drone. Very agile, needs quick reactions. Press throttle sparingly and briefly at first." +msgstr "" + +#. Car descriptions +#: src/game/Gui_UtilCar.cpp:260 +msgctxt "CarDesc_HoverFluids" +msgid "By antigravity it ignores all fluids completely." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:400 +#: ..HowToPlay.Button +#: :407:414:421:428:435:442 +#: data/gui/Game_Replay.layout:240 +#: ..Window +msgctxt "Lesson" +msgid "Lesson" +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:388 +#: ..HowToPlay.Text +msgctxt "DrivingSchool" +msgid "Stunt Rally driving school" +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:388 +#: ..HowToPlay.Text +msgctxt "LessonClick" +msgid "click button to play a lesson" +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:407 +#: ..HowToPlay.Button +msgctxt "Hint-0" +msgid "Rewind" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-0text" +msgid "If you crashed or you're stuck, hold [Insert] to move back in time." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:400 +#: ..HowToPlay.Button +msgctxt "Hint-1" +msgid "Turns" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-1text" +msgid "Don't accelerate all the time. Also don't forget to brake before turns, especially sharp ones. If you don't know the road yet, it's better to drive slowly." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:407 +#: ..HowToPlay.Button +msgctxt "Hint-2" +msgid "Flipping" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-2text" +msgid "Hold [Q] or [W] to flip over the car, when upside down or in jumps. Depending on settings, it may cost some fuel." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:400 +#: ..HowToPlay.Button +msgctxt "Hint-3" +msgid "Gravel" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-3text" +msgid "Remember that mostly you will drive on gravel. This means low grip, lower speeds and sliding. Wet gravel is even more slippery. Snow and ice are worst. Deserts are fastest." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:407 +#: ..HowToPlay.Button +msgctxt "Hint-4" +msgid "Damage" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-4text" +msgid "Watch your car's damage, especially in stunt tracks. It will stop working if it is fully damaged and its performance decreases when over 50 %." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-5" +msgid "Ghost cars" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-5text" +msgid "By default, your best drive ghost is an orange car. It will appear after a lap. The green car is the track's ghost." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:414 +#: ..HowToPlay.Button +msgctxt "Hint-6" +msgid "Boost" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-6text" +msgid "Hold [Ctrl] to boost. Depending on the settings, boost is given each lap, regenerates over time, or is infinite." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:428 +#: ..HowToPlay.Button +msgctxt "Hint-7" +msgid "Cars" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-7text" +msgid "Pick the right car type for a track. So, don't use low cars on bumpy terrain, avoid large cars in narrow tracks, and fast super cars aren't meant for slippery surfaces." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-8" +msgid "Steering" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-8text" +msgid "If you don't feel comfortable with steering on keyboard, try different settings in [Setup], tab [Steering], namely range and speed decrease and keys sensitivity in [Input]." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:414 +#: ..HowToPlay.Button +msgctxt "Hint-9" +msgid "Jumps" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-9text" +msgid "Don't drive too fast in jumps, else the car will land in a sloppy manner. The ideal landing is on the jump's other end." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:421 +#: ..HowToPlay.Button +msgctxt "Hint-10" +msgid "Loops" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-10text" +msgid "In loops, the camera will automatically switch to an interior view, to make it easier to steer while in a loop." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:421 +#: ..HowToPlay.Button +msgctxt "Hint-11" +msgid "Pipes" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-11text" +msgid "Don't drive too fast in pipes and loops. You will damage the car's bottom due to high acceleration." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:442 +#: ..HowToPlay.Button +msgctxt "Hint-12" +msgid "Vehicles" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-12text" +msgid "Check out other vehicles, we also have hovering spaceships, and tracks on other planets." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-13" +msgid "Simulation" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-13text" +msgid "By default simulation is in easy mode, for beginners. Don't forget to set it to normal if the game feels too easy." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-14" +msgid "Fps" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-14text" +msgid "Press F11 to show the bar with frames per second and other info. For playing, it's best to have at least 30 Fps, 60 Fps being the ideal value." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-15" +msgid "Help" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-15text" +msgid "For more info, check [Help] in the menu. It also has links to websites." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:428 +#: ..HowToPlay.Button +msgctxt "Hint-16" +msgid "Camera" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-16text" +msgid "Press [C] for next or [X] for previous camera view. Hold shift for main cameras only." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:400 +#: ..HowToPlay.Button +msgctxt "Hint-17" +msgid "Trail" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-17text" +msgid "Follow racing line trail, for best way to drive. Use its colors to your advantage. Brake early when you see it turning red." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:400 +#: ..HowToPlay.Button +msgctxt "Hint-18" +msgid "Pacenotes" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-18text" +msgid "Observe pace note signs above road. They show turns: easy as green, medium as orange, and sharpest being red." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-19" +msgid "Stunt Pacenotes" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-19text" +msgid "Pace notes also warn about stunts like jumps, loops and on pipe drive. For jumps, also text with ideal speed is shown. Turning green on close match, orange when too slow and cyan or white when too fast." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:428 +#: ..HowToPlay.Button +msgctxt "Hint-20" +msgid "Fluids" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-20text" +msgid "Fluids like water and mud are safe. You can drive cars under the water and through mud. Stay out of lava and acid, which will cause damage fast." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:435 +#: ..HowToPlay.Button +msgctxt "Hint-21" +msgid "Wheels" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-21text" +msgid "Beware of spinning wheels, car looses grip and will slide too much. Release throttle to get back grip and wheels rolling normally. This will happen on surfaces like snow or with faster cars." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-22" +msgid "Keyboard" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-22text" +msgid "By default, keyboard arrows are used to drive." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-23" +msgid "Editors" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-23text" +msgid "Stunt Rally comes with its own Track Editor, where you can modify its tracks or create your own. Game also has its vehicle editor and many other development tools." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:442 +#: ..HowToPlay.Button +msgctxt "Hint-24" +msgid "Details" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-24text" +msgid "Track and Vehicle tabs show a lot of information. You can sort or filter their lists. Some vehicles are difficult to drive, and will only drive well on few tracks." +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-25" +msgid "Support" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-25text" +msgid "Stunt Rally is Free Libre Open Source Software. You can contribute to this project or support it with donation(s)." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:435 +#: ..HowToPlay.Button +msgctxt "Hint-26" +msgid "Test tracks" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-26text" +msgid "When beginning it may be safer and more fun, to train driving on big test tracks with no roads: Flat, TerrainBig, Fluids, Snow or Asphalt. Type name in find box for quick search." +msgstr "" + +#. TIP Hints title+text (in How To Play) +#: data/gui/Game_Help.layout:435 +#: ..HowToPlay.Button +msgctxt "Hint-27" +msgid "Handbrake" +msgstr "" + +#. TIP Hints title+text (in How To Play) +msgctxt "Hint-27text" +msgid "Use handbrake very shortly in very sharp turns. It will lock rear wheels and make car turn faster." +msgstr "" + +#. Game User Path +#: data/gui/Game_Help.layout:99 +#: ..Help.Support.Text +msgctxt "UserDir" +msgid "User Path (logs, configs, user data, etc)" +msgstr "" + +#. TIP Slider +#: data/gui/Editor_Help.layout:156 +#: ..Help.Input/help.Shortcuts.Text +#: data/gui/Editor.layout:1166 +#: ..Editor.Terrain.Generator.Text +#: data/gui/Game_Options.layout:1341 +#: ..Options.Sound.HUD.Text +msgctxt "TipSliderReset" +msgid "RMB on slider - reset to default value." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Options.layout:227 +#: ..Options.Graphics.Button +#: data/gui/Editor_Track.layout:30 +#: ..Track.Track.Button +msgctxt "TipLoadTrkEditor" +msgid "Load track (after change) or Reload current track." +msgstr "" + +#. TIP Track +#: data/gui/Editor_Track.layout:84 +#: ..Track.Track.Edit +#: :100:107..Track.Track.Image +#: :672..Track.Warnings.Edit +#: :726..Track.Export.Warnings.Edit +msgctxt "TipTrackDescEditor" +msgid "Track description text (click to edit)." +msgstr "" + +#. TIP Track Editor +#: data/gui/Editor_Track.layout:413 +#: ..Track.Track.Button +msgctxt "TipCopySource" +msgid "Pick selected track for copy source, used in [Tools] tab." +msgstr "" + +#. TIP Track Editor +#: data/gui/Editor_Track.layout:425 +#: ..Track.Track.Button +msgctxt "TipNewDup" +msgid "Create a new track by duplicating the selected track and using new name (change name first)." +msgstr "" + +#. TIP Track Editor +#: data/gui/Editor_Track.layout:437 +#: ..Track.Track.Button +msgctxt "TipRenameTrk" +msgid "Rename selected track with new name (change name first)." +msgstr "" + +#. TIP Track Editor +#: data/gui/Editor_Track.layout:24 +#: ..Track.Track.Text +#: :444..Track.Track.Edit +msgctxt "TipTrkNameEditor" +msgid "Selected track name, used also for renaming track and as new track name." +msgstr "" + +#. TIP Track Editor +#: data/gui/Editor_Track.layout:450 +#: ..Track.Track.Button +msgctxt "TipDeleteTrk" +msgid "Permanently delete selected track." +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:47 +#: ..Editor.Sun.Sun.Text +#: :53..Editor.Sun.Sun.Button +msgctxt "TipSkyMats" +msgid "Sky material names." +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:86 +#: ..Editor.Sun.Sun.Text +#: :95..Editor.Sun.Sun.Slider +#: :100..Editor.Sun.Sun.Edit +msgctxt "TipSunDirPitch" +msgid "Sun direction - pitch angle." +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:91 +#: ..Editor.Sun.Sun.Text +#: :104..Editor.Sun.Sun.Slider +#: :109..Editor.Sun.Sun.Edit +msgctxt "TipSunDirYaw" +msgid "Sun direction - yaw angle." +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:120 +#: ..Editor.Sun.Sun.Text +msgctxt "TipSunAmbient" +msgid "Sun light ambient (constant) color. R G B components 0 to 1 (eg. 0.4 0.4 0.4)" +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:125 +#: ..Editor.Sun.Sun.Text +msgctxt "TipSunDiffuse" +msgid "Sun light diffuse (normal) color. R G B components 0 to 1 (eg. 0.9 0.9 0.9)" +msgstr "" + +#. TIP Sky (leave tips for last) +#: data/gui/Editor.layout:130 +#: ..Editor.Sun.Sun.Text +msgctxt "TipSunSpecular" +msgid "Sun light specular (shiny) color. R G B components 0 to 1 (eg. 0.6 0.6 0.6)" +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:225 +#: ..Editor.Sun.Fog.Text +msgctxt "TipFogClr" +msgid "Fog end color when looking under sun." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:233 +#: ..Editor.Sun.Fog.Text +msgctxt "TipFogClr2" +msgid "Fog end color when looking away from sun." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:273 +#: ..Editor.Sun.Fog.Text +msgctxt "TipFogClrH" +msgid "Fog color for height fog." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:225 +#: ..Editor.Sun.Fog.Text +#: :233:273 +msgctxt "TipFogClrRGBA" +msgid "R G B A components 0 to 1 (eg. 0.7 0.8 0.9 1). Last can be used to lower maximum density (1 is full)." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:242 +#: ..Editor.Sun.Fog.Text +#: :246..Editor.Sun.Fog.Slider +#: :251..Editor.Sun.Fog.Edit +#: :311..Editor.Sun.Fog.Text +#: :315..Editor.Sun.Fog.Slider +#: :319..Editor.Sun.Fog.Text +msgctxt "TipFogStartDist" +msgid "Fog start distance [meters]." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:257 +#: ..Editor.Sun.Fog.Text +#: :261..Editor.Sun.Fog.Slider +#: :266..Editor.Sun.Fog.Edit +#: :324..Editor.Sun.Fog.Text +#: :328..Editor.Sun.Fog.Slider +#: :332..Editor.Sun.Fog.Text +msgctxt "TipFogEndDist" +msgid "Fog end distance [meters]." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:282 +#: ..Editor.Sun.Fog.Text +#: :286..Editor.Sun.Fog.Slider +#: :291..Editor.Sun.Fog.Edit +msgctxt "TipFogHStart" +msgid "Height fog start height [meters] at which fog starts getting denser for smooth distance." +msgstr "" + +#. TIP Fog +#: data/gui/Editor.layout:296 +#: ..Editor.Sun.Fog.Text +#: :300..Editor.Sun.Fog.Slider +#: :305..Editor.Sun.Fog.Edit +msgctxt "TipFogHSmooth" +msgid "Height fog smooth distance [meters]." +msgstr "" + +#. TIP Weather +#: data/gui/Editor.layout:163 +#: ..Editor.Sun.Sun.Combo +#: :191..Editor.Sun.Sun.Text +msgctxt "TipRainSnow1" +msgid "Set 1 Rain/Snow type" +msgstr "" + +#. TIP Weather +#: data/gui/Editor.layout:170 +#: ..Editor.Sun.Sun.Combo +#: :196..Editor.Sun.Sun.Text +msgctxt "TipRainSnow2" +msgid "Set 2 Rain/Snow type" +msgstr "" + +#. TIP Weather +#: data/gui/Editor.layout:174 +#: ..Editor.Sun.Sun.Text +#: :178..Editor.Sun.Sun.Slider +#: :182..Editor.Sun.Sun.Text +#: :186..Editor.Sun.Sun.Slider +#: :201..Editor.Sun.Sun.Text +#: :206 +msgctxt "TipRainSnowInt" +msgid "Rain/Snow intensity (eg. 1000)" +msgstr "" + +#. TIP Terrain +#: data/gui/Editor.layout:442 +#: ..Editor.Terrain.Size.Text +#: :446..Editor.Terrain.Size.Slider +#: :451..Editor.Terrain.Size.Edit +msgctxt "TipTerTriSize" +msgid "Terrain triangle size in [meters] (recommended: 1 - 2, use more for big track area). Changed after Update (F8)." +msgstr "" + +#. TIP Terrain +#: data/gui/Editor.layout:456 +#: ..Editor.Terrain.Size.Text +#: :460 +msgctxt "TipTerSize" +msgid "Resulting area in meters (side length). Equals vertex count multipled by triangle size." +msgstr "" + +#. TIP Terrain +msgctxt "TipTerErrorNorm" +msgid "Default terrain error in percent. Less for flat, more for high terrains." +msgstr "" + +#. TIP Terrain +#: data/gui/Editor.layout:573 +#: ..Editor.Terrain.Light.Text +#: :578..Editor.Terrain.Light.Edit +#: :582..Editor.Terrain.Light.Slider +msgctxt "TipTerNormScale" +msgid "Use if needed to scale terrain texture normals, for lighting. Otherwise default 1." +msgstr "" + +#. TIP Terrain New Hmap +#: data/gui/Editor.layout:468 +#: ..Editor.Terrain.Size.Button +msgctxt "TipNewTerrainFlat" +msgid "Create new, flat terrain." +msgstr "" + +#. TIP Terrain New Hmap +#: data/gui/Editor.layout:957 +#: ..Editor.Terrain.Generator.Text +msgctxt "TipTerrainGenerate" +msgid "Generates new terrain from noise functions using all parameters below." +msgstr "" + +#. TIP Info +#: data/gui/Editor_Help.layout:302 +#: ..Help.Input/help.Terrain.Text +msgctxt "TipBrushPick" +msgid "shift-LMB - on Brushes, pick only shape (don't change mode)." +msgstr "" + +#. TIP Terrain tools +#: data/gui/Editor.layout:1266 +#: ..Editor.Terrain.Tools.Button +msgctxt "TipTerrainHalf" +msgid "Resize current terrain heightmap by half (use only for reducing file size)." +msgstr "" + +#. TIP Terrain tools +#: data/gui/Editor.layout:1273 +#: ..Editor.Terrain.Tools.Button +msgctxt "TipTerrainDouble" +msgid "Make terrain size double, leaving current heightmap part in center." +msgstr "" + +#. TIP Terrain tools +#: data/gui/Editor.layout:1282 +#: ..Editor.Terrain.Tools.Button +msgctxt "TipTerrainMove" +msgid "Move terrain." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1374 +#: ..Editor.Layers.Check +msgctxt "TipToggleLayer" +msgid "Turn on/off chosen texture layer." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:394 +#: ..Editor.Terrain.TabC +#: :1341..Editor.Layers.Text +#: :1360:1386..Editor.Layers.TabC +#: :1410..Editor.Layers.ProgressBar +msgctxt "TipTerLayers" +msgid "Recommended use 3 or 4, with noise. Affects Fps. More than 4 will not work." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1380 +#: ..Editor.Layers.Check +msgctxt "TipToggleTriplanar" +msgid "Use for steep or mountain layers, max use is 2." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1367 +#: ..Editor.Layers.Text +msgctxt "TipTerTripl" +msgid "When using graphics option triplanar max 2, this layer will have triplanar mapping (good textured slopes). Affects Fps." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:402 +#: ..Editor.Terrain.Size.Text +#: :407..Editor.Terrain.Size.TabC +#: :431..Editor.Terrain.Size.ProgressBar +msgctxt "TipTerVertCount" +msgid "Terrain vertex count on one side (squares). Apply with buttons [New Flat] or [Resize]." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1413 +#: ..Editor.Layers.Image +msgctxt "TipDiffusePrev" +msgid "Diffuse texture preview image." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1420 +#: ..Editor.Layers.Button +#: :1425..Editor.Layers.Text +msgctxt "TipDiffuseTex" +msgid "Diffuse texture (Specular in alpha)." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1431 +#: ..Editor.Layers.Text +#: :1439..Editor.Layers.Combo +msgctxt "TipNormalTex" +msgid "Normal texture (Height in alpha)." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1446 +#: ..Editor.Layers.Check +msgctxt "TipTexNormAuto" +msgid "When checked, Normal texture is automatically set from Diffuse texture (+ _nh in filename)." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1451 +#: ..Editor.Layers.Text +#: :1456..Editor.Layers.Edit +#: :1460..Editor.Layers.Slider +#: data/gui/Editor_Track.layout:837 +#: ..Track.Export.Track.Text +msgctxt "TipTexTiling" +msgid "Texture tiling length (less means more repeats)." +msgstr "" + +#. TIP Terrain Layers +#: data/gui/Editor.layout:1347 +#: ..Editor.Layers.Button +#: :1353 +msgctxt "TipTerLMove" +msgid "Move layer, changes order." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1086 +#: ..Editor.Terrain.Generator.Text +#: :1090:1094..Editor.Terrain.Generator.Slider +#: :1488..Editor.Layers.Blendmap.Blendmap.Text +#: :1492:1496..Editor.Layers.Blendmap.Blendmap.Slider +msgctxt "TipTerLAngMin" +msgid "Starting terrain angle for layer." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1099 +#: ..Editor.Terrain.Generator.Text +#: :1103:1107..Editor.Terrain.Generator.Slider +#: :1501..Editor.Layers.Blendmap.Blendmap.Text +#: :1505:1509..Editor.Layers.Blendmap.Blendmap.Slider +msgctxt "TipTerLAngMax" +msgid "Ending terrain angle for layer." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1112 +#: ..Editor.Terrain.Generator.Text +#: :1116:1120..Editor.Terrain.Generator.Slider +#: :1514..Editor.Layers.Blendmap.Blendmap.Text +#: :1518:1522..Editor.Layers.Blendmap.Blendmap.Slider +#: :2159..Editor.Grasses.Channels.Text +#: :2164..Editor.Grasses.Channels.Edit +#: :2168..Editor.Grasses.Channels.Slider +msgctxt "TipTerLAngSm" +msgid "Angle smooth range (transition)." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1126 +#: ..Editor.Terrain.Generator.Text +#: :1131..Editor.Terrain.Generator.Edit +#: :1135..Editor.Terrain.Generator.Slider +#: :1527..Editor.Layers.Blendmap.Blendmap.Text +#: :1532..Editor.Layers.Blendmap.Blendmap.Edit +#: :1536..Editor.Layers.Blendmap.Blendmap.Slider +msgctxt "TipTerLHMin" +msgid "Starting terrain height for layer." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1140 +#: ..Editor.Terrain.Generator.Text +#: :1145..Editor.Terrain.Generator.Edit +#: :1149..Editor.Terrain.Generator.Slider +#: :1541..Editor.Layers.Blendmap.Blendmap.Text +#: :1546..Editor.Layers.Blendmap.Blendmap.Edit +#: :1550..Editor.Layers.Blendmap.Blendmap.Slider +msgctxt "TipTerLHMax" +msgid "Ending terrain height for layer." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1154 +#: ..Editor.Terrain.Generator.Text +#: :1158:1162..Editor.Terrain.Generator.Slider +#: :1555..Editor.Layers.Blendmap.Blendmap.Text +#: :1559..Editor.Layers.Blendmap.Blendmap.Edit +#: :1563..Editor.Layers.Blendmap.Blendmap.Slider +#: :2204..Editor.Grasses.Channels.Text +#: :2209..Editor.Grasses.Channels.Edit +#: :2214..Editor.Grasses.Channels.Slider +msgctxt "TipTerLHSm" +msgid "Height smooth range (transition)." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1570 +#: ..Editor.Layers.Blendmap.Blendmap.Text +#: :1574:1578..Editor.Layers.Blendmap.Blendmap.Slider +#: :1584..Editor.Layers.Blendmap.Blendmap.Text +#: :1588:1592..Editor.Layers.Blendmap.Blendmap.Slider +#: :1598..Editor.Layers.Blendmap.Blendmap.Text +#: :1602:1606..Editor.Layers.Blendmap.Blendmap.Slider +#: :1684..Editor.Layers.Blendmap.Noise.ProgressBar +msgctxt "TipTerLNoise" +msgid "Multiplier for additional noise. +1 blends to next used layer, -1 to previous, +2 to over next." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1612 +#: ..Editor.Layers.Blendmap.Blendmap.Check +msgctxt "TipTerNoiseOnly" +msgid "Will ignore terrain angle and height ranges. Layer will only appear, if other layer's noise multiplier blends to this." +msgstr "" + +#. TIP Terrain blendmap +#: data/gui/Editor.layout:1466 +#: ..Editor.Layers.Check +msgctxt "TipTestBlendmap" +msgid "Use to test blendmap clarity. The color box shows this layer's color on blendmap (is black when layer is off). Usually, a good blendmap needs to have pure layer colors with little blending (dull, mixed colors). To achieve that narrow/separate angle and height ranges and use high or low noise power." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3075 +#: ..Editor.Vegetation.Surface.Surface.Edit +#: :3098..Editor.Vegetation.Surface.Surface.Text +msgctxt "TipDustInt" +msgid "Dust particles intensity." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3080 +#: ..Editor.Vegetation.Surface.Surface.Edit +#: :3103..Editor.Vegetation.Surface.Surface.Text +msgctxt "TipDustSize" +msgid "Dust particles size." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3085 +#: ..Editor.Vegetation.Surface.Surface.Edit +#: :3108..Editor.Vegetation.Surface.Surface.Text +msgctxt "TipMudInt" +msgid "Mud particles intensity." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3090 +#: ..Editor.Vegetation.Surface.Surface.Edit +#: :3113..Editor.Vegetation.Surface.Surface.Text +msgctxt "TipSmokeInt" +msgid "Smoke particles intensity." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3118 +#: ..Editor.Vegetation.Surface.Surface.Text +msgctxt "TipTrailClr" +msgid "Tire trails color. R G B A components 0 to 1 (eg. 0.4 0.4 0.2 0.6)" +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3125 +#: ..Editor.Vegetation.Surface.Surface.Combo +msgctxt "TipParType1" +msgid "Tire Particle type 1 (global for track)." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3132 +#: ..Editor.Vegetation.Surface.Surface.Combo +msgctxt "TipParType2" +msgid "Tire Particle type 2 (global for track)." +msgstr "" + +#. TIP Terrain particles +#: data/gui/Editor.layout:3139 +#: ..Editor.Vegetation.Surface.Surface.Combo +msgctxt "TipParType3" +msgid "Tire Particle type 3 (global for track)." +msgstr "" + +#. TIP Terrain particles +msgctxt "TipTireParType3" +msgid "Tire Particle type 3." +msgstr "" + +#. TIP Terrain surface +#: data/gui/Editor.layout:3165 +#: ..Editor.Vegetation.Surface.Surface.Text +#: :3198 +#: data/gui/Game_Tweak.layout:325 +#: ..Tweak.Surface.Text +#: :332:350:357 +msgctxt "TipBumpFreq" +msgid "Frequency of additional bumps on surface (distance between them)." +msgstr "" + +#. TIP Terrain surface +#: data/gui/Editor.layout:3169 +#: ..Editor.Vegetation.Surface.Surface.Text +#: :3203 +#: data/gui/Game_Tweak.layout:338 +#: ..Tweak.Surface.Text +#: :345:362:369 +msgctxt "TipBumpAmp" +msgid "Amplitude of additional bumps on surface (how high)." +msgstr "" + +#. TIP Terrain surface +#: data/gui/Editor.layout:3154 +#: ..Editor.Vegetation.Surface.Surface.Text +#: :3161..Editor.Vegetation.Surface.Surface.Combo +#: :3174..Editor.Vegetation.Surface.Surface.Text +#: :3178 +#: data/gui/Game_Tweak.layout:404 +#: ..Tweak.Surface.Text +msgctxt "TipSurfType" +msgid "Type of surface, determines sound." +msgstr "" + +#. TIP Terrain surface +#: data/gui/Editor.layout:3189 +#: ..Editor.Vegetation.Surface.Surface.Text +#: :3213 +#: data/gui/Game_Tweak.layout:374 +#: ..Tweak.Surface.Text +#: :381 +msgctxt "TipRollDrag" +msgid "Drag for wheels, bigger will make them slow down faster (eg. 140 for snow, 80 for grass)." +msgstr "" + +#. TIP Terrain surface +#: data/gui/Editor.layout:3193 +#: ..Editor.Vegetation.Surface.Surface.Text +#: :3208 +#: data/gui/Game_Tweak.layout:288 +#: ..Tweak.Surface.Text +#: :295:300:307:312:319 +msgctxt "TipSurfFrict" +msgid "Surface friction (eg. 1.0 asphalt, 0.7 gravel, 0.5 ice)." +msgstr "" + +#. TIP Vegetation +#: data/gui/Editor.layout:1802 +#: ..Editor.Grasses.Properties.Text +#: :1806..Editor.Grasses.Properties.Slider +#: :1812..Editor.Grasses.Properties.Edit +msgctxt "TipGrassDens" +msgid "How dense/rare will the grass be on terrain." +msgstr "" + +#. TIP Vegetation +#: data/gui/Editor.layout:2305 +#: ..Editor.Vegetation.Properties.Text +#: :2309..Editor.Vegetation.Properties.Slider +#: :2315..Editor.Vegetation.Properties.Edit +msgctxt "TipTreeDens" +msgid "How many models (trees, rocks, etc.) will be on track." +msgstr "" + +#. TIP Vegetation +#: data/gui/Editor.layout:2353 +#: ..Editor.Vegetation.Properties.Text +#: :2357..Editor.Vegetation.Properties.Slider +#: :2362..Editor.Vegetation.Properties.Edit +msgctxt "TipModelRoadDist" +msgid "Distance from road to models (global, added to each model's own value)." +msgstr "" + +#. TIP Vegetation +#: data/gui/Editor.layout:2342 +#: ..Editor.Vegetation.Properties.Text +#: :2347..Editor.Vegetation.Properties.Edit +msgctxt "TipImpDist" +msgid "Far distance at which the 2d impostors dissapear." +msgstr "" + +#. TIP Vegetation page,vis +#: data/gui/Editor.layout:1818 +#: ..Editor.Grasses.Properties.Text +#: :1828..Editor.Grasses.Properties.Edit +msgctxt "TipGrassPageLength" +msgid "Grass Page length (low will reload often, high will cause visible switching)." +msgstr "" + +#. TIP Vegetation page,vis +#: data/gui/Editor.layout:2321 +#: ..Editor.Vegetation.Properties.Text +#: :2331..Editor.Vegetation.Properties.Edit +msgctxt "TipModelPageLength" +msgid "Models Page length (low will reload often and make too many batches, high will cause visible switching and make too many drawn triangles)." +msgstr "" + +#. TIP Vegetation page,vis +#: data/gui/Editor.layout:1823 +#: ..Editor.Grasses.Properties.Text +#: :1833..Editor.Grasses.Properties.Edit +msgctxt "TipGrassVisDist" +msgid "Visibility distance for grass pages." +msgstr "" + +#. TIP Vegetation page,vis +#: data/gui/Editor.layout:2326 +#: ..Editor.Vegetation.Properties.Text +#: :2336..Editor.Vegetation.Properties.Edit +msgctxt "TipModelVisDist" +msgid "Visibility distance for 3d models, after this they turn into 2d impostors." +msgstr "" + +#. TIP Grass +#: data/gui/Editor.layout:1874 +#: ..Editor.Grasses.Properties.Text +#: :1878..Editor.Grasses.Properties.Slider +#: :1883..Editor.Grasses.Properties.Edit +msgctxt "TipGrDensSmooth" +msgid "Grass density map - smooth size. Higher will make a smoother transition from road to grass." +msgstr "" + +#. TIP Grass +#: data/gui/Editor.layout:1979 +#: ..Editor.Grasses.Grasses.Text +#: :1983..Editor.Grasses.Grasses.Slider +#: :1988..Editor.Grasses.Grasses.Text +#: :1998..Editor.Grasses.Grasses.Slider +#: :2026:2041 +msgctxt "TipGrassPatchLengthMin" +msgid "Minimal grass patch length." +msgstr "" + +#. TIP Grass +#: data/gui/Editor.layout:1994 +#: ..Editor.Grasses.Grasses.Text +#: :2003 +msgctxt "TipGrassPatchLengthMax" +msgid "Maximal grass patch length." +msgstr "" + +#. TIP Grass +#: data/gui/Editor.layout:2022 +#: ..Editor.Grasses.Grasses.Text +#: :2031 +msgctxt "TipGrassPatchHeightMin" +msgid "Minimal grass patch height." +msgstr "" + +#. TIP Grass +#: data/gui/Editor.layout:2037 +#: ..Editor.Grasses.Grasses.Text +#: :2046 +msgctxt "TipGrassPatchHeightMax" +msgid "Maximal grass patch height." +msgstr "" + +#. TIP Grass sway +#: data/gui/Editor.layout:1848 +#: ..Editor.Grasses.Properties.Text +#: :1858..Editor.Grasses.Properties.Edit +msgctxt "TipGrassSwayLen" +msgid "Grass sway effect length (scale)." +msgstr "" + +#. TIP Grass sway +#: data/gui/Editor.layout:1853 +#: ..Editor.Grasses.Properties.Text +#: :1863..Editor.Grasses.Properties.Edit +msgctxt "TipGrassSwaySpd" +msgid "Grass sway effect speed." +msgstr "" + +#. TIP Grass sway +#: data/gui/Editor.layout:1843 +#: ..Editor.Grasses.Properties.Text +#: :1868..Editor.Grasses.Properties.Edit +msgctxt "TipGrassSwayDistr" +msgid "Grass sway effect distribution (how random)." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:2144 +#: ..Editor.Grasses.Channels.Text +#: :2149..Editor.Grasses.Channels.Edit +#: :2153..Editor.Grasses.Channels.Slider +msgctxt "TipGrTerMaxAngle" +msgid "Terrain angle above which there won't be any grass (starts fading out, for smooth angle)." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:2174 +#: ..Editor.Grasses.Channels.Text +#: :2179..Editor.Grasses.Channels.Edit +#: :2183..Editor.Grasses.Channels.Slider +msgctxt "TipGrTerMinHeight" +msgid "Terrain height below which there won't be any grass (starts fading out, for smooth distance)." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:2189 +#: ..Editor.Grasses.Channels.Text +#: :2194..Editor.Grasses.Channels.Edit +#: :2198..Editor.Grasses.Channels.Slider +msgctxt "TipGrTerMaxHeight" +msgid "Terrain height above which there won't be any grass (starts fading out, for smooth distance)." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:2052 +#: ..Editor.Grasses.Grasses.Text +#: :2059..Editor.Grasses.Grasses.Button +msgctxt "TipGrassMaterial" +msgid "Grass material (type) for this layer, chosen to match track's scenery." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:1953 +#: ..Editor.Grasses.Grasses.Text +msgctxt "TipGrassColorMap" +msgid "Grass colormap for scenery, usually same choice as for grass material. Additional grass coloring." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:1935 +#: ..Editor.Grasses.Grasses.ProgressBar +#: :1969..Editor.Grasses.Grasses.Text +#: :2118..Editor.Grasses.Channels.ProgressBar +msgctxt "TipGrassLayers" +msgid "Grass layers. Recommended use 1-4." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:1947 +#: ..Editor.Grasses.Grasses.Image +msgctxt "TipGrassPrev" +msgid "Preview image of this grass layer (changed with material)." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:1964 +#: ..Editor.Grasses.Grasses.Check +msgctxt "TipToggleGrass" +msgid "Enable or disable this grass layer." +msgstr "" + +#. TIP Grass terrain +#: data/gui/Editor.layout:2065 +#: ..Editor.Grasses.Grasses.Text +#: :2069:2073..Editor.Grasses.Grasses.Slider +#: :2079..Editor.Grasses.Grasses.Text +#: :2083:2087..Editor.Grasses.Grasses.Slider +msgctxt "TipGrassLayerDens" +msgid "Grass density for layer (how often it will appear)." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:1902 +#: ..Editor.Grasses.Grasses.TabC +#: :2380..Editor.Vegetation.Models.TabC +#: :2429..Editor.Vegetation.Models.ProgressBar +#: :2467..Editor.Vegetation.Models.Text +msgctxt "TipVegetGroups" +msgid "Vegetation model groups (recommended use 4-6), affects performance." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2435 +#: ..Editor.Vegetation.Models.Text +#: :2442..Editor.Vegetation.Models.Button +msgctxt "TipVegetModels" +msgid "Models (meshes) for vegetation. Found in data/trees/." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2447 +#: ..Editor.Vegetation.Models.Text +#: :2451:2455..Editor.Vegetation.Models.Slider +msgctxt "TipModelDens" +msgid "How often model will appear on track area." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2462 +#: ..Editor.Vegetation.Models.Check +msgctxt "TipToggleModel" +msgid "Enable or disable this model." +msgstr "" + +#. TIP Vegetation models +msgctxt "TipRoadDist" +msgid "How far from road will the model appear." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2501 +#: ..Editor.Vegetation.Models.Text +#: :2510:2518..Editor.Vegetation.Models.Slider +msgctxt "TipModelMinScale" +msgid "Model minimal scale." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2506 +#: ..Editor.Vegetation.Models.Text +#: :2514:2522..Editor.Vegetation.Models.Slider +msgctxt "TipModelMaxScale" +msgid "Model maximal scale." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2220 +#: ..Editor.Grasses.Channels.Text +#: :2224:2228..Editor.Grasses.Channels.Slider +#: :2555..Editor.Vegetation.Models.Text +#: :2559:2563..Editor.Vegetation.Models.Slider +msgctxt "TipRoadDist2" +msgid "Additional distance to road." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2568 +#: ..Editor.Vegetation.Models.Text +msgctxt "TipRoadDistMax" +msgid "Maximum distance to road. E.g. can be used for vegetation that should appear only close to road: plants, bushes etc." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2528 +#: ..Editor.Vegetation.Models.Text +#: :2537:2545..Editor.Vegetation.Models.Slider +msgctxt "TipWindInflL" +msgid "Wind influence on model, length scale." +msgstr "" + +#. TIP Vegetation models +#: data/gui/Editor.layout:2533 +#: ..Editor.Vegetation.Models.Text +#: :2541:2549..Editor.Vegetation.Models.Slider +msgctxt "TipWindInflH" +msgid "Wind influence on model, height scale." +msgstr "" + +#. TIP Vegetation models +msgctxt "TipModelPrev" +msgid "Model preview image." +msgstr "" + +#. TIP Vegetation terrain +#: data/gui/Editor.layout:2580 +#: ..Editor.Vegetation.Models.Text +#: :2584:2588..Editor.Vegetation.Models.Slider +msgctxt "TipLTrMaxTerAng" +msgid "Terrain angle above which model won't appear." +msgstr "" + +#. TIP Vegetation terrain +#: data/gui/Editor.layout:2593 +#: ..Editor.Vegetation.Models.Text +#: :2598..Editor.Vegetation.Models.Edit +#: :2602..Editor.Vegetation.Models.Slider +msgctxt "TipLTrMinTerH" +msgid "Terrain height below which model won't appear." +msgstr "" + +#. TIP Vegetation terrain +#: data/gui/Editor.layout:2607 +#: ..Editor.Vegetation.Models.Text +#: :2612..Editor.Vegetation.Models.Edit +#: :2616..Editor.Vegetation.Models.Slider +msgctxt "TipLTrMaxTerH" +msgid "Terrain height above which model won't appear." +msgstr "" + +#. TIP Vegetation terrain +#: data/gui/Editor.layout:2621 +#: ..Editor.Vegetation.Models.Text +#: :2626..Editor.Vegetation.Models.Edit +#: :2630..Editor.Vegetation.Models.Slider +msgctxt "TipLTrFlDepth" +msgid "Maximal depth in fluid allowed (set 0 to exclude from fluids)." +msgstr ""