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game.py
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game.py
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# -*- coding: utf-8 -*-
# Copyright (c) 2011-13 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
from gi.repository import Gtk, GLib, GdkPixbuf, Gdk
import cairo
import os
from random import uniform
from gettext import gettext as _
import logging
from sugar3.graphics.alert import Alert
from sugar3.graphics.icon import Icon
from sugar3.graphics import style
from sprites import Sprites, Sprite
from utils import convert_seconds_to_minutes
_logger = logging.getLogger('cookie-search-activity')
GRID_CELL_SIZE = style.GRID_CELL_SIZE
# Grid dimensions must be even
TEN = 10
SEVEN = 7
DOT_SIZE = 40
PATHS = [False, 'turtle-monster.jpg', 'cookie.jpg', 'cookie.jpg',
'bitten-cookie.jpg']
class Game():
def __init__(self, canvas, parent=None, path=None,
colors=['#A0FFA0', '#FF8080']):
self._canvas = canvas
self._parent = parent
self._parent.show_all()
self._path = path
self.level = 1
self._colors = ['#FFFFFF']
self._colors.append(colors[0])
self._colors.append(colors[1])
self._colors.append(colors[0])
self._colors.append('#FF0000')
self._canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
self._canvas.connect("draw", self.__draw_cb)
self._canvas.connect("button-press-event", self._button_press_cb)
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - GRID_CELL_SIZE
if self._width < self._height:
self.portrait = True
self.grid_height = TEN
self.grid.width = SEVEN
else:
self.portrait = False
self.grid_height = SEVEN
self.grid_width = TEN
self._scale = min(self._width / (self.grid_width * DOT_SIZE * 1.2),
self._height / (self.grid_height * DOT_SIZE * 1.2))
self._dot_size = int(DOT_SIZE * self._scale)
self._space = int(self._dot_size / 5.)
self.we_are_sharing = False
# '-1' Workaround for showing 'second 0'
self._game_time_seconds = -1
self._game_time = "00:00"
self._timeout_id = None
# Generate the sprites we'll need...
self._sprites = Sprites(self._canvas)
self._dots = []
for y in range(self.grid_height):
for x in range(self.grid_width):
xoffset = int((self._width - self.grid_width * self._dot_size
- (self.grid_width - 1) * self._space) / 2.)
self._dots.append(
Sprite(self._sprites,
xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space),
self._new_dot(self._colors[0])))
self._dots[-1].type = 0 # not set
self._dots[-1].set_label_attributes(40)
self._all_clear()
Gdk.Screen.get_default().connect('size-changed', self._configure_cb)
def _configure_cb(self, event):
dot_list = self.save_game()
self._width = Gdk.Screen.width()
self._height = Gdk.Screen.height() - GRID_CELL_SIZE
if self._width < self._height:
self.portrait = True
self.grid_height = TEN
self.grid_width = SEVEN
else:
self.portrait = False
self.grid_height = SEVEN
self.grid_width = TEN
i = 0
for y in range(self.grid_height):
for x in range(self.grid_width):
xoffset = int((self._width - self.grid_width * self._dot_size
- (self.grid_width - 1) * self._space) / 2.)
self._dots[i].move(
(xoffset + x * (self._dot_size + self._space),
y * (self._dot_size + self._space)))
i += 1
self.restore_game(dot_list)
def __draw_cb(self, canvas, cr):
self._sprites.redraw_sprites(cr=cr)
def _all_clear(self):
''' Things to reinitialize when starting up a new game. '''
for dot in self._dots:
if dot.type != 1:
dot.type = 1
dot.set_shape(self._new_dot(self._colors[dot.type]))
dot.set_label('')
self._stop_timer()
def new_game(self):
''' Start a new game. '''
self._all_clear()
# Fill in a few dots to start
for i in range(self.level):
n = int(uniform(0, self.grid_width * self.grid_height))
while True:
if self._dots[n].type == 1:
self._dots[n].type = 2
self._dots[n].set_shape(self._new_dot(self._colors[1]))
break
else:
n = int(uniform(0, self.grid_width * self.grid_height))
if self.we_are_sharing:
_logger.debug('sending a new game')
self._parent.send_new_game()
self._start_timer()
def restore_game(self, dot_list):
''' Restore a game from the Journal or share '''
for i, dot in enumerate(dot_list):
self._dots[i].type = dot
if dot in [4]: # marked by user
self._dots[i].set_shape(self._new_dot(self._colors[2]))
elif dot in [1, 2]: # unmarked
self._dots[i].set_shape(self._new_dot(self._colors[1]))
else: # revealed by user
self._dots[i].set_shape(self._new_dot(self._colors[0]))
for i, dot in enumerate(dot_list):
if dot == 0: # label with count
count = self._count([2, 4], self._dots[i])
if count > 0:
self._dots[i].set_label(count)
self._counter()
def save_game(self):
''' Return dot list for saving to Journal or
sharing '''
dot_list = []
for dot in self._dots:
dot_list.append(dot.type)
return dot_list
def _set_label(self, gametime):
''' Set the label in the toolbar or the window frame. '''
self._parent.status.set_label(_('Level') + ' '
+ str(self.level) + ' / ' + gametime)
def _neighbors(self, spr):
''' Return the list of surrounding dots '''
neighbors = []
x, y = self._dot_to_grid(self._dots.index(spr))
if x > 0 and y > 0:
neighbors.append(self._dots[self._grid_to_dot((x - 1, y - 1))])
if x > 0:
neighbors.append(self._dots[self._grid_to_dot((x - 1, y))])
if x > 0 and y < self.grid_height - 1:
neighbors.append(self._dots[self._grid_to_dot((x - 1, y + 1))])
if y > 0:
neighbors.append(self._dots[self._grid_to_dot((x, y - 1))])
if y < self.grid_height - 1:
neighbors.append(self._dots[self._grid_to_dot((x, y + 1))])
if x < self.grid_width - 1 and y > 0:
neighbors.append(self._dots[self._grid_to_dot((x + 1, y - 1))])
if x < self.grid_width - 1:
neighbors.append(self._dots[self._grid_to_dot((x + 1, y))])
if x < self.grid_width - 1 and y < self.grid_height - 1:
neighbors.append(self._dots[self._grid_to_dot((x + 1, y + 1))])
return neighbors
def _count(self, count_type, spr):
''' Count the number of surrounding dots of type count_type '''
counter = 0
for dot in self._neighbors(spr):
if dot.type in count_type:
counter += 1
return counter
def _floodfill(self, old_type, spr):
if spr.type not in old_type:
return
spr.type = 0
spr.set_shape(self._new_dot(self._colors[spr.type]))
if self.we_are_sharing:
_logger.debug('sending a click to the share')
self._parent.send_dot_click(self._dots.index(spr), spr.type)
counter = self._count([2, 4], spr)
if counter > 0:
spr.set_label(str(counter))
else:
spr.set_label('')
for dot in self._neighbors(spr):
self._floodfill(old_type, dot)
def _button_press_cb(self, win, event):
win.grab_focus()
x, y = map(int, event.get_coords())
spr = self._sprites.find_sprite((x, y))
if spr is None:
return
if event.button > 1: # right click
if spr.type != 0:
self._flip_the_cookie(spr)
return True
else:
if spr.type != 0:
red, green, blue, alpha = spr.get_pixel((x, y))
if red > 190 and red < 215: # clicked the cookie
self._flip_the_cookie(spr)
return True
if spr.type in [2, 4]:
spr.set_shape(self._new_dot(self._colors[4]))
self._frown()
return True
if spr.type is not None:
self._floodfill([1, 3], spr)
self._test_game_over()
return True
def _flip_the_cookie(self, spr):
if spr.type in [1, 2]:
spr.set_shape(self._new_dot(self._colors[2]))
spr.type += 2
else: # elif spr.type in [3, 4]:
spr.set_shape(self._new_dot(self._colors[1]))
spr.type -= 2
self._test_game_over()
def remote_button_press(self, dot, color):
''' Receive a button press from a sharer '''
self._dots[dot].type = color
self._dots[dot].set_shape(self._new_dot(self._colors[color]))
def set_sharing(self, share=True):
_logger.debug('enabling sharing')
self.we_are_sharing = share
def _counter(self):
''' Display game_time as hours:minutes:seconds. '''
self._game_time_seconds += 1
self._game_time = convert_seconds_to_minutes(self._game_time_seconds)
self._set_label(self._game_time)
self._timeout_id = GLib.timeout_add(1000, self._counter)
def _start_timer(self):
''' Start/reset the timer '''
# '-1' Workaround for showing 'second 0'
self._game_time_seconds = -1
self._game_time = "00:00"
self._timeout_id = None
self._counter()
def _stop_timer(self):
if self._timeout_id is not None:
GLib.source_remove(self._timeout_id)
self._timeout_id = None
def _smile(self):
self._stop_timer()
self.game_won = True
for dot in self._dots:
if dot.type == 0:
dot.set_label('☻')
self._new_game_alert()
def _frown(self):
self._stop_timer()
self.game_won = False
for dot in self._dots:
if dot.type == 0:
dot.set_label('☹')
self._new_game_alert()
def _test_game_over(self):
''' Check to see if game is over '''
for dot in self._dots:
if dot.type == 1 or dot.type == 2:
return False
self._parent.all_scores.append(self._game_time)
_logger.debug(self._parent.all_scores)
self._smile()
return True
def _grid_to_dot(self, pos):
''' calculate the dot index from a column and row in the grid '''
return pos[0] + pos[1] * self.grid_width
def _dot_to_grid(self, dot):
''' calculate the grid column and row for a dot '''
return [dot % self.grid_width, int(dot / self.grid_width)]
def _new_game_alert(self):
alert = Alert()
alert.props.title = _('New game')
alert.props.msg = _('Do you want to play a new game?')
icon = Icon(icon_name='dialog-cancel')
alert.add_button(Gtk.ResponseType.CANCEL, _('Cancel'), icon)
icon.show()
ok_icon = Icon(icon_name='dialog-ok')
alert.add_button(Gtk.ResponseType.OK, _('New game'), ok_icon)
ok_icon.show()
alert.connect('response', self.__game_alert_response_cb)
self._parent.add_alert(alert)
alert.show()
def __game_alert_response_cb(self, alert, response_id):
self._parent.remove_alert(alert)
if response_id is Gtk.ResponseType.OK:
if self.game_won is False:
self.level = 1
elif self.grid_height * self.grid_width - self.level > 1:
self.level += 1
self.new_game()
def _expose_cb(self, win, event):
self.do_expose_event(event)
def do_expose_event(self, event):
''' Handle the expose-event by drawing '''
# Restrict Cairo to the exposed area
cr = self._canvas.window.cairo_create()
cr.rectangle(event.area.x, event.area.y,
event.area.width, event.area.height)
cr.clip()
# Refresh sprite list
self._sprites.redraw_sprites(cr=cr)
def _destroy_cb(self, win, event):
Gtk.main_quit()
def _new_dot(self, color):
''' generate a dot of a color color '''
self._dot_cache = {}
if color not in self._dot_cache:
self._stroke = color
self._fill = color
self._svg_width = self._dot_size
self._svg_height = self._dot_size
i = self._colors.index(color)
if PATHS[i] is False:
pixbuf = svg_str_to_pixbuf(
self._header()
+ self._circle(self._dot_size / 2., self._dot_size / 2.,
self._dot_size / 2.)
+ self._footer())
else:
pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(
os.path.join(self._path, PATHS[i]),
self._svg_width, self._svg_height)
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
self._svg_width, self._svg_height)
context = cairo.Context(surface)
Gdk.cairo_set_source_pixbuf(context, pixbuf, 0, 0)
context.rectangle(0, 0, self._svg_width, self._svg_height)
context.fill()
self._dot_cache[color] = surface
return self._dot_cache[color]
def _line(self, vertical=True):
''' Generate a center line '''
if vertical:
self._svg_width = 3
self._svg_height = self._height
return svg_str_to_pixbuf(
self._header()
+ self._rect(3, self._height, 0, 0)
+ self._footer())
else:
self._svg_width = self._width
self._svg_height = 3
return svg_str_to_pixbuf(
self._header()
+ self._rect(self._width, 3, 0, 0)
+ self._footer())
def _header(self):
return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
'xmlns="http://www.w3.org/2000/svg"\n' + \
'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
'height="' + str(self._svg_height) + '">\n'
def _rect(self, w, h, x, y):
svg_string = ' <rect\n'
svg_string += ' width="%f"\n' % (w)
svg_string += ' height="%f"\n' % (h)
svg_string += ' rx="%f"\n' % (0)
svg_string += ' ry="%f"\n' % (0)
svg_string += ' x="%f"\n' % (x)
svg_string += ' y="%f"\n' % (y)
svg_string += 'style="fill:#000000;stroke:#000000;"/>\n'
return svg_string
def _circle(self, r, cx, cy):
return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
str(cx) + '" cy="' + str(cy) + '" />\n'
def _footer(self):
return '</svg>\n'
def svg_str_to_pixbuf(svg_string):
""" Load pixbuf from SVG string """
pl = GdkPixbuf.PixbufLoader.new_with_type('svg')
pl.write(svg_string)
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf