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BitSetTree.h
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BitSetTree.h
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/*
Pharmer: Efficient and Exact 3D Pharmacophore Search
Copyright (C) 2011 David Ryan Koes and the University of Pittsburgh
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* BitSetTree.h
*
* A bitset tree. A balanced tree that organizes bitsets, in this case
* triplet fingerprints. Right now this is expermental and assumes
* everything can fit in memory.
* Created on: Jan 4, 2011
* Author: dkoes
*/
#ifndef BITSETTREE_H_
#define BITSETTREE_H_
#include "TripletFingerprint.h"
#include "QueryTripletFingerprint.h"
#include <eigen3/Eigen/Core>
#include <eigen3/Eigen/Eigenvalues>
#include "Timer.h"
#include <boost/foreach.hpp>
class BitSetTree
{
struct Node {
TripletFingerprint ored;
TripletFingerprint anded;
unsigned left;
unsigned right;
unsigned short dist;
Node (): left(0), right(0), dist(0) {}
Node(const TripletFingerprint& v): ored(v), anded(v), left(0), right(0), dist(0) {}
Node(unsigned l, unsigned r, const Node& lc, const Node& rc):
ored(lc.ored | rc.ored), anded(lc.anded & rc.anded), left(l), right(r), dist(max(lc.dist, rc.dist)+1) {}
};
vector <Node> tree;
unsigned root;
unsigned levels;
vector <unsigned> nonzeroRoots;
vector<TripletFingerprint> fingerHeap;
unsigned heapSkip;
//distance - size of union - want to minimize
int distanceGBU(const Node& a, const Node& b)
{
TripletFingerprint u = a.ored | b.ored;
TripletFingerprint i = a.anded & b.anded;
u ^= i;
return u.bitcnt();
}
//create an upper level for the nodes betweeen start and end
void joinGreedyBU(unsigned start, unsigned end)
{
unsigned len = end-start;
vector<bool> merged(len, false);
//n^2
for(unsigned i = 0; i < len; i++)
{
if(!merged[i])
{
//find most similar
unsigned bestpos = 0;
int min = INT_MAX;
for(unsigned j = i+1; j < len; j++)
{
if(!merged[j])
{
int d = distanceGBU(tree[start+i], tree[start+j]);
if(d < min)
{
min = d;
bestpos = j;
}
}
}
if(bestpos == 0) //didn't find one - only one left
{
tree.push_back(Node(start+i, 0, tree[start+i], tree[start+i]));
}
else
{
tree.push_back(Node(start+i,start+bestpos,tree[start+i],tree[start+bestpos]));
merged[bestpos] = true;
}
merged[i] = true;
}
}
}
//this is the algorithm described in the paper
//randomly (first) select a finger, find the closest and combine
void constructGreedyBU(const vector<TripletFingerprint>& fingers)
{
Timer t;
if(fingers.size() == 0) return;
// cout << "Building bitset tree\n";
tree.reserve(fingers.size()*2+1);
tree.resize(1); //blank node at index zero
for(unsigned i = 0, n = fingers.size(); i < n; i++)
{
tree.push_back(Node(fingers[i]));
}
unsigned curstart = 1;
unsigned curend = tree.size();
levels = 1;
while(curend-curstart > 1)
{
//cout << " Level " << levels << " (" << curend-curstart << ")\n";
joinGreedyBU(curstart, curend);
curstart = curend;
curend = tree.size();
levels++;
}
root = tree.size()-1;
//cout << "Built bitset tree " << t.elapsed() << "\n";
}
void cntbits(const vector<TripletFingerprint>& fingers, vector<unsigned>& bitcnts)
{
bitcnts.assign(256, 0);
for(unsigned f = 0, n = fingers.size(); f < n; f++)
{
for(unsigned i = 0; i < 256; i++)
{
if(fingers[f].getBit(i))
bitcnts[i]++;
}
}
}
//divide based on bits
void split(const vector<TripletFingerprint>& fingers, vector<TripletFingerprint>& left, vector<TripletFingerprint>& right)
{
vector<unsigned> bitcnts;
left = fingers;
right.clear();
unsigned half = (1+fingers.size()) / 2;
//peel off a minimally informative bit at a time in attempt to
//maximize the number of distinguishing bits at each level
while (true)
{
cntbits(left, bitcnts);
unsigned maxset = 0;
unsigned maxsetpos = 0;
unsigned maxunset = 0;
unsigned maxunsetpos = 0;
for (unsigned i = 0, n = bitcnts.size(); i < n; i++)
{
if (bitcnts[i] > maxset && bitcnts[i] != left.size())
{
maxset = bitcnts[i];
maxsetpos = i;
}
if (left.size() - bitcnts[i] > maxunset && bitcnts[i] != 0)
{
maxunset = left.size() - bitcnts[i];
maxunsetpos = i;
}
}
//cout << " left size " << left.size() <<" maxunset " << maxunset << " pos " << maxunsetpos << "\n";
if(false && maxset >= maxunset)
{
//all set bits stay in left
vector<TripletFingerprint> newleft;
for(unsigned i = 0, n = left.size(); i < n; i++)
{
if(left[i].getBit(maxsetpos))
newleft.push_back(left[i]);
else
{
//only do a partial split if necessary to do a binary division
if(right.size() >= half)
newleft.push_back(left[i]);
else
right.push_back(left[i]);
}
}
swap(left, newleft);
}
else
{
//all unset bits stay in left
vector<TripletFingerprint> newleft;
for(unsigned i = 0, n = left.size(); i < n; i++)
{
if(maxunset > 0 && !left[i].getBit(maxunsetpos))
newleft.push_back(left[i]);
else
{
if(right.size() >= half)
newleft.push_back(left[i]);
else
right.push_back(left[i]);
}
}
swap(left, newleft);
}
if(left.size() == half || right.size() == half)
break;
}
}
//create a node for fingers, split into children and recurse
unsigned createPeelNode(const vector<TripletFingerprint>& fingers, unsigned l)
{
if(fingers.size() == 0)
return 0;
if(l > levels)
levels = l;
unsigned ret = tree.size();
tree.push_back(Node());
tree[ret].anded.setAll();
for(unsigned i = 0, n = fingers.size(); i < n; i++)
{
tree[ret].anded &= fingers[i];
tree[ret].ored |= fingers[i];
}
if(l == 10) cout << "LevelSize " << l << " " << tree[ret].ored.bitcnt() << "\n";
if(tree[ret].anded == tree[ret].ored)
{
tree[ret].left = 0;
tree[ret].right = 0;
}
else if(fingers.size() == 1)
{
tree[ret].left = 0;
tree[ret].right = 0;
}
else
{
vector<TripletFingerprint> left;
vector<TripletFingerprint> right;
split(fingers, left, right);
tree[ret].left = createPeelNode(left, l+1);
left.clear();
tree[ret].right = createPeelNode(right, l+1);
}
return ret;
}
//peel off most discrimative bits
void construectPeelTD(const vector<TripletFingerprint>& fingers)
{
Timer t;
cout << "Building bitset tree\n";
tree.reserve(fingers.size()*2+1);
tree.resize(1); //blank node at index zero
levels = 0;
root = createPeelNode(fingers, 1);
cout << "Built bitset tree " << t.elapsed() << "\n";
}
typedef Eigen::Matrix<float, 256, 256> M;
typedef Eigen::Matrix<float, 256, 1> V;
struct FInfo
{
double val;
unsigned pos;
FInfo(): val(0), pos(0) {}
bool operator<(const FInfo& rhs) const
{
return val < rhs.val;
}
};
void setBits(const TripletFingerprint& f, V& bits)
{
for(unsigned b = 0; b < 256; b++)
{
bits[b] = f.getBit(b);
}
}
//compute the first principal component, and divide evenly
void splitpca(const vector<TripletFingerprint>& fingers, vector<TripletFingerprint>& left, vector<TripletFingerprint>& right)
{
M c = M::Zero();
V bcnt = V::Zero();
unsigned N = fingers.size();
for(unsigned i = 0; i < N; i++)
{
const TripletFingerprint& f = fingers[i];
V bits;
setBits(f, bits);
bcnt += bits;
c += bits * bits.transpose();
}
V mean = bcnt / (double)N;
M mc = bcnt * mean.transpose();
M C = c - mc - mc.transpose() + (N * (mean * mean.transpose()));
C /= (N-1);
Eigen::SelfAdjointEigenSolver<M> eigensolver(C);
//we'll assume the largest is the last
V evec = eigensolver.eigenvectors().col(eigensolver.eigenvectors().cols()-1);
vector<FInfo> finfos(N);
for(unsigned i = 0; i < N; i++)
{
finfos[i].pos = i;
V bits;
setBits(fingers[i], bits);
finfos[i].val = evec.transpose() * bits;
}
sort(finfos.begin(), finfos.end());
left.clear(); left.reserve(N/2+1);
right.clear(); right.reserve(N/2+1);
unsigned i;
for(i = 0; i < N/2; i++)
{
left.push_back(fingers[finfos[i].pos]);
}
for( ; i < N; i++)
{
right.push_back(fingers[finfos[i].pos]);
}
}
//create a node for fingers, split into children and recurse (using PCA!)
unsigned createPCANode(const vector<TripletFingerprint>& fingers, unsigned l)
{
if(fingers.size() == 0)
return 0;
if(l > levels)
levels = l;
unsigned ret = tree.size();
tree.push_back(Node());
tree[ret].anded.setAll();
for(unsigned i = 0, n = fingers.size(); i < n; i++)
{
tree[ret].anded &= fingers[i];
tree[ret].ored |= fingers[i];
}
if(l == 10) cout << "LevelSize " << l << " " << tree[ret].ored.bitcnt() << "\n";
if(tree[ret].anded == tree[ret].ored)
{
tree[ret].left = 0;
tree[ret].right = 0;
}
else if(fingers.size() == 1)
{
tree[ret].left = 0;
tree[ret].right = 0;
}
else
{
vector<TripletFingerprint> left;
vector<TripletFingerprint> right;
splitpca(fingers, left, right);
tree[ret].left = createPCANode(left, l+1);
left.clear();
tree[ret].right = createPCANode(right, l+1);
}
return ret;
}
void constructPCA(const vector<TripletFingerprint>& fingers)
{
Timer t;
cout << "Building bitset tree\n";
tree.reserve(fingers.size()*2+1);
tree.resize(1); //blank node at index zero
levels = 0;
root = createPCANode(fingers, 1);
cout << "Built bitset tree " << t.elapsed() << "\n";
}
void computeBitCnts(vector<vector<int> >& levelbitcnts, const Node& N, unsigned level)
{
if(levelbitcnts.size() <= level)
levelbitcnts.resize(level+1);
int b = N.ored.bitcnt();
if(N.left == 0 && N.right == 0)
b = -b;
levelbitcnts[level].push_back(b);
if(N.left > 0)
computeBitCnts(levelbitcnts, tree[N.left], level+1);
if(N.right > 0)
computeBitCnts(levelbitcnts, tree[N.right], level+1);
}
bool hasContainedIn(const Node& N, const TripletFingerprint& bset) const
{
if(bset.contains(N.anded)) //possibly true
{
if(N.left == 0 && N.right == 0)
return true; //a leaf
if(N.left > 0 && hasContainedIn(tree[N.left], bset))
return true;
if(N.right > 0 && hasContainedIn(tree[N.right], bset))
return true;
return false;
}
return false;
}
//first the first nodes with non-zero andeds
void addNonZeroRoots(unsigned n)
{
if(n == 0) return;
if(tree[n].anded.isZero())
{
addNonZeroRoots(tree[n].left);
addNonZeroRoots(tree[n].right);
}
else
{
nonzeroRoots.push_back(n);
}
}
void createMiniHeap(unsigned n, vector<TripletFingerprint>& heap, unsigned pos, unsigned max)
{
if(pos >= max)
{
assert(n == 0);
return;
}
if(n == 0)
{
heap[pos].setAll();
createMiniHeap(0, heap, 2*pos, max);
createMiniHeap(0, heap, 2*pos+1, max);
}
else
{
heap[pos] = tree[n].anded;
createMiniHeap(tree[n].left, heap, 2*pos, max);
createMiniHeap(tree[n].right, heap, 2*pos+1, max);
}
}
//create a set of fixed sized heaps off of each nonzero internal node
void createFingerHeap_r(unsigned n, unsigned depth)
{
if(n == 0) return;
if(tree[n].dist > depth)
{
createFingerHeap_r(tree[n].left, depth);
createFingerHeap_r(tree[n].right, depth);
}
else if(tree[n].dist == depth)
{
vector<TripletFingerprint> miniheap(heapSkip);
createMiniHeap(n, miniheap, 1, heapSkip);
fingerHeap.insert(fingerHeap.end(), miniheap.begin(), miniheap.end());
}
else
abort();
}
//make sure dists are right
void computeDists(unsigned n)
{
if(n == 0) return;
if(tree[n].left == 0 && tree[n].right == 0)
tree[n].dist = 0;
else if(tree[n].left == 0)
{
computeDists(tree[n].right);
tree[n].dist = tree[tree[n].right].dist+1;
}
else if(tree[n].right == 0)
{
computeDists(tree[n].left);
tree[n].dist = tree[tree[n].left].dist+1;
}
else
{
computeDists(tree[n].left);
computeDists(tree[n].right);
tree[n].dist = max(tree[tree[n].left].dist, tree[tree[n].right].dist)+1;
}
}
//check miniheap (not really a heap, I know) at possition off
bool containedInMiniHeap(unsigned start, unsigned off, const TripletFingerprint& bset) const
{
if(off >= heapSkip)
return true;
if(bset.contains(fingerHeap[start+off]))
{
if(containedInMiniHeap(start, 2*off, bset))
return true;
if(containedInMiniHeap(start, 2*off+1, bset))
return true;
}
return false;
}
public:
enum ConstructAlg {GreedyBottomUp, PeelTopDown, PCASplit};
BitSetTree(): root(0), levels(0), heapSkip(0)
{
}
void construct(const vector<TripletFingerprint>& fingers, ConstructAlg alg)
{
tree.clear();
root = 0;
levels = 0;
if(alg == GreedyBottomUp)
constructGreedyBU(fingers);
else if(alg == PeelTopDown)
construectPeelTD(fingers);
else if(alg == PCASplit)
constructPCA(fingers);
computeDists(root);
addNonZeroRoots(root);
if(nonzeroRoots.size() > 0)
{
unsigned d = tree[nonzeroRoots[0]].dist;
heapSkip = 1<<(d+1);
createFingerHeap_r(root,d);
}
//printInfo();
}
BitSetTree(const vector<TripletFingerprint>& fingers, ConstructAlg alg): root(0), levels(0)
{
construct(fingers, alg);
printInfo();
}
~BitSetTree() {}
void printInfo()
{
if(root == 0) return;
//first count the number of identical nodes that aren't leaves
unsigned identicalCnt = 0;
unsigned leafCnt = 0;
for(unsigned i = 1, n = tree.size(); i < n; i++)
{
if(tree[i].left == 0 && tree[i].right == 0)
leafCnt++;
if(tree[i].left != 0 && tree[i].anded == tree[i].ored)
{
identicalCnt++;
}
}
cout << "Leaves: " << leafCnt << "\n";
cout << "Identical: " << identicalCnt << "\n";
vector<vector<int> > levelbitcnts;
computeBitCnts(levelbitcnts, tree[root], 0);
BOOST_FOREACH(vector<int>& vec, levelbitcnts)
{
BOOST_FOREACH(int b, vec)
{
cout << b << " ";
}
cout << "\n";
}
}
struct CheckCnt
{
unsigned cnt;
CheckCnt(): cnt(0) {}
void incr() {cnt++;}
~CheckCnt() { cout << "CHCKCNT " << cnt << "\n";}
};
//return true if there exists a finger stored in the bitset tree that is contained in bset
bool hasContainedIn(const TripletFingerprint& bset) const
{
for(unsigned i = 0, n = fingerHeap.size(); i < n; i += heapSkip)
{
if(containedInMiniHeap(i, 1, bset))
return true;
/* avoiding recursion.. no any faster
bool keepgoing = true;
for(unsigned off = 1, half = heapSkip/2; off < half; off++)
{
if((off & (off-1)) == 0) //powr of 2
{
if (!keepgoing)
break;
keepgoing = false;
}
if (bset.contains(fingerHeap[i + off]))
keepgoing = true;
}
if (keepgoing)
{
for (unsigned off = heapSkip / 2, stop = heapSkip; off < stop; off++)
{
//leaves, an positive stops
if (bset.contains(fingerHeap[i + off]))
return true;
}
}
*/
}
return false;
}
};
#endif /* BITSETTREE_H_ */