Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Deleting the linked avatar will cause the FaceEmo object to become unusable #32

Closed
lunetoiles opened this issue Aug 30, 2023 · 2 comments
Labels
question Further information is requested

Comments

@lunetoiles
Copy link

If the linked avatar used to generate the initial FaceEmo object is deleted, it is not able to replace the avatar descriptor field with a reference to a different avatar. It will refuse all attempts to change this field.

This can cause problems for example if you wish to delete the original avatar, and have FaceEmo then instead change a different Avatar with the same face mesh and objects, or if the avatar is accidentally deleted for any other reason.

@suzuryg
Copy link
Owner

suzuryg commented Aug 30, 2023

I was not able to reproduce the defect you mentioned in my environment. Even after deleting the linked avatar, another avatar can be attached to the TargetAvatar field of the FaceEmoLauncherComponent.

I would be grateful if you could provide me with more details about the conditions under which you reproduce the defect so that I can fix it.

@suzuryg suzuryg added the question Further information is requested label Aug 30, 2023
@lunetoiles
Copy link
Author

すみません、再現条件はアバターを消すだと思ってましたけどそれでけではなさそうです。あとでバックアップを解凍して詳細を集めます

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested
Projects
None yet
Development

No branches or pull requests

2 participants