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border_impl.C
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border_impl.C
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/*
** Copyright 2017-2021 Double Precision, Inc.
** See COPYING for distribution information.
*/
#include "libcxxw_config.h"
#include "x/w/impl/border_impl.H"
#include "x/w/picture.H"
#include "x/w/pixmap.H"
#include "x/w/gc.H"
#include "x/w/impl/element.H"
#include "picture.H"
#include "corner_borderfwd.H"
#include "x/w/impl/draw_info.H"
#include "x/w/impl/background_color.H"
#include <x/exception.H>
LIBCXXW_NAMESPACE_START
border_implObj::border_implObj(const border_info &b)
: border_info(b)
{
}
border_implObj::~border_implObj()=default;
///////////////////////////////////////////////////////////////////////////////
//
// Based on calculated dimensions, and draw_info, compute various coordinates
// needed to draw the corner of this border.
struct border_implObj::corner_draw_info {
// The draw_info we're based on.
const draw_info &di;
// The border we're for.
const border_implObj &me;
// First, any padding on each side, if the alloted area for the
// border exceeds our calculated dimensions.
dim_t left_pad, right_pad, top_pad, bottom_pad;
// We may have two, three, or four, corners to draw. Start unraveling
// this by dividing calculated_border_width/height into two halfs,
// each.
dim_t left_half_width, right_half_width,
top_half_height,
bottom_half_height;
// left_pad and top_pad are the starting (x,y) coordinates
// for the real border.
coord_t x, y;
// Adding left_half_width and top_half_height to (x, y)
// produces the center point.
coord_t center_x, center_y;
corner_draw_info(const draw_info &di,
const border_implObj &me);
// Draw extra lines in the padding areas.
void draw_top_pad(ONLY IN_THREAD,
const surrounding_elements_info &elements)
{
di.background_vertical(IN_THREAD,
elements.topleft,
elements.topright,
0, top_pad);
me.draw_vertical(IN_THREAD,
di, 0, top_pad);
}
void draw_bottom_pad(ONLY IN_THREAD,
const surrounding_elements_info &elements)
{
auto offset=top_pad+me.calculated_border_height;
di.background_vertical(IN_THREAD,
elements.bottomleft,
elements.bottomright,
coord_t::truncate(offset),
bottom_pad);
me.draw_vertical(IN_THREAD, di,
coord_t::truncate(offset),
bottom_pad);
}
void draw_left_pad(ONLY IN_THREAD,
const surrounding_elements_info &elements)
{
di.background_horizontal(IN_THREAD,
elements.topleft,
elements.bottomleft,
0, left_pad);
me.draw_horizontal(IN_THREAD,
di, 0, left_pad);
}
void draw_right_pad(ONLY IN_THREAD,
const surrounding_elements_info &elements)
{
auto offset=left_pad+me.calculated_border_width;
di.background_horizontal(IN_THREAD,
elements.topright,
elements.bottomright,
coord_t::truncate(offset),
right_pad);
me.draw_horizontal(IN_THREAD, di,
coord_t::truncate(offset),
right_pad);
}
// Now, draw the corresponding line to the center of the border.
void draw_top_stub(ONLY IN_THREAD)
{
me.draw_vertical(IN_THREAD, di, y, top_half_height);
}
void draw_bottom_stub(ONLY IN_THREAD)
{
me.draw_vertical(IN_THREAD, di, center_y, bottom_half_height);
}
void draw_left_stub(ONLY IN_THREAD)
{
me.draw_horizontal(IN_THREAD, di, 0, left_half_width);
}
void draw_right_stub(ONLY IN_THREAD)
{
me.draw_horizontal(IN_THREAD, di, center_x, right_half_width);
}
// Fill the corner from that corner's element's background color
// Used only when drawing a straight corner.
void topleft_background_fill(ONLY IN_THREAD,
const surrounding_elements_info &elements)
const
{
if (!elements.topleft)
return;
auto &e_draw_info=elements.topleft->get_draw_info(IN_THREAD);
auto xy=e_draw_info.background_xy_to(di.area_x,
di.area_y,
x, y);
di.area_picture->impl->composite
(e_draw_info.window_background_color->impl,
xy.first,
xy.second,
x, y,
left_half_width,
top_half_height);
}
void topright_background_fill(ONLY IN_THREAD,
const surrounding_elements_info &elements)
const
{
if (!elements.topright)
return;
auto &e_draw_info=elements.topright->get_draw_info(IN_THREAD);
auto new_x=coord_t::truncate(x+left_half_width);
auto xy=e_draw_info.background_xy_to(di.area_x,
di.area_y,
new_x, y);
di.area_picture->impl->composite
(e_draw_info.window_background_color->impl,
xy.first,
xy.second,
new_x, y,
right_half_width,
top_half_height);
}
void bottomleft_background_fill(ONLY IN_THREAD,
const surrounding_elements_info
&elements) const
{
if (!elements.bottomleft)
return;
auto &e_draw_info=elements.bottomleft->get_draw_info(IN_THREAD);
auto new_y=coord_t::truncate(y+top_half_height);
auto xy=e_draw_info.background_xy_to(di.area_x,
di.area_y,
x, new_y);
di.area_picture->impl
->composite(e_draw_info.window_background_color->impl,
xy.first,
xy.second,
x, new_y,
left_half_width,
bottom_half_height);
}
void bottomright_background_fill(ONLY IN_THREAD,
const surrounding_elements_info
&elements) const
{
if (!elements.bottomright)
return;
auto &e_draw_info=
elements.bottomright->get_draw_info(IN_THREAD);
auto new_x=coord_t::truncate(x+left_half_width);
auto new_y=coord_t::truncate(y+top_half_height);
auto xy=e_draw_info.background_xy_to(di.area_x,
di.area_y,
new_x, new_y);
di.area_picture->impl->composite
(e_draw_info.window_background_color->impl,
xy.first,
xy.second,
new_x, new_y,
right_half_width,
bottom_half_height);
}
//! Invoke the appropriate background_fill based on which_corners.
void background_fill(ONLY IN_THREAD,
int which_corners,
const surrounding_elements_info &elements)
const
{
if (which_corners & border_impl::base::cornertl())
topleft_background_fill(IN_THREAD, elements);
if (which_corners & border_impl::base::cornertr())
topright_background_fill(IN_THREAD, elements);
if (which_corners & border_impl::base::cornerbl())
bottomleft_background_fill(IN_THREAD, elements);
if (which_corners & border_impl::base::cornerbr())
bottomright_background_fill(IN_THREAD, elements);
}
};
border_implObj::corner_draw_info::corner_draw_info(const draw_info &di,
const border_implObj &me)
// Calculate any padding due to extra dimensions.
: di(di),
me(me),
left_pad((di.area_rectangle.width - me.calculated_border_width)/2),
right_pad(di.area_rectangle.width - left_pad - me.calculated_border_width),
top_pad((di.area_rectangle.height - me.calculated_border_height)/2),
bottom_pad(di.area_rectangle.height - top_pad - me.calculated_border_height),
// Half the calculated size.
left_half_width(me.calculated_border_width/2),
right_half_width(me.calculated_border_width-left_half_width),
top_half_height(me.calculated_border_height/2),
bottom_half_height(me.calculated_border_height-top_half_height),
// Starting x/y coordinates for the border.
x(coord_t::truncate(left_pad)),
y(coord_t::truncate(top_pad)),
// And the center point.
center_x(coord_t::truncate(x+left_half_width)),
center_y(coord_t::truncate(y+top_half_height))
{
}
border_impl border_implObj::clone() const
{
const border_info &me=*this;
return border_impl::create(me);
}
void border_implObj::calculate()
{
calculated_border_width=dim_t::truncate(width + inner_hradius()*2);
calculated_border_height=dim_t::truncate(height + inner_vradius()*2);
calculated_dashes_sum=0;
for (const auto &dash:dashes)
calculated_dashes_sum=dim_t::truncate(calculated_dashes_sum
+ dash);
if (dashes.size() % 2)
calculated_dashes_sum=dim_t::truncate(calculated_dashes_sum*2);
if (calculated_dashes_sum == 0)
// Some wise guy gave me a dash
// pattern that added up to 65536.
calculated_dashes_sum=1;
for (const auto &dash:dashes)
if (dash == 0)
throw EXCEPTION("Dash size specified as 0 pixels");
}
/////////////////////////////////////////////////////////////////////////////
// No border is drawn when:
bool border_implObj::no_corner_border(const draw_info &di) const
{
// width or height is 0, or
//
// no colors, or
//
// The area to draw the border is too narrow. This shouldn't happen,
// but can be a temporary condition when the theme changes.
return border_info::no_border()
|| (di.area_rectangle.width < calculated_border_width)
|| (di.area_rectangle.height < calculated_border_height);
}
bool border_implObj::no_horizontal_border(const draw_info &di) const
{
// width or height is 0, or
//
// no colors, or
//
// The area to draw the border is too narrow. This shouldn't happen,
// but can be a temporary condition when the theme changes.
return border_info::no_border()
|| (di.area_rectangle.height < calculated_border_height);
}
bool border_implObj::no_vertical_border(const draw_info &di) const
{
// width or height is 0, or
//
// no colors, or
//
// The area to draw the border is too narrow. This shouldn't happen,
// but can be a temporary condition when the theme changes.
return border_info::no_border()
|| (di.area_rectangle.width < calculated_border_width);
}
void border_implObj
::draw_info::background_horizontal(ONLY IN_THREAD,
const elementptr &above_element,
const elementptr &below_element) const
{
background_horizontal(IN_THREAD,
above_element
? element_implptr{above_element->impl}
: element_implptr{},
below_element
? element_implptr{below_element->impl}
: element_implptr(),
0, area_rectangle.width);
}
void border_implObj
::draw_info::background_horizontal(ONLY IN_THREAD,
const element_implptr &above_element,
const element_implptr &below_element,
coord_t start, dim_t size) const
{
if (size <= 0)
return;
dim_t top_height=area_rectangle.height/2;
dim_t bottom_height=area_rectangle.height - top_height;
if (above_element && top_height > 0)
{
auto &di=above_element->get_draw_info(IN_THREAD);
auto xy=di.background_xy_to(area_x, area_y);
area_picture->impl->composite(di.window_background_color->impl,
coord_t::truncate(xy.first+start),
xy.second,
start, 0,
size,
top_height);
}
if (below_element && bottom_height > 0)
{
auto &di=below_element->get_draw_info(IN_THREAD);
auto xy=di.background_xy_to(area_x, area_y,
0,
dim_t::value_type(top_height));
area_picture->impl->composite(di.window_background_color->impl,
coord_t::truncate(xy.first+start),
xy.second,
start,
coord_t::truncate(top_height),
size,
bottom_height);
}
}
void border_implObj::draw_horizontal(ONLY IN_THREAD,
const draw_info &di) const
{
if (no_horizontal_border(di))
return;
draw_horizontal(IN_THREAD, di, 0, di.area_rectangle.width);
}
void border_implObj::draw_horizontal(ONLY IN_THREAD,
const draw_info &di,
coord_t x,
dim_t length) const
{
if (length == 0)
return; // Corner case.
// The border's top/left coordinate is (x, y) in area_picture, whose
// top/left coordinate is (area_rectangle.x, area_rectangle.y), of
// an element position at (area_x, area_y) in its container.
//
// Therefore, absolute_x/y is going to be the border's absolute
// starting position.
coord_t absolute_x=coord_t::truncate
(coord_t::truncate(di.area_rectangle.x+x)+di.area_x);
// Clear up the 1-bit masking pixmap, for the drawn border.
mask_gc_clear(di);
auto ycenter=compute_ycenter(di);
// Draw a horizontal line (0, ycenter)-(width, ycenter),
// that's "height" pixels thick.
auto x2=coord_t::truncate(x+length);
mask_segment(di, absolute_x, height,
x, ycenter,
x2, ycenter);
composite_line(IN_THREAD, di, color1);
if (color2)
{
mask_segment_xor(di, height, x, ycenter, x2, ycenter);
composite_line(IN_THREAD, di, color2);
}
}
// Same logic as draw_horizontal, but in the other direction.
void border_implObj::draw_vertical(ONLY IN_THREAD,
const draw_info &di) const
{
if (no_vertical_border(di))
return;
draw_vertical(IN_THREAD, di, 0, di.area_rectangle.height);
}
void border_implObj::draw_info
::background_vertical(ONLY IN_THREAD,
const elementptr &left_element,
const elementptr &right_element) const
{
background_vertical(IN_THREAD,
left_element
? element_implptr{left_element->impl}
: element_implptr{},
right_element
? element_implptr{right_element->impl}
: element_implptr{},
0, area_rectangle.height);
}
void border_implObj::draw_info
::background_vertical(ONLY IN_THREAD,
const element_implptr &left_element,
const element_implptr &right_element,
coord_t start, dim_t size) const
{
if (size <= 0)
return;
dim_t left_width=area_rectangle.width/2;
dim_t right_width=area_rectangle.width - left_width;
if (left_element && left_width > 0)
{
auto &di=left_element->get_draw_info(IN_THREAD);
auto xy=di.background_xy_to(area_x, area_y);
area_picture->impl->composite(di.window_background_color->impl,
xy.first,
coord_t::truncate(xy.second
+start),
0, start,
left_width,
size);
}
if (right_element && right_width > 0)
{
auto &di=right_element->get_draw_info(IN_THREAD);
auto xy=di.background_xy_to(area_x, area_y,
dim_t::value_type(left_width),
0);
area_picture->impl->composite(di.window_background_color->impl,
xy.first,
coord_t::truncate(xy.second
+ start),
coord_t::truncate(left_width),
start,
right_width,
size);
}
}
void border_implObj::draw_vertical(ONLY IN_THREAD, const draw_info &di,
coord_t y,
dim_t length) const
{
if (length == 0)
return;
coord_t absolute_y=
coord_t::truncate(coord_t::truncate(di.area_rectangle.y+y)
+di.area_y);
mask_gc_clear(di);
auto xcenter=compute_xcenter(di);
auto y2=coord_t::truncate(y+length);
mask_segment(di, absolute_y, width,
xcenter, y,
xcenter, y2);
composite_line(IN_THREAD, di, color1);
if (color2)
{
mask_segment_xor(di, width, xcenter, y, xcenter, y2);
composite_line(IN_THREAD, di, color2);
}
}
void border_implObj::draw_corner(ONLY IN_THREAD,
const draw_info &di, int which_corners,
const surrounding_elements_info &elements
) const
{
corner_draw_info cdi{di, *this};
if (no_corner_border(di))
{
cdi.background_fill(IN_THREAD, which_corners, elements);
return;
}
bool tl=which_corners & border_impl::base::cornertl() ? true:false;
bool tr=which_corners & border_impl::base::cornertr() ? true:false;
bool bl=which_corners & border_impl::base::cornerbl() ? true:false;
bool br=which_corners & border_impl::base::cornerbr() ? true:false;
if (tl || tr)
cdi.draw_top_pad(IN_THREAD, elements);
if (bl || br)
cdi.draw_bottom_pad(IN_THREAD, elements);
if (tl || bl)
cdi.draw_left_pad(IN_THREAD, elements);
if (tr || br)
cdi.draw_right_pad(IN_THREAD, elements);
// If which_corners is a single corner, we have special code for that.
// Before we draw the corner, though, make sure, that all other
// corners' background colors are filled in from the corners'
// element.
switch (which_corners) {
case border_impl::base::cornertl():
case border_impl::base::cornertr():
case border_impl::base::cornerbl():
case border_impl::base::cornerbr():
int other_corners = (border_impl::base::cornertl() |
border_impl::base::cornertr() |
border_impl::base::cornerbl() |
border_impl::base::cornerbr()
) ^ which_corners;
cdi.background_fill(IN_THREAD, other_corners, elements);
break;
}
switch (which_corners) {
case border_impl::base::cornertl():
draw_cornertl(IN_THREAD, cdi, elements);
return;
case border_impl::base::cornertr():
draw_cornertr(IN_THREAD, cdi, elements);
return;
case border_impl::base::cornerbl():
draw_cornerbl(IN_THREAD, cdi, elements);
return;
case border_impl::base::cornerbr():
draw_cornerbr(IN_THREAD, cdi, elements);
return;
}
// Zero or multiple corners. We will draw a straight border around
// each one, but start by filling each requested corner with the
// corresponding element's background color.
//
// We need to do this explicitly instead of passing the appropriate
// elements to draw_<name>_(). We want to fill in the background
// color before any of the stubs get drawn.
cdi.background_fill(IN_THREAD, which_corners, elements);
bool drew_top=false, drew_bottom=false,
drew_left=false, drew_right=false;
// If there are two adjacent corners, find the straggler in the
// middle, and draw it.
if ( (tl && tr) && !bl && !br)
{
cdi.draw_top_stub(IN_THREAD);
drew_top=true;
}
if ( (bl && br) && !tl && !tr)
{
cdi.draw_bottom_stub(IN_THREAD);
drew_bottom=true;
}
if ( (tl && bl) && !tr && !br)
{
cdi.draw_left_stub(IN_THREAD);
drew_left=true;
}
if ( (tr && br) && !tl && !bl)
{
cdi.draw_right_stub(IN_THREAD);
drew_right=true;
}
// And now we can draw the full stroke.
if ( (tl || tr) && !drew_top)
{
draw_vertical(IN_THREAD,
di, cdi.y, cdi.top_half_height);
}
if ( (bl || br) && !drew_bottom)
{
draw_vertical(IN_THREAD,
di, cdi.center_y, cdi.bottom_half_height);
}
if ( (tl || bl) && !drew_left)
{
draw_horizontal(IN_THREAD, di, 0, cdi.left_half_width);
}
if ( (tr || br) && !drew_right)
{
draw_horizontal(IN_THREAD, di, cdi.center_x,
cdi.right_half_width);
}
}
void border_implObj::draw_cornertl(ONLY IN_THREAD,
const corner_draw_info &cdi,
const surrounding_elements_info &elements)
const
{
if (hradius != 0 && vradius != 0)
{
draw_round_corner(IN_THREAD,
cdi.di,
cdi.x, cdi.y,
true, true,
elements.topleft);
return;
}
cdi.topleft_background_fill(IN_THREAD, elements);
draw_square_corner(IN_THREAD, cdi.di, cdi.x, cdi.y);
}
void border_implObj::draw_cornertr(ONLY IN_THREAD,
const corner_draw_info &cdi,
const surrounding_elements_info &elements)
const
{
if (hradius != 0 && vradius != 0)
{
draw_round_corner(IN_THREAD,
cdi.di,
cdi.x, cdi.y,
false, true,
elements.topright);
return;
}
cdi.topright_background_fill(IN_THREAD, elements);
draw_square_corner(IN_THREAD, cdi.di, cdi.x, cdi.y);
}
void border_implObj::draw_cornerbl(ONLY IN_THREAD,
const corner_draw_info &cdi,
const surrounding_elements_info &elements)
const
{
if (hradius != 0 && vradius != 0)
{
draw_round_corner(IN_THREAD,
cdi.di,
cdi.x, cdi.y,
true, false,
elements.bottomleft);
return;
}
cdi.bottomleft_background_fill(IN_THREAD, elements);
draw_square_corner(IN_THREAD, cdi.di, cdi.x, cdi.y);
}
void border_implObj::draw_cornerbr(ONLY IN_THREAD,
const corner_draw_info &cdi,
const surrounding_elements_info &elements)
const
{
if (hradius != 0 && vradius != 0)
{
draw_round_corner(IN_THREAD,
cdi.di,
cdi.x, cdi.y,
false, false,
elements.bottomright);
return;
}
cdi.bottomright_background_fill(IN_THREAD, elements);
draw_square_corner(IN_THREAD, cdi.di, cdi.x, cdi.y);
}
void border_implObj::draw_square_corner(ONLY IN_THREAD,
const draw_info &di,
coord_t x,
coord_t y) const
{
mask_gc_clear(di);
gc::base::properties props;
props.foreground(1);
props.background(1);
props.function(gc::base::function::SET);
di.mask_gc->fill_rectangle(x, y,
calculated_border_width,
calculated_border_height, props);
composite_line(IN_THREAD, di, color1);
}
void border_implObj::draw_round_corner(ONLY IN_THREAD,
const draw_info &di,
coord_t x,
coord_t y,
bool subtract_width,
bool subtract_height,
const element_implptr &corner_element)
const
{
mask_gc_clear(di);
gc::base::properties props;
props.background(1);
props.foreground(1);
props.function(gc::base::function::SET);
// A rounded border is created by simply drawing a circle or an
// oval, and clipping the result.
//
// x & y are the starting coordinates for this border element, whose
// size is calculated_border_width x calculated_border_height.
//
// We start by clipping everything to the actual border element.
props.clipmask({{x, y, calculated_border_width,
calculated_border_height}});
// Now, all we have to do is compute the radius of the circles/ovals,
// and draw them. If we draw at (x, y), we'll end up clipping the
// top-right quarter of the circle/ovals, forming the top-right border.
//
// By adjusting the (x, y) coordinates, we arrange to have the
// appropriate quarter of the circle/oval to fall into the clipped
// area:
coord_t circle_x=x;
coord_t circle_y=y;
if (subtract_width)
circle_x=coord_t::truncate(circle_x-calculated_border_width);
if (subtract_height)
circle_y=coord_t::truncate(circle_y-calculated_border_height);
// inner_hradius() and inner_vradius() translates to additional
// padding around the border. The border is formed from, essentially:
//
// radius area border width/height radius area
//
// So, we simply add the inner radius to the X coordinates to get
// the top/right corner of the rectangle within which the circle/oval
// gets drawn.
circle_x=coord_t::truncate(circle_x+inner_hradius());
circle_y=coord_t::truncate(circle_y+inner_vradius());
// And there's an inner radius, we start by creating a mask for the
// innermost circle/oval that comprises the inner area of the rounded
// border. This will be filled in by the inner element's background
// color.
if (inner_hradius() > 0)
{
// Advance the (x, y) coordinate's by the border's size,
// to compute the rectangle that encompasses the circle/oval
// representing the inner side of the rounded border. The
// size of the rectangle is simply inner_radius*2.
//
// Looks like rectangle dimensions for drawing an arc
// enclose the actual rectangle, so we have to subtract 1.
coord_t inner_x = coord_t::truncate(circle_x + width);
coord_t inner_y = coord_t::truncate(circle_y + height);
di.mask_gc->fill_arc(inner_x, inner_y,
inner_hradius()*2-1,
inner_vradius()*2-1,
0, 360*64, props);
// Before clearing the inner border, use this mask to
// fill the inner border with the element's background_color
if (corner_element)
{
auto &e_draw_info=
corner_element->get_draw_info(IN_THREAD);
auto xy=e_draw_info.background_xy_to
(coord_t::truncate(di.area_x+x),
coord_t::truncate(di.area_y+y));
picture::base::clip_mask mask(di.area_picture,
di.mask_pixmap,
0, 0);
di.area_picture->impl->composite
(e_draw_info.window_background_color->impl,
xy.first, xy.second,
0, 0,
di.area_rectangle.width,
di.area_rectangle.height,
render_pict_op::op_over);
}
}
// Ok, the size of the circle/oval for the rounded border is
// the inner radius plus border width times two. And we have to
// subtract 1 to make X11's gods happy.
dim_t outer_circle_w=
dim_t::truncate(inner_hradius()+width+width+inner_hradius()-1);
dim_t outer_circle_h=
dim_t::truncate(inner_vradius()+height+height+inner_vradius()-1);
// Use XOR to create a mask for the border itself. If there was
// an inner radius, this is going to clear the mask for the inner
// area of the border, leaving us with just the outline for the
// rounded line.
props.function(gc::base::function::XOR);
di.mask_gc->fill_arc(circle_x, circle_y,
outer_circle_w, outer_circle_h,
0, 360*64, props);
#if 0
// Redraw the outer border, to make sure there's at least a
// 1-pixel rounded line.
props.function(gc::base::function::SET);
di.mask_gc->draw_arc(circle_x, circle_y, outer_circle_w, outer_circle_h,
0, 360*64, props);
#endif
composite_line(IN_THREAD, di, color1);
}
void border_implObj::draw_stubs(ONLY IN_THREAD,
const draw_info &di, int stubs) const
{
corner_draw_info cdi{di, *this};
// We don't need to clear to each elements' background colors,
// corner_border has already done that, on this code path.
if ((stubs & border_impl::base::top_stub())
&& !no_vertical_border(di))
{
cdi.draw_top_pad(IN_THREAD, {});
cdi.draw_top_stub(IN_THREAD);
}
if ((stubs & border_impl::base::bottom_stub())
&& !no_vertical_border(di))
{
cdi.draw_bottom_pad(IN_THREAD, {});
cdi.draw_bottom_stub(IN_THREAD);
}
if ((stubs & border_impl::base::left_stub())
&& !no_horizontal_border(di))
{
cdi.draw_left_pad(IN_THREAD, {});
cdi.draw_left_stub(IN_THREAD);
}
if ((stubs & border_impl::base::right_stub())
&& !no_horizontal_border(di))
{
cdi.draw_right_pad(IN_THREAD, {});
cdi.draw_right_stub(IN_THREAD);
}
}
void border_implObj::composite_line(ONLY IN_THREAD,
const draw_info &di,
const background_color &c) const
{
// Now we'll use the pixmap as a mask to compose colors[n] into the
// area.
picture::base::clip_mask mask(di.area_picture,
di.mask_pixmap,
0, 0);
di.area_picture->composite(c->get_current_color(IN_THREAD),
// source coordinate for colors[n].
di.area_rectangle.x,
di.area_rectangle.y,
// This is the top/left coordinates in
// area_picture where the border is drawn.
0, 0,
// We're drawing "width"-long horizontal
// border, that's "calculate_border_height"
// call.
di.area_rectangle.width,
di.area_rectangle.height,