- initial release
- added score
- added next block
- attempt to randomize entry points for pieces
- reduced height to 19 blocks
- added visual candy to score
- added support for left and right triggers
- added double down function
- can now restart the game
- added difficulity increase over time
- added support for highscore
- fixed similar color for two pieces
- fixed line_count not resetting after a game_over
- show battery indicator
- sticky direction are now working
- fixed issue when game over the vscore was stuck below the reall score
- fixed a bug where user input (left & right) in subsequent game would not be taken
- sprite power icon
- reworked interface
- added level guide
- added buttons as help
- added sound
- added simple animation
- moved increase_speed()
- cleaned up globals
- removed code for version polling
- upstream sound fix
- decreased the amount of increase_speed calls
- changed startup img
- added a menu
- added credits screen
- added help screen
- full interface is now touch enabled
- made icon0.png white background (transparant does not work)
- 'redesigned' game interface
- fixed level indication
- fixed score.visual
- switched to a better random seed for blocks
- fixed a score bug, multi lines now count as intended
- added a statistic overview after a game
- added a touch button to restart/exit game
- new background
- changed field size with to 9
- game over now slightly animated
- added animation to level up :)
- added a top 5 highscore on a separate page
- added a function to add a username to a highscore for multiuser
- cleaned up the game over screen
- every level the background changes
- added hold option, based on the implementation of Aurora
- redone interface for classic to accomodate the hold option and stats
- changed the layout of the stats in classic game over screen
- changed line remove animation, its now color based on amount of lines
- added a new font Retroscape
- added a new font Space Meatball
- dropped unfinished color match mode, to complex
- added a loading screen (cause what is a game w/o one?)
- added a slight delay before we pop up the keyboard after a game over
- added pauze option (start button during game)
- added support for a different sound for every amount of lines (single, dubbel, triple, tetra)
- increased score.visual tick if large difference between reall and visible score
- documented the scoring matrix
- in higher levels both single and multi lines give more points
- using double down, increases the points slightly for dropping a block