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CHANGELOG.md

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v0.1

  • initial release

v0.2

  • added score
  • added next block
  • attempt to randomize entry points for pieces
  • reduced height to 19 blocks

v0.3

  • added visual candy to score
  • added support for left and right triggers
  • added double down function
  • can now restart the game
  • added difficulity increase over time

v0.4

  • added support for highscore
  • fixed similar color for two pieces
  • fixed line_count not resetting after a game_over
  • show battery indicator
  • sticky direction are now working

v0.5

  • fixed issue when game over the vscore was stuck below the reall score
  • fixed a bug where user input (left & right) in subsequent game would not be taken
  • sprite power icon
  • reworked interface
  • added level guide
  • added buttons as help

v0.6

  • added sound
  • added simple animation
  • moved increase_speed()
  • cleaned up globals
  • removed code for version polling

v0.6.1

  • upstream sound fix
  • decreased the amount of increase_speed calls
  • changed startup img

v0.7

  • added a menu
  • added credits screen
  • added help screen
  • full interface is now touch enabled
  • made icon0.png white background (transparant does not work)
  • 'redesigned' game interface
  • fixed level indication
  • fixed score.visual
  • switched to a better random seed for blocks
  • fixed a score bug, multi lines now count as intended
  • added a statistic overview after a game
  • added a touch button to restart/exit game
  • new background
  • changed field size with to 9
  • game over now slightly animated
  • added animation to level up :)

v0.8

  • added a top 5 highscore on a separate page
  • added a function to add a username to a highscore for multiuser
  • cleaned up the game over screen
  • every level the background changes
  • added hold option, based on the implementation of Aurora
  • redone interface for classic to accomodate the hold option and stats
  • changed the layout of the stats in classic game over screen
  • changed line remove animation, its now color based on amount of lines
  • added a new font Retroscape
  • added a new font Space Meatball
  • dropped unfinished color match mode, to complex

v0.9

  • added a loading screen (cause what is a game w/o one?)
  • added a slight delay before we pop up the keyboard after a game over
  • added pauze option (start button during game)
  • added support for a different sound for every amount of lines (single, dubbel, triple, tetra)
  • increased score.visual tick if large difference between reall and visible score
  • documented the scoring matrix
  • in higher levels both single and multi lines give more points
  • using double down, increases the points slightly for dropping a block