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rfc4648.js

Build Status JavaScript Style Guide

This library implements encoding and decoding for the data formats specified in rfc4648:

  • base64
  • base64url
  • base32
  • base32hex
  • base16

Each encoding has a simple API inspired by Javascript's built-in JSON object:

import { base32 } from "rfc4648";

base32.stringify([42, 121, 160]); // -> 'FJ42A==='
base32.parse("FJ42A==="); // -> Uint8Array([42, 121, 160])

The library has tree-shaking support, so tools like rollup.js or Webpack 2+ can automatically trim away any encodings you don't use.

  • Zero external dependencies
  • 100% test coverage
  • Built-in types for Typescript & Flow
  • 0.8K minified + gzip (can be even smaller with tree shaking)

API details

The library provides the following top-level modules:

  • base64
  • base64url
  • base32
  • base32hex
  • base16
  • codec

Each module exports a parse and stringify function.

const string = baseXX.stringify(data, opts)

Each stringify function takes array-like object of bytes and returns a string.

If you pass the option { pad: false } in the second parameter, the encoder will not output padding characters (=).

const data = baseXX.parse(string, opts)

Each parse function takes a string and returns a Uint8Array of bytes. If you would like a different return type, such as plain Array or a Node.js Buffer, pass its constructor in the second argument:

base64.parse("AOk=", { out: Array });
base64.parse("AOk=", { out: Buffer.allocUnsafe });

The constructor will be called with new, and should accept a single integer for the output length, in bytes.

If you pass the option { loose: true } in the second parameter, the parser will not validate padding characters (=):

base64.parse("AOk", { loose: true }); // No error

The base32 codec will also fix common typo characters in loose mode:

base32.parse("He1l0==", { loose: true }); // Auto-corrects as 'HELLO==='

Custom encodings

To define your own encodings, use the codec module:

const codec = require("rfc4648").codec;

const myEncoding = {
  chars: "01234567",
  bits: 3
};

codec.stringify([220, 10], myEncoding); // '670050=='
codec.parse("670050", myEncoding, { loose: true }); // [ 220, 10 ]

The encoding structure should have two members, a chars member giving the alphabet and a bits member giving the bits per character. The codec.parse function will extend this with a third member, codes, the first time it's called. The codes member is a lookup table mapping from characters back to numbers.