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client.h
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client.h
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/* -*- C -*- */
/*
* Copyright (c) 2016-2020 Seagate Technology LLC and/or its Affiliates
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For any questions about this software or licensing,
* please email opensource@seagate.com or cortx-questions@seagate.com.
*
*/
#pragma once
#ifndef __MOTR_CLIENT_H__
#define __MOTR_CLIENT_H__
#include "lib/vec.h"
#include "lib/types.h"
#include "sm/sm.h" /* struct m0_sm */
#include "rpc/rpc_machine.h" /* M0_RPC_DEF_MAX_RPC_MSG_SIZE */
#include "fid/fid.h"
#include "lib/cookie.h"
#include "xcode/xcode_attr.h"
/**
* @defgroup client
*
* Overview
* --------
*
* Examples of Motr applications are:
*
* - Motr file system client (m0t1fs);
*
* - Lustre osd-motr module (part of LOMO);
*
* - Lustre HSM backend (part of Castor-A200);
*
* - SWIFT or S3 backend (part of WOMO);
*
* - Motr-based block device (part of BOMO);
*
* Client interface is divided into the following sub-interfaces:
*
* - access sub-interface, which provides basic abstraction to build storage
* application;
*
* - management sub-interface, which provides methods for Motr cluster
* deployment, configuration, re-configuration and monitoring;
*
* - extension sub-interface, which allows applications to extend Motr
* functionality without modifying the core Motr.
*
* This header describes the access sub-interface of client, simply called
* "client interface" hereafter.
*
* In the following "an application" means a code invoking the client interface
* and "the implementation" refers to the implementation of the said interface.
*
* Client provides the following abstractions:
*
* - object (m0_obj) is an array of fixed-size blocks;
*
* - index (m0_idx) is a key-value store;
*
* - realm (m0_realm) is a spatial and temporal part of system with a
* prescribed access discipline. Objects, indices and operations live in
* realms;
*
* - operation (m0_op) is a process of querying or updating system
* state;
*
* Realms are further sub-divided in:
*
* - transaction (m0__dtx) is a collection of operations atomic in the
* face of failures;
*
* - epoch (m0_epoch) is a collection of operations done by an
* application, which moves the system from one application-consistent
* state to another;
*
* - container (m0_container) is a collection of objects used by a
* particular application or group of applications;
*
* - other types of realms, as can be added in the future.
*
* Object, index and realm are sub-types of entity (m0_entity). Entities
* provide state, interface and behavior shared by all sub-types.
*
* All client entry points, except for m0_op_wait(), are non-blocking.
* To perform a potentially lengthy activity, that might involve network
* communication (for example, read from an object), the client entry point
* (m0_obj_op() in the case of object read), sets up an operation
* (m0_ops) structure containing the parameters of the activity and
* immediately returns to the caller. The caller should explicitly launch a set
* of previously prepared operations by calling m0_op_launch().
* Separation of preparation and launch provides for more efficient network
* communication, where multiple operations are accumulated in the same network
* message.
*
* In-memory structures (m0_{obj,index,realm,...}) correspond to some
* storage entities maintained by the implementation. The implementation does
* not enforce this correspondence. If an application keeps multiple in-memory
* structures for the same storage entity (whether in the same process address
* space or not), it is up to the application to keep the structures coherent
* (the very notion of coherency, obviously, being application-dependent). At
* the one end of the spectrum, an application can employ a fully coherent,
* distributed cache for entities, providing strong consistency guarantees. On
* the other end, an application can tolerate multiple inconsistent views of the
* same storage entities, providing NFSv2-like semantics.
*
* Sub-typing
* ----------
*
* @verbatim
*
* entity (create, delete, open, close, fini) [abstract, no constructor]
* |
* |
* +---- object (init, read, write, alloc, free)
* |
* |
* +---- index (init, get, put, next)
* |
* |
* +---- realm () [abstract, no constructor]
* |
* |
* +---- container (init)
* |
* |
* +---- epoch (init)
* |
* |
* +---- dtx (init)
*
*
* op (init, wait, setup, launch, kick, free, fini)
* [has private sub-types in private.h]
*
* @endverbatim
*
* Identifiers
* -----------
*
* An entity exists in some realm and has a 128-bit identifier, unique within
* the cluster and never re-used. The high 8 bits of an identifier denote the
* entity type. Identifier management is up to the application, except that the
* single identifier M0_UBER_REALM is reserved for the "uber realm",
* representing the root of the realm hierarchy, and within each entity type,
* identifiers less than M0_ID_APP are reserved for the implementation's
* internal use.
*
* @todo A library on top of client for fast scalable identifier allocation will
* be provided as part of Motr.
*
* The implementation is free to reserve some 8-bit combinations for its
* internal use.
*
* @todo an interface to register 8-bit combinations for application use (to
* introduce application-specific "entity-like" things).
*
* Operations
* ----------
*
* An operation structure tracks the state of execution of a request made to the
* implementation.
*
* An operation structure is a state machine going through states described by
* enum m0_op_state:
*
* @verbatim
* (0)
* |
* |
* V
* +---------------INITIALISED
* | |
* | | m0_op_launch()
* V V
* FAILED<-------------LAUNCHED
* ^ |
* | |
* | V
* +----------------EXECUTED---------------->STABLE
* @endverbatim
*
* An operation in INITIALISED, FAILED or STABLE state is called "complete" and
* "outstanding" (or "in-progress") otherwise.
*
* An operation is in INITIALISED state after allocation. In this state, the
* operation processing is not yet started, the application is free to modify
* operation parameters with a call to m0_op_setup() or direct field
* access.
*
* Multiple initialised operation structures can be simultaneously moved to the
* LAUNCHED state, by a call to m0_op_launch(). This call starts actual
* operation processing. No changes to the operation structure are allowed by
* the application after this call is made and until the operation completes.
* To improve caching and utilisation of system resources, the implementation
* is free to delay any operation-related acitivities, such as sending network
* messages, for some time after the operation is launched. The value of
* m0_op::op_linger is an application-provided hint about the absolute
* time by which such delays should be limited.
*
* In case of successful execution, a launched operation structure eventually
* reaches EXECUTED state, meaning that the operation was executed at least in
* the volatile stores of the respective services. When the operation enters
* EXECUTED state, the m0_op_ops::oop_executed() call-back, if provided
* by the application, is invoked. By the time this state is entered, the
* operation return code is in m0_op::op_sm::sm_rc, and all return
* information (object data in case of READ, keys and values in case of GET and
* NEXT) are already placed in the application-supplied buffers.
*
* After an operation has been executed, it can still be lost due to a
* failure. The implementation continues to work toward making the operation
* stable. When this activity successfully terminates, the operation enters the
* STABLE state and the m0_op_ops::oop_stable() call-back is invoked, if
* provided. Once an operation is stable, the implementation guarantees that the
* operation would survive any "allowed failure", where allowed failures include
* at least transient service failures (crash and restart with volatile store
* loss), transient network failures and client failures.
*
* In case of a failure, the operation structure moves into FAILED state, the
* m0_op_ops::oop_failed() call-back is invoked, and no further state
* transitions will ensue.
*
* The implementation is free to add another states to the operation state
* machine.
*
* All operation structures embed "generic operation" m0_op as the first
* member.
*
* The application can track the state of the operation either synchronously, by
* waiting until the operation reaches a particular state (m0_op_wait()),
* or asynchronously by supplying (m0_op_setup()) a call-back to be
* called when the operation reaches a particular state.
*
* Operation structures are either pre-allocated by the application or allocated
* by the appropriate entry points, see the "op" parameter of m0_obj_op()
* for an example. When an operation structure is pre-allocated, the application
* must set m0_op::op_size to the size of the pre-allocated structure
* before passing it to a client entry point. This allows the implementation to
* check that the pre-allocated structure has enough room and return an error
* (-EMSGSIZE) otherwise.
*
* Operation errors are returned through m0_op::op_sm::sm_rc.
*
* Operations, common for all entity types are implemented at the entity level:
* m0_entity_create(), m0_entity_delete(),
* m0_entity_fini().
*
* A typical usage would involve initialisation of a concrete entity (e.g.,
* object), execution of some generic operations and then of some concrete
* operations, for example:
*
* @code
* m0_obj o;
* m0_op *ops[2] = {};
*
* // initialise object in-memory structure.
* m0_obj_init(&o, &container, &id, 0);
*
* // initiate object creation. m0_entity_create() allocated the
* // operation and stores the pointer to it in ops[0].
* m0_entity_create(NULL, &o.ob_entity, &ops[0]);
*
* // initiate write data in the object.
* result = m0_obj_op(&o, M0_OC_WRITE, ..., &ops[1]);
*
* // launch both operations (creation and write)
* m0_op_launch(ops, ARRAY_SIZE(ops));
*
* // wait until creation completes
* result = m0_op_wait(op[0], M0_BITS(M0_OS_STABLE,
* M0_OS_FAILED),
* M0_TIME_NEVER);
* // wait until write completes
* result = m0_op_wait(op[1], M0_BITS(M0_OS_STABLE,
* M0_OS_FAILED),
* M0_TIME_NEVER);
* // finalise the object
* m0_entity_fini(&o.ob_entity);
*
* // free the operations
* m0_op_free(op[0]);
* m0_op_free(op[1]);
* @endcode
*
* Object
* ------
*
* A client object is an array of blocks, which can be read from and written
* onto at the block granularity.
*
* Block size is a power of two bytes and is selected at the object creation
* time.
*
* An object has no traditional application-visible meta-data (in particular, it
* has no size). Instead it has meta-data, called "block attributes" associated
* with each block. Block attributes can be used to store check-sums, version
* numbers, hashes, etc. Because of the huge number of blocks in a typical
* system, the overhead of block attributes book-keeping must be kept at a
* minimum, which puts restrictions on the block attribute access interface
* (@todo to be described).
*
* There are 4 types of object operations, in addition to the common entity
* operations:
*
* - READ: transfer blocks and block attributes from an object to
* application buffers;
*
* - WRITE: transfer blocks and block attributes from application buffers to
* an object;
*
* - ALLOC: pre-allocate certain blocks in an implementation-dependent
* manner. This operation guarantees that consecutive WRITE onto
* pre-allocated blocks will not fail due to lack of storage space;
*
* - FREE: free storage resources used by specified object
* blocks. Consecutive reads from the blocks will return zeroes.
*
* READ and WRITE operations are fully scatter-gather-scatter: data are
* transferred between a sequence of object extents and a sequence of
* application buffers, the only restrictions being:
*
* - total lengths of the extents must be equal to the total size of the
* buffers, and
*
* - extents must be block-size aligned and sizes of extents and buffers
* must be multiples of block-size.
*
* Internally, the implementation stores an object according to the object
* layout (specified at the object creation time). The layout determines
* fault-tolerance and performance related characteristics of the
* object. Examples layouts are:
*
* - network striping with parity de-clustering. This is the default layout,
* it provides a flexible level of fault-tolerance, high availability in
* the face of permanent storage device failures and full utilisation of
* storage resources;
*
* - network striping without parity (raid0). This provides higher space
* utilisation and lower processor costs than parity de-clustering at the
* expense of fault-tolerance;
*
* - network mirroring (raid1). This provides high fault-tolerance and
* availability at the cost of storage space consumption;
*
* - de-dup, compression, encryption.
*
* Index
* -----
*
* A client index is a key-value store.
*
* An index stores records, each record consisting of a key and a value. Keys
* and values within the same index can be of variable size. Keys are ordered by
* the lexicographic ordering of their bit-level representation. Records are
* ordered by the key ordering. Keys are unique within an index.
*
* There are 4 types of index operations:
*
* - GET: given a set of keys, return the matching records from the index;
*
* - PUT: given a set of records, place them in the index, overwriting
* existing records if necessary, inserting new records otherwise;
*
* - DEL: given a set of keys, delete the matching records from the index;
*
* - NEXT: given a set of keys, return the records with the next (in the
* ascending key order) keys from the index.
*
* Indices are stored according to a layout, much like objects.
*
* Realm
* -----
*
* To define what a realm is, consider the entire history of a client storage
* system. In the history, each object and index is represented as a "world
* line" (https://en.wikipedia.org/wiki/World_line), which starts when the
* entity is created and ends when it is deleted. Points on the world line
* correspond to operations that update entity state.
*
* A realm is the union of some continuous portions of different world
* lines. That is, a realm is given by a collection of entities and, for each
* entity in the collection, a start and an end point (operations) on the
* entity world line. A realm can be visualised as a cylinder in the history.
*
* The restriction placed on realms is that each start point in a realm must
* either be the first point in a world line (i.e., the corresponding entity is
* created in the realm) or belong to the same realm, called the parent of the
* realm in question. This arranges realms in a tree.
*
* @note Realms are *not* necessarily disjoint.
*
* A realm can be in the following application-controllable states:
*
* - OPEN: in this state the realm can be extended by executing new
* operations against entities already in the realm or creating new
* entities in the realm;
*
* - CLOSED: in this state the realm can no longer be extended, but it is
* tracked by the system and maintains its identity. Entities in a closed
* realm can be located and read-only operations can be executed on them;
*
* - ABSORBED: in this state the realm is no longer tracked by the
* system. All the operations executed as part of the realm are by now
* stable and absorbed in the parent realm;
*
* - FAILED: an application aborted the realm or the implementation
* unilaterally decided to abort it. The operations executed in the realm
* are undone together with a transitive closure of dependent operations
* (the precise definition being left to the implementation
* discretion). Thus, failure of a realm can lead to cascading failures of
* other realms.
*
* Examples of realms are:
*
* - a container (m0_container) can be thought of as a "place" where
* a particular storage application lives. In a typical scenario, when an
* application is setup on a system, a new container, initially empty,
* will be created for the application. The application can create new
* entities in the container and manipulate them without risk of conflicts
* (e.g., for identifier allocation) with other applications. A container
* can be thought of as a virtualised storage system for an application. A
* container realm is open as long as application needs its persistent
* data. When the application is uninstalled, its realm is deleted;
*
* - a snapshot realm is created with a container as the parent and is
* immediately closed. From now on, the snapshot provides a read-only view
* of container objects at the moment of the snapshot creation. Finally,
* the snapshot is deleted. If a snapshot is not closed immediately, but
* remains open, it is a writeable snapshot (clone)---a separate branch in
* the container's history. A clone is eventually deleted without being
* absorbed in the parent container;
*
* - an epoch (m0_epoch) is a realm capturing part of the
* application's work-flow for resilience. Often an HPC application works
* by interspersing "compute phases", when actual data processing is done,
* with an "IO phase" when a checkpoint of application state is saved on
* the storage system for failure recovery purposes. A client application
* would, instead, keep an open "current" epoch realm, closed at the
* compute-IO phase transition, with the new epoch opened immediately. The
* realm tree for such application would look like
*
* @verbatim
*
* CONTAINER--->E--->E---...->E--->CURRENT
*
* @endverbatim
*
* Where all E epochs are closed and in the process of absorbtion, and all
* earlier epochs already absorbed in the container.
*
* If the application fails, it can restart either from the container or
* from any closed epoch, which are all guaranteed to be consistent, that
* is, reflect storage state at the boundry of a compute phase. The final
* CURRENT epoch is potentially inconsistent after a failure and should be
* deleted.
*
* - a distributed transaction (m0__dtx) is a group of operations,
* which must be atomic w.r.t. to failures.
*
* Ownership
* ---------
*
* client entity structures (realms, objects and indices) are allocated by the
* application. The application may free a structure after completing the
* corresponding finalisation call. The application must ensure that all
* outstanding operations on the entity are complete before finalisation.
*
* An operation structure allocated by the application, must remain allocated
* until the operation is complete. Before a complete operation structure can be
* re-used, it should be finalised by a call to m0_op_fini(). An
* operation structure allocated by the client implementation can be finalised
* and re-used as one allocated by the application, and must be eventually freed
* by the application (by calling m0_op_free()) some time after the
* operation completes.
*
* Data blocks used by scatter-gather-scatter lists and key-value records are
* allocated by the application. For read-only operations (M0_OC_READ,
* M0_IC_GET and M0_IC_NEXT) the application may free the data
* blocks as soon as the operation reaches EXECUTED or FAILED state. For
* updating operations, the data blocks must remain allocated until the
* operation stabilises.
*
* Concurrency
* -----------
*
* The client implementation guarantees that concurrent calls to the same index
* are linearizable.
*
* All other concurrency control, including ordering of reads and writes to a
* client object, and distributed transaction serializability, is up to the
* application.
*
* For documentation links, please refer to this file :
* doc/motr-design-doc-list.rst
*
* @todo entity type structures (to provide constructors, 8-bit identifier tags
* and an ability to register new entity types).
*
* @todo handling of extensible attributes (check-sums, version numbers, etc.),
* which require interaction with the implementation on the service side.
*
* @{
*/
/**
* Operation codes for entity, object and index.
*/
enum m0_entity_opcode {
M0_EO_INVALID, /* 0 */
M0_EO_CREATE, /* 1 */
M0_EO_DELETE, /* 2 */
M0_EO_SYNC, /* 3 */
M0_EO_OPEN, /* 4 */
M0_EO_GETATTR, /* 5 */
M0_EO_SETATTR, /* 6 */
M0_EO_LAYOUT_GET, /* 7 */
M0_EO_LAYOUT_SET, /* 8 */
M0_EO_NR /* 9 */
} M0_XCA_ENUM;
/** Object operation codes. */
enum m0_obj_opcode {
/** Read object data. */
M0_OC_READ = M0_EO_NR + 1, /* 10 */
/** Write object data. */
M0_OC_WRITE, /* 11 */
/** Pre-allocate space. */
M0_OC_ALLOC, /* 12 */
/** De-allocate space, consecutive reads will return 0s. */
M0_OC_FREE, /* 13 */
M0_OC_NR /* 14 */
} M0_XCA_ENUM;
/* Index operation codes. */
enum m0_idx_opcode {
/** Lookup a value with the given key. */
M0_IC_GET = M0_OC_NR + 1, /* 15 */
/** Insert or update the value, given a key. */
M0_IC_PUT, /* 16 */
/** Delete the record, if any, for the given key. */
M0_IC_DEL, /* 17 */
/** Given a key, return the next keys and their values. */
M0_IC_NEXT, /* 18 */
/** Check the given index for existence. */
M0_IC_LOOKUP, /* 19 */
/**
* Given an index id, get the list of next indices.
*
* @note the index ids will be fetched into the keys array
* argument of m0_idx_op().
*/
M0_IC_LIST, /* 20 */
M0_IC_NR /* 21 */
} M0_XCA_ENUM;
/**
* Flags passed to m0_obj_op() to specify object IO operation behaviour.
*/
enum m0_op_obj_flags {
/**
* If a hole is met during read, return zeros instead of error.
* WARNING: this might result in a corrupted data, when the hole was
* caused by some error during write. So it's better to verify it.
*/
M0_OOF_HOLE = 1 << 0,
/**
* Write, alloc and free operations wait for the transaction to become
* persistent before returning.
*/
M0_OOF_SYNC = 1 << 1,
/**
* Last unit(s) of the object. User must specify this flag when reading
* or writing last unit(s) of the object to indicate where the object
* ends. Otherwise, in degraded read mode, libmotr may try to read all
* the missing units of the last parity group, including those which
* are beyond the object end, and may end up with too many errors to be
* able to recover the data. Or, on writing, it may trigger needless
* RMW and result with the wrong parity data after reading the stale
* data units of the existing old object.
*
* Note: this flag is needed, because Motr does not know the size of
* objects it stores. (But the user does know, for example, by storing
* objects' metadata in KV-store.)
*/
M0_OOF_LAST = 1 << 2,
/**
* Use this flag to indicate that the provided extents at indexvec
* for the I/O operation fully span the parity groups, and that RMW
* (read-modify-write) should not happen. Motr will check it, and
* return -EINVAL if it is not so.
*/
M0_OOF_FULL = 1 << 3,
} M0_XCA_ENUM;
/**
* Types of entities supported by client.
*/
enum m0_entity_type {
M0_ET_REALM,
M0_ET_OBJ,
M0_ET_IDX
} M0_XCA_ENUM;
/**
* Flags passed to m0_entitiy_create(), m0_entity_open() to specify
* application's behaviour.
*/
enum m0_entity_flags {
/**
* If motr client application has the capability to store object
* metadata by itself (such as pool version and layout, which can
* be stored by the application at motr distributed index, for example),
* it can use this flag to avoid sending additional metadata fops on
* such object operations as CREATE, OPEN, DELETE, GETATTR and, thus,
* improve its performance.
*
* Before calling m0_entity_create() or m0_entity_open(), application
* is expected to set obj->ob_entity->en_flags |= M0_ENF_META. When
* m0_entity_create() returns, the pool version and layout id will be
* available for the application at obj->ob_attr.oa_pver and
* obj->ob_attr.oa_lid respectively.
*
* For example, create workflow can look like this:
*
* obj->ob_entity.en_flags |= M0_ENF_META;
* m0_entity_create(NULL, &obj->ob_entity, &ops[0]);
* // Save the returned pool version and lid into app_meta_data
* app_meta_data.pver = obj->ob_attr.oa_pver;
* app_meta_data.lid = obj->ob_attr.oa_lid;
*
* And read workflow:
*
* obj->ob_entity.en_flags |= M0_ENF_META;
* // Set the pool version and lid from app_meta_data
* obj->ob_attr.oa_pver = app_meta_data.pver;
* obj->ob_attr.oa_lid = app_meta_data.lid;
* m0_entity_open(NULL, &obj->ob_entity, &ops[0]);
*/
M0_ENF_META = 1 << 0,
/**
* If this flags is set during entity_create() that means application
* do not support update operation.
* XXX: This flag is not in use and will be deleted soon, so please
* remove it from your code. If you need to avoid RMW when writing
* the non-full last parity group, use M0_OOF_LAST flag instead.
*/
M0_ENF_NO_RMW = 1 << 1,
/**
* This flag is to enable data integrity.
*/
M0_ENF_DI = 1 << 2
} M0_XCA_ENUM;
/**
* Generic client operation structure.
*/
struct m0_op {
uint64_t op_magic;
/**
* Operation code.
*
* @see m0_entity_opcode, m0_realm_opcode
* @see m0_obj_opcode, m0_idx_opcode,
*/
unsigned int op_code;
/** Operation result code */
int32_t op_rc;
/** Each op has its own sm group. */
struct m0_sm_group op_sm_group;
/** Operation state machine. */
struct m0_sm op_sm;
/** Application-supplied call-backs. */
const struct m0_op_ops *op_cbs;
/** The entity this operation is on. */
struct m0_entity *op_entity;
/** Caching dead-line. */
m0_time_t op_linger; /* a town in Luxembourg. */
/** Size of the ambient operation structure. */
size_t op_size;
/** Part of a cookie (m0_cookie) used to identify this operation. */
uint64_t op_gen;
/**
* Back pointer to parent op and it is used to form an execution plan
* for a group of ops. An example: an composite layout IO op is divided
* into a few IO ops to sub-objects. Each sub-object IO op has an
* pointer to the composite IO op.
*/
struct m0_op *op_parent;
struct m0_sm_ast op_parent_ast;
/** list of pending transactions. */
struct m0_tl op_pending_tx;
struct m0_mutex op_pending_tx_lock;
/* Operation's private data, can be used as arguments for callbacks.*/
void *op_datum;
uint64_t op_count;
/**
* This flag is set when there is an onging cancel operation.
* There is no refcount in this op. But the op cancelling AST
* needs this op being valid. The op cancelling AST will
* semaphore up when it is done. The m0_op_fini() checks this flag
* and semaphore down on it if needed. This will make sure the op
* is not freed before the op cancel is done.
*/
bool op_cancelling;
struct m0_semaphore op_sema;
/**
* Private field, to be used by internal implementation.
*/
void *op_priv;
struct m0_mutex op_priv_lock;
};
/**
* Operation state, stored in m0_op::op_sm::sm_state.
*/
enum m0_op_state {
M0_OS_UNINITIALISED,
M0_OS_INITIALISED,
M0_OS_LAUNCHED,
M0_OS_EXECUTED,
M0_OS_STABLE,
M0_OS_FAILED,
M0_OS_NR
};
/**
* Common structure shared by objects, indices and realms.
*/
struct m0_entity {
/** Entity type. */
enum m0_entity_type en_type;
/** Globally unique, not re-usable entity identifier. */
struct m0_uint128 en_id;
/** Parent realm, this entity lives in. */
struct m0_realm *en_realm;
/**
* Entity state machine. Used internally by the implementation. For the
* reference, the state diagram is:
*
* @verbatim
* create
* CREATING<--------+
* | |
* | |
* | |
* | |
* +---------->INIT<----------------------CLOSING
* | | | ^
* | | | |
* | | | | close
* | | | |
* DELETING<--------+ +-------->OPENING-------->OPEN
* delete open
* @endverbatim
*
*/
struct m0_sm en_sm;
/** Each entity has its own sm group. */
struct m0_sm_group en_sm_group;
/** list of pending transactions. */
struct m0_tl en_pending_tx;
struct m0_mutex en_pending_tx_lock;
uint32_t en_flags;
};
/**
* Object attributes.
*
* This is supplied by an application when an object is created and returned by
* the implementation when an object is opened.
*/
struct m0_obj_attr {
/** Binary logarithm (bit-shift) of object minimal block size. */
m0_bcount_t oa_bshift;
/** Layout ID for an object. */
uint64_t oa_layout_id;
/**
* The pool this object stores data to. A pool can be selected when
* creating an object by specifying this field. A pool version matching
* the specified pool fid is then chosen for the object. The pool
* version is then stored as one of its attributes in service's backend.
*/
struct m0_fid oa_pool;
/** Pool version fid */
struct m0_fid oa_pver;
/**
* Buffer size for object IO. Set this before m0_obj_init() to generate
* optimal layout id during m0_entity_create().
*/
size_t oa_buf_size;
};
/**
* Layout is of an entity containing information to locate data
* (node, service, device). TODO: rewrite the definition.
*/
enum m0_client_layout_type {
M0_LT_PDCLUST = 0,
M0_LT_COMPOSITE,
M0_LT_CAPTURE,
M0_LT_NR
};
/**
* Object is an array of blocks. Each block has 64-bit index and a block
* attributes.
*/
struct m0_client_layout;
struct m0_obj {
struct m0_entity ob_entity;
struct m0_obj_attr ob_attr;
struct m0_client_layout *ob_layout;
/** Cookie associated with a RM context */
struct m0_cookie ob_cookie;
};
struct m0_client_layout {
struct m0_entity ml_entity;
enum m0_client_layout_type ml_type;
/* Back pointer to the object it belongs to. */
struct m0_obj *ml_obj;
const struct m0_client_layout_ops *ml_ops;
};
/**
* Index attributes.
*
* This is supplied by an application and return by the implementation
* when an index is created.
*
*/
struct m0_idx_attr {
/** DIX pool layout type. Please refer to enum dix_layout_type. */
uint32_t idx_layout_type;
/** DIX pool version. */
struct m0_fid idx_pver;
};
/**
* Index is an ordered key-value store.
*
* A record is a key-value pair. A new record can be inserted in an index,
* record with a given key can be looked for, updated or deleted.
*
* An index can be iterated starting from a given key. Keys are ordered in the
* lexicographical order of their bit-representations.
*
* Entity identifier in_entity::en_id format depends on index service type.
* M0_IDX_MOCK and M0_IDX_CASS services accept arbitrary
* identifiers. M0_IDX_DIX service supports two types of indices:
* - distributed index, which is identified by well-formed motr fid having
* m0_dix_fid_type type.
* - non-distributed index, which is identified by well-formed motr fid having
* m0_cas_index_fid_type type.
*/
struct m0_idx {
struct m0_entity in_entity;
struct m0_idx_attr in_attr;
};
#define M0_COMPOSITE_EXTENT_INF (0xffffffffffffffff)
struct m0_composite_layer_idx_key {
struct m0_uint128 cek_layer_id;
m0_bindex_t cek_off;
};
struct m0_composite_layer_idx_val {
m0_bcount_t cev_len;
};
enum m0_realm_type {
M0_ST_CONTAINER,
M0_ST_EPOCH,
M0_ST_DTX,
M0_ST_NR
};
/**
* Forward declaration: m0_client represents a client instance, a connection
* to a motr cluster.
*
* Defined in motr/client_internal.h
*/
struct m0_client;
/**
* Realm is where entities (including other realms) live.
*
* @see m0_container, m0_epoch, m0__dtx.
*/
struct m0_realm {
struct m0_entity re_entity;
enum m0_realm_type re_type;
struct m0_client *re_instance;
};
/**
* Container is a special type of realm, used to partition storage system among
* applications.
*/
struct m0_container {
struct m0_realm co_realm;
};
/**
* Epoch is a special type of realm, used by an application (or a
* collaborative set of applications) to partition their work in consistent
* portions.
*
* Epoch boundary should be a consistent (from application point of view) state
* of storage. By resuming from a given epoch, applications can implement a
* scalable failure recovery mechanism.
*/
struct m0_epoch {
struct m0_realm ep_realm;
};
/**
* Distributed transaction is a special type of realm, which is a group of
* operations atomic w.r.t. certain failures.
*/
struct m0__dtx {
struct m0_realm dt_realm;
};
/**
* Operation callbacks.
*/
struct m0_op_ops {
void (*oop_executed)(struct m0_op *op);
void (*oop_failed)(struct m0_op *op);
void (*oop_stable) (struct m0_op *op);
};
/**
* m0_config contains configuration parameters to setup an
* client instance.
*/
struct m0_config {
/** oostore mode is set when 'is_oostore' is TRUE. */
bool mc_is_oostore;
/**
* Flag for verify-on-read. Parity is checked when doing
* READ's if this flag is set.
*/
bool mc_is_read_verify;
/**
* Flag to enable/disable addb2 initialization
*/
bool mc_is_addb_init;
/** Local endpoint.*/
const char *mc_local_addr;
/** HA service's endpoint.*/
const char *mc_ha_addr;
/** Process fid for rmservice@client. */
const char *mc_process_fid;
const char *mc_profile;
/**
* The minimum length of the 'tm' receive queue,
* use M0_NET_TM_RECV_QUEUE_DEF_LEN if unsure.
*/
uint32_t mc_tm_recv_queue_min_len;
/**
* The maximum rpc message size, use M0_RPC_DEF_MAX_RPC_MSG_SIZE
* if unsure.
*/
uint32_t mc_max_rpc_msg_size;
/* TODO: This parameter is added for a temporary solution of
* layout selection for s3 team. This has to be removed when
* sophisticated solution is implemented.*/
uint32_t mc_layout_id;
int mc_idx_service_id;
void *mc_idx_service_conf;