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Add quick sort manual tail-call optimization #63

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merged 3 commits into from
Sep 21, 2019
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swenson
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@swenson swenson commented Sep 21, 2019

Before, sorting evil.txt would have a massive 9,000+ stack size.
Now it has a stack size of only 30 or so.

We do this by, rather than making two recursive calls to quick sort,
we only do a recursive call on the smaller half. For the larger half,
we replace the left and right values in the current call and loop.
This way, if a poor choice of pivot is made and, for example, we
partition a block of size N into pieces 1 and N-2, we don't create
a new stack entry for N-2, but instead reuse the current one.

Fixes #62

This also fixes a unary minus on an unsigned integer, which creates
problems for some compilers (notably MSVC).

Before, sorting `evil.txt` would have a massive 9,000+ stack size.
Now it has a stack size of only 30 or so.

We do this by, rather than making two recursive calls to quick sort,
we only do a recursive call on the smaller half. For the larger half,
we replace the left and right values in the current call and loop.
This way, if a poor choice of pivot is made and, for example, we
partition a block of size N into pieces 1 and N-2, we don't create
a new stack entry for N-2, but instead reuse the current one.

Fixes #62

This also fixes a unary minus on an unsigned integer, which creates
problems for some compilers (notably MSVC).
@Baobaobear
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I found a much easier way to create evil data. Just let dst[i] = i ^ 1;
Your partition implemention is the most slow one as I known. The fastest one as I known is #43 . This guy said was correct.

@swenson
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swenson commented Sep 21, 2019

Oh, good call. I will work on fixing the partitioning and use the simpler "evil" data.

Based on my last comment of #43, it seems like there was no increase in performance with that version. I'll re-evaluate based on the evil data later today.

@swenson
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swenson commented Sep 21, 2019

Okay, weirdly enough, the original Hoare partitioning (in #43) is much slower than the current (Lomuto) partitioning algorithm in use for the original "evil" data, but it is faster for most of the other cases.

I think a solution will be combination of Hoare partitioning and switching to Heap sort if we are looping too many times.

By using a combination of:

* the current partitioning scheme (Lomuto, rather than
  switching to the Hoare original algorithm),
* using a pivot algorithm by finding the median of 5 evenly spaced
  points between left and right,
* doing manual tail-call optimization rather than the standard doubly
  recursive method, and
* switching to heap sort if we've exceeded ~lg N loops/calls

we seem to be able to consistently beat the standard C library's
`qsort` consistently, even in the evil cases.
@swenson
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swenson commented Sep 21, 2019

By using a combination of:

  • the current partitioning scheme (Lomuto, rather than
    switching to the Hoare original algorithm),
  • using a pivot algorithm by finding the median of 5 evenly spaced
    points between left and right,
  • doing manual tail-call optimization rather than the standard doubly
    recursive method, and
  • switching to heap sort if we've exceeded ~lg N loops/calls

we seem to be able to consistently beat the standard C library's qsort consistently, even in the evil cases.

I'll merge it once tests pass. Let me know if you have any further feedback, or if you see any other problems.

@swenson swenson merged commit 8efaeaf into master Sep 21, 2019
@swenson swenson deleted the quick-improvements branch September 21, 2019 23:52
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quicksort cost too much time in some case
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