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am_pitchshift_1433.xml
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am_pitchshift_1433.xml
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<?xml version="1.0"?>
<!DOCTYPE ladspa SYSTEM "ladspa-swh.dtd">
<?xml-stylesheet href="ladspa.css" type="text/css"?>
<ladspa>
<global>
<meta name="maker" value="Steve Harris <steve@plugin.org.uk>"/>
<meta name="copyright" value="GPL"/>
<meta name="properties" value="HARD_RT_CAPABLE"/>
<code><![CDATA[
#include <stdlib.h>
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES /* required for M_PI on some systems */
#endif
#include <math.h>
#include "ladspa-util.h"
/* Beware of dependcies if you change this */
#define DELAY_SIZE 8192
]]></code>
</global>
<plugin label="amPitchshift" id="1433" class="PitchPlugin">
<name>AM pitchshifter</name>
<p>This plugin works by running a single write pointer (monotonic) and two read pointers (pitchscaled) over a ringbuffer.</p>
<p>The output is faded between the two readpointers according to the sine of the distance from the write pointer. The design is based on the mechanism of a mechanical pitchshifter I saw in the Gemeentemuseum in Den Haag, though I'm sure it is a common enough algorithm.</p>
<callback event="instantiate"><![CDATA[
delay = calloc(DELAY_SIZE, sizeof(LADSPA_Data));
rptr.all = 0;
wptr = 0;
last_size = -1;
delay_mask = 0xFF;
delay_ofs = 0x80;
last_gain = 0.5f;
count = 0;
last_inc = 0.0f;
]]></callback>
<callback event="cleanup"><![CDATA[
free(plugin_data->delay);
]]></callback>
<callback event="run"><![CDATA[
unsigned long pos;
if (enabled == 0)
{
//Send input direct to output (no processing)
for (pos = 0; pos < sample_count; pos++)
buffer_write(output[pos], input[pos]);
}
else
{
fixp16 om;
float gain = last_gain, gain_inc = last_inc;
unsigned int i;
float p = pitch;
if (cents != 0)
p = pow(2, cents/1200); /* Convert cents to frequency multiplyer */
om.all = f_round(p * 65536.0f);
if (size != last_size) {
int size_tmp = f_round(size);
if (size_tmp > 7) {
size_tmp = 5;
} else if (size_tmp < 1) {
size_tmp = 1;
}
plugin_data->last_size = size;
/* Calculate the ringbuf parameters, the magick constants will need
* to be changed if you change DELAY_SIZE */
delay_mask = (1 << (size_tmp + 6)) - 1;
delay_ofs = 1 << (size_tmp + 5);
}
for (pos = 0; pos < sample_count; pos++) {
float out = 0.0f;
if (count++ > 14) {
float tmp;
count = 0;
tmp = 0.5f * (float)((rptr.part.in - wptr + delay_ofs/2) &
delay_mask) / (float)delay_ofs;
tmp = sinf(M_PI * 2.0f * tmp) * 0.5f + 0.5f;
gain_inc = (tmp - gain) / 15.0f;
}
gain += gain_inc;
delay[wptr] = input[pos];
/* Add contributions from the two readpointers, scaled by thier
* distance from the write pointer */
i = rptr.part.in;
out += cube_interp((float)rptr.part.fr * 0.0000152587f,
delay[(i - 1) & delay_mask], delay[i],
delay[(i + 1) & delay_mask],
delay[(i + 2) & delay_mask]) * (1.0f - gain);
i += delay_ofs;
out += cube_interp((float)rptr.part.fr * 0.0000152587f,
delay[(i - 1) & delay_mask], delay[i & delay_mask],
delay[(i + 1) & delay_mask],
delay[(i + 2) & delay_mask]) * gain;
buffer_write(output[pos], out);
/* Increment ringbuffer pointers */
wptr = (wptr + 1) & delay_mask;
rptr.all += om.all;
rptr.part.in &= delay_mask;
}
plugin_data->rptr.all = rptr.all;
plugin_data->wptr = wptr;
plugin_data->delay_mask = delay_mask;
plugin_data->delay_ofs = delay_ofs;
plugin_data->last_gain = gain;
plugin_data->count = count;
plugin_data->last_inc = gain_inc;
*(plugin_data->latency) = delay_ofs/2;
}
]]></callback>
<port label="enabled" dir="input" type="control" hint="toggled,default_1">
<name>Enabled</name>
<range min="0" max="1"/>
</port>
<port label="pitch" dir="input" type="control" hint="logarithmic,default_1">
<name>Pitch shift (Frequency)</name>
<p>The multiple of the output pitch, eg. 2.0 will increase the pitch by one octave.</p>
<range min="0.25" max="4.0"/>
</port>
<port label="cents" dir="input" type="control" hint="integer,default_0">
<name>Pitch shift (Cents)</name>
<p>Pitch shift in cents. Overrides frequency control.</p>
<range min="-100" max="100"/>
</port>
<port label="size" dir="input" type="control" hint="integer,default_middle">
<name>Buffer size</name>
<p>The order of magnitude of the buffer size. Small buffers will sound fluttery, large buffers will have flangy sounding echos.</p>
<p>I recommend a buffer size of 3 for a reasonable compromise, with wideband material at around 48KHz. For drums you might have to lower it, and for voiced background noises it can go higher.</p>
<range min="1" max="7"/>
</port>
<port label="input" dir="input" type="audio">
<name>Input</name>
</port>
<port label="output" dir="output" type="audio">
<name>Output</name>
</port>
<port label="latency" dir="output" type="control">
<name>latency</name>
</port>
<instance-data label="delay" type="LADSPA_Data *" />
<instance-data label="rptr" type="fixp16" />
<instance-data label="wptr" type="unsigned int" />
<instance-data label="last_size" type="int" />
<instance-data label="delay_mask" type="unsigned int" />
<instance-data label="delay_ofs" type="unsigned int" />
<instance-data label="last_gain" type="float" />
<instance-data label="last_inc" type="float" />
<instance-data label="count" type="unsigned int" />
</plugin>
</ladspa>