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Describe the issue
Followed by #271
I exported a gltf model from 3DS max which contain Free Direct lights. I loaded the gltf model from tinygltf like below.
input_filename = gltf_file_name loader.LoadASCIIFromFile(&model, &err, &warn, input_filename );
input_filename = gltf_file_name
loader.LoadASCIIFromFile(&model, &err, &warn, input_filename );
"std::vector lights" does not contain any data while "std::vector nodes" contain lights as nodes. Why no data in light vector ? Please advice.
To Reproduce
Expected behaviour
I expect data in "std::vector lights" of the Model class, Once loaded the .gltf file
Additional context
The text was updated successfully, but these errors were encountered:
There is no KHR_lights_punctual description in glTF data.
You should export light data to follow KHR_lights_punctual specification.
KhronosGroup/glTF#1223
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Describe the issue
Followed by #271
I exported a gltf model from 3DS max which contain Free Direct lights.
I loaded the gltf model from tinygltf like below.
input_filename = gltf_file_name
loader.LoadASCIIFromFile(&model, &err, &warn, input_filename );
"std::vector lights" does not contain any data while "std::vector nodes" contain lights as nodes.
Why no data in light vector ? Please advice.
To Reproduce
Expected behaviour
I expect data in "std::vector lights" of the Model class, Once loaded the .gltf file
Screenshots
Additional context
The text was updated successfully, but these errors were encountered: