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Cache-mingw32.cmake
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Cache-mingw32.cmake
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set (DirectX_ROOT_DIR "${CMAKE_CURRENT_LIST_DIR}" CACHE PATH "" FORCE)
set (DirectX_DDRAW_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D8_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D8_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D9_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3DX9_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_DXGI_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_DXGI1_2_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_DXGI1_3_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_DXGI1_4_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D10_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D10_1_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3DX10_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D11_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D11_1_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D11_2_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D11_3_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D2D1_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D2D1_1_INCLUDE_DIR "${DirectX_ROOT_DIR}/Include" CACHE PATH "" FORCE)
set (DirectX_D3D9_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3d9.a" CACHE FILEPATH "" FORCE)
set (DirectX_D3DX9_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3dx9.a" CACHE FILEPATH "" FORCE)
set (DirectX_D3D10_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3d10.a" CACHE FILEPATH "" FORCE)
set (DirectX_D3D10_1_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3d10_1.a" CACHE FILEPATH "" FORCE)
set (DirectX_D3DX10_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3dx10.a" CACHE FILEPATH "" FORCE)
set (DirectX_D3D11_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd3d11.a" CACHE FILEPATH "" FORCE)
set (DirectX_D2D1_LIBRARY "${DirectX_ROOT_DIR}/Lib/x86/libd2d1.a" CACHE FILEPATH "" FORCE)