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build: update shaderc wrap to 2024.3
Release Builds #152: Commit 5e2a46f pushed by Akaricchi
October 2, 2024 23:12 24m 21s v1.4.x
October 2, 2024 23:12 24m 21s
build: update shaderc wrap to 2024.3
Test Builds #1030: Commit b61185f pushed by Akaricchi
October 2, 2024 23:10 12m 42s master
October 2, 2024 23:10 12m 42s
Release Builds
Release Builds #151: Manually run by Akaricchi
October 2, 2024 21:02 13m 19s staging
October 2, 2024 21:02 13m 19s
Release Builds
Release Builds #150: Manually run by Akaricchi
October 2, 2024 20:08 21m 36s staging
October 2, 2024 20:08 21m 36s
build: update sdl2 wrap to 2.30.8
Test Builds #1029: Commit 8c983af pushed by Akaricchi
October 2, 2024 20:07 16m 2s staging
October 2, 2024 20:07 16m 2s
Release Builds
Release Builds #149: Scheduled
October 2, 2024 08:15 17m 58s master
October 2, 2024 08:15 17m 58s
gl33: use glTexStorage* and glInvalidateTexImage* when available
Release Builds #148: Commit aff7662 pushed by Akaricchi
October 1, 2024 21:05 21m 52s v1.4.x
October 1, 2024 21:05 21m 52s
gl33: use glTexStorage* and glInvalidateTexImage* when available
Test Builds #1028: Commit aff7662 pushed by Akaricchi
October 1, 2024 21:05 12m 25s v1.4.x
October 1, 2024 21:05 12m 25s
Test Build (Emscripten Experimental)
Test Build (Emscripten Experimental) #413: completed by Akaricchi
October 1, 2024 20:05 8m 3s
October 1, 2024 20:05 8m 3s
gl33: use glTexStorage* and glInvalidateTexImage* when available
Test Builds #1027: Commit 5274cec pushed by Akaricchi
October 1, 2024 19:53 12m 40s master
October 1, 2024 19:53 12m 40s
gl33: use glTexStorage* and glInvalidateTexImage* when available
Test Builds #1026: Commit 5274cec pushed by Akaricchi
October 1, 2024 02:22 12m 29s staging
October 1, 2024 02:22 12m 29s
gl33: use glTexStorage* and glInvalidateTexImage* when available
Test Builds #1025: Commit 5f74cb0 pushed by Akaricchi
October 1, 2024 02:08 13m 1s staging
October 1, 2024 02:08 13m 1s
Test Build (Emscripten Experimental)
Test Build (Emscripten Experimental) #412: completed by Akaricchi
October 1, 2024 01:06 7m 57s
October 1, 2024 01:06 7m 57s
ci: switch to emscripten 3.1.68
Release Builds #147: Commit 1caa1fe pushed by Akaricchi
October 1, 2024 00:54 29m 38s v1.4.x
October 1, 2024 00:54 29m 38s
ci: switch to emscripten 3.1.68
Test Builds #1024: Commit 1caa1fe pushed by Akaricchi
October 1, 2024 00:54 12m 17s v1.4.x
October 1, 2024 00:54 12m 17s
ci: switch to emscripten 3.1.68
Test Builds #1023: Commit 39721cd pushed by Akaricchi
October 1, 2024 00:53 12m 54s master
October 1, 2024 00:53 12m 54s
ci: switch to emscripten 3.1.68
Test Builds #1022: Commit 39721cd pushed by Akaricchi
October 1, 2024 00:53 12m 33s staging
October 1, 2024 00:53 12m 33s
ci: switch to emscripten 3.1.68
Test Builds #1021: Commit f2ef7b5 pushed by Akaricchi
October 1, 2024 00:37 12m 39s staging
October 1, 2024 00:37 12m 39s
Test Build (Emscripten Experimental)
Test Build (Emscripten Experimental) #411: completed by Akaricchi
September 30, 2024 00:37 8m 0s
September 30, 2024 00:37 8m 0s
resources/shader: potential fix for disappearing cutscene text (#385)
Release Builds #146: Commit 846056a pushed by Akaricchi
September 30, 2024 00:26 25m 6s v1.4.x
September 30, 2024 00:26 25m 6s
resources/shader: potential fix for disappearing cutscene text (#385)
Test Builds #1020: Commit 846056a pushed by Akaricchi
September 30, 2024 00:26 12m 9s v1.4.x
September 30, 2024 00:26 12m 9s
resources/shader: potential fix for disappearing cutscene text (#385)
Test Builds #1019: Commit 8c3d6f2 pushed by Akaricchi
September 30, 2024 00:24 12m 10s master
September 30, 2024 00:24 12m 10s
vfs/union: fix subdir lookup order lottery
Test Builds #1018: Commit cae66ee pushed by Akaricchi
September 29, 2024 04:03 12m 29s staging
September 29, 2024 04:03 12m 29s
scripts: fix macos_build_universal.sh
Release Builds #145: Commit c70f171 pushed by Akaricchi
September 28, 2024 02:29 29m 32s v1.4.x
September 28, 2024 02:29 29m 32s
Release Builds
Release Builds #144: Manually run by Akaricchi
September 28, 2024 01:31 24m 35s staging
September 28, 2024 01:31 24m 35s