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OpenGL rendering error #328
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Please attach a screenshot of the issue and either the output of
You aren't supposed to do that. I'd advice to revert it back to how it was; it may cause issues in the future if you decide to update the game to a new version in-place. |
Please disregard the output that I posted above. This log.txt should be easier to read. |
Does this only affect the pause menu, or is the game actually unplayable? If it's the former, that would be a known issue. If it's the later, have previous versions of Taisei worked for you, and which? |
Ah, it seems that I do not have cglm and my distribution does not have cglm in its repositories. Apologies for using your time. |
CGLM has nothing to do with this problem. We don't depend on cglm runtime libraries, only the headers, so you don't need to have it installed on your system to run Taisei. We also statically link other dependencies as well. If you were missing any required dependencies, the game would not run at all. Please respond to my previous comment. |
I've tested both 1.3.1 and 1.3.2 . The game is indeed unplayable, but the screenshot does make it seem like it's affecting only the pause menu. |
I suspect an issue in the nouveau driver. I'll try to reproduce it with my spare nvidia gpu in the next few days and get back to you then. Meanwhile, please try updating Mesa to the latest version. Yours is more than a year old. If it's their bug, they might have fixed it already. Also try capturing the issue with apitrace. This will be useful if we end up having to report a Mesa bug. |
I have a similar issue, getting game freezes that last a few seconds and come with the same error. |
I downloaded the statically linked Glibc-based distro-independent version of Taisei. Taisei started up correctly and the menus were working fine, but entering the stage produced a glitched still image while still reporting game scores and played the background music.
This was the output of the glitch:
Terminal:
0 W: config_set: Unknown setting 'fullscreen_desktop_mode' 792 E: parse_keyvalue_file_cb: VFS error: Node 'res/shader/global.pp' does not exist 792 E: finalize_resource: Failed to load postprocessing pipeline 'global' 8548 E: parse_keyvalue_file_cb: VFS error: Node 'res/shader/viewport.pp' does not exist 8548 E: finalize_resource: Failed to load postprocessing pipeline 'viewport'
I initially tried to solve the glitch by unpacking the zip file in the data folder, but it did not affect the glitch when restarting the game.
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