-
Notifications
You must be signed in to change notification settings - Fork 96
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
menu scrolling broken on steam deck #388
Comments
Unfortunately I'm way too broke to afford a Deck right now (as much as I'd love to get one), and I can't reproduce the issue on my desktop machine, so all I can go off here is an educated guess. I can't think of any changes in v1.4.2 that could've caused this input doubling. Only the joystick handling part of the gamepad code has been touched, which shouldn't affect the D-pad. However, shortly after the 1.4.2 update, I've also updated the Flatpak package's Can you still navigate the menu with the joystick? If possible, please go to Please also attach the log file from |
OK so yes, the Device options had 2 devices: Steam Deck and Steam Virtual Gamepad. I managed to get the game to select the specific devices (both individually fix the issue). I have the log here: |
It's ok, you did the right thing by reporting the issue anyway. Even though it's possible to work around in the settings, it's still a bad "out of the box" experience and needs a fix. Though I'm not yet sure what would be the best way to go about it. I could add a workaround specifically for the Steam Deck's controller, but I think it would leave other handhelds with a SteamOS-like system affected. |
after updating to 1.4.2 on the Steam Deck (Linux, Flathub) install, the game menu scrolls 2 or more options if pressing the D-pad, as if direction inputs on the menu aren't buffering.
I apologize for the lack of detail, the description is as accurate as I can make it with my knowledge.
The text was updated successfully, but these errors were encountered: