Name | Type | Description | Notes |
---|---|---|---|
Name | Pointer to string | The name of the tier | |
MinPoints | Pointer to float32 | The minimum amount of points required to be eligible for the tier. |
func (o *NewLoyaltyTier) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *NewLoyaltyTier) GetNameOk() (string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NewLoyaltyTier) HasName() bool
HasName returns a boolean if a field has been set.
func (o *NewLoyaltyTier) SetName(v string)
SetName gets a reference to the given string and assigns it to the Name field.
func (o *NewLoyaltyTier) GetMinPoints() float32
GetMinPoints returns the MinPoints field if non-nil, zero value otherwise.
func (o *NewLoyaltyTier) GetMinPointsOk() (float32, bool)
GetMinPointsOk returns a tuple with the MinPoints field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NewLoyaltyTier) HasMinPoints() bool
HasMinPoints returns a boolean if a field has been set.
func (o *NewLoyaltyTier) SetMinPoints(v float32)
SetMinPoints gets a reference to the given float32 and assigns it to the MinPoints field.