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game.js
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game.js
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var canvas;
var canvasContext;
var ballX = 50;
var ballY = 50;
var ballRadius = 10;
var ballSpeedX = 10;
var ballSpeedY = 4;
var player1Score = 0;
var player2Score = 0;
const WIN_SCORE = 3;
var showWinScreen = false;
var paddle1Y = 250;
var paddle2Y = 250;
const PADDLE_HEIGHT = 100;
const PADDLE_WIDTH = 5;
function calculateMousePos(evt) {
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return {
x: mouseX,
y: mouseY
};
}
function handleMouseClick(evt) {
if(showWinScreen) {
player1Score = 0;
player2Score = 0;
showWinScreen = false;
}
}
window.onload = function() {
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
var framesPerSecond = 30;
setInterval(function() {
moveEverything();
drawEverything();
}, 1000/framesPerSecond);
canvas.addEventListener('mousedown', handleMouseClick);
canvas.addEventListener('mousemove',
function(evt) {
var mousePos = calculateMousePos(evt);
paddle1Y = mousePos.y - (PADDLE_HEIGHT/2);
//paddle2Y = mousePos.y - (PADDLE_HEIGHT/2);
}
);
}
function ballReset() {
if(player1Score >= WIN_SCORE || player2Score >= WIN_SCORE) {
showWinScreen = true;
}
ballSpeedX = -ballSpeedX;
ballX = canvas.width/2;
ballY = canvas.height/2;
}
function rightPaddleMove() {
var paddle2YCenter = paddle2Y + PADDLE_HEIGHT/2;
if(paddle2YCenter < ballY - 35) {
paddle2Y += 6;
} else if(paddle2YCenter > ballY + 35) {
paddle2Y -= 6;
}
}
function moveEverything() {
rightPaddleMove();
ballX += ballSpeedX;
ballY += ballSpeedY;
if(ballX < 0) {
if(ballY > paddle1Y && ballY < paddle1Y + PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
var deltaY = ballY - (paddle1Y + PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
} else {
player2Score++;
ballReset();
}
}
if(ballX > canvas.width) {
if(ballY > paddle2Y && ballY < paddle2Y + PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
var deltaY = ballY - (paddle2Y + PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35
} else {
player1Score++;
ballReset();
}
}
if(ballY < 0 || ballY > canvas.height) {
ballSpeedY = -ballSpeedY;
}
}
function drawEverything() {
// draw screen
colorRect(0, 0, canvas.width, canvas.height, 'black');
// draw winning
if(showWinScreen) {
canvasContext.fillStyle = 'white';
if(player1Score >= WIN_SCORE) {
canvasContext.fillText("Player 1 Won", 350, 200);
} else {
canvasContext.fillText("Player 2 Won", 350, 200);
}
canvasContext.fillText("Click to continue", 350, 500);
return;
}
drawNet();
// draw left paddle
colorRect(0, paddle1Y, PADDLE_WIDTH, PADDLE_HEIGHT, 'white');
// draw right paddle
colorRect(canvas.width-PADDLE_WIDTH, paddle2Y, PADDLE_WIDTH, PADDLE_HEIGHT, 'white');
// draw ball
colorCircle(ballX, ballY, ballRadius, 'white');
// draw scores
canvasContext.fillText(player1Score, 100, 100);
canvasContext.fillText(player2Score, canvas.width-100, 100);
}
function colorRect(leftX, topY, width, height, drawColor) {
canvasContext.fillStyle = drawColor;
canvasContext.fillRect(leftX, topY, width, height, drawColor);
}
function colorCircle(centerX, centerY, radius, drawColor) {
canvasContext.fillStyle = drawColor;
canvasContext.beginPath();
canvasContext.arc(centerX, centerY, radius, 0, Math.PI*2, true);
canvasContext.fill();
}
function drawNet() {
canvasContext.setLineDash([20, 15]);
canvasContext.beginPath();
canvasContext.moveTo(canvas.width/2, 0);
canvasContext.lineTo(canvas.width/2, canvas.height);
canvasContext.lineWidth = 3;
canvasContext.strokeStyle = 'white';
canvasContext.stroke();
}