Storybook Addon Actions can be used to display data received by event handlers in Storybook.
Install:
npm i -D @storybook/addon-actions
Then, add following content to .storybook/main.js
module.exports = {
addons: ['@storybook/addon-actions/register']
}
Import the action
function and use it to create actions handlers. When creating action handlers, provide a name to make it easier to identify.
Note: Make sure NOT to use reserved words as function names. issues#29
import { action } from '@storybook/addon-actions';
import Button from './button';
export default {
title: 'Button',
component: Button,
};
export const defaultView = () => (
<Button onClick={action('button-click')}>Hello World!</Button>
);
If your story requires multiple actions, it may be convenient to use actions
to create many at once:
import { actions } from '@storybook/addon-actions';
import Button from './button';
export default {
title: 'Button',
component: Button,
};
// This will lead to { onClick: action('onClick'), ... }
const eventsFromNames = actions('onClick', 'onMouseOver');
// This will lead to { onClick: action('clicked'), ... }
const eventsFromObject = actions({ onClick: 'clicked', onMouseOver: 'hovered' });
export const first = () => (
<Button {...eventsFromNames}>Hello World!</Button>
);
export const second = () => (
<Button {...eventsFromObject}>Hello World!</Button>
);
If you wish to process action data before sending them over to the logger, you can do it with action decorators.
decorate
takes an array of decorator functions. Each decorator function is passed an array of arguments, and should return a new arguments array to use. decorate
returns a object with two functions: action
and actions
, that act like the above, except they log the modified arguments instead of the original arguments.
import { decorate } from '@storybook/addon-actions';
import Button from './button';
export default {
title: 'Button',
component: Button,
};
const firstArg = decorate([args => args.slice(0, 1)]);
export const first = () => (
<Button onClick={firstArg.action('button-click')}>Hello World!</Button>
);
Arguments which are passed to the action call will have to be serialized while be "transferred" over the channel.
This is not very optimal and can cause lag when large objects are being logged, for this reason it is possible to configure a maximum depth.
The action logger, by default, will log all actions fired during the lifetime of the story. After a while this can make the storybook laggy. As a workaround, you can configure an upper limit to how many actions should be logged.
To apply the configuration globally use the configureActions
function in your preview.js
file.
import { configureActions } from '@storybook/addon-actions';
configureActions({
depth: 100,
// Limit the number of items logged into the actions panel
limit: 20,
});
To apply the configuration per action use:
action('my-action', {
depth: 5,
});
Name | Type | Description | Default |
---|---|---|---|
depth |
Number | Configures the transferred depth of any logged objects. | 10 |
clearOnStoryChange |
Boolean | Flag whether to clear the action logger when switching away from the current story. | true |
limit |
Number | Limits the number of items logged in the action logger | 50 |
You can define action handles in a declarative way using withActions
decorators. It accepts the same arguments as actions
Keys have '<eventName> <selector>'
format, e.g. 'click .btn'
. Selector is optional. This can be used with any framework but is especially useful for @storybook/html
.
import { withActions } from '@storybook/addon-actions';
import Button from './button';
export default {
title: 'Button',
decorators: [withActions('mouseover', 'click .btn')]
};
export const first = () => (
<Button className="btn">Hello World!</Button>
);