Design |----⚪---------------| Dev
Implementation of playable prototypes and UX / UI / designs. Tuning for aesthetics and feel.
Note: This is NOT related to what's usually called game design (balancing, level design, mechanics etc.) which is covered more broadly by concept design / project management in anenterprise environment. This role is on the tools, prototyping and implementation oriented.
- Prototyping
- User experience
- 2D and 3D user interfaces
- Events and dispatch
- Broad knowledge across all tooling
More than any other role, app/game design requires broad knowledge of tooling across the spectrum - game engine, image editing, 3d modelling, sound etc.
Especially important for prototyping.
- I can quickly create prototypes to test out game or feature concepts
- I can create UI elements for user interaction, and wire them up to application logic
- I can trigger animations, material changes, etc. for responsiveness and feel
- I can integrate any textures/sounds/models required for the application
- I can produce simple placeholder textures/sounds/graphics if necessary
- I can guide an artist/sound engineer to create assets required for my design implementation
- TBD