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App / Game Design

⧀ back

Design |----⚪---------------| Dev

Implementation of playable prototypes and UX / UI / designs. Tuning for aesthetics and feel.

Note: This is NOT related to what's usually called game design (balancing, level design, mechanics etc.) which is covered more broadly by concept design / project management in anenterprise environment. This role is on the tools, prototyping and implementation oriented.

Topics

  • Prototyping
  • User experience
  • 2D and 3D user interfaces
  • Events and dispatch
  • Broad knowledge across all tooling

Tools

More than any other role, app/game design requires broad knowledge of tooling across the spectrum - game engine, image editing, 3d modelling, sound etc.

Especially important for prototyping.

Self-Assesmsent

  • I can quickly create prototypes to test out game or feature concepts
  • I can create UI elements for user interaction, and wire them up to application logic
  • I can trigger animations, material changes, etc. for responsiveness and feel
  • I can integrate any textures/sounds/models required for the application
  • I can produce simple placeholder textures/sounds/graphics if necessary
  • I can guide an artist/sound engineer to create assets required for my design implementation

Quick Links

  • TBD