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Why faceted when import obj to unreal engine? #31
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hello dear if yes then please help how to run this and get results on my own picture when i was try to run it get error
(step 4) prefit uv failed |
Reselect [Smooth Shading] |
Hello, thank you for the nice work.
I load the obj model geneated by the code to unreal engine 4. I found the mesh is faceted. I try to change import setting from "compute normals" to "import normals" according to url. But it's no use.
The obj model is smooth in meshlab.
@cyj907 @linchaobao @tencent-ailab @haoxianzGit Dose anyone can help me? It would be very appreciated.
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