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Build calls in MoveEvent do not pass on the caller #348

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dhvanipa opened this issue Jan 5, 2024 · 0 comments
Open

Build calls in MoveEvent do not pass on the caller #348

dhvanipa opened this issue Jan 5, 2024 · 0 comments
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@dhvanipa
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dhvanipa commented Jan 5, 2024

In MoveEvent, we're calling build when the entity id does not exist, but the world becomes the caller then. And so the checks on the EOA, eg agent acting radius, are bypassed

Same with ActivateEvent

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