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fPlayers.Designer.cs
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fPlayers.Designer.cs
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namespace TenhouViewerUI
{
partial class fPlayers
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(fPlayers));
this.lGames = new System.Windows.Forms.ListView();
this.colNickname = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colRank = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colRating = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colCount = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.mPlayer = new System.Windows.Forms.ContextMenuStrip(this.components);
this.mPlayerSetNick = new System.Windows.Forms.ToolStripMenuItem();
this.mPlayer.SuspendLayout();
this.SuspendLayout();
//
// lGames
//
this.lGames.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.colNickname,
this.colRank,
this.colRating,
this.colCount});
this.lGames.ContextMenuStrip = this.mPlayer;
this.lGames.FullRowSelect = true;
resources.ApplyResources(this.lGames, "lGames");
this.lGames.MultiSelect = false;
this.lGames.Name = "lGames";
this.lGames.UseCompatibleStateImageBehavior = false;
this.lGames.View = System.Windows.Forms.View.Details;
//
// colNickname
//
resources.ApplyResources(this.colNickname, "colNickname");
//
// colRank
//
resources.ApplyResources(this.colRank, "colRank");
//
// colRating
//
resources.ApplyResources(this.colRating, "colRating");
//
// colCount
//
resources.ApplyResources(this.colCount, "colCount");
//
// mPlayer
//
this.mPlayer.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.mPlayerSetNick});
this.mPlayer.Name = "mPlayer";
resources.ApplyResources(this.mPlayer, "mPlayer");
this.mPlayer.Opening += new System.ComponentModel.CancelEventHandler(this.mPlayer_Opening);
//
// mPlayerSetNick
//
this.mPlayerSetNick.Name = "mPlayerSetNick";
resources.ApplyResources(this.mPlayerSetNick, "mPlayerSetNick");
this.mPlayerSetNick.Click += new System.EventHandler(this.mPlayerSetNick_Click);
//
// fPlayers
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.lGames);
this.Name = "fPlayers";
this.Load += new System.EventHandler(this.fPlayers_Load);
this.Resize += new System.EventHandler(this.fPlayers_Resize);
this.mPlayer.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ListView lGames;
private System.Windows.Forms.ColumnHeader colNickname;
private System.Windows.Forms.ColumnHeader colCount;
private System.Windows.Forms.ColumnHeader colRank;
private System.Windows.Forms.ColumnHeader colRating;
private System.Windows.Forms.ContextMenuStrip mPlayer;
private System.Windows.Forms.ToolStripMenuItem mPlayerSetNick;
}
}