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FargoWorld.cs
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FargoWorld.cs
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using Fargowiltas.NPCs;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace Fargowiltas
{
public class FargoWorld : ModWorld
{
internal static int AbomClearCD;
internal static bool MovedLumberjack;
internal static bool OverloadGoblins;
internal static bool OverloadPirates;
internal static bool OverloadPumpkinMoon;
internal static bool OverloadFrostMoon;
internal static bool OverloadMartians;
internal static bool[] CurrentSpawnRateTile;
internal static Dictionary<string, bool> DownedBools = new Dictionary<string, bool>();
// Do not change the order or name of any of these value names, it will fuck up loading. Any new additions should be added at the end.
private readonly string[] tags = new string[]
{
"lumberjack",
"betsy",
"boss",
"halloween",
"xmas",
"rareEnemy",
"pinky",
"undeadMiner",
"tim",
"doctorBones",
"mimic",
"wyvern",
"runeWizard",
"nymph",
"moth",
"rainbowSlime",
"paladin",
"medusa",
"clown",
"iceGolem",
"sandElemental",
"mothron",
"mimicHallow",
"mimicCorrupt",
"mimicCrimson",
"mimicJungle",
"goblinSummoner",
"flyingDutchman",
"dungeonSlime",
"pirateCaptain",
"skeletonGun",
"skeletonMage",
"boneLee",
"darkMage3",
"ogre",
"headlessHorseman",
"babyGuardian"
};
public override void Initialize()
{
foreach (string tag in tags)
{
DownedBools[tag] = false;
}
AbomClearCD = 0;
OverloadGoblins = false;
OverloadPirates = false;
OverloadPumpkinMoon = false;
OverloadFrostMoon = false;
OverloadMartians = false;
CurrentSpawnRateTile = new bool[Main.netMode == NetmodeID.Server ? 255 : 1];
}
public override TagCompound Save()
{
List<string> downed = new List<string>();
foreach (string tag in tags)
{
downed.AddWithCondition(tag, DownedBools[tag]);
}
return new TagCompound
{
{ "downed", downed },
};
}
public override void Load(TagCompound tag)
{
IList<string> downed = tag.GetList<string>("downed");
foreach (string downedTag in tags)
{
DownedBools[downedTag] = downed.Contains(downedTag);
}
}
public override void NetReceive(BinaryReader reader)
{
foreach (string tag in tags)
{
if (tag != "lumberjack")
{
DownedBools[tag] = reader.ReadBoolean();
}
}
AbomClearCD = reader.ReadInt32();
}
public override void NetSend(BinaryWriter writer)
{
foreach (string tag in tags)
{
if (tag != "lumberjack")
{
writer.Write(DownedBools[tag]);
}
}
writer.Write(AbomClearCD);
}
public override void PostUpdate()
{
// seasonals
Main.halloween = DownedBools["halloween"];
Main.xMas = DownedBools["xmas"];
// swarm reset in case something goes wrong
if (Fargowiltas.SwarmActive && NoBosses() && !NPC.AnyNPCs(NPCID.EaterofWorldsHead))
{
Fargowiltas.SwarmActive = false;
FargoGlobalNPC.LastWoFIndex = -1;
FargoGlobalNPC.WoFDirection = 0;
}
if (AbomClearCD > 0)
{
AbomClearCD--;
}
if (OverloadGoblins && Main.invasionType != InvasionID.GoblinArmy)
{
OverloadGoblins = false;
}
if (OverloadPirates && Main.invasionType != InvasionID.PirateInvasion)
{
OverloadPirates = false;
}
if (OverloadPumpkinMoon && !Main.pumpkinMoon)
{
OverloadPumpkinMoon = false;
}
if (OverloadFrostMoon && !Main.snowMoon)
{
OverloadFrostMoon = false;
}
if (OverloadMartians && Main.invasionType != InvasionID.MartianMadness)
{
OverloadMartians = false;
}
}
public override void TileCountsAvailable(int[] tileCounts)
{
ref bool current = ref CurrentSpawnRateTile[0];
bool oldSpawnRateTile = current;
current = tileCounts[mod.TileType("RegalStatueSheet")] > 0;
if (Main.netMode == NetmodeID.MultiplayerClient && current != oldSpawnRateTile)
{
ModPacket packet = ModContent.GetInstance<Fargowiltas>().GetPacket();
packet.Write((byte)1);
packet.Write(current);
packet.Send();
}
}
public override void PreUpdate()
{
bool rate = false;
for (int i = 0; i < CurrentSpawnRateTile.Length; i++)
{
if (CurrentSpawnRateTile[i])
{
Player player = Main.player[i];
if (player.active)
{
if (!player.dead)
{
rate = true;
}
}
else
{
CurrentSpawnRateTile[i] = false;
}
}
}
if (rate)
{
Main.checkForSpawns += 81;
}
}
private bool NoBosses() => Main.npc.All(i => !i.active || !i.boss);
}
}