- Added Metal compiler 4.1
- Added Metal shader converter 1.1
- Updated Tint compiler (#114)
- Added Naga compiler v0.19.3
- Added Slang compiler v2024.0.6 (#117)
- Added Metal Shader Converter
- Added RGA 2.7.1
- Updated DXC to latest trunk
- Updated glslang to latest trunk
- Updated glslang to latest trunk (#112)
- Added Metal compiler 3.0 beta 4 (#111)
- Added Slang compiler v0.24.20 (#111)
- Added RGA 2.6.2
- Added support for ANSI codes in error output (#104)
- Added all dxc target versions (#110)
- Added Mali offline compiler 7.6.0
- All ASICs are now shown for RGA compiler (#108)
- Update DXC compiler (#107)
- Added RGA 2.6 (which enables DX12 offline mode)
- Upgraded website to ASP.NET Core 6.0
- Added Metal compiler 2.0
- Added Naga compiler v0.7.0 (#101)
- Added Metal compiler 2.0 beta 5
- Added binary output for Metal .air file
- Added Metal compiler (using Metal Developer Tools for Windows)
- Added DXIL, SPIR-V & DXBC targets for Slang (#96)
- New compiler - Naga
- Added SPIRV-Cross v2021-01-15
- Added Mali offline compiler 7.3.0
- Updated Slang with RTX output
- Addd Rust GPU compiler
- Added RGA 2.4
- Added Tint compiler and WGSL language
- Added RGA 2.3.1
- Updated Slang with CUDA/C++ output
- Fixed scrolling (#63)
- Added GLSL syntax highlighting (#64)
- Added SPIR-V syntax highlighting
- Fixed RGA compiler errors not being reported correctly (#62)
- Updated DXC to latest trunk
- Updated glslang to latest trunk
- Updated SMOL-V to latest trunk
- Added SPIRV-Cross v2020-01-16
- Added RGA v2.3
- Added Slang v0.13.10
- Added spirv1.x output targets to glslang
- New compiler - RGA
- Fixed ISPC interface name (#36)
- New compiler - ANGLE
- Added JSON reflection backend to SPIRV-Cross compiler
- New compiler - spirv-remap
- New compiler - spirv-as
- SPIR-V assembly can now be used as input language
- Binary output can now be downloaded as C header file
- New compiler - MARK-V
- New compression backend - ZStandard
- New compiler - SMOL-V
- New compiler - spirv-opt
- Add AST output to XShaderCompiler
- New compiler - HLSLParser
- New compiler - spirv-stats
- New compiler - GLSL optimizer
- New compiler - hlsl2glslfork
- Add option to toggle between outputs for all steps in pipeline
- Add support for multiple versions of each compiler (only used for Slang at the moment)
- New compiler - HLSLcc
- New compiler - SPIR-V to ISPC
- New compiler - XShaderCompiler
- Add
--auto-map-locations
parameter toglslangValidator.exe
invocation - Fix GLSL default code
- Add changelog :)
- Add "Download binary" button
- Initial release