Skip to content

Latest commit

 

History

History
149 lines (106 loc) · 5.41 KB

README.md

File metadata and controls

149 lines (106 loc) · 5.41 KB

Zstd-jni

Build Status Windows Build codecov.io Code Quality: C Code Quality: Java Total Alerts Maven Central Javadocs

Overview

JNI bindings for Zstd native library that provides fast and high compression lossless algorithm for Android, Java and all JVM languages:

  • static compress/decompress methods

  • implementation of InputStream and OutputStream for transparent compression of data streams fully compatible with the "zstd" program.

  • minimal performance overhead

Zstd

Zstd, short for Zstandard, is a new lossless compression algorithm, which provides both good compression ratio and speed for your standard compression needs. "Standard" translates into everyday situations which neither look for highest possible ratio (which LZMA and ZPAQ cover) nor extreme speeds (which LZ4 covers).

Zstd is developed by Yann Collet and the source is available at: https://github.com/facebook/zstd

The motivation for development, the algorithm used and its properties are explained in the blog post that introduces the library: http://fastcompression.blogspot.com/2015/01/zstd-stronger-compression-algorithm.html

Status and availability

Zstd is production ready with a stable format.

Zstd-jni is tracking the release branch of Zstd (master) with compatibility support for the legacy formats (since version 0.4).

Zstd-jni version uses the base Zstd version with Zstd-jni release appended with a dash, e.g. "1.2.0-2" is the second Zstd-jni release based on Zstd version 1.2.0.

Building and dependencies

Zstd-jni uses SBT for building the libary and running the tests.

The build system depends on Scala and the tests depend on ScalaTest and ScalaCheck but the produced JAR does not have any dependencies. It also embeds the native library.

How to build:

 $ sbt compile test package

If you want to publish it to you local ivy2 repository:

 $ sbt publish-local

Binary releases

The binary releases are architecture dependent because we are embedding the native library in the provided Jar file. Currently they are built for linux-amd64, linux-i386, linux-aarch64, linux-armhf, linux-ppc64, linux-ppc64le, linux-mips64, win-amd64, win-x86, aix-ppc64, darwin-x86_64 (MacOS X), freebsd-amd64, and freebsd-i386. More builds will be available if I get access to more platforms.

You can find published releases on Maven Central.

<dependency>
    <groupId>com.github.luben</groupId>
    <artifactId>zstd-jni</artifactId>
    <version>VERSION</version>
</dependency>

sbt dependency:

libraryDependencies += "com.github.luben" % "zstd-jni" % "VERSION"

Single architecture classified jars are also published. They can be used like:

<dependency>
    <groupId>com.github.luben</groupId>
    <artifactId>zstd-jni</artifactId>
    <version>VERSION</version>
    <classifier>linux_amd64</classifier>
</dependency>

or for sbt:

libraryDependencies += "com.github.luben" % "zstd-jni" % "VERSION" classifier "linux_amd64"

Link for direct download if you don't use a dependency manager:

If there is not yet a binary release compatible with your platform look how to build it locally under the Building section.

Android support

Zstd-jni is usable in Android applications by importing the sources in Android Studio. I guess using git sub-modules will also work.

Android archive (zstd-jni.aar) is also published on maven central. You will need to add the repository in your build.gradle, e.g.:

allprojects {
    repositories {
        jcenter()
        mavenCentral()
    }
}

as it is not added by default by Android Studio. And then add dependency on the prebuilt android archive (aar):

dependencies {
    implementation "com.github.luben:zstd-jni:VERSION@aar"
}

For example Android app and how to declare dependencies and use zstd-jni, consult the 2nd and 3rd commit of: https://github.com/luben/ZstdAndroidExample

License

The code for these JNI bindings is licenced under 2-clause BSD license. The native Zstd library is licensed under 3-clause BSD license and GPL2. See the LICENSE file and LICENSE and COPYRIGHT in src/main/native for full copyright and conditions.