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Interactive maps #555
Interactive maps #555
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👋 Thanks for opening a pull request!If you are new, please check out the trimmed down summary of our deployment process below:
You can view the branch deploy usage guide for additional information |
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I made a painful merge conflict so I resolved it for ya |
Oh I borked something |
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…kov-dev into interactive-maps
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.deploy to development |
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.deploy to development |
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.deploy |
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.deploy |
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Partial implementation of interactive maps. For the map images themselves, we currently have Customs, Lighthouse, Reserve, Streets, and Woods. Spawn locations are provided by the API. The other markers are just hard-coded examples of item locations (which should be disabled before a production deployment). We currently have the ability to provide locations for quest items via the API, but can't yet get locations for other quest objectives (e.g., visit and plant/mark locations, kill zones, etc.). Waiting on quest item location implementation until other locations are available so it can all be implemented in a smart way.
To do:
Preview:
https://preview.tarkov-dev.pages.dev/map/reserve
https://preview.tarkov-dev.pages.dev/map/customs