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[FEATURE] Necromancer Support #28

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Pawel99UK opened this issue Dec 28, 2023 · 3 comments
Open

[FEATURE] Necromancer Support #28

Pawel99UK opened this issue Dec 28, 2023 · 3 comments
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approved Approved feature request feature New feature or request low-priority An issue or valid feature, but low priority

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@Pawel99UK
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What is the new feature?

Role support for the necromancer role. Why this is different from the normal neutral killer roles is that the necromancer uses a zombie difib to bring back dead bodies back to life to fight for him.

The necromancer should avoid fights until he has gathered enough bodies to bring back alive as teammates for him. This would be different from the serial killer who stalks people and jackal who works with his partner by the necromancer using the magneto stick to drag bodies to a secluded area and reviving them. To help him with this he has a radar for dead bodies which is built in the role itself.

Purpose/motivation

The purpose of the request is to add more creative behaviour branches that can be used for other roles with defibs like; mesmerist, doctor, sacrifice and more. While also adding a unique feature/playstyle for the bots to one of the most liked roles in TTT2. This would also make the game more interesting as in some rounds if a necromancer gathers a lot of bodies and brings back a zombie horde it would make the game more diverse and lot more fun.

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@Pawel99UK
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extra ideas:

I think the necromancer bot should have a custom command to make bot zombies wait in a specific area until a large enough group has been revived.

The zombie bots (not Necromancer) should automatically be killed on sight as their in game-model is different revealing them as zombies and their custom grawls.

This also leads to public neutral killer roles should be auto kossed. (example blitz, doomslayer,speedrunner etc)

@thebigsleepjoe thebigsleepjoe added feature New feature or request low-priority An issue or valid feature, but low priority labels Dec 29, 2023
@thebigsleepjoe
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This concept is fun but will likely be postponed until v1.2 (or later) due to its complexity.

I want to test having bots moving props/bodies with the magneto-stick anyway, so if that is easy, then this will be a supported thing in the near future.

@thebigsleepjoe thebigsleepjoe added this to the v1.2-env-interaction milestone Dec 29, 2023
@thebigsleepjoe thebigsleepjoe removed this from the v1.2-env-interaction milestone Feb 11, 2024
@thebigsleepjoe thebigsleepjoe added the approved Approved feature request label Feb 11, 2024
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Labels
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@thebigsleepjoe @Pawel99UK and others