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hero.js
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hero.js
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class ThreeLiveRawShaderEditor {
constructor(renderer, camera, scene) {
this.renderer = renderer;
this.camera = camera;
this.scene = scene;
}
compile(){
this.renderer.compile(this.scene, this.camera);
}
}
var TLRSE;
var MODULE = (function (app) {
var vertex_shader = `precision mediump float;
precision mediump int;
uniform mat4 modelViewMatrix; // optional
uniform mat4 projectionMatrix; // optional
attribute vec3 position;
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`;
var fragment_shader = `precision mediump float;
precision mediump int;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}`;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry();
var material = new THREE.RawShaderMaterial( {
vertexShader: vertex_shader,
fragmentShader: fragment_shader
} );
material.name = "Mat1";
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
// ======== THREE LIVE RAW SHADER EDITOR =========
TLRSE = new ThreeLiveRawShaderEditor(renderer, camera, scene);
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
return app;
}(MODULE));