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🩸 tinywad

build

A library to manage WAD for DOOM based game. It has been tested with the following IWAD:

  • DOOM.WAD
  • DOOM2.WAD
  • HEXEN.WAD
  • CHEX.WAD
  • TNT.WAD
  • PLUTONIA.WAD
  • STRIFE0.WAD
  • STRIFE1.WAD
  • DOOMU.WAD
  • DOOM2F.WAD
  • HEXDD.WAD

It supports the following features:

  • Load WAD buffer/file
  • Extract lump raw content
  • Extract lump as original files (PNGs)
  • Extract the image lumps with a custom color palette
  • Update lump raw content
  • Build a IWAD/PWAD
  • Add/insert lumps then save the WAD file

📖 How to build and run ?

  1. Install the dependencies
    • cargo

⭐ Use cases

Patching directly the IWAD

use tinywad::error::WadError;
use tinywad::models::operation::WadOp;
use tinywad::wad::Wad;

fn main() -> Result<(), WadError> {
    let mut doom_2 = Wad::new();
    doom_2.load_from_file("doom2.wad")?;

    let gate = doom_2.lump("GATE3").unwrap();

    let mut doom_1 = Wad::new();
    doom_1.load_from_file("doom1.wad")?;

    doom_1.select("^FLAT|FLOOR");
    doom_1.update_lumps_raw(&gate.data().buffer);
    doom_1.save("doom1.wad");

    Ok(())
}

Screenshot(s)

Extracting lumps with custom palettes

use std::fs;

use tinywad::dir::MAX_PAL;
use tinywad::error::WadError;
use tinywad::models::operation::WadOp;
use tinywad::wad::Wad;

fn main() -> Result<(), WadError> {
    let mut doom_2 = Wad::new();
    doom_2.load_from_file("doom2.wad")?;

    for pal in 0..MAX_PAL {
        doom_2.set_palette(pal);
        doom_2.reload()?;
        doom_2.select("^BOSF");
        
        let dirpath = format!("doom2/pal_{}", pal);

        fs::create_dir_all(dirpath.clone()).unwrap();

        doom_2.save_lumps(dirpath);
    }

    Ok(())
}

Extracted lumps (as PNGs)

Building a PWAD from scratch

use tinywad::error::WadError;
use tinywad::lump::{LumpAdd, LumpAddKind};
use tinywad::models::operation::WadOp;
use tinywad::wad::{Wad, WadKind,};

fn main() -> Result<(), WadError> {
    let mut src = Wad::new();

    let lump_names = [
        "FLOOR0_1", "FLOOR0_3", "FLOOR0_6",
        "FLOOR1_1", "FLOOR1_7", "FLOOR3_3",
        "FLOOR4_1", "FLOOR4_5", "FLOOR4_6",
        "FLOOR4_8", "FLOOR5_1", "FLOOR5_2",
        "FLOOR5_3", "FLOOR5_4", "FLOOR6_1",
        "FLOOR6_2", "FLOOR7_1", "FLOOR7_2",
    ];

    src.load_from_file("doom.wad")?;

    let gate = src.lump("FLOOR6_1").unwrap();

    let mut dest = Wad::new();

    dest.set_kind(WadKind::Pwad);
    dest.add_lump_raw(
        LumpAdd::new(
            LumpAddKind::Back,
            &vec![],
            "FF_START",
        )
    )?;

    for lump_name in lump_names {
        dest.add_lump_raw(
            LumpAdd::new(
                LumpAddKind::Back,
                &gate.data().buffer,
                lump_name,
            )
        )?;
    }

    dest.add_lump_raw(
        LumpAdd::new(
            LumpAddKind::Back,
            &vec![],
            "F_END",
        )
    )?;

    dest.save("doom1_patch.wad");

    Ok(())
}

Dumping metadata

use tinywad::error::WadError;
use tinywad::models::operation::WadOp;
use tinywad::wad::Wad;

fn main() -> Result<(), WadError> {
    let mut src = Wad::new();

    src.load_from_file("hexen.wad")?;
    src.dump();

    Ok(())
}

Output

Name: XXTIC, Size: 8, Offset: 12
Name: STARTUP, Size: 153648, Offset: 20
Name: PLAYPAL, Size: 21504, Offset: 153668, Palettes amount: 28
Name: COLORMAP, Size: 8704, Offset: 175172
Name: FOGMAP, Size: 8704, Offset: 183876
Name: TINTTAB, Size: 65536, Offset: 192580
Name: TRANTBL0, Size: 256, Offset: 258116
Name: TRANTBL1, Size: 256, Offset: 258372
Name: TRANTBL2, Size: 256, Offset: 258628
...

🪧 Supported lump types

  • DOOM image(s)
  • Flat
  • Palette
  • Markers
  • Music

✅ Todo

Name State
Dump WAD header
Dump lumps metadata
Extract (save) lump
Update lump from raw buffer/file
Update lump from original buffer/files (PNG, MIDI, etc..)
Rebuild then save the WAD as a new file
Extract DOOM musics
Extract raw lump
Remove lumps
Add lump unique coherent IDs
Update lump size in the metadatas
Add lump with raw buffer

ℹ️ Documentation

Run cargo doc --open to read the documentation in the browser.