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Barrel.cs
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Barrel.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace DonkeyKong
{
/// <summary>
/// Represents a single barrel. Contains position and directions for a single barrel.
/// Also contains updating logic.
/// </summary>
class Barrel
{
private BarrelDirection direction;
private int x;
private int y;
public BarrelDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
}
}
public int X
{
get
{
return x;
}
set
{
x = value;
}
}
public int Y
{
get
{
return y;
}
set
{
y = value;
}
}
public Barrel(int x, int y, BarrelDirection direction)
{
this.x = x;
this.y = y;
this.direction = direction;
}
public void Move(int x, int y)
{
this.x = x;
this.y = y;
}
public void SwitchDirection()
{
if (direction == BarrelDirection.Left)
{
direction = BarrelDirection.Right;
}
else
{
direction = BarrelDirection.Left;
}
}
}
public enum BarrelDirection
{
Left,
Right
}
}