Started log at: 10/26/22 10:23:34 Creating a prefab. Trying to get or create a visual mesh file. Copied: /Users/youngjinkim/Desktop/kt/python/tdw/Python/example_controllers/3d_models/cube.fbx to: /Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.fbx Loaded GameObject at: Assets/source_files/cube/cube.fbx Setting import options for: cube Import mode: LegacyImport Material location: External Mesh readability: True Mesh scale: 1 Trying to get or create a collider mesh file. Source file is a: .fbx... Converting now to a .obj... Launched: /Users/youngjinkim/asset_bundle_creator/executables/Darwin/assimp/assimp export "/Users/youngjinkim/Desktop/kt/python/tdw/Python/example_controllers/3d_models/cube.fbx" "/Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.obj" Done! Error! Failed to create: /Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.obj UnityEngine.Debug:LogError (object) MeshConverter:FileExists (string) (at Assets/Scripts/Editor/MeshConverter.cs:329) MeshConverter:Assimp (SourceFile,string,string&) (at Assets/Scripts/Editor/MeshConverter.cs:220) MeshConverter:CreateHullCollidersMesh (SourceFile,int,single,string[]&) (at Assets/Scripts/Editor/MeshConverter.cs:121) ModelCreator:CreatePrefab () (at Assets/Scripts/Editor/AssetBundleCreator/ModelCreator.cs:178) AssetBundleCreator`2:SourceFileToPrefab () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:166) AssetBundleCreator`2:SourceFileToAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:205) Started log at: 10/26/22 10:24:13 Creating a prefab. Trying to get or create a visual mesh file. Loaded GameObject at: Assets/source_files/cube/cube.fbx Setting import options for: cube Import mode: LegacyImport Material location: External Mesh readability: True Mesh scale: 1 Trying to get or create a collider mesh file. Source file is a: .fbx... Converting now to a .obj... Launched: /Users/youngjinkim/asset_bundle_creator/executables/Darwin/assimp/assimp export "/Users/youngjinkim/Desktop/kt/python/tdw/Python/example_controllers/3d_models/cube.fbx" "/Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.obj" Done! Created: /Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.obj Launched: /Users/youngjinkim/asset_bundle_creator/executables/Darwin/vhacd/testVHACD "/Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube.obj" -r 800000 -o obj -a false Done! ImportFBX Warnings: Can't import normals, because mesh 'default' doesn't have any. Mesh 'default' has no normals. Recalculating normals. Testing hull colliders file: /Users/youngjinkim/asset_bundle_creator/Assets/source_files/cube/cube000.obj Added Generated Colliders GameObject. Collider hulls .obj file is ok! Loaded GameObject at: Assets/source_files/cube/cube.fbx Created GameObject cube (UnityEngine.GameObject) Added Generated Colliders GameObject. Created prefab! Started log at: 10/26/22 10:24:14 Building an AssetBundle for target 'WindowsStandaloneSupport' is not allowed because the required module is not installed. UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AssetBundleCreator`2:CreateAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:149) AssetBundleCreator`2:PrefabToAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:175) AssetBundleCreator`2:SourceFileToAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:209) Created asset bundle: /Users/youngjinkim/tdw_example_controller_output/local_object/Windows/cube Created asset bundle: /Users/youngjinkim/tdw_example_controller_output/local_object/Darwin/cube Building an AssetBundle for target 'LinuxStandaloneSupport' is not allowed because the required module is not installed. UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AssetBundleCreator`2:CreateAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:149) AssetBundleCreator`2:PrefabToAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:175) AssetBundleCreator`2:SourceFileToAssetBundles () (at Assets/Scripts/Editor/AssetBundleCreator/AssetBundleCreator.cs:209) Created asset bundle: /Users/youngjinkim/tdw_example_controller_output/local_object/Linux/cube Created record. Saved record to: /Users/youngjinkim/tdw_example_controller_output/local_object/record.json