3D Wireframe Drawing Library for Go
I needed a CPU based 3D rendering library with a very simple API for visualizing data structures. No bells or whistles, just clean lines and solid colors.
To start using pinhole
, install Go and run go get
:
$ go get -u github.com/tidwall/pinhole
This will retrieve the library.
The coordinate space has a locked origin of 0,0,0
with the min/max boundaries of -1,-1,-1
to +1,+1,+1
.
The Z
coordinate extends from -1
(nearest) to +1
(farthest).
There are four types of shapes; line
, cube
, circle
, and dot
.
These can be transformed with the Scale
, Rotate
, and Translate
functions.
Multiple shapes can be transformed by nesting in a Begin/End
block.
A simple cube:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.SavePNG("cube.png", 500, 500, nil)
Rotate the cube:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.SavePNG("cube.png", 500, 500, nil)
Add, rotate, and transform a circle:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.Begin()
p.DrawCircle(0, 0, 0, 0.2)
p.Rotate(0, math.Pi/2, 0)
p.Translate(-0.6, -0.4, 0)
p.Colorize(color.RGBA{255, 0, 0, 255})
p.End()
p.SavePNG("cube.png", 500, 500, nil)
Josh Baker @tidwall
pinhole
source code is available under the ISC License.