Export Video Sequencer Editor(VSE) material in CMX 3600 EDL from Blender to ex. Premiere Pro, Final Cut Pro or Davinci Resolve.
https://www.youtube.com/watch?v=WdyMN9tQ21k
Sequencer > Strip Properties > Export EDL
The script will export one .edl file containing one video channel and four audio channels, so flatten your channels before export. Use this add-on for this purpose: https://github.com/tin2tin/arrange_sequence
- Set the project framerate to the framerate of the EDL(the edl files do not carry this information)
- Select in project settings "Use time code from source clip frame count", "Assist using reel names from source clip filenames" and "Extract reel names from EDL comments"
- Import all your raw video assets into the Media bins.
- In the Timeline Management pane, click load to import your EDL
( https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/EDL_Import )
- Open Blender.
- File > User preferences > Addons > Categories > Import – Export > Import – Export Import EDL > Check it.
- Click button > Save user settings (so that setting will be used each time you start Blender).
- Close the user preferences window.
- Change the combo box in the top bar saying Default to Video Editing.
- To the right of the time line you’ll see EDL import
- Click the open folder button under the offset line and select your edl file.
- Click ‘Refresh Reels’.
- Add paths to the missing reels using the open folder buttons.
- When all is set click ‘Import video sequence (.edl)
- The timeline should now show your EDL project.
- No dropframe fps supported.
- Only video, audio clips and dissolves(on same channel) are supported.
- File embedded timecodes and reelnames are not supported.