BlurHash is an optimized image placeholder algorithm, developed at Wolt. Placeholders are represented by small ∼20-50 bytes hashes, instead of larger (∼1kB+) base64-encoded images.
This plugin adds BlurHash support to Kirby 3, allowing you to implement UX improvements such as progressive image loading or content-aware spoiler images like Mastodon.
Under the hood, the heavy work gets done by a PHP implementation of BlurHash by kornrunner: kornrunner/php-blurhash
Be aware that BlurHash currently has no support for transparency, so it will be rendered in black.
- Kirby 3.9.2+ for asset methods
- PHP 8.0+
gd
extension (required by Kirby)
Download and copy this repository to /site/plugins/kirby-blurhash
.
composer require tobimori/kirby-blurhash
Encodes the image with BlurHash and returns BlurHash as a string
The default implementation of BlurHash expects the string to be decoded on the client-side, using a library like Wolt's blurhash or fast-blurhash.
This provides the most benefits, most notably including better color representation and smaller payload size, but requires the initial execution of such a library on the client-side, and thus is better used with a headless site or heavily makes use of client-side infinite scrolling/loading.
An example implementation generating a placeholder image using the BlurHash string could look like this:
<div
data-blurhash="<?= $image->blurhash() ?>" // BlurHash string as attribute, to access via JS
style="aspect-ratio: <?= $image->ratio() ?>;"> // Aspect ratio is required as canvas is absolutely positioned
</div>
import { decodeBlurHash } from 'fast-blurhash' // https://github.com/mad-gooze/fast-blurhash
const el = document.querySelector('div[data-blurhash]')
if (!el) return
const { blurhash } = el.dataset
if (!blurhash) return
const pixels = decodeBlurHash(blurhash, 32, 32)
const canvas = document.createElement('canvas')
canvas.width = 32
canvas.height = 32
const ctx = canvas.getContext('2d')
if (!ctx) return
const imageData = ctx.createImageData(32, 32)
imageData.data.set(pixels)
ctx.putImageData(imageData, 0, 0)
el.appendChild(canvas)
div {
position: relative;
width: 400px;
}
canvas {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
height: 100%;
width: 100%;
}
Details will vary in your implementation, as this e.g. does not feature lazy-loading capabilities, or you might want to use a different library, but the general idea is to use the BlurHash string as an attribute on an element, and then decode the BlurHash string on the client-side.
Encodes the image with BlurHash and returns the average color as a hex string
In order to still provide a small placeholder before a client-side library gets loaded, BlurHash also encodes the average color of an image which we can access and use to enhance lazy-loading when no scripts have been loaded yet.
We can update the snippet above like this:
<div
data-blurhash="<?= $image->blurhash() ?>"
style="aspect-ratio: <?= $image->ratio() ?>; background-color: <?= $image->blurhashColor() ?>;">
</div>
When you want to get the average color, but already have a BlurHash generated, you can use the averageColor
static method on the BlurHash
class instead:
<?php
use tobimori\BlurHash;
$blurhash = 'LKN]Rv%2Tw=w]~RBVZRi};RPxuwH';
echo BlurHash::averageColor($blurhash); // #d0b1a3
Encodes the image with BlurHash, then decodes & rasterizes it. Finally returns it as a data URI which can be used without any client-side library.
In addition to simply outputting the BlurHash string for usage on the client-side, this plugin also provides a server-side decoding option that allows you to output a base64-encoded image string, which can be used as a placeholder image without any client-side libraries, similar to Kirby Blurry Placeholder.
This is especially useful when you only have a few images on your site or don't want to go through the hassle of using a client-side library for outputting placeholders. Using this approach, you'll still get better color representation of the BlurHash algorithm than with regularly downsizing an image, but image previews will still be about ~1kB large.
<img src="<?= $image->blurhashUri() ?>" />
With an lazy-loading library like vanilla-lazyload (supports everything) or Loadeer.js (smaller/faster, doesn't support iframes, videos or background images), your implementation could look like this:
<img
src="<?= $image->blurhashUri() ?>"
data-src="<?= $image->url() ?>" // Original src attribute that will be replaced by the lazy-loading library
data-lazyload // Attribute for browser to know what to lazy-load
alt="<?= $image->alt() ?>"
/>
import LazyLoad from 'vanilla-lazyload'
const lazy = new LazyLoad({ elements_selector: '[data-lazyload]' })
Kirby doesn't support file methods on cropped images, so you'll have to use the original image, and pass the ratio as attribute to the element to get the correct BlurHash.
<?php $cropped = $original->crop(500, 400) ?>
<img
src="<?= $original->blurhashUri(5/4) ?>"
data-src="<?= $cropped->url() ?>"
data-lazyload
alt="<?= $original->alt() ?>"
/>
This is also supported by $file->blurhash($ratio)
and $file->blurhashColor($ratio)
.
All methods are available as asset methods since Kirby 3.9.2 and kirby-blurhash
v1.2.0.
asset('assets/image.jpg')->blurhash();
asset('assets/image.jpg')->blurhashUri();
asset('assets/image.jpg')->blurhashColor();
Read more about the asset()
helper here.
$file->bh(); // blurhash()
$file->bhUri(); // blurhashUri()
$file->bhColor(); // blurhashColor()
The encoding cache is automatically cleared when an image gets replaced or updated, however you can also clear the cache manually with the clearCache
static method:
<?php
use tobimori\BlurHash;
BlurHash::clearCache($file);
This might be helpful when you use third party plugins to edit your images, and they do not trigger Kirby's internal file update hooks but instead have their own.
Option | Default | Description |
---|---|---|
cache.decode |
true |
Enable decoding cache |
cache.encode |
true |
Enable encoding cache |
sampleMaxSize |
100 |
Max width or height for smaller image that gets encoded (watch out for memory) |
componentsTarget |
12 |
Max number of components ("blur points") for encoding (x * y <= ~x) |
decodeTarget |
100 |
Pixel Target (width * height = ~P) for decoding |
Options allow you to fine tune the behaviour of the plugin. You can set them in your config.php
file:
return [
'tobimori.blurhash' => [
'sampleMaxSize' => 200,
'componentsTarget' => 12,
'decodeTarget' => 100,
],
];
- Johann Schopplich's Kirby Blurry Placeholder plugin that set the baseline for this plugin (Licensed under MIT License - Copyright © 2020-2022 Johann Schopplich)
MIT License Copyright © 2023 Tobias Möritz