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I'm pretty convinced of the right choice being WebGPU, but in terms of libraries it really isn't very mature yet. I also clearly don't want to maintain an entire graphics ecosystem myself. One thing that's necessary to get started is a way to serialize calls to WebGPU functions (i.e. turn them into some message) and then unserialize them on the other side. The good thing is that this is pretty much a necessity for browsers if they want to call WebGPU functions in a different process, and thus we know that this scheme has to be made possible with WebGPU. Then ideally the |
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Another issue is that obviously implementations of WebGPU (or Vulkan, or any other graphics API) that use the native hardware are not going to happen any time soon. Ideally there should be some way to do software rendering in the WebGPU ecosystem. |
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cc #10
Link: https://github.com/gpuweb/gpuweb
WebGPU has several advantages:
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