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toolchain.cmake
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toolchain.cmake
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# From https://github.com/OtherLevels/ios-cmake
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# Force the compilers to gcc for iOS
include (CMakeForceCompiler)
set(XCODE_TOOLCHAIN /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain)
set(XCODE_BIN ${XCODE_TOOLCHAIN}/usr/bin)
set(CMAKE_C_COMPILER ${XCODE_BIN}/clang)
set(CMAKE_CXX_COMPILER ${XCODE_BIN}/clang++)
set(CMAKE_FIND_ROOT_PATH ${XCODE_TOOLCHAIN_ROOT})
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# This was required for Other C++ Flags to be set for enabling bitcode in a static lib.
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode")
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# Point to the latest SDK.
set (CMAKE_OSX_SYSROOT "iphoneos" CACHE string "Sysroot used for iOS support")
set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)" CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)