Official implementation of "Path Planning using Neural A* Search" (ICML-21)
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Updated
Sep 17, 2024 - Jupyter Notebook
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.
An asychronous A* pathfinding library for serverside minecraft development
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Visualization for multiple searching algorithms.
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A C++ solver for the puzzle game called Sokoban
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A* Pathfinding C++ providing many additional features
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
A* Algorithm written in pure c++ 17
A pathfinding simulator that uses the A* algorithm to find the shortest path
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Astar (A*) algorithm to find path between two given points
An OpenGL graphics library based animation of path planning algorithms.
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