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bidirectional-search

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Implemented reinforcement learning algorithms, including Value-Iteration and Q-Learning, for a 2D grid world Markov Decision Process resembling a Pac-man game. Also applied the Mini-Max algorithm and common path-planning techniques such as A*, Dijkstra, and bidirectional search.

  • Updated Nov 11, 2023
  • Python

This is a homework about various Uninformed and Informed search algorithms, implemented for solving a simple game. This homework is a part of many projects in a Fundamentals to AI course @ FUM.

  • Updated Jul 13, 2022
  • Jupyter Notebook

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