Reimplementation of a popular game Angry Birds, based on Processing and Box2D, with the extension of Leap Motion control.
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Updated
Feb 13, 2019 - Processing
Reimplementation of a popular game Angry Birds, based on Processing and Box2D, with the extension of Leap Motion control.
Kinematic 2D 2 link arm for pick and place controlled by a color blob detected by an Image processing algorithm.
The MuscularModel class is an abstract class that uses the classes (Muscle, Bone, Weight, Nail, Hinge and Glue) to manage a muscular and skeletal model simulation with the help of the library PBox2D by Daniel Shiffman.
This code uses the MuscularModel classes and other code to create a workstation that allows to simulate a model, control it via a GUI, and observe a graph that is plotted with real-time values of the model with the class LiveGraph
Its a kind of game in which freefall of balls occurred from top to bottom side and we have to hit it.
It's show the freefall of balls and how balls collide with the static surface under certain conditions of physics.
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