A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Oct 18, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
SCATMECH: Polarized light scattering C++ class library
RenderToy is an experimental path tracing rendering library for academic purposes.
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
a simple physically based rendering renderer.
A GLSL Path Tracer with Disney based material
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
Vulkan Path Tracer
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