Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
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Updated
Oct 18, 2024 - C++
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A game engine with an emphasis on real-time cutting-edge solutions
Vulkan Path Tracer
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
RenderToy is an experimental path tracing rendering library for academic purposes.
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
SCATMECH: Polarized light scattering C++ class library
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
A GLSL Path Tracer with Disney based material
a simple physically based rendering renderer.
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
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