UniState is a code architecture framework for Unity, designed around State pattern. Offers high performance and excellent scalability, ideal for complex Unity projects.
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Updated
Dec 14, 2024 - C#
UniState is a code architecture framework for Unity, designed around State pattern. Offers high performance and excellent scalability, ideal for complex Unity projects.
Unity OOP architecture sample w/ actor-based entities
This code example shows how to use a timer, mouse input, keyboard input, and other elements of a simple game. The example also shows how to use the state design pattern for the three states in the game, the introduction screen, the game, and the game over screen. This complicates the code somewhat, but makes it much easier to add states to the g…
A simple system that makes use of Scriptable Objects to connect different classes. This leads to a cleaner and more reusable code.
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
A basic system to organize and manage a game Audio system.
This is the demo Unity project for the "Inventory System using Scriptable Objects" Medium article
Event-Driven Architecture starter template for Unity
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