One of the strongest Gomoku/Renju playing engine
-
Updated
Oct 15, 2024 - C++
One of the strongest Gomoku/Renju playing engine
javascript gobang AI,JS五子棋AI,源码+教程,基于Alpha-Beta剪枝算法(不是神经网络)
AI tic-tac-toe & gobang
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
让你能够在IDEA里实现聊天、下棋、斗地主!
这是一款五子棋对战平台,玩家们进入服务器之后,由服务器为玩家设置编号并匹配对手,这也意味着玩家没有固定的对手,而是随机的遇到对手。玩家们的每一盘对局结束后,胜者积分+1,输者-1;值得一提的 是玩家的“总时”机制:所有的玩家都拥有相同的总时时间,对每一个玩家来说,每当轮到他走棋的时候,他就会一秒一秒的被消耗掉他的剩余总时时间,这种比赛机制比拼的,就是每个玩家在自己总时时间内的积分数量,这就是该“总时”机制最大的特色:玩家们总是要尽可能快的走出每步棋,不管局势优劣如何,所以在这种机制之下,会非常容易出现逆风翻盘的情况!
Implementing search techniques to solve the problem of adversrial game gobang, using the hearistics to improve the efficiency of adversrial search.
A Five In Row game - 五子棋, which is a personal project for CDC.
Play GoBang with either human or ai, in a 19*19 chessboard.
AI五子棋c++实现,依赖raylib和raygui库,alpha-beta剪枝算法
蒙特卡洛树搜索以及极大极小+α-β剪枝算法实现五子棋
Gobang AI, developed using Vanilla JavaScript.
Add a description, image, and links to the gobang topic page so that developers can more easily learn about it.
To associate your repository with the gobang topic, visit your repo's landing page and select "manage topics."