An example of a game controller mapped to a 3D cube to grow, move, and rotate using various controls.
-
Updated
Oct 15, 2019 - C#
An example of a game controller mapped to a 3D cube to grow, move, and rotate using various controls.
Bug Repro Input System preview.5 - 1.0.0 + Unity Recorder
Test project for new Unity Input system and following basic monobehaviour based scripts design approach.
ゲームパッドで操作するサンプルです。(入力システムパッケージ版)
複数のゲームパッドを管理するサンプルです。
ジョイスティックで操作するサンプルです。(入力システムパッケージ版)
アクションマップを使用してゲーム動作に対してボタンを割り当てるサンプルです。
アクションマップを動的に設定するサンプルです。
On-Screen Control をカスタマイズして方向パッドを実装するサンプルです。
Interface generation with all actions from Unity's New Input System.
Game jam in three days
Yondulib es un plugin para Unity que permite utilizar sonidos detectados por el micrófono de un ordenador como entradas (controles) en videojuegos.
Yondulib is a Unity plugin that allows you to use sounds detected by the computer's microphone as input in videogames.
A very very basic first person controller and character for Unity using the new Input System
Extension tool for the Unity Input System that adds support for the Logitech G29 steering wheel and provides additional functionality for handling input.
Cross-Platform Multithreaded OpenGL Framework
An input system for GameMaker Studio 1.x
Add a description, image, and links to the input-system topic page so that developers can more easily learn about it.
To associate your repository with the input-system topic, visit your repo's landing page and select "manage topics."