A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player.
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Updated
Mar 27, 2023 - C#
A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player.
[AAAI 2018] "Towards distributed coevolutionary GANs" by Abdullah Al-Dujaili, Tom Schmiedlechner, Erik Hemberg, Una-May O'Reilly
A Chess which can be played as an 2 player game or vs a Bot.
Implementation of Genetic Algorithm, Memetic Algorithm and Constraint Satisfaction on a Time Table scheduling problem. Also has an implementation of MiniMax Strategy for TicTacToe
A single player source code for Ya Paper Soccer - paper soccer for Android.
Invincible TicTacToe AI agent
A tic tac toe game built with vanilla javascript using minimax algorithm.
Chess engine based on min-max algorithm, iterative deepening and transposition tables
my first game using Artificial Intelligence(min-max algorithm)
Java swing checkers game with MinMax algorithm in AI.
A gomoku player via Min-Max Search and Alpha-Beta Pruning, running on https://botzone.org.cn/
Prolog program of logic plane board game with multiple IA
A player for Tablut Competition https://github.com/AGalassi/TablutCompetition
TicTacToe-minmax with python
Nine men's morris game implementation with computer AI based on minmax algorithm (enhanced with alpha beta prunning) made for AI course at Wroclaw University of Science And Technology. Implementation is done in C++ with QT lib serving as GUI.
An implementation of the bejeweled game logic with several minmax-based player AIs
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