For-fun CherryPy project of a simple simulation with reactive agents
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Updated
Apr 9, 2013 - Python
For-fun CherryPy project of a simple simulation with reactive agents
In this project, agents are designed for the classic version of Pacman, including ghosts. Mini-max, Alpha-Beta pruning, Expectimax techniques were used to implement multi-agent pacman adversarial search.
Mini-max, Alpha-Beta pruning, Expectimax techniques are used to implement multi-agent pacman adversarial search.
an implementation of CommNet
A multi agent re-enforcement learning environment for many on many bot fights between space ships
A simple example of how to implement vector based DDPG for MARL tasks using PyTorch and a ML-Agents environment.
Developing AI search agents to win Pacman.
Contains algorithms to train Pacman agent to find/eat food particles .Multi-Agent Algorithms are also used.
Implementation of the paper Auction-Based Multi-Robot Routing in Python.
Contains a series of mini-projects based on UC Berkeley Pacman Projects & UArizona Hunt The Wumpus Project
A multi agent path planning solution under a warehouse scenario using Q learning and transfer learning.🤖️
A collection of multi-agent reinforcement learning OpenAI gym environments
Container handling problem solved using multi-agent model
🛸 An implementation of multi-agent flocking formation control with specific formations that can follow a target without collision and can avoid obstacles.
This repository is the official implementation of Learning Graphon Mean Field Games and Approximate Nash Equilibria.
An Eclectic and Malleable Multi-Chatbot Framework
UC-Berkely Pacman
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